Ship Dossier // Faulcon DeLacy

Krait Mk IIMining

Series Ships Updated 2026-06-25
Briefing

The miner that shoots back — and brings its own fighter

A strong medium miner with a combat streak. Three large hardpoints fit the full mining suite, a healthy internal layout carries the refinery, limpets and ore, and — uniquely — it keeps the shields, guns and an SLF wingman to destroy the pirates that prey on laden miners. It carries less than the Python and far less than the capital haulers, but no other medium mines this aggressively defended.

Krait Mk II
Krait Mk II · Faulcon DeLacy
84/100
~230 t
Max cargo
3L · 2M
Hardpoints
Medium
Pad class
~46M Cr
Hull price
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

Mining is a slow, stationary business that turns you into a pirate magnet — and the Krait Mk II answers that with firepower. Its three large hardpoints mount the full mining toolkit (lasers, sub-surface missiles, a seismic charge launcher for core work, an abrasion blaster), its internals carry a refinery, limpet controllers and a useful ore hold, and crucially it keeps the shields, a gun and a ship-launched fighter to destroy the pirate that interdicts you mid-session rather than running.

On a medium pad it reaches most stations and ring systems, and a strong bi-weave plus an SLF wingman mean it survives the exposed minutes of cracking a motherlode. It carries less ore than the Python, a stripped Type-8 or any capital miner — cargo is the price of its combat slots — but no other medium pairs a complete mining suite with this much self-defence. For mining valuable cores in pirate-prone rings, the Krait Mk II is the defended choice.

Where this hull shines

Aggressively defended mining: core and laser mining in pirate-heavy rings, painite/platinum/tritium hotspots, and any session where killing the pirates who hunt laden miners matters as much as the haul — with a fighter to help.

02

Key Stats & What Makes It Mine

Ore hold (practical)
~150–190 t
Max cargo
~230 t
Hardpoints
3L · 2M (tools + gun)
Utility mounts
4
Fighter bay
Yes (SLF wingman)
Optional internals
6·6·5·5·4·3·3·2·1
Pad
Medium (most stations)
Self-defence
Yes (guns + SLF)
Rank
None
Permit
None

Four things make the Krait Mk II a strong miner:

The ceiling, stated honestly

Its ore hold trails the Python, a stripped Type-8 and every capital miner — the combat and fighter slots cost cargo. For sheer tonnage per trip it isn't the leader, and a full defended fit isn't cheap. The Krait's case is mining you never have to flee; for maximum raw haul, the Python and the large miners win.

03

Why This Rating

Scorecard

A medium-pad miner that uniquely keeps a gun, a ~1,000 MJ bi-weave and an SLF, lifted by excellent slot fit and survivability but capped by a ~150-190 t ore hold that trails every larger miner.

The 84/100 headline is a verdict against the mining role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Effective ore capacity25/35
~230 t max cargo yields only ~150-190 t practical ore once refinery and limpet controllers are fitted; it trails the Python (~294 t), Type-8 (~406 t) and every capital miner (470-794 t) because combat and fighter slots cost cargo.
Tool & slot fit23/25
Three large plus two medium hardpoints mount the complete suite (lasers, seismic charge launcher, sub-surface missile, abrasion blaster) with a large mount still free for a gun; the 6·6·5·5·4·3·3·2·1 internals carry refinery, 4A-down limpet controllers, ore racks and a bi-weave with room to spare.
Survivability14/15
Engineered ~1,000+ MJ Reinforced bi-weave plus two Heavy-Duty boosters, a G5 Overcharged/Corrosive multi-cannon and a ship-launched fighter bay make it the best-defended medium miner; four utility mounts back the shield stack.
Pad class & access14/15
Medium pad reaches most stations and ring outposts the large capital miners cannot, with no rank gate and no permit; anyone with the credits can fly one.
Cost & specialisation8/10
~46M Cr hull and ~97M Cr all-in defended fit with a ~4.8M Cr rebuy undercuts the Python but costs far more than a Type-8 per tonne; it is a re-roleable generalist, not a dedicated miner, so you pay for survival rather than haul.
Weighted total84/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for mining specifically. The role column is the maximum cargo capacity in tonnes — though practical ore capacity is lower once the mining suite (refinery, limpet controllers) is fitted.

Same class — medium-pad miners

ShipClassMax cargo (t)Pros & cons vs Krait Mk IIRating
PythonMedium~294Bigger ore hold; stronger shieldSlower; no fighter bay90
Krait Mk II thisMedium~230— this hull (baseline)84
Type-8 TransporterMedium~406Far larger ore hold; cheaperCan't fight; no fighter84
Krait PhantomMedium~190Great range; fasterSmaller hold; weaker defence; no SLF70
KeelbackMedium~98Cheap; also has an SLFFar smaller hold; weak68

Among medium miners the Python out-hauls and out-tanks the Krait, and the Type-8 holds far more ore for less — but neither fights pirates the way the Krait does, and neither brings a fighter. The Phantom out-ranges it but mines and defends worse. For mining dangerous cores while killing what comes for the haul, the Krait Mk II is the combat pick of its class.

Other classes — the dedicated and capital miners

ShipClassMax cargo (t)Pros & cons vs Krait Mk IIRating
Type-11 ProspectorLarge~288Dedicated miner; exclusive Mk II mining modulesLarge pad; less self-defence95
Imperial CutterLarge~794Vast ore hold; huge shields; fastLarge pad; Imperial rank; pricier92
Type-9 HeavyLarge~790Vast ore hold; cheap-ishLarge pad; flimsy; can't fight90
AnacondaLarge~470Big hold; also a warshipLarge pad; far pricier86
Type-7 TransporterLarge~310Bigger hold; cheaperLarge pad; can't fight; weaker78

The capital miners and the dedicated Type-11 out-haul the Krait or out-specialise it, but all need a large pad and most can't defend themselves. The Krait Mk II's niche is the medium pad plus genuine combat and a fighter — the miner you take into pirate-heavy rings and want to be interdicted in.

05

Cost & Access

Hull
~46M Cr
Mining fit (all-in)
~97M Cr
Rebuy
~4.8M Cr
Pad
Medium
Rank
None
Permit
None

At ~46M Cr the Krait Mk II is cheaper than the Python, with no rank gate. A full defended mining fit — tools, refinery, limpet controllers, ore racks, a strong bi-weave, a gun and a fighter bay — brings the all-in figure to around 97M Cr, with a ~4.8M Cr rebuy.

You pay for survival, not tonnage: the same hull also fights, hauls or explores when you drop the mining set. For pure ore per credit a Type-8 or capital miner is cheaper; for a miner that kills its hunters and re-roles on demand, the Krait earns its keep.

Capability and survival

Around 97M Cr all-in for a miner that destroys the pirates who come for the haul and brings its own fighter — you pay for self-defence, not raw cargo.

06

3-State Loadout

A complete mining fit for laser and core work that keeps a gun, a strong shield and the option of a fighter for self-defence. Initial is buy-only; A-rated is the mining baseline; Engineered focuses on defence, mobility and heat — the mining tools themselves are not meaningfully engineered.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Large 11D Mining Laser (Fixed)2D Mining Laser (Fixed)(No blueprint available)Medium mining laser on a large mount — the highest-yield laser the hull can carry; mining lasers take no engineering.
Large 22B Seismic Charge Launcher (Fixed)(No blueprint available)Seismic charge launcher cracks high-value cores; a core-mining staple with no useful blueprint.
Large 33C Multi-Cannon (Gimballed)G5 Overcharged + Corrosive ShellThe one real gun — Overcharged with Corrosive Shell strips pirate armour so a lone barrel still bites.
Medium 12B Sub Surface Displacement Missile (Fixed)(No blueprint available)Sub-surface displacement missile pops the deep deposits inside a cracked core; left stock.
Medium 21D Abrasion Blaster (Fixed)(No blueprint available)Abrasion blaster (small — the only size it comes in) shaves surface deposits off the rock; no blueprint exists.
Utility Mounts
Utility 10A Pulse Wave Analyser(No blueprint available)Pulse Wave Analyser lights up mineral-rich rocks across the ring; scanners aren't engineerable.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsHeavy-Duty booster multiplies the bi-weave's raw MJ — the cheapest big jump in shield strength.
Utility 30A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty booster stacks more shield for the exposed minutes of cracking a core.
Utility 40I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight (no experimental effect)
Power Plant7E Power Plant7A Power PlantG5 Low Emissions + Thermal SpreadA-rated to run lasers, limpets, shield and a gun at once; Low Emissions with Thermal Spread holds heat down through long sessions.
Thrusters6E Thrusters6A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated thrusters with Dirty Drives to reposition on the rock and outrun pirates once the hold is full.
Frame Shift Drive5E Frame Shift Drive5A Frame Shift DriveG5 Increased Range + Mass ManagerA-rated FSD — Increased Range plus Mass Manager reaches distant hotspots and hauls ore home.
Life Support4E Life Support4D Life SupportG5 Lightweight (no experimental effect)D-rated to save mass; Lightweight trims more — life support has no experimental effect.
Power Distributor7E Power Distributor7A Power DistributorG5 Charge Enhanced + Super ConduitsA-rate first — lasers and limpets are power-hungry; Engine Focused feeds the boost that escapes interdiction.
Sensors6E Sensors6D SensorsG5 Lightweight (no experimental effect)Dropped to D and Lightweight; a miner needs no sensor range, so save the mass.
Fuel Tank5C Fuel Tank5C Fuel Tank(No blueprint available)Stock 32t tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 66E Cargo Rack6E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 66C Bi-Weave Shield GeneratorG5 Reinforced + Fast ChargeBi-weave regenerates fast under fire; Reinforced plus Fast Charge survives the exposed core-cracking minutes.
Size 55E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 54A RefineryG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the refinery. Processes mined fragments.
Size 43A Collector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets.
Size 33A Collector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets.
Size 33A Prospector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys prospector limpets.
Size 21I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Size 11A Collector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Tools, limpets, teeth

A complete miner: lasers and a seismic launcher for both mining styles, a Pulse Wave Analyser to find rocks, a refinery, prospector and several collector controllers to work fast, and — the Krait's signature — a gun, a strong bi-weave and an optional SLF so the pirate who interdicts you regrets it. The size-5 slot swaps an ore rack for a Fighter Hangar when you want the wingman.

07

Initial Loadout — Buy-Only Plan

Buy the hull and fit a single 1D Mining Laser on the first large mount — that lone laser is the only hardpoint the buy-only state carries.

Bulkheads stay the stock Lightweight Alloy the hull ships with; a miner keeps mass down for jump range to distant rings, so there is nothing to buy here. With the shield bay still empty, the buy-only Krait is unshielded — work quiet rings until the A-rated pass stands up its defence.

Leave the other two large mounts, both medium mounts, all four utilities and the bi-weave shield bay empty (—); the seismic launcher, sub-surface missile, abrasion blaster, gun, shield, refinery and limpet controllers all arrive in the A-rated pass.

Core internals stay stock E-rated — the distributor and plant get A-rated next — and a single 6E ore rack fills the size-6 bay; every other optional is left unfitted until you upgrade.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a defended miner:

Power runs the mining loop

Mining lasers, limpets and a gun all draw heavily — A-rate the distributor and plant first so the whole suite runs without browning out, then stand up the bi-weave and its twin heavy-duty shield boosters. Bulkheads stay stock Lightweight Alloy: a miner trades armour for the jump range to reach untouched rings, so the shield carries the defensive load.

09

Engineering Plan

Mining engineering is light and focuses on the ship, not the tools — the mining hardware itself isn't meaningfully engineered. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Power Distributor (7)Engine Focused (G3)The Dweller
Power Plant (7)Low Emissions (G5)Thermal SpreadHera Tani
Bi-Weave Shield (6)Reinforced (G5)Fast ChargeLei Cheung
Thrusters (6)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Frame Shift Drive (5)Increased Range (G5)Mass ManagerFelicity Farseer
Shield BoostersHeavy Duty (G5)Super CapacitorsDidi Vatermann
Multi-Cannon (3)Overcharged (G5)Corrosive ShellTod McQuinn
BulkheadsLightweight (G5)Selene Jean

Recommended order

Material intensity (qualitative)

Light — only the ship's mobility and defence blueprints; the mining tools are left stock, so there's no weapon-style grind. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Ore per trip (t)~64~96~130
Survives piratesnoyesdecisively
Shield (MJ)none~520~1,000+
Tool mountslaserallall
Pad accessmediummediummedium

Engineered, the Krait Mk II mines a ~130t hold (two racks, Expanded Capacity) behind a ~1,000 MJ bi-weave, with a G5 corrosive multi-cannon to kill the pirates that come for the haul and a Charge Enhanced distributor that keeps the lasers and shield topped through a long core crack. It carries less than the Python or the capital miners, but none of them mines this defended on a medium pad.

11

Key Activities & Where To Do Them

Getting started
  • Core mining in pirate rings. Crack high-value cores (painite, void opals, low-temperature diamonds) and kill the attention they draw.
  • Laser mining hotspots. Work platinum, tritium or painite hotspots with a full collector swarm.
  • Mine-and-defend. Mine until interdicted, then turn, deploy the fighter, and destroy the pirate.
Advanced
  • Solo deep-ring expeditions. Its guns and SLF mean no escort needed in dangerous systems.
  • Re-role on demand. Drop the mining set and the same hull fights, hauls or explores.
  • Tritium mining for carriers. Mine fuel for a fleet carrier and defend the haul home.
Generic example sites

Any pristine metallic or icy ring suits it. From your home base it reaches mining systems easily and works them without fear of pirates — mine, refine, and shoot the haul home.

12

Field Notes — What Else To Know

Verdict

The Krait Mk II is the miner that shoots back: every mining tool, a full limpet-and-refinery suite, a useful ore hold and a medium pad — plus the shields, guns and an SLF wingman to destroy the pirates that prey on laden miners. The Python and the capital ships haul more ore, but none mines this aggressively defended. For working valuable cores in dangerous rings without an escort, the Krait Mk II is a standout medium choice.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner — used to plan the mining suite, ore racks and defensive fit.coriolis.io/outfit/krait_mkii
Elite Dangerous (official)Frontier's official Krait Mk II ship page — manufacturer specs, hardpoint count, and the ship render used on this page.elitedangerous.com/.../krait-mk-ii
EDCD coriolis-dataShip slot layout, optional-internal sizes, and module data behind the mining build.coriolis-data/ships/krait_mkii.json
Inara — Krait Mk IIPer-ship page: base stats, cargo capacity, price and outfitting reference for the miner.inara.cz/elite/ship/27
Fandom wikiKrait Mk II hull profile, internal layout and fighter-bay capability relevant to mining defence.fandom.com/wiki/Krait_Mk_II