E:D Black Box
A warship that happens to mine: a near-capital ore hold and the deepest self-defence in the game, behind two huge guns no raider will challenge. But it's an absurd amount of overhead for the job — ~183M Cr, a large pad, and the full Federal Rear Admiral grind for a ship dedicated miners undercut on cost and ergonomics. Capable, over-gated, and only worth mining in if you already own one.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
Mining is a slow, stationary business that makes you a magnet for pirates — and the Federal Corvette answers that threat more emphatically than any other hull. It carries a full mining suite and a near-capital ore hold across eleven optional internals, then mounts two huge guns, battleship armour and capital-scale shields on top. The pirate that interdicts a laden Corvette doesn't rob it; it dies. No miner is safer.
The catch is everything else. The Corvette is a warship pressed into mining, not a mining hull: it costs ~183M Cr before outfitting, demands a large pad, and sits behind the Federal Rear Admiral rank — one of the longest grinds in the game. It has no mining-specific bonuses, its 900-tonne mass and short jump range make hauling ore home a chore, and dedicated miners carry as much for a fraction of the cost and gates. The Corvette mines well; it just makes no economic sense to buy one for mining.
The miner you already own. Cracking high-value cores in the most pirate-infested rings without an escort — or any session where total self-defence and a big hold matter more than the credits and rank you sank to get here.
Three things make the Corvette a genuinely capable — if extravagant — miner:
This is a warship doing a miner's job. It has no mining hull bonus, its mass and range make ore runs slow, and the all-in cost — ~183M hull, Rear Admiral rank, large pad — buys you defence a dedicated miner doesn't need and tonnage a Type-9 or Cutter matches for less. The 64 reflects exactly that: capable, but the most over-gated way to fill an ore rack in the game.
A near-capital ~700t hold and untouchable self-defence carry it, but a large-pad-only Rear Admiral gate, ~183M Cr price and zero mining bonus cap it at 64.
The 64/100 headline is a verdict against the mining role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Effective ore capacity | 28/35 | ~700t max cargo and ~450-500t practical ore behind a full suite is second only to the Cutter's ~794t and far above the field's mediums; engineered ore-per-trip runs ~480t across eleven optional internals (7·7·7·6·6·5·5·4·4·3·1). |
| Tool & slot fit | 16/25 | All four mining tools fit the 2M·2S mounts with eight utilities for the pulse wave analyser, and the deep optionals hold refinery, two collectors, a prospector and racks — but there is no mining hull bonus and none of the Type-11's exclusive Mk II modules. |
| Survivability | 15/15 | Role-leading survivability: ~555 MJ base shields rising past 2,000 MJ engineered, battleship armour with two military slots, eight utility mounts, and two huge plus one large hardpoint for guns above the tools — no interdicting pirate survives. |
| Pad class & access | 4/15 | Large pad only and locked behind the Federal Rear Admiral rank, one of the longest grinds in the game; medium-pad rivals like the Python reach far more stations with no rank gate at all. |
| Cost & specialisation | 1/10 | ~183M Cr hull, ~250M+ all-in, plus the Rear Admiral grind buys tonnage and defence a Type-9, Cutter or Python deliver cheaper; it carries no mining-specific bonus and only makes sense if already owned. |
| Weighted total | 64/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for mining specifically. The role column is the maximum cargo capacity in tonnes — though practical ore capacity is lower once the mining suite (refinery, limpet controllers) is fitted.
| Ship | Class | Max cargo (t) | Pros & cons vs Federal Corvette | Rating |
|---|---|---|---|---|
| Federal Corvette this | Large | ~700 | — this hull (baseline) | 64 |
| Type-11 Prospector | Large | ~288 | Dedicated miner; exclusive Mk II mining modules; cheaperLess self-defence and tank | 95 |
| Imperial Cutter | Large | ~794 | Bigger hold; highest shields; fastImperial rank instead; weaker guns | 92 |
| Anaconda | Large | ~470 | No rank gate; cheaper; also fightsSmaller hold; less agile defence | 86 |
| Type-10 Defender | Large | ~256 | Huge armour; cheaper; turret defenceFar smaller hold; ponderous | 70 |
| Imperial Clipper | Large | ~232 | Fast; agile; cheaper; no Fed grindSmall hold; little self-defence | 70 |
Among large miners the Corvette carries plenty and defends itself better than any of them — but the dedicated Type-11 and the Cutter out-mine it for less hassle, and the Anaconda matches its versatility with no rank gate. The Corvette's case is purely self-defence; on every other axis a peer beats it.
| Ship | Class | Max cargo (t) | Pros & cons vs Federal Corvette | Rating |
|---|---|---|---|---|
| Python | Medium | ~294 | Medium pad; no rank; defends itself; far cheaperSmaller hold; lighter tank | 90 |
| Type-8 Transporter | Medium | ~406 | Big hold; medium pad; cheap; no rankCan't fight pirates | 84 |
| Krait Mk II | Medium | ~230 | SLF; combat-capable; medium pad; no rankSmaller hold; less tank | 84 |
| Krait Phantom | Medium | ~190 | Great range; versatile; cheapSmaller hold; weaker defence | 70 |
| Keelback | Medium | ~98 | Cheap; SLF for defence; no rankFar smaller hold | 68 |
The mediums hold less, but they reach more stations, need no rank and cost a fraction of the Corvette. The Python in particular delivers the same "miner that defends itself" pitch on a medium pad with no grind. The Corvette only pulls ahead of these on raw tonnage and tank — advantages most miners never need.
At ~183M Cr the Corvette is one of the most expensive hulls in the game, and it sits behind the Federal Rear Admiral rank — a long grind up the Dropship→FAS→Gunship ladder. A mining fit — tools, refinery, limpet controllers, ore racks and a capital shield — pushes the all-in figure past 250M Cr.
None of that overhead earns ore faster than a far cheaper hull. The Cutter and Type-9 carry as much for less, and the Python or Type-8 mine well on a medium pad with no rank at all. Buying a Corvette to mine is paying a warship's price for a job a freighter does cheaper — it only adds up if the hull is already in your bay.
~250M Cr all-in plus the Rear Admiral grind buys you self-defence and tonnage you can get cheaper elsewhere. The Corvette mines because it can, not because the economics ever favoured it.
A mining fit that leans into the one thing the Corvette does better than any miner: surviving. The small and medium mounts carry the mining tools; the huge and large mounts carry guns so no pirate lives to rob you. Initial is buy-only; A-rated is the mining baseline; Engineered focuses on defence, mobility and heat — the mining tools themselves are not meaningfully engineered.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Hardpoints | ||||
| Huge 1 | 4A Multi-Cannon (Gimballed) | 4A Multi-Cannon (Gimballed) | G5 Overcharged + Corrosive Shell | Huge gimballed multi-cannon for pirate defence; Overcharged with a Corrosive Shell strips resistance off anyone who interdicts a laden hull. |
| Huge 2 | — | 4A Multi-Cannon (Gimballed) | G5 Overcharged + Auto Loader | Second huge multi-cannon; Auto Loader keeps it firing through the whole engagement so the loop never stops for long. |
| Large 1 | — | 3C Beam Laser (Gimballed) | G5 Efficient + Thermal Vent | Gimballed beam for shield-stripping defence; Thermal Vent keeps it cold so it adds no heat over the mining tools. |
| Medium 1 | 2D Mining Laser (Fixed) | 2D Mining Laser (Fixed) | (No blueprint available) | Mining laser on the medium mount — the laser-mining tool; left stock, as mining lasers gain nothing from engineering. |
| Medium 2 | — | 2B Seismic Charge Launcher (Fixed) | (No blueprint available) | Seismic charge launcher cracks asteroid cores; fixed medium, left stock — no useful blueprint exists. |
| Small 1 | — | 1D Abrasion Blaster (Fixed) | (No blueprint available) | Abrasion blaster knocks surface deposits loose for the collectors; stock, not engineerable. |
| Small 2 | — | 1B Sub Surface Displacement Missile (Fixed) | (No blueprint available) | Sub-surface displacement missile pops sub-surface deposits; stock, not engineerable. |
| Utility Mounts | ||||
| Utility 1 | — | 0A Pulse Wave Analyser | (No blueprint available) | Pulse Wave Analyser lights up which rocks are worth cracking; A-rated for range, no blueprint available. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First shield booster; Heavy Duty multiplies the bi-weave's raw MJ for the exposed minutes of cracking a core. |
| Utility 3 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster stacks more shield strength against pirate alpha. |
| Utility 4 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Utility 5 | — | 0I Chaff Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire. |
| Utility 6 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Third Heavy-Duty booster rounds out the shield stack once credits allow. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Heavy Duty + Deep Plating | |
| Power Plant | 8E Power Plant | 8A Power Plant | G5 Armoured + Thermal Spread | Runs tools, limpets, a capital shield and the guns together; Low Emissions keeps heat down over long sessions, Thermal Spread bleeds more. |
| Thrusters | 7E Thrusters | 7A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated + Dirty Drives keep a 900t laden hull able to turn and run when the fight comes. |
| Frame Shift Drive | 6E Frame Shift Drive | 6A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rated + Increased Range offsets the heavy laden hull when hauling ore home; Mass Manager extends jump range further. |
| Life Support | 5E Life Support | 5D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass; Lightweight trims more — life support has no experimental effect. |
| Power Distributor | 8E Power Distributor | 8A Power Distributor | G5 High Charge Capacity + Super Conduits | A-rate the class-8 FIRST — mining lasers, limpets and the guns all draw heavily; Engine Focused + Super Conduits feed the boost to escape. |
| Sensors | 8E Sensors | 8D Sensors | G5 Lightweight (no experimental effect) | D-rate and go Lightweight; mining needs no sensor range, so save the mass. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | Stock tank; fuel capacity is fixed and cannot be engineered. |
| Military Slots | ||||
| Military 1 | 5D Hull Reinforcement | 5D Hull Reinforcement | G5 Heavy Duty + Deep Plating | Heavy-Duty hull reinforcement with Deep Plating is the cheapest large multiplier on effective armour. |
| Military 2 | — | 5D Module Reinforcement | (No blueprint available) | Module Reinforcement spreads penetrating-hit damage across the internals; not engineerable. |
| Optional Internals | ||||
| Size 7 | 7E Cargo Rack | 7E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 7 | — | 7E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 7 | — | 7C Bi-Weave Shield Generator | G5 Reinforced + Fast Charge | Bi-weave shield regenerates fast under fire; Reinforced maxes the MJ and Fast Charge restores its regen rate for the exposed core-cracking window. |
| Size 6 | — | 6E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 6 | — | 5A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Size 5 | — | 5E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 5 | — | 5A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Size 4 | — | 4A Refinery | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the refinery. Processes mined fragments. |
| Size 4 | — | 3A Prospector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys prospector limpets. |
| Size 3 | — | 3A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Size 1 | — | 1I Detailed Surface Scanner | (No blueprint available) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The mining tools all fit the small and medium mounts — laser, seismic launcher, abrasion blaster, sub-surface missile — which frees the two huge and one large mounts for guns. A laden Corvette is the rare miner that wants to be interdicted. Refinery, two collectors and a prospector run the loop; ore fills the rest.
Earn Rear Admiral and buy the hull. The buy-only state is deliberately bare: one huge gimballed multi-cannon for teeth, a single 2D mining laser on a medium mount, and E-rated cores throughout. The bulkhead stays the free lightweight alloy — no military-grade plate to buy on a miner that wants to stay light for the laden ore run.
Everything that turns it into a fortress miner waits for the A-rated pass — the second huge multi-cannon and the gimballed beam, the seismic launcher, abrasion blaster and sub-surface missile, the capital bi-weave shield, the refinery and the limpet controllers are all left empty here.
What does go on stock: the lightweight-alloy bulkhead, a 5D hull reinforcement in the first military slot, and one 7E ore rack. A-rate the distributor and plant next so tools, limpets and guns will run together.
A-rating priority for a fortress miner:
The bulkhead stays lightweight alloy throughout — the 5D hull reinforcement and 5D module reinforcement do the armouring; the plate stays light to keep the laden hull moving.
Mining lasers, limpets and the guns all draw heavily — A-rate the class-8 distributor and plant first so the whole suite runs without browning out, then layer in the shield. Engineer the plant Armoured and the distributor charge-enhanced so the loaded build keeps a positive power margin and full SYS/WEP charge.
Mining engineering is light and focuses on the ship, not the tools — the mining hardware itself isn't meaningfully engineered. Engineer for defence, mobility and heat; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Power Distributor (8) | Engine Focused (G3) | Super Conduits | The Dweller |
| Power Plant (8) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Bi-Weave Shield (7) | Reinforced (G5) | Fast Charge | Lei Cheung |
| Thrusters (7) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Frame Shift Drive (6) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Bulkheads | Heavy Duty (G5) | Deep Plating | Selene Jean |
| Hull Reinforcement | Heavy Duty (G5) | Deep Plating | Selene Jean |
| Multi-Cannons | Overcharged (G5) | Corrosive Shell (one) / Auto Loader (rest) | Tod McQuinn |
| Beam Laser | Efficient (G5) | Thermal Vent | Broo Tarquin |
Moderate — only the ship's mobility and defence blueprints across class-8 cores; the mining tools are left stock, so there's no weapon-style grind. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Ore per trip (t) | ~128 | ~400 | ~480 |
| Survives pirates | yes | decisively | untouchable |
| Shield (MJ) | none | ~1,000 | ~2,000+ |
| Armour (raw) | ~600 | ~700 | ~1,500 |
| Tool mounts | all | all | all |
| Pad access | large | large | large |
Engineered, the Corvette mines ~480t of ore behind a 2,000 MJ shield, a heavily reinforced lightweight hull and two huge guns — no pirate touches it and no ring is too hot. It carries plenty and survives anything, but it does so at a cost and behind a rank no other miner asks for. The capability is real; the value isn't.
Any pristine metallic or icy ring suits it; the Corvette's edge is working the ones too dangerous for a softer miner. From a large-pad home base it reaches mining systems and clears them of any pirate that interferes.
The Federal Corvette mines well: a near-capital ore hold, a full limpet-and-refinery suite, and self-defence no pirate can answer behind two huge guns and battleship armour. But it earns its 64 honestly — ~183M Cr, a large pad and the Rear Admiral grind are enormous overhead for a job dedicated miners do cheaper, and it brings no mining-specific bonus. Mine in it when it's already in your bay; never buy it to mine.
Figures on this page are verified against the sources below.