E:D Black Box
The Cobra Mk V is the only small-pad hull besides the Kestrel purpose-built for combat, and its three medium hardpoints can host medium Guardian Gauss Cannons — real anti-Thargoid teeth. But a class-4 power plant, 245 heat capacity and no military slot choke a full Gauss fit and leave the thinnest tank in the rated AX field. It survives by speed and evasion, not endurance, which pins it at the bottom of the ladder.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
Anti-Xeno combat is a specialist discipline: you dodge Thargoid Interceptor lightning, expose and destroy their hearts with Guardian Gauss Cannons, soak caustic damage and clear it, and harden the hull against module-stripping attacks. The Cobra Mk V brings a rare small-pad angle to it — three medium hardpoints let it mount medium Guardian Gauss (the Kestrel's larges can't), and its 412 m/s boost dodges well.
But the AX role punishes exactly where this all-rounder is weakest. A class-4 power plant and distributor can barely feed three charge-and-release Gauss; 245 heat capacity on a 150 t hull runs hot fast with only one heat sink; and with no military slot, every Guardian reinforcement block competes with the shield, decon controller and AFMU for nine civilian optionals. It can hunt Cyclops-class Interceptors in skilled hands, but it is the least-suited rated AX hull — a capable general fighter pressed into a role built for tankier, cooler, military-slotted ships.
Small-pad AX skirmishing near outposts: solo Cyclops hunts and scout-clearing where speed, evasion and universal pad access matter more than sustained firepower or a deep tank. For sustained AXCZ or tougher Interceptors, a military-slotted medium serves far better.
Three things shape the Mk V as an AX platform — one strength, two hard limits:
The Cobra can dodge and place Gauss, but it cannot soak. Its 180 base armour, thin base shield and slotless tank mean a mistake against an Interceptor costs the ship where a Chieftain or Challenger would survive it. Fly it for solo Cyclops hunts and evasion, not attrition — and step to a military-slotted medium for anything harder.
Three medium Gauss mounts and 412 m/s of boost give it a real small-pad AX skirmisher's tools, but a class-4 power plant, 245 heat capacity and no military slot choke a full Gauss fit and leave the thinnest tank in the field, pinning it at the floor of the rated AX hulls.
The 50/100 headline is a verdict against the anti-Xeno role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Hardpoints for Gauss | 14/25 | 3M 2S: Guardian Gauss caps at medium, so the three medium mounts can each host a heart-killer plus a small Gauss and a medium Enhanced AX Multi-Cannon - more medium Gauss capacity than the Kestrel's small-only mounts. But the class-4 power and heat budget mean it realistically runs only two, so the mount advantage is only partly usable. |
| Heat capacity & management | 8/20 | The decisive weakness alongside power: 245 heat capacity on a 150t hull and a class-4 plant feeding medium Gauss run hot fast, with room for only one Heat Sink Launcher among four utility mounts. Trigger discipline is mandatory. |
| Hull tank & reinforcement room | 10/20 | 180 base armour and zero military slots, so Guardian Hull/Module Reinforcement must share nine civilian optionals (5-4-4-4-3-3-3-2-1) with the bi-weave, decon controller and AFMU. Deeper optionals and more armour than the Kestrel, but no dedicated military bay - the shallowest tank in the field. |
| Agility | 15/25 | 291/412 m/s and nimble on a 150t hull, past ~490 boost on Dirty Drives - fast enough to dodge Interceptor lightning, its whole survival case. But a heavier all-rounder frame holds fixed Gauss on a drifting heart worse than a dedicated interceptor-dodger. |
| Caustic handling & support slots | 3/10 | Four utility mounts carry Xeno Scanner, caustic sink, one heat sink and a booster, and a size-3 optional seats a decontamination limpet, but with no spare utilities and reinforcement competing for the optionals the caustic-and-support kit is minimal. |
| Weighted total | 50/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Every table rates ships for AX specifically, split by landing-pad class. The Hardpoints column is the hardpoint loadout — the mount count for a Gauss suite; the rating is the same 1–100 suitability verdict used across the site.
| Ship | Class | Hardpoints | Pros & cons | Rating |
|---|---|---|---|---|
| Kestrel Mk II | Small | 3L 2S | Higher-rated; agility; Gauss mountsCaustic kit | 60 |
| Cobra Mk V this | Small | 3M 2S | — this hull (baseline) | 50 |
| Vulture | Small | 2L | Hull tank; agilityLower-rated; Gauss mounts | 44 |
3 small-pad AX hulls carry a rating, led by Kestrel Mk II (60). Every same-pad rival lands where this one does — the direct field to shop.
| Ship | Class | Hardpoints | Pros & cons | Rating |
|---|---|---|---|---|
| Imperial Cutter | Large | 1H 2L 4M | Higher-rated; Gauss mounts; heatAgility | 90 |
| Anaconda | Large | 1H 3L 2M 2S | Higher-rated; Gauss mounts; hull tankAgility | 88 |
| Federal Corvette | Large | 2H 1L 2M 2S | Higher-rated; hull tank; heatAgility | 86 |
| Type-10 Defender | Large | 4L 3M 2S | Higher-rated; hull tank; caustic kitAgility | 86 |
The large-pad AX field (4 rated), led by Imperial Cutter (90) — bigger pads and bankrolls. They out-muscle this hull on the numbers, but sit a pad class away.
| Ship | Class | Hardpoints | Pros & cons | Rating |
|---|---|---|---|---|
| Alliance Chieftain | Medium | 2L 1M 3S | Higher-rated; agility; heatGauss mounts | 90 |
| Krait Mk II | Medium | 3L 2M | Higher-rated; Gauss mounts; agilityHull tank | 89 |
| Alliance Challenger | Medium | 1L 3M 3S | Higher-rated; hull tank; caustic kitAgility | 88 |
| Corsair | Medium | 3L 3M | Higher-rated; Gauss mounts; agilityHull tank | 84 |
| Krait Phantom | Medium | 2L 2M | Higher-rated; agility; heatHull tank | 84 |
| Python Mk II | Medium | 4L 2M | Higher-rated; Gauss mounts; caustic kitHull tank | 84 |
| Federal Gunship | Medium | 1L 4M 2S | Higher-rated; hull tank; caustic kitAgility | 82 |
| Python | Medium | 3L 2M | Higher-rated; hull tank; caustic kitAgility | 80 |
| Alliance Crusader | Medium | 1L 2M 3S | Higher-rated; hull tank; heatAgility | 79 |
| Federal Assault Ship | Medium | 2L 2M | Higher-rated; agility; hull tankGauss mounts | 77 |
| Federal Dropship | Medium | 1L 4M | Higher-rated; caustic kit; Gauss mountsAgility | 73 |
| Mamba | Medium | 1H 2L 2S | Higher-rated; agility; heatHull tank | 70 |
| Fer-de-Lance | Medium | 1H 4M | Higher-rated; agility; Gauss mountsHull tank | 68 |
The medium-pad AX field (13 rated), led by Alliance Chieftain (90) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
At ~1.48M Cr the hull is cheap, with no rank or permit gate. The real cost of an AX fit is not credits but the Guardian technology-broker unlocks for the Gauss Cannons, Shard Cannon and Guardian Hull/Module Reinforcement — earned by farming Guardian ruins and beacons, not bought.
Its low rebuy makes it a forgiving hull to learn anti-Xeno flying in: you can lose it to a Cyclops without a punishing insurance bill while you practise dodging lightning and placing Gauss, before committing to an expensive military-slotted medium.
Under 1.5M Cr for the hull and a low rebuy, but every AX weapon and Guardian reinforcement module needs its tech-broker unlock first. Budget the Guardian material farm, not the credits.
A small-pad anti-Xeno fit built on Gauss density: two medium and one small Guardian Gauss Cannon for heart damage, a medium Enhanced AX Multi-Cannon for sustained fire, and a Guardian Shard Cannon for scouts. Initial is the buy-only bare hull; A-Rated bolts on the Thargoid kit and crams Guardian reinforcement into the civilian optionals; Engineered hardens mobility, shields and survival — the AX/Guardian weapons carry no engineering. The Cobra docks at any outpost, but a 150 t hull with 245 heat capacity and no military slot pays for its three Gauss in heat and thin tank.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Hardpoints | ||||
| Medium 1 | — | 2B Guardian Gauss Cannon (Fixed) | (No blueprint available) | Guardian Gauss Cannon (medium, fixed) — the hardest-hitting AX precision weapon; charge-and-release on exposed hearts. The Cobra's three medium mounts are what let it carry medium Gauss at all. Gauss has no blueprint. |
| Medium 2 | — | 2B Guardian Gauss Cannon (Fixed) | (No blueprint available) | Second medium Guardian Gauss Cannon; the pair is the heart-stripping core, but two mediums firing together spike heat hard on a small hull. Not engineerable. |
| Medium 3 | — | 2E Enhanced AX Multi-Cannon (Gimballed) | (No blueprint available) | Enhanced AX Multi-Cannon (gimballed, medium) — gimbals make the sustained anti-Thargoid DPS easy to land while the Gauss recharge. No weapon engineering exists. |
| Small 1 | — | 1D Guardian Gauss Cannon (Fixed) | (No blueprint available) | Guardian Gauss Cannon (small) — a third heart gun for extra burst; fixed, high distributor draw. Trigger discipline keeps the WEP capacitor from emptying. No engineering. |
| Small 2 | — | 1D Guardian Shard Cannon (Fixed) | (No blueprint available) | Guardian Shard Cannon (small) — shotgun burst for scouts and close passes; no blueprint available. |
| Utility Mounts | ||||
| Utility 1 | — | 0E Xeno Scanner | (No blueprint available) | Xeno Scanner reads Thargoid type and exposed hearts — essential for target priority; utility scanner, not engineerable. |
| Utility 2 | — | 0I Caustic Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds caustic-sink charges. Clears caustic damage in Thargoid fights. |
| Utility 3 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. The only heat sink on the hull; four utility mounts leave no room for a second, so heat management is tight. |
| Utility 4 | — | 0A Shield Booster | G5 Thermal Resistant + Super Capacitors | Shield Booster — Thermal Resistant against Thargoid thermal fire, Super Capacitors adds raw MJ back to a small shield. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Military Grade Composite | G5 Heavy Duty + Deep Plating | |
| Power Plant | 4E Power Plant | 4A Power Plant | G5 Overcharged + Thermal Spread | A-rate first to power three Gauss, the AX gun and the shield; the class-4 plant is a hard ceiling. Overcharged adds headroom, Thermal Spread bleeds the extra heat. |
| Thrusters | 4E Thrusters | 4A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated + Dirty Drive Tuning gives the agility that dodges Interceptor lightning — the Cobra's whole AX survival case on a light hull. |
| Frame Shift Drive | 4E Frame Shift Drive | 4A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rated with Increased Range + Mass Manager to reach Thargoid airspace and Maelstroms; pin Farseer's blueprint for remote application. |
| Life Support | 3E Life Support | 3A Life Support | G5 Lightweight (no experimental effect) | A-rated with Lightweight to trim mass; life support has no experimental effect. |
| Power Distributor | 4E Power Distributor | 4A Power Distributor | G5 Charge Enhanced + Super Conduits | A-rate and Charge-Enhance it — the class-4 distributor is the tightest system on the hull; three Gauss drain the WEP capacitor fast, so Super Conduits stretches each charge. |
| Sensors | 3E Sensors | 3D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; AX fights are close-range, so save the mass. |
| Fuel Tank | 4C Fuel Tank | 4C Fuel Tank | (No blueprint available) | Stock C tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 5 | — | 5C Bi-Weave Shield Generator | G5 Thermal Resistant + Fast Charge | Bi-Weave Shield (5C, the largest the optional bay allows) regenerates fast under fire; Thermal Resistant + Fast Charge against thermal Thargoid attacks. |
| Size 4 | — | 4D Guardian Hull Reinforcement | (No blueprint available) | Guardian Hull Reinforcement — caustic-resistant armour, the biggest single hardening block on a thin-armour hull; not engineerable. |
| Size 4 | — | 4D Guardian Module Reinforcement | (No blueprint available) | Guardian Module Reinforcement — spreads Thargoid module-stripping damage and adds caustic resistance; with no military slot the Cobra pays an optional for it. Not engineerable. |
| Size 4 | — | 4D Guardian Hull Reinforcement | (No blueprint available) | Second Guardian Hull Reinforcement; effective armour stacks linearly and this light hull needs every point. Not engineerable. |
| Size 3 | — | 3E Decontamination Limpet Controller | (No blueprint available) | Decontamination Limpet Controller strips caustic off the hull mid-fight; limpet drones carry no engineering. |
| Size 3 | — | 3D Guardian Hull Reinforcement | (No blueprint available) | More Guardian Hull Reinforcement where the optional allows; caustic-resistant, no blueprint. |
| Size 3 | — | 3A AFMU | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the AFMU. Repairs modules stripped by Thargoid lightning between passes. |
| Size 2 | — | 2D Guardian Module Reinforcement | (No blueprint available) | Guardian Module Reinforcement protects the internals a small hull can't afford to lose; not engineerable. |
| Size 1 | — | 1D Guardian Hull Reinforcement | (No blueprint available) | A small Guardian HRP tops up effective armour where the last optional allows; not engineerable. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
Three Gauss on a small hull is a lot of heat and distributor drain — fire in short volleys, dump with the single Heat Sink and disengage before the shallow armour matters. There are no military slots, so every Guardian reinforcement block eats an optional the shield and decon also want. The Cobra survives AX by speed and evasion, not soak.
Buy the hull (~1.48M Cr) on stock Lightweight Alloy bulkheads with only stock class-1 core modules — there is no point A-rating or arming it until the Guardian weapon and reinforcement blueprints are unlocked at a tech broker.
The hardpoints, utilities and optionals stay empty at this stage. Fly the bare hull to a Guardian site to farm the materials, or use a cheap general loadout for transit — the AX fit only makes sense once the Gauss Cannons and Guardian modules are in hand.
Guardian Gauss/Shard Cannons and Guardian Hull/Module Reinforcement are tech-broker unlocks gated behind Guardian ruins and beacons. Do that farm first; the A-rated fit below assumes they are available.
A-rating priority for a small-pad Gauss boat:
Three Gauss plus an AX gun on a class-4 plant and distributor with 245 heat capacity is the tightest budget in the AX field — A-rate the power pair first, fire Gauss in short volleys and lean on the single heat sink.
The AX/Guardian weapons carry no engineering — every gain is in mobility, shields and survival. Pin blueprints for remote G1→G5 application; visit in person for experimentals.
Approximate progression across the three states (figures are representative, not exact rolls):
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Thrusters (4) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Power Plant (4) | Overcharged (G5) | Thermal Spread | Hera Tani |
| Power Distributor (4) | Charge Enhanced (G5) | Super Conduits | The Dweller |
| Frame Shift Drive (4) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Bi-Weave Shield (5) | Thermal Resistant (G5) | Fast Charge | Lei Cheung |
| Shield Booster | Thermal Resistant (G5) | Super Capacitors | Didi Vatermann |
| Bulkheads | Heavy Duty (G5) | Deep Plating | Selene Jean |
Engineering moves the Cobra's survival, not its guns: Dirty Drive thrusters push boost near 490 m/s for dodging, a Thermal-Resistant bi-weave and boosters lift the small shield toward ~600 MJ, and Heavy-Duty bulkheads plus a Guardian reinforcement stack drive effective armour past ~1,300. Even engineered it is the shallowest-tanked hull in the rated AX field — the gains buy evasion and a margin for error, not the endurance of a military-slotted medium.
Any Thargoid Alert, Invasion or Controlled system with an outpost suits it — clear scouts and hunt Cyclops near the pad you base at. The Pleiades and the wider Maelstrom regions are the standard AX theatres.
The Cobra Mk V is a capable general fighter pressed into a role built for tankier, cooler, military-slotted ships. Three medium Gauss mounts and 412 m/s of boost let it hunt Cyclops-class Interceptors from any outpost, but a class-4 power ceiling, low heat capacity and a slotless tank make it the least-suited rated AX hull. A fine place to learn anti-Xeno flying cheaply — then graduate to a medium.
Figures on this page are verified against the sources below.