Ship Dossier // Faulcon DeLacy

Cobra Mk VAX Combat

Series Ships Updated 2026-07-01
Briefing

An outpost-docking AX skirmisher — three medium Gauss mounts, but choked on heat, power and tank

The Cobra Mk V is the only small-pad hull besides the Kestrel purpose-built for combat, and its three medium hardpoints can host medium Guardian Gauss Cannons — real anti-Thargoid teeth. But a class-4 power plant, 245 heat capacity and no military slot choke a full Gauss fit and leave the thinnest tank in the rated AX field. It survives by speed and evasion, not endurance, which pins it at the bottom of the ladder.

Cobra Mk V
Cobra Mk V · Faulcon DeLacy
50/100
3M 2S
Hardpoints
4
Utility mounts
412 m/s
Boost speed
~1.48M
Hull price (Cr)
Small
Pad class
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

Anti-Xeno combat is a specialist discipline: you dodge Thargoid Interceptor lightning, expose and destroy their hearts with Guardian Gauss Cannons, soak caustic damage and clear it, and harden the hull against module-stripping attacks. The Cobra Mk V brings a rare small-pad angle to it — three medium hardpoints let it mount medium Guardian Gauss (the Kestrel's larges can't), and its 412 m/s boost dodges well.

But the AX role punishes exactly where this all-rounder is weakest. A class-4 power plant and distributor can barely feed three charge-and-release Gauss; 245 heat capacity on a 150 t hull runs hot fast with only one heat sink; and with no military slot, every Guardian reinforcement block competes with the shield, decon controller and AFMU for nine civilian optionals. It can hunt Cyclops-class Interceptors in skilled hands, but it is the least-suited rated AX hull — a capable general fighter pressed into a role built for tankier, cooler, military-slotted ships.

Where this hull shines

Small-pad AX skirmishing near outposts: solo Cyclops hunts and scout-clearing where speed, evasion and universal pad access matter more than sustained firepower or a deep tank. For sustained AXCZ or tougher Interceptors, a military-slotted medium serves far better.

02

Key Stats & What Makes It Fight Thargoids

Top speed / boost
291 / 412 m/s
Hardpoints
3 Medium · 2 Small
Utility mounts
4
Military slots
0 (the AX handicap)
Hull mass
150 t
Heat capacity
245 (low — runs hot)
Base shield
160 (base strength)
Base armour
180
Class 4 (tight)
Distributor
Class 4
Optional internals
5·4·4·4·3·3·3·2·1
Pad
Small (docks anywhere)

Three things shape the Mk V as an AX platform — one strength, two hard limits:

The ceiling, stated honestly

The Cobra can dodge and place Gauss, but it cannot soak. Its 180 base armour, thin base shield and slotless tank mean a mistake against an Interceptor costs the ship where a Chieftain or Challenger would survive it. Fly it for solo Cyclops hunts and evasion, not attrition — and step to a military-slotted medium for anything harder.

03

Why This Rating

Scorecard

Three medium Gauss mounts and 412 m/s of boost give it a real small-pad AX skirmisher's tools, but a class-4 power plant, 245 heat capacity and no military slot choke a full Gauss fit and leave the thinnest tank in the field, pinning it at the floor of the rated AX hulls.

The 50/100 headline is a verdict against the anti-Xeno role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Hardpoints for Gauss14/25
3M 2S: Guardian Gauss caps at medium, so the three medium mounts can each host a heart-killer plus a small Gauss and a medium Enhanced AX Multi-Cannon - more medium Gauss capacity than the Kestrel's small-only mounts. But the class-4 power and heat budget mean it realistically runs only two, so the mount advantage is only partly usable.
Heat capacity & management8/20
The decisive weakness alongside power: 245 heat capacity on a 150t hull and a class-4 plant feeding medium Gauss run hot fast, with room for only one Heat Sink Launcher among four utility mounts. Trigger discipline is mandatory.
Hull tank & reinforcement room10/20
180 base armour and zero military slots, so Guardian Hull/Module Reinforcement must share nine civilian optionals (5-4-4-4-3-3-3-2-1) with the bi-weave, decon controller and AFMU. Deeper optionals and more armour than the Kestrel, but no dedicated military bay - the shallowest tank in the field.
Agility15/25
291/412 m/s and nimble on a 150t hull, past ~490 boost on Dirty Drives - fast enough to dodge Interceptor lightning, its whole survival case. But a heavier all-rounder frame holds fixed Gauss on a drifting heart worse than a dedicated interceptor-dodger.
Caustic handling & support slots3/10
Four utility mounts carry Xeno Scanner, caustic sink, one heat sink and a booster, and a size-3 optional seats a decontamination limpet, but with no spare utilities and reinforcement competing for the optionals the caustic-and-support kit is minimal.
Weighted total50/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Every table rates ships for AX specifically, split by landing-pad class. The Hardpoints column is the hardpoint loadout — the mount count for a Gauss suite; the rating is the same 1–100 suitability verdict used across the site.

Same class — small AX ships

Other classes — the capital AX platforms

Other classes — the medium AX fighters

05

Cost & Access

Hull
~1.48M Cr
Retail (A-rated)
~7M Cr
Engineered
~25–40M Cr
Pad
Small
Rank
None
Permit
None (Guardian unlock)

At ~1.48M Cr the hull is cheap, with no rank or permit gate. The real cost of an AX fit is not credits but the Guardian technology-broker unlocks for the Gauss Cannons, Shard Cannon and Guardian Hull/Module Reinforcement — earned by farming Guardian ruins and beacons, not bought.

Its low rebuy makes it a forgiving hull to learn anti-Xeno flying in: you can lose it to a Cyclops without a punishing insurance bill while you practise dodging lightning and placing Gauss, before committing to an expensive military-slotted medium.

Cheap to buy, Guardian-gated to arm

Under 1.5M Cr for the hull and a low rebuy, but every AX weapon and Guardian reinforcement module needs its tech-broker unlock first. Budget the Guardian material farm, not the credits.

06

3-State Loadout

A small-pad anti-Xeno fit built on Gauss density: two medium and one small Guardian Gauss Cannon for heart damage, a medium Enhanced AX Multi-Cannon for sustained fire, and a Guardian Shard Cannon for scouts. Initial is the buy-only bare hull; A-Rated bolts on the Thargoid kit and crams Guardian reinforcement into the civilian optionals; Engineered hardens mobility, shields and survival — the AX/Guardian weapons carry no engineering. The Cobra docks at any outpost, but a 150 t hull with 245 heat capacity and no military slot pays for its three Gauss in heat and thin tank.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Medium 12B Guardian Gauss Cannon (Fixed)(No blueprint available)Guardian Gauss Cannon (medium, fixed) — the hardest-hitting AX precision weapon; charge-and-release on exposed hearts. The Cobra's three medium mounts are what let it carry medium Gauss at all. Gauss has no blueprint.
Medium 22B Guardian Gauss Cannon (Fixed)(No blueprint available)Second medium Guardian Gauss Cannon; the pair is the heart-stripping core, but two mediums firing together spike heat hard on a small hull. Not engineerable.
Medium 32E Enhanced AX Multi-Cannon (Gimballed)(No blueprint available)Enhanced AX Multi-Cannon (gimballed, medium) — gimbals make the sustained anti-Thargoid DPS easy to land while the Gauss recharge. No weapon engineering exists.
Small 11D Guardian Gauss Cannon (Fixed)(No blueprint available)Guardian Gauss Cannon (small) — a third heart gun for extra burst; fixed, high distributor draw. Trigger discipline keeps the WEP capacitor from emptying. No engineering.
Small 21D Guardian Shard Cannon (Fixed)(No blueprint available)Guardian Shard Cannon (small) — shotgun burst for scouts and close passes; no blueprint available.
Utility Mounts
Utility 10E Xeno Scanner(No blueprint available)Xeno Scanner reads Thargoid type and exposed hearts — essential for target priority; utility scanner, not engineerable.
Utility 20I Caustic Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds caustic-sink charges. Clears caustic damage in Thargoid fights.
Utility 30I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. The only heat sink on the hull; four utility mounts leave no room for a second, so heat management is tight.
Utility 40A Shield BoosterG5 Thermal Resistant + Super CapacitorsShield Booster — Thermal Resistant against Thargoid thermal fire, Super Capacitors adds raw MJ back to a small shield.
Core Internals
BulkheadsLightweight AlloyMilitary Grade CompositeG5 Heavy Duty + Deep Plating
Power Plant4E Power Plant4A Power PlantG5 Overcharged + Thermal SpreadA-rate first to power three Gauss, the AX gun and the shield; the class-4 plant is a hard ceiling. Overcharged adds headroom, Thermal Spread bleeds the extra heat.
Thrusters4E Thrusters4A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated + Dirty Drive Tuning gives the agility that dodges Interceptor lightning — the Cobra's whole AX survival case on a light hull.
Frame Shift Drive4E Frame Shift Drive4A Frame Shift DriveG5 Increased Range + Mass ManagerA-rated with Increased Range + Mass Manager to reach Thargoid airspace and Maelstroms; pin Farseer's blueprint for remote application.
Life Support3E Life Support3A Life SupportG5 Lightweight (no experimental effect)A-rated with Lightweight to trim mass; life support has no experimental effect.
Power Distributor4E Power Distributor4A Power DistributorG5 Charge Enhanced + Super ConduitsA-rate and Charge-Enhance it — the class-4 distributor is the tightest system on the hull; three Gauss drain the WEP capacitor fast, so Super Conduits stretches each charge.
Sensors3E Sensors3D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; AX fights are close-range, so save the mass.
Fuel Tank4C Fuel Tank4C Fuel Tank(No blueprint available)Stock C tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 55C Bi-Weave Shield GeneratorG5 Thermal Resistant + Fast ChargeBi-Weave Shield (5C, the largest the optional bay allows) regenerates fast under fire; Thermal Resistant + Fast Charge against thermal Thargoid attacks.
Size 44D Guardian Hull Reinforcement(No blueprint available)Guardian Hull Reinforcement — caustic-resistant armour, the biggest single hardening block on a thin-armour hull; not engineerable.
Size 44D Guardian Module Reinforcement(No blueprint available)Guardian Module Reinforcement — spreads Thargoid module-stripping damage and adds caustic resistance; with no military slot the Cobra pays an optional for it. Not engineerable.
Size 44D Guardian Hull Reinforcement(No blueprint available)Second Guardian Hull Reinforcement; effective armour stacks linearly and this light hull needs every point. Not engineerable.
Size 33E Decontamination Limpet Controller(No blueprint available)Decontamination Limpet Controller strips caustic off the hull mid-fight; limpet drones carry no engineering.
Size 33D Guardian Hull Reinforcement(No blueprint available)More Guardian Hull Reinforcement where the optional allows; caustic-resistant, no blueprint.
Size 33A AFMUG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the AFMU. Repairs modules stripped by Thargoid lightning between passes.
Size 22D Guardian Module Reinforcement(No blueprint available)Guardian Module Reinforcement protects the internals a small hull can't afford to lose; not engineerable.
Size 11D Guardian Hull Reinforcement(No blueprint available)A small Guardian HRP tops up effective armour where the last optional allows; not engineerable.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Kite, burst Gauss, watch the heat

Three Gauss on a small hull is a lot of heat and distributor drain — fire in short volleys, dump with the single Heat Sink and disengage before the shallow armour matters. There are no military slots, so every Guardian reinforcement block eats an optional the shield and decon also want. The Cobra survives AX by speed and evasion, not soak.

07

Initial Loadout — Buy-Only Plan

Buy the hull (~1.48M Cr) on stock Lightweight Alloy bulkheads with only stock class-1 core modules — there is no point A-rating or arming it until the Guardian weapon and reinforcement blueprints are unlocked at a tech broker.

The hardpoints, utilities and optionals stay empty at this stage. Fly the bare hull to a Guardian site to farm the materials, or use a cheap general loadout for transit — the AX fit only makes sense once the Gauss Cannons and Guardian modules are in hand.

Unlock before you outfit

Guardian Gauss/Shard Cannons and Guardian Hull/Module Reinforcement are tech-broker unlocks gated behind Guardian ruins and beacons. Do that farm first; the A-rated fit below assumes they are available.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a small-pad Gauss boat:

Watch the class-4 power and the heat

Three Gauss plus an AX gun on a class-4 plant and distributor with 245 heat capacity is the tightest budget in the AX field — A-rate the power pair first, fire Gauss in short volleys and lean on the single heat sink.

09

Engineering Plan

The AX/Guardian weapons carry no engineering — every gain is in mobility, shields and survival. Pin blueprints for remote G1→G5 application; visit in person for experimentals.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

Engineering moves the Cobra's survival, not its guns: Dirty Drive thrusters push boost near 490 m/s for dodging, a Thermal-Resistant bi-weave and boosters lift the small shield toward ~600 MJ, and Heavy-Duty bulkheads plus a Guardian reinforcement stack drive effective armour past ~1,300. Even engineered it is the shallowest-tanked hull in the rated AX field — the gains buy evasion and a margin for error, not the endurance of a military-slotted medium.

11

Key Activities & Where To Do Them

Getting started
  • Guardian unlocks. Farm Guardian ruins and beacons for the Gauss/Shard blueprints and Guardian reinforcement modules — the gate before any AX flying.
  • Scout clearing. The Gauss and Shard make short work of Thargoid scouts in Alert and Invasion systems — a safe way to learn AX handling.
  • Solo Cyclops hunts. The lowest-tier Interceptor is where the Cobra fits: dodge the lightning, place three Gauss on exposed hearts, disengage to cool and repair.
Advanced
  • Outpost-based AX. Its small pad lets it base and turn in at outposts in Thargoid-contested systems that lock out medium and large AX ships.
  • Fast response. 490 m/s of engineered boost lets it reposition and break line-of-sight from lightning and Thargon swarms faster than most AX hulls.
  • Know when to graduate. For Basilisk-and-up Interceptors or sustained AXCZ, step to a military-slotted medium — the Cobra's tank and heat cap run out first.
Generic example systems

Any Thargoid Alert, Invasion or Controlled system with an outpost suits it — clear scouts and hunt Cyclops near the pad you base at. The Pleiades and the wider Maelstrom regions are the standard AX theatres.

12

Field Notes — What Else To Know

Verdict

The Cobra Mk V is a capable general fighter pressed into a role built for tankier, cooler, military-slotted ships. Three medium Gauss mounts and 412 m/s of boost let it hunt Cyclops-class Interceptors from any outpost, but a class-4 power ceiling, low heat capacity and a slotless tank make it the least-suited rated AX hull. A fine place to learn anti-Xeno flying cheaply — then graduate to a medium.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/cobra_mk_v
EDCD coriolis-dataShip slot layout, hardpoint sizes, and module variants for this hull.coriolis-data/ships/cobra_mk_v.json
Inara — Cobra Mk VStock hull stats, hardpoint/internal layout, and module sellers for this ship.inara.cz/elite/ship/29
Fandom — Cobra Mk VManufacturer (Faulcon DeLacy), role assessment, and release history.elite-dangerous.fandom.com/wiki/Cobra_Mk_V
Fandom — Anti-Xeno CombatThargoid Interceptor hearts, caustic damage, and the AX/Guardian weapon and utility kit this build is designed around.elite-dangerous.fandom.com/wiki/Anti-Xeno_Combat
Fandom — Guardian Gauss CannonGuardian Gauss Cannon size classes (small/medium only), heat and distributor draw, and heart-damage role.elite-dangerous.fandom.com/wiki/Guardian_Gauss_Cannon
Elite Dangerous (official)Frontier's official Cobra Mk V ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../cobra-mk-v