E:D Black Box
The most economy berths of any ship in the game, carried behind the strongest shields in the game, on a hull fast enough for a large. It moves more bodies, more safely, than any dedicated liner — the pick when raw volume and VIP protection matter more than luxury polish. The catch: it has no passenger-comfort bonus, costs a fortune to fit out, and needs Imperial Duke rank.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Imperial Cutter is the rare passenger ship that carries like a freighter and protects like a warship. Its ten optional internals pack the most economy cabins in the game — roughly 340 berths, well past a Beluga — while its shields, the strongest in the game, and eight utility mounts make a VIP run all but impossible to interrupt. And uniquely among the giants, it's quick: a 323 m/s boost lets it outrun threats a liner would have to sit and take.
What it does not carry is a liner comfort bonus. Gutamaya never built it as a tourist ship, so it earns less per seat than a Beluga, Lynx or Orca of equal class. The Cutter's case is therefore volume and safety, not luxury: when the contract is sheer headcount, or when the passenger is a target, nothing moves more people through more danger and lands them all. The costs are the Imperial Duke rank and a price tag that, fully cabined, dwarfs every dedicated liner.
High-volume and high-risk passenger work: mass economy transport on busy tourist hubs, protected VIP and high-threat evacuation runs through contested space, and any board where raw berth count or surviving interdiction beats per-seat comfort pay.
Four things make the Cutter the megaliner:
It has no comfort bonus, so per-seat pay trails the dedicated liners — it wins on volume and protection, not luxury rates. It needs Imperial Duke rank, is large-pad-bound, and a full luxury/first cabin fit makes it the most expensive passenger ship to outfit by a wide margin. For premium per-seat earnings or pad flexibility, the Beluga and the medium Lynx respectively serve better.
Role-leading on raw berths (~340, most in game) and the strongest shields (~2,500 MJ); the absent liner comfort bonus, capping per-seat pay, is the only real drag on an 89.
The 89/100 headline is a verdict against the passenger role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Cabin capacity & class fit | 35/35 | ~340 economy berths is the most of any ship in the game, well past the Beluga's ~184, across ten optional slots (8·8·6·6·6·5·5·4·3·1); even with the two size-8 slots under-filling on size-6 cabins it tops the field for raw capacity. |
| Comfort | 14/20 | No liner comfort bonus — Gutamaya never built it as a tourist ship, so per-seat fares trail the Beluga, Lynx and Orca despite the larger headcount; first/luxury suites earn less here than on a dedicated liner. |
| Jump range & tank | 17/20 | ~26 LY laden jump engineered (G5 Increased Range on a 7A FSD with Mass Manager offsetting the 1,100 t hull) is strong for a megaliner and beats short-legged rivals like the Beluga; the fuel tank is a fixed 6C that cannot be engineered. |
| Shield & safety | 15/15 | Strongest shields in the role — ~703 MJ base scaling past ~2,500 MJ with an 8A Prismatic plus six Heavy-Duty boosters across eight utility mounts, backed by two 5D hull reinforcements; no other passenger hull survives interdiction like this. |
| Pad class & cost | 8/10 | Large-pad-bound and the priciest liner to outfit — ~209M Cr hull, ~451M fitted, behind an Imperial Duke rank gate with ~23M Cr rebuy; partly offset by a 323 m/s boost to outrun trouble and a shared Imperial rank ladder that makes the gate dual-use. |
| Weighted total | 89/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for passenger work specifically. The role column is the maximum economy passenger capacity — but note that dedicated liners earn comfort bonuses, so on premium routes they out-earn the Cutter per seat despite its larger raw headcount.
| Ship | Class | Max passengers | Pros & cons vs Imperial Cutter | Rating |
|---|---|---|---|---|
| Beluga Liner | Large | ~184 | Liner comfort bonus; more profit per seat; no rankFewer raw berths; far slower; thin shields | 95 |
| Imperial Cutter this | Large | ~340 | — this hull (baseline) | 89 |
| Orca | Large | ~96 | Liner comfort bonus; fastest large; cheaperFar fewer berths; thin hull; no shield to speak of | 88 |
| Anaconda | Large | ~170 | No rank gate; long range; versatileFewer berths; weaker shields; no comfort bonus | 82 |
The Cutter carries the most bodies of any large ship and protects them best, but the Beluga's comfort bonus earns more per seat and the Orca turns trips around faster. The Cutter wins on volume and safety: for mass transport, or for VIPs through danger, nothing else lands this many passengers this reliably.
| Ship | Class | Max passengers | Pros & cons vs Imperial Cutter | Rating |
|---|---|---|---|---|
| Beluga Liner | Large | ~184 | Comfort bonus; the premium-earnings kingFewer raw berths; far slower | 95 |
| Lynx Highliner | Medium | ~100 | Medium pad; dedicated liner; comfort bonus; Robigo-readyFar fewer berths; no real shield | 90 |
| Dolphin | Small | ~42 | Cheap; lands anywhere; comfort bonus; efficientTiny capacity; no protection | 80 |
The Lynx and Dolphin land more flexibly and earn comfort bonuses per seat; the Beluga banks the most premium pay. The Cutter's distinction is sheer scale plus the only warship shield in the role — the choice when the job is moving a crowd, or keeping a high-value passenger alive.
At ~209M Cr and behind the Imperial Duke rank, the hull alone is a major commitment — and the cabins are where it gets expensive. Luxury and first-class suites in the Cutter's big slots cost a fortune, so a fully fitted passenger Cutter lands near ~451M Cr, the priciest liner to outfit in the game. Rebuy runs ~23M Cr.
Conveniently, the same Imperial-rank ladder you climb toward Squire and the Achenar permit eventually reaches Duke — so the passenger Cutter sits at the end of a grind you may already be on, and the same hull doubles as a combat flagship and a bulk hauler.
The most expensive liner to fit, but the same Gutamaya hull is a combat apex and a fortune-hauler. One ship, three endgame roles — passengers among them.
A high-capacity liner fit built around the game's best shields. Initial is buy-only economy seating behind a basic shield; A-Rated swaps in a prismatic generator and a VIP cabin mix; Engineered preserves speed and protection while maximising berths. Economy cabins cap at size 6, so the two size-8 optional slots hold a size-6 cabin (or the prismatic) — there is no larger passenger module.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Utility Mounts | ||||
| Utility 1 | 0A Shield Booster | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First shield booster; Heavy Duty multiplies the prismatic's raw MJ so the board stays protected. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Stacked Heavy-Duty booster — the cheapest large gain in shield strength. |
| Utility 3 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Third Heavy-Duty booster deepens the buffer before utilities turn to defence. |
| Utility 4 | — | 0I Point Defence | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes. |
| Utility 5 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Utility 6 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Fourth Heavy-Duty booster — the prismatic scales hard with stacked boosters. |
| Utility 7 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Fifth Heavy-Duty booster once credits allow. |
| Utility 8 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Sixth Heavy-Duty booster tops out the shield stack. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Heavy Duty + Deep Plating | |
| Power Plant | 8E Power Plant | 8A Power Plant | G5 Armoured + Stripped Down | A-rate to power the prismatic, cabins and utilities; Low Emissions keeps a laden liner cool and quiet. |
| Thrusters | 8E Thrusters | 8A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated size-8 thrusters with Dirty Drives preserve the speed that lets a loaded Cutter outrun trouble. |
| Frame Shift Drive | 7E Frame Shift Drive | 7A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rated with Increased Range to reach distant tourist beacons; Mass Manager offsets the heavy hull. |
| Life Support | 7E Life Support | 7A Life Support | G5 Lightweight (no experimental effect) | A-rated for endurance; Lightweight trims mass and life support has no experimental effect. |
| Power Distributor | 7E Power Distributor | 7A Power Distributor | G5 Engine Focused + Super Conduits | Engine Focused feeds the boost that powers the escape; Super Conduits deepen the ENG reservoir. |
| Sensors | 7E Sensors | 7D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight — a liner needs no sensor range, so save the mass. |
| Fuel Tank | 6C Fuel Tank | 6C Fuel Tank | (No blueprint available) | Stock C-rated tank; fuel capacity is fixed and cannot be engineered. |
| Military Slots | ||||
| Military 1 | — | 5D Hull Reinforcement | G5 Heavy Duty + Deep Plating | Heavy-Duty hull reinforcement — cheap survivability for the moment a shield drops mid-interdiction. |
| Military 2 | — | 5D Hull Reinforcement | G5 Heavy Duty + Deep Plating | Second Heavy-Duty HRP; the military slots take no cabins, so armour is the best use of them. |
| Optional Internals | ||||
| Size 8 | 8E Shield Generator | 8A Prismatic Shield Generator | G5 Reinforced + Hi-Cap | Prismatic generator in the largest slot — the Cutter's defining edge; Reinforced + Hi-Cap maximise raw MJ. |
| Size 8 | 6E Economy Passenger Cabin | 6E Economy Passenger Cabin | (No blueprint available) | Economy cabins cap at size 6, so a 6E cabin under-fills this size-8 slot — the most berths available here. |
| Size 6 | 6E Economy Passenger Cabin | 6E Economy Passenger Cabin | (No blueprint available) | Size-6 economy cabin — 32 berths, the bulk of the payload. |
| Size 6 | 6E Economy Passenger Cabin | 6E Economy Passenger Cabin | (No blueprint available) | Second size-6 economy cabin for maximum headcount. |
| Size 6 | — | 6C First Passenger Cabin | (No blueprint available) | First-class cabin for VIP boards; swap to luxury for the highest-value fares. |
| Size 5 | — | 5E Economy Passenger Cabin | (No blueprint available) | Economy cabin for volume; swap to business for mixed boards. |
| Size 5 | — | 5D Business Passenger Cabin | (No blueprint available) | Business cabin covers mid-tier fares without sacrificing too many seats. |
| Size 4 | — | 4E Economy Passenger Cabin | (No blueprint available) | Smaller economy cabin fills the size-4 slot with extra berths. |
| Size 3 | — | 3A Shield Cell Bank | G4 Specialised + Flow Control | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies. |
| Size 1 | — | 1E Supercruise Assist | (No blueprint available) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The Cutter's edge over the dedicated liners is protection — fit a prismatic generator in the class-8 slot and a full booster suite, then fill the rest with cabins. Run all-economy for mass transport, or mix in first/luxury suites for VIP boards. Either way the passengers are genuinely safe, and you can outrun what you can't out-tank.
Earn Duke, buy the hull, and fit a basic 8E Shield Generator in the first size-8 slot, then fill the next size-8 slot and the two largest size-6 slots with 6E Economy Passenger Cabins — three cabins of high-volume seating from the start. Economy cabins cap at size 6, so even the size-8 slot can't take a larger berth; a 6E is the most it will hold.
Mount a single 0A Shield Booster on the first utility; the other seven utilities, both military slots and the smaller optionals stay empty until credits allow.
Cores stay stock E-rated and the hull keeps its factory Lightweight Alloy bulkhead for now — the A-rate pass that restores speed and protection, and the engineering that swaps in Military Grade Composite armour, come next.
A-rating priority for a high-capacity liner:
The passenger engineering pattern weighted to protection. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Prismatic Shield Generator (8) | Reinforced (G5) | Hi-Cap | Lei Cheung |
| Thrusters (8) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Frame Shift Drive (7) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Power Plant (8) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Power Distributor (7) | Engine Focused (G5) | Super Conduits | The Dweller |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Bulkheads | Heavy Duty (G5) | Deep Plating | Selene Jean |
| Hull Reinforcement (5) | Heavy Duty (G5) | Deep Plating | Selene Jean |
| Life Support / Sensors | Lightweight (G5) | (none) | Etienne Dorn |
Moderate — shield, thruster, FSD and plant blueprints on large modules; the prismatic generator needs Imperial-faction access. No weapon grind. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Max passengers (econ) | ~280 | ~320 | ~340 |
| Shield (MJ) | ~900 | ~1,400 | ~2,500+ |
| Armour (raw) | ~720 | ~1,200 | ~3,000+ |
| Speed (boost) | 323 m/s | 323 m/s | ~360 m/s |
| Comfort bonus | no | no | no |
| Max jump (LY) | ~16 | ~20 | ~26 |
Engineered, the Cutter seats ~340 passengers behind a 2,500 MJ shield at ~360 m/s, with a Military Grade Composite hull and twin reinforcements taking raw armour past ~3,000 — the most berths in the game, protected better than any liner can manage. It earns less per seat for lack of a comfort bonus, but no rival lands this many bodies, or this valuable a passenger, through this much danger.
Any high-volume passenger loop suits it, especially through dangerous space where its shield and speed keep the board safe. As a Gutamaya hull it pairs with your Imperial-rank journey — the passenger Cutter is one reward at the end of the Duke grind.
The Imperial Cutter is the armoured megaliner: the most economy berths of any ship, carried behind the strongest shields in the game, fast enough to outrun what it can't out-tank. It lacks a liner's comfort bonus, so it earns less per seat than a Beluga — but for mass transport, or for keeping a high-value passenger alive through hostile space, nothing else carries this many, this safely.
Figures on this page are verified against the sources below.