E:D Black Box
The most economy berths of any ship in the game, carried behind the strongest shields in the game, on a hull fast enough for a large. It moves more bodies, more safely, than any dedicated liner — the pick when raw volume and VIP protection matter more than luxury polish. The catch: it has no passenger-comfort bonus, costs a fortune to fit out, and needs Imperial Duke rank.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Imperial Cutter is the rare passenger ship that carries like a freighter and protects like a warship. Its ten optional internals pack the most economy cabins in the game — roughly 340 berths, well past a Beluga — while its shields, the strongest in the game, and eight utility mounts make a VIP run all but impossible to interrupt. And uniquely among the giants, it's quick: a 323 m/s boost lets it outrun threats a liner would have to sit and take.
What it does not carry is a liner comfort bonus. Gutamaya never built it as a tourist ship, so it earns less per seat than a Beluga, Lynx or Orca of equal class. The Cutter's case is therefore volume and safety, not luxury: when the contract is sheer headcount, or when the passenger is a target, nothing moves more people through more danger and lands them all. The costs are the Imperial Duke rank and a price tag that, fully cabined, dwarfs every dedicated liner.
High-volume and high-risk passenger work: mass economy transport on busy tourist hubs, protected VIP and high-threat evacuation runs through contested space, and any board where raw berth count or surviving interdiction beats per-seat comfort pay.
Four things make the Cutter the megaliner:
It has no comfort bonus, so per-seat pay trails the dedicated liners — it wins on volume and protection, not luxury rates. It needs Imperial Duke rank, is large-pad-bound, and a full luxury/first cabin fit makes it the most expensive passenger ship to outfit by a wide margin. For premium per-seat earnings or pad flexibility, the Beluga and the medium Lynx respectively serve better.
Role-leading on raw berths (~340, most in game) and the strongest shields (~2,500 MJ); the absent liner comfort bonus, capping per-seat pay, is the only real drag on an 89.
The 89/100 headline is a verdict against the passenger role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Cabin capacity & class fit | 35/35 | ~340 economy berths is the most of any ship in the game, well past the Beluga's ~184, across ten optional slots (8·8·6·6·6·5·5·4·3·1); even with the two size-8 slots under-filling on size-6 cabins it tops the field for raw capacity. |
| Comfort | 14/20 | No liner comfort bonus — Gutamaya never built it as a tourist ship, so per-seat fares trail the Beluga, Lynx and Orca despite the larger headcount; first/luxury suites earn less here than on a dedicated liner. |
| Jump range & tank | 17/20 | ~26 LY laden jump engineered (G5 Increased Range on a 7A FSD with Mass Manager offsetting the 1,100 t hull) is strong for a megaliner and beats short-legged rivals like the Beluga; the fuel tank is a fixed 6C that cannot be engineered. |
| Shield & safety | 15/15 | Strongest shields in the role — ~703 MJ base scaling past ~2,500 MJ with an 8A Prismatic plus six Heavy-Duty boosters across eight utility mounts, backed by two 5D hull reinforcements; no other passenger hull survives interdiction like this. |
| Pad class & cost | 8/10 | Large-pad-bound and the priciest liner to outfit — ~209M Cr hull, ~451M fitted, behind an Imperial Duke rank gate with ~23M Cr rebuy; partly offset by a 323 m/s boost to outrun trouble and a shared Imperial rank ladder that makes the gate dual-use. |
| Weighted total | 89/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Every table rates ships for passenger specifically, split by landing-pad class. The Cabin cap. column is total optional-internal capacity — room for cabins; the rating is the same 1–100 suitability verdict used across the site.
| Ship | Class | Cabin cap. | Pros & cons | Rating |
|---|---|---|---|---|
| Beluga Liner | Large | ~370 t | Higher-rated; cabins; comfortRange | 95 |
| Imperial Cutter this | Large | ~794 t | — this hull (baseline) | 89 |
| Orca | Large | ~194 t | Comfort; pad/costLower-rated; range | 88 |
| Anaconda | Large | ~470 t | Range; cabinsLower-rated; comfort | 82 |
| Imperial Clipper | Large | ~250 t | Shield; rangeLower-rated; comfort | 64 |
| Caspian Explorer | Large | ~434 t | Cabins; rangeLower-rated; pad/cost | 60 |
| Type-7 Transporter | Large | ~310 t | Cabins; pad/costLower-rated; comfort | 56 |
| Type-9 Heavy | Large | ~790 t | Cabins; pad/costLower-rated; comfort | 56 |
| Panther Clipper Mk II | Large | ~662 t | Cabins; shieldLower-rated; pad/cost | 48 |
9 large-pad passenger hulls carry a rating, led by Beluga Liner (95). Every same-pad rival lands where this one does — the direct field to shop.
| Ship | Class | Cabin cap. | Pros & cons | Rating |
|---|---|---|---|---|
| Lynx Highliner | Medium | — | Higher-rated; comfort; pad/costShield | 90 |
| Python | Medium | ~294 t | Shield; pad/costLower-rated; comfort | 70 |
| Krait Phantom | Medium | ~190 t | Range; pad/costLower-rated; comfort | 64 |
| Asp Explorer | Medium | ~130 t | Pad/cost; rangeLower-rated; comfort | 60 |
| Mandalay | Medium | ~154 t | Pad/cost; rangeLower-rated; comfort | 54 |
| Corsair | Medium | ~318 t | Cabins; shieldLower-rated; comfort | 50 |
| Krait Mk II | Medium | ~230 t | Cabins; rangeLower-rated; pad/cost | 46 |
| Type-8 Transporter | Medium | ~406 t | Cabins; pad/costLower-rated; comfort | 46 |
The medium-pad passenger field (8 rated), led by Lynx Highliner (90) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
| Ship | Class | Cabin cap. | Pros & cons | Rating |
|---|---|---|---|---|
| Dolphin | Small | ~88 t | Comfort; pad/costLower-rated; cabins | 80 |
| Imperial Courier | Small | ~34 t | Pad/cost; shieldLower-rated; cabins | 52 |
The small-pad passenger field (2 rated), led by Dolphin (80) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
At ~209M Cr and behind the Imperial Duke rank, the hull alone is a major commitment — and the cabins are where it gets expensive. Luxury and first-class suites in the Cutter's big slots cost a fortune, so a fully fitted passenger Cutter lands near ~451M Cr, the priciest liner to outfit in the game. Rebuy runs ~23M Cr.
Conveniently, the same Imperial-rank ladder you climb toward Squire and the Achenar permit eventually reaches Duke — so the passenger Cutter sits at the end of a grind you may already be on, and the same hull doubles as a combat flagship and a bulk hauler.
The most expensive liner to fit, but the same Gutamaya hull is a combat apex and a fortune-hauler. One ship, three endgame roles — passengers among them.
A high-capacity liner fit built around the game's best shields. Initial is buy-only economy seating behind a basic shield; A-Rated swaps in a prismatic generator and a VIP cabin mix; Engineered preserves speed and protection while maximising berths. Economy cabins cap at size 6, so the two size-8 optional slots hold a size-6 cabin (or the prismatic) — there is no larger passenger module.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Utility Mounts | ||||
| Utility 1 | 0A Shield Booster | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First shield booster; Heavy Duty multiplies the prismatic's raw MJ so the board stays protected. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Stacked Heavy-Duty booster — the cheapest large gain in shield strength. |
| Utility 3 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Third Heavy-Duty booster deepens the buffer before utilities turn to defence. |
| Utility 4 | — | 0I Point Defence | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes. |
| Utility 5 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Utility 6 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Fourth Heavy-Duty booster — the prismatic scales hard with stacked boosters. |
| Utility 7 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Fifth Heavy-Duty booster once credits allow. |
| Utility 8 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Sixth Heavy-Duty booster tops out the shield stack. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Heavy Duty + Deep Plating | |
| Power Plant | 8E Power Plant | 8A Power Plant | G5 Armoured + Stripped Down | A-rate to power the prismatic, cabins and utilities; Low Emissions keeps a laden liner cool and quiet. |
| Thrusters | 8E Thrusters | 8A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated size-8 thrusters with Dirty Drives preserve the speed that lets a loaded Cutter outrun trouble. |
| Frame Shift Drive | 7E Frame Shift Drive | 7A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rated with Increased Range to reach distant tourist beacons; Mass Manager offsets the heavy hull. |
| Life Support | 7E Life Support | 7A Life Support | G5 Lightweight (no experimental effect) | A-rated for endurance; Lightweight trims mass and life support has no experimental effect. |
| Power Distributor | 7E Power Distributor | 7A Power Distributor | G5 Engine Focused + Super Conduits | Engine Focused feeds the boost that powers the escape; Super Conduits deepen the ENG reservoir. |
| Sensors | 7E Sensors | 7D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight — a liner needs no sensor range, so save the mass. |
| Fuel Tank | 6C Fuel Tank | 6C Fuel Tank | (No blueprint available) | Stock C-rated tank; fuel capacity is fixed and cannot be engineered. |
| Military Slots | ||||
| Military 1 | — | 5D Hull Reinforcement | G5 Heavy Duty + Deep Plating | Heavy-Duty hull reinforcement — cheap survivability for the moment a shield drops mid-interdiction. |
| Military 2 | — | 5D Hull Reinforcement | G5 Heavy Duty + Deep Plating | Second Heavy-Duty HRP; the military slots take no cabins, so armour is the best use of them. |
| Optional Internals | ||||
| Size 8 | 8E Shield Generator | 8A Prismatic Shield Generator | G5 Reinforced + Hi-Cap | Prismatic generator in the largest slot — the Cutter's defining edge; Reinforced + Hi-Cap maximise raw MJ. |
| Size 8 | 6E Economy Passenger Cabin | 6E Economy Passenger Cabin | (No blueprint available) | Economy cabins cap at size 6, so a 6E cabin under-fills this size-8 slot — the most berths available here. |
| Size 6 | 6E Economy Passenger Cabin | 6E Economy Passenger Cabin | (No blueprint available) | Size-6 economy cabin — 32 berths, the bulk of the payload. |
| Size 6 | 6E Economy Passenger Cabin | 6E Economy Passenger Cabin | (No blueprint available) | Second size-6 economy cabin for maximum headcount. |
| Size 6 | — | 6C First Passenger Cabin | (No blueprint available) | First-class cabin for VIP boards; swap to luxury for the highest-value fares. |
| Size 5 | — | 5E Economy Passenger Cabin | (No blueprint available) | Economy cabin for volume; swap to business for mixed boards. |
| Size 5 | — | 5D Business Passenger Cabin | (No blueprint available) | Business cabin covers mid-tier fares without sacrificing too many seats. |
| Size 4 | — | 4E Economy Passenger Cabin | (No blueprint available) | Smaller economy cabin fills the size-4 slot with extra berths. |
| Size 3 | — | 3A Shield Cell Bank | G4 Specialised + Flow Control | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies. |
| Size 1 | — | 1E Supercruise Assist | (No blueprint available) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The Cutter's edge over the dedicated liners is protection — fit a prismatic generator in the class-8 slot and a full booster suite, then fill the rest with cabins. Run all-economy for mass transport, or mix in first/luxury suites for VIP boards. Either way the passengers are genuinely safe, and you can outrun what you can't out-tank.
Earn Duke, buy the hull, and fit a basic 8E Shield Generator in the first size-8 slot, then fill the next size-8 slot and the two largest size-6 slots with 6E Economy Passenger Cabins — three cabins of high-volume seating from the start. Economy cabins cap at size 6, so even the size-8 slot can't take a larger berth; a 6E is the most it will hold.
Mount a single 0A Shield Booster on the first utility; the other seven utilities, both military slots and the smaller optionals stay empty until credits allow.
Cores stay stock E-rated and the hull keeps its factory Lightweight Alloy bulkhead for now — the A-rate pass that restores speed and protection, and the engineering that swaps in Military Grade Composite armour, come next.
A-rating priority for a high-capacity liner:
The passenger engineering pattern weighted to protection. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Prismatic Shield Generator (8) | Reinforced (G5) | Hi-Cap | Lei Cheung |
| Thrusters (8) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Frame Shift Drive (7) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Power Plant (8) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Power Distributor (7) | Engine Focused (G5) | Super Conduits | The Dweller |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Bulkheads | Heavy Duty (G5) | Deep Plating | Selene Jean |
| Hull Reinforcement (5) | Heavy Duty (G5) | Deep Plating | Selene Jean |
| Life Support / Sensors | Lightweight (G5) | (none) | Etienne Dorn |
Moderate — shield, thruster, FSD and plant blueprints on large modules; the prismatic generator needs Imperial-faction access. No weapon grind. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Max passengers (econ) | ~280 | ~320 | ~340 |
| Shield (MJ) | ~900 | ~1,400 | ~2,500+ |
| Armour (raw) | ~720 | ~1,200 | ~3,000+ |
| Speed (boost) | 323 m/s | 323 m/s | ~360 m/s |
| Comfort bonus | no | no | no |
| Max jump (LY) | ~16 | ~20 | ~26 |
Engineered, the Cutter seats ~340 passengers behind a 2,500 MJ shield at ~360 m/s, with a Military Grade Composite hull and twin reinforcements taking raw armour past ~3,000 — the most berths in the game, protected better than any liner can manage. It earns less per seat for lack of a comfort bonus, but no rival lands this many bodies, or this valuable a passenger, through this much danger.
Any high-volume passenger loop suits it, especially through dangerous space where its shield and speed keep the board safe. As a Gutamaya hull it pairs with your Imperial-rank journey — the passenger Cutter is one reward at the end of the Duke grind.
The Imperial Cutter is the armoured megaliner: the most economy berths of any ship, carried behind the strongest shields in the game, fast enough to outrun what it can't out-tank. It lacks a liner's comfort bonus, so it earns less per seat than a Beluga — but for mass transport, or for keeping a high-value passenger alive through hostile space, nothing else carries this many, this safely.
Figures on this page are verified against the sources below.