E:D Black Box
The Black Box collects operator-grade guides for Elite Dangerous into a single index: the engineering referral tree and blueprint catalogue, material-farm routes, activity playbooks, "best ship for the job" ladders, and a full set of ship × role dossiers. New here? Read What Is This Website, then dive into Ships, Engineering or Systems.
The Elite:Dangerous Black Box is where I keep the notes I got tired of re-looking-up — which ship to fly for a job, how to unlock an engineer, what a blueprint costs, where to farm the mats. It started as a side project — somewhere to learn the game's systems for myself — but as the pile of personal notes grew it became a resource worth sharing. So it's all in one cross-linked place now, written the way one commander would explain it to another.
There's a dossier for every ship-and-role worth flying, the ladders that rank them, and the reasoning behind each rating. The engineering side has the referral tree, the blueprint and module references, farm routes, and an unlock checklist. The systems side explains how the game's mechanics actually work and how to run each activity.
Whether you're picking your first proper ship or fine-tuning a maxed-out build, there's something here. I keep the hard numbers honest: every stat is checked against coriolis-data, INARA, EDSY and the rest, and sourced on the page. The ratings and loadout calls are my opinion, and I say so where it counts.
Start with Ships, Engineering or Systems below. Every dossier comes with a loadout you can open straight in Coriolis or EDSY, the reasoning for its rating, and an engineering plan to follow.
How each career plays, which hull wins each role, and a dossier for every viable ship × role pairing.
How every ship is rated — and how the whole fleet stacks up across all seven roles.
How every ship earns its 1–100 suitability rating — the roster-relative, fully-engineered rubric.
Every published ship-role suitability score on one sortable grid — 48 hulls across seven roles, each cell linked straight to its dossier.
"What should I fly for this?" — ships ranked head-to-head for each role.
Combat ships ranked, from starter to capital.
The ships that hold up against Thargoids.
Jump range, comfort and the long black, ranked.
Mining platforms ranked by yield and fit.
Cargo haulers ranked by tonnage and economy.
Cabin capacity and range for the tourism trade.
Do-everything ships ranked for the multipurpose pilot.
A dossier for every viable ship-and-role pairing — rating, spec readout and recommended loadout. Pick a ship, then a role.
Who modifies your gear, what they grant and the order to unlock them — plus the routes for the materials it eats.
The full engineering set — engineers, blueprints, modules, and the unlock run.
New-pilot engineering progression — what to unlock, and when.
Every engineer: location, meeting requirement, unlock and referrals.
The module blueprint catalogue across every grade and effect.
Every outfitting slot — core internals, optionals, hardpoints and utilities, the A–E trade-off and what to fit per role.
What the materials are, how the trader works, and the known sites and loops for stocking them.
The three material types, grade ladders and trader exchange ratios — hoard high, trade down.
The classic manufactured-material loop at Dav's Hope.
Surface raw-material farming at Crystalline Shard sites.
Farming encoded materials from High Grade Emission signals.
The Jameson Crash Site encoded-data farm.
Getting started, the big persistent systems that run the galaxy, and where to go looking for a fight.
Start here — what to do as a new commander, how ranks work, and the site lexicon — then docking, the cockpit HUD, and the companion apps every commander runs.
Your first hours in the black — controls, the core loop, the career tracks, first credits, and a getting-started checklist.
What the Pilots Federation is, and every pilot rank ladder — how each is earned and what it unlocks.
The site glossary — Elite Dangerous terminology, acronyms and community slang, defined and cross-linked.
Requesting docking, pads, and station/outpost landing procedure.
Retune your cockpit HUD colours with the GraphicsConfig matrix.
The essential companion apps, planners and tools for commanders.
The big persistent systems — factions, powers, rank, and the things you build once you have credits to spare.
How minor factions, influence and states actually work.
Pledging to a Power, earning merits, and the weekly cycle.
Climbing Federation, Empire and Alliance reputation.
How CGs work and how to land in the top tiers.
Claiming systems and building out your own infrastructure.
Buying, financing, fitting and jumping a Fleet Carrier.
How each career actually plays — the loop, the gear, and the money.
Bounty hunting, massacre missions and PvE combat.
Fighting Thargoids — gear, tactics and venues.
Long-range exploration, scanning and exobiology.
Laser, core and subsurface mining for profit.
Cargo trading, loops and reading the market.
Passenger missions, tourism and sightseeing runs.
The places you go looking for a fight, and what each pays.
No. The Black Box is unofficial fan content — not affiliated with, sponsored by, or endorsed by Frontier Developments. Elite Dangerous is a trademark of Frontier Developments plc, and all game data, names and imagery remain their property.
No. The Black Box covers only the ships, systems and activities I've worked through myself so far — not the whole of Elite Dangerous. I add guides as I get hands-on with more of the game, so the library keeps growing; expect gaps, and expect them to fill in over time. Want something specific covered next? Open a feature request.
Mostly PC. This manual targets the Live (Odyssey 4.0) game. Console (PS4/Xbox) is frozen on Legacy 3.8 — Frontier ended console development in 2022 — so it never got Odyssey, Powerplay 2.0, System Colonisation, or any ship added since late 2022 (Python Mk II, Cobra Mk V, Kestrel Mk II, Lynx Highliner…). For hulls that exist on both, core stats and engineering still match, so those ratings and builds hold — but the newer-ship dossiers and several systems guides are Live-only.
Game figures — ship, module and engineering stats — are checked against EDCD/coriolis-data, INARA, EDSY and Coriolis, and every page lists its sources at the foot. Ship ratings, loadouts and “best for the job” picks are editorial judgement, not Frontier data. When the game changes a page can lag; anything uncertain is marked rather than guessed, and corrections are welcome.
Each ship gets a 1–100 score for a given role, but it's a judgement call, not a spec-sheet sum. The number is roster-relative (measured against every other ship doing that job), assumes a fully-engineered build, and is weighed across an ordered set of role factors. Every dossier shows the working in its “Why This Rating” scorecard, and the full method is on the rating methodology page.
Because each score is set against the field for that role, using that role's factor weights. A hull that's a monster hauler can be middling in a knife-fight, so its trading and combat numbers differ on purpose. Compare ships within a role, not across roles.
Yes. Every dossier's 3-State Loadout has Open in Coriolis and Open in EDSY links that load the exact build straight into the planner — no copy-paste — plus a Copy SLEF button to drop it into anything else that reads Ship Loadout Export Format.
They're a budget path, not one fixed build. Initial is buy-only with no engineering — what you fly the day you buy the hull. A-Rated swaps in A-rated cores for a combat-ready ship. Engineered is the full blueprint-and-experimental tour. Fly whichever column you can afford and work toward the next.
No. The A-Rated column is a genuinely capable ship on its own — engineering is the ceiling, not the price of entry. Engineer when you're ready; each dossier's plan tells you what to prioritise first.
The dossiers cover the ship × role pairings actually worth flying. If a hull can't do a job well enough to recommend, it's left out rather than padded with a build no one should fly.
Yes — although I prefer to call it curated AI content. I steer the model deliberately to write the guides I want, including fact-checking against authoritative sources. It began as a side project to learn Elite Dangerous's systems for myself; as the collection of personal guides grew, it became something worth sharing. I've done my best to credit every source used — if your work isn't credited, open an issue and I'll make it right.
This is a personal project by CMDR Ka0s. Spot a wrong number, a broken link, or a build you'd fit differently? Open an issue. Ratings and loadouts are opinions — disagree and say why; a well-argued correction gets folded in.
Notable updates to the Black Box.