E:D Black Box
A warship that happens to mine: a near-capital ore hold and the deepest self-defence in the game, behind two huge guns no raider will challenge. But it's an absurd amount of overhead for the job — ~183M Cr, a large pad, and the full Federal Rear Admiral grind for a ship dedicated miners undercut on cost and ergonomics. Capable, over-gated, and only worth mining in if you already own one.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
Mining is a slow, stationary business that makes you a magnet for pirates — and the Federal Corvette answers that threat more emphatically than any other hull. It carries a full mining suite and a near-capital ore hold across eleven optional internals, then mounts two huge guns, battleship armour and capital-scale shields on top. The pirate that interdicts a laden Corvette doesn't rob it; it dies. No miner is safer.
The catch is everything else. The Corvette is a warship pressed into mining, not a mining hull: it costs ~183M Cr before outfitting, demands a large pad, and sits behind the Federal Rear Admiral rank — one of the longest grinds in the game. It has no mining-specific bonuses, its 900-tonne mass and short jump range make hauling ore home a chore, and dedicated miners carry as much for a fraction of the cost and gates. The Corvette mines well; it just makes no economic sense to buy one for mining.
The miner you already own. Cracking high-value cores in the most pirate-infested rings without an escort — or any session where total self-defence and a big hold matter more than the credits and rank you sank to get here.
Three things make the Corvette a genuinely capable — if extravagant — miner:
This is a warship doing a miner's job. It has no mining hull bonus, its mass and range make ore runs slow, and the all-in cost — ~183M hull, Rear Admiral rank, large pad — buys you defence a dedicated miner doesn't need and tonnage a Type-9 or Cutter matches for less. The 64 reflects exactly that: capable, but the most over-gated way to fill an ore rack in the game.
A near-capital ~700t hold and untouchable self-defence carry it, but a large-pad-only Rear Admiral gate, ~183M Cr price and zero mining bonus cap it at 64.
The 64/100 headline is a verdict against the mining role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Effective ore capacity | 28/35 | ~700t max cargo and ~450-500t practical ore behind a full suite is second only to the Cutter's ~794t and far above the field's mediums; engineered ore-per-trip runs ~480t across eleven optional internals (7·7·7·6·6·5·5·4·4·3·1). |
| Tool & slot fit | 16/25 | All four mining tools fit the 2M·2S mounts with eight utilities for the pulse wave analyser, and the deep optionals hold refinery, two collectors, a prospector and racks — but there is no mining hull bonus and none of the Type-11's exclusive Mk II modules. |
| Survivability | 15/15 | Role-leading survivability: ~555 MJ base shields rising past 2,000 MJ engineered, battleship armour with two military slots, eight utility mounts, and two huge plus one large hardpoint for guns above the tools — no interdicting pirate survives. |
| Pad class & access | 4/15 | Large pad only and locked behind the Federal Rear Admiral rank, one of the longest grinds in the game; medium-pad rivals like the Python reach far more stations with no rank gate at all. |
| Cost & specialisation | 1/10 | ~183M Cr hull, ~250M+ all-in, plus the Rear Admiral grind buys tonnage and defence a Type-9, Cutter or Python deliver cheaper; it carries no mining-specific bonus and only makes sense if already owned. |
| Weighted total | 64/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Every table rates ships for mining specifically, split by landing-pad class. The Max cargo column is maximum ore-hold tonnage; the rating is the same 1–100 suitability verdict used across the site.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Imperial Cutter | Large | ~794 t | Higher-rated; tool fit; survivabilityPad access | 92 |
| Type-9 Heavy | Large | ~790 t | Higher-rated; ore hold; valueSurvivability | 90 |
| Anaconda | Large | ~470 t | Higher-rated; tool fit; survivabilityPad access | 86 |
| Type-7 Transporter | Large | ~310 t | Higher-rated; value; tool fitSurvivability | 78 |
| Panther Clipper Mk II | Large | ~662 t | Higher-rated; ore hold; tool fitValue | 77 |
| Imperial Clipper | Large | ~250 t | Higher-rated; value; survivabilityPad access | 70 |
| Type-10 Defender | Large | ~534 t | Higher-rated; survivability; tool fitValue | 70 |
| Federal Corvette this | Large | ~618 t | — this hull (baseline) | 64 |
| Caspian Explorer | Large | ~434 t | Tool fit; survivabilityLower-rated; value | 60 |
9 large-pad mining hulls carry a rating, led by Imperial Cutter (92). Every same-pad rival lands where this one does — the direct field to shop.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Type-11 Prospector | Medium | ~288 t | Higher-rated; tool fit; pad accessValue | 95 |
| Python | Medium | ~294 t | Higher-rated; tool fit; survivabilityOre hold | 90 |
| Krait Mk II | Medium | ~230 t | Higher-rated; survivability; pad accessOre hold | 84 |
| Type-8 Transporter | Medium | ~406 t | Higher-rated; ore hold; tool fitSurvivability | 84 |
| Krait Phantom | Medium | ~190 t | Higher-rated; pad access; tool fitSurvivability | 70 |
| Corsair | Medium | ~318 t | Higher-rated; survivability; pad accessValue | 68 |
| Keelback | Medium | ~98 t | Higher-rated; survivability; pad accessOre hold | 68 |
| Asp Explorer | Medium | ~130 t | Tool fit; pad accessSurvivability | 64 |
| Type-6 Transporter | Medium | ~114 t | Value; pad accessLower-rated; survivability | 62 |
The medium-pad mining field (9 rated), led by Type-11 Prospector (95) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Cobra Mk V | Small | ~110 t | Pad access; tool fitLower-rated; ore hold | 58 |
| Cobra Mk III | Small | ~64 t | Pad access; valueLower-rated; survivability | 52 |
| Adder | Small | ~30 t | Pad access; valueLower-rated; survivability | 48 |
The small-pad mining field (3 rated), led by Cobra Mk V (58) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
At ~183M Cr the Corvette is one of the most expensive hulls in the game, and it sits behind the Federal Rear Admiral rank — a long grind up the Dropship→FAS→Gunship ladder. A mining fit — tools, refinery, limpet controllers, ore racks and a capital shield — pushes the all-in figure past 250M Cr.
None of that overhead earns ore faster than a far cheaper hull. The Cutter and Type-9 carry as much for less, and the Python or Type-8 mine well on a medium pad with no rank at all. Buying a Corvette to mine is paying a warship's price for a job a freighter does cheaper — it only adds up if the hull is already in your bay.
~250M Cr all-in plus the Rear Admiral grind buys you self-defence and tonnage you can get cheaper elsewhere. The Corvette mines because it can, not because the economics ever favoured it.
A mining fit that leans into the one thing the Corvette does better than any miner: surviving. The small and medium mounts carry the mining tools; the huge and large mounts carry guns so no pirate lives to rob you. Initial is buy-only; A-rated is the mining baseline; Engineered focuses on defence, mobility and heat — the mining tools themselves are not meaningfully engineered.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Hardpoints | ||||
| Huge 1 | 4A Multi-Cannon (Gimballed) | 4A Multi-Cannon (Gimballed) | G5 Overcharged + Corrosive Shell | Huge gimballed multi-cannon for pirate defence; Overcharged with a Corrosive Shell strips resistance off anyone who interdicts a laden hull. |
| Huge 2 | — | 4A Multi-Cannon (Gimballed) | G5 Overcharged + Auto Loader | Second huge multi-cannon; Auto Loader keeps it firing through the whole engagement so the loop never stops for long. |
| Large 1 | — | 3C Beam Laser (Gimballed) | G5 Efficient + Thermal Vent | Gimballed beam for shield-stripping defence; Thermal Vent keeps it cold so it adds no heat over the mining tools. |
| Medium 1 | 2D Mining Laser (Fixed) | 2D Mining Laser (Fixed) | (No blueprint available) | Mining laser on the medium mount — the laser-mining tool; left stock, as mining lasers gain nothing from engineering. |
| Medium 2 | — | 2B Seismic Charge Launcher (Fixed) | (No blueprint available) | Seismic charge launcher cracks asteroid cores; fixed medium, left stock — no useful blueprint exists. |
| Small 1 | — | 1D Abrasion Blaster (Fixed) | (No blueprint available) | Abrasion blaster knocks surface deposits loose for the collectors; stock, not engineerable. |
| Small 2 | — | 1B Sub Surface Displacement Missile (Fixed) | (No blueprint available) | Sub-surface displacement missile pops sub-surface deposits; stock, not engineerable. |
| Utility Mounts | ||||
| Utility 1 | — | 0A Pulse Wave Analyser | (No blueprint available) | Pulse Wave Analyser lights up which rocks are worth cracking; A-rated for range, no blueprint available. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First shield booster; Heavy Duty multiplies the bi-weave's raw MJ for the exposed minutes of cracking a core. |
| Utility 3 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster stacks more shield strength against pirate alpha. |
| Utility 4 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Utility 5 | — | 0I Chaff Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire. |
| Utility 6 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Third Heavy-Duty booster rounds out the shield stack once credits allow. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Heavy Duty + Deep Plating | |
| Power Plant | 8E Power Plant | 8A Power Plant | G5 Armoured + Thermal Spread | Runs tools, limpets, a capital shield and the guns together; Low Emissions keeps heat down over long sessions, Thermal Spread bleeds more. |
| Thrusters | 7E Thrusters | 7A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated + Dirty Drives keep a 900t laden hull able to turn and run when the fight comes. |
| Frame Shift Drive | 6E Frame Shift Drive | 6A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rated + Increased Range offsets the heavy laden hull when hauling ore home; Mass Manager extends jump range further. |
| Life Support | 5E Life Support | 5D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass; Lightweight trims more — life support has no experimental effect. |
| Power Distributor | 8E Power Distributor | 8A Power Distributor | G5 High Charge Capacity + Super Conduits | A-rate the class-8 FIRST — mining lasers, limpets and the guns all draw heavily; Engine Focused + Super Conduits feed the boost to escape. |
| Sensors | 8E Sensors | 8D Sensors | G5 Lightweight (no experimental effect) | D-rate and go Lightweight; mining needs no sensor range, so save the mass. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | Stock tank; fuel capacity is fixed and cannot be engineered. |
| Military Slots | ||||
| Military 1 | 5D Hull Reinforcement | 5D Hull Reinforcement | G5 Heavy Duty + Deep Plating | Heavy-Duty hull reinforcement with Deep Plating is the cheapest large multiplier on effective armour. |
| Military 2 | — | 5D Module Reinforcement | (No blueprint available) | Module Reinforcement spreads penetrating-hit damage across the internals; not engineerable. |
| Optional Internals | ||||
| Size 7 | 7E Cargo Rack | 7E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 7 | — | 7E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 7 | — | 7C Bi-Weave Shield Generator | G5 Reinforced + Fast Charge | Bi-weave shield regenerates fast under fire; Reinforced maxes the MJ and Fast Charge restores its regen rate for the exposed core-cracking window. |
| Size 6 | — | 6E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 6 | — | 5A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Size 5 | — | 5E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 5 | — | 5A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Size 4 | — | 4A Refinery | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the refinery. Processes mined fragments. |
| Size 4 | — | 3A Prospector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys prospector limpets. |
| Size 3 | — | 3A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Size 1 | — | 1I Detailed Surface Scanner | (No blueprint available) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The mining tools all fit the small and medium mounts — laser, seismic launcher, abrasion blaster, sub-surface missile — which frees the two huge and one large mounts for guns. A laden Corvette is the rare miner that wants to be interdicted. Refinery, two collectors and a prospector run the loop; ore fills the rest.
Earn Rear Admiral and buy the hull. The buy-only state is deliberately bare: one huge gimballed multi-cannon for teeth, a single 2D mining laser on a medium mount, and E-rated cores throughout. The bulkhead stays the free lightweight alloy — no military-grade plate to buy on a miner that wants to stay light for the laden ore run.
Everything that turns it into a fortress miner waits for the A-rated pass — the second huge multi-cannon and the gimballed beam, the seismic launcher, abrasion blaster and sub-surface missile, the capital bi-weave shield, the refinery and the limpet controllers are all left empty here.
What does go on stock: the lightweight-alloy bulkhead, a 5D hull reinforcement in the first military slot, and one 7E ore rack. A-rate the distributor and plant next so tools, limpets and guns will run together.
A-rating priority for a fortress miner:
The bulkhead stays lightweight alloy throughout — the 5D hull reinforcement and 5D module reinforcement do the armouring; the plate stays light to keep the laden hull moving.
Mining lasers, limpets and the guns all draw heavily — A-rate the class-8 distributor and plant first so the whole suite runs without browning out, then layer in the shield. Engineer the plant Armoured and the distributor charge-enhanced so the loaded build keeps a positive power margin and full SYS/WEP charge.
Mining engineering is light and focuses on the ship, not the tools — the mining hardware itself isn't meaningfully engineered. Engineer for defence, mobility and heat; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Power Distributor (8) | Engine Focused (G3) | Super Conduits | The Dweller |
| Power Plant (8) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Bi-Weave Shield (7) | Reinforced (G5) | Fast Charge | Lei Cheung |
| Thrusters (7) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Frame Shift Drive (6) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Bulkheads | Heavy Duty (G5) | Deep Plating | Selene Jean |
| Hull Reinforcement | Heavy Duty (G5) | Deep Plating | Selene Jean |
| Multi-Cannons | Overcharged (G5) | Corrosive Shell (one) / Auto Loader (rest) | Tod McQuinn |
| Beam Laser | Efficient (G5) | Thermal Vent | Broo Tarquin |
Moderate — only the ship's mobility and defence blueprints across class-8 cores; the mining tools are left stock, so there's no weapon-style grind. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Ore per trip (t) | ~128 | ~400 | ~480 |
| Survives pirates | yes | decisively | untouchable |
| Shield (MJ) | none | ~1,000 | ~2,000+ |
| Armour (raw) | ~600 | ~700 | ~1,500 |
| Tool mounts | all | all | all |
| Pad access | large | large | large |
Engineered, the Corvette mines ~480t of ore behind a 2,000 MJ shield, a heavily reinforced lightweight hull and two huge guns — no pirate touches it and no ring is too hot. It carries plenty and survives anything, but it does so at a cost and behind a rank no other miner asks for. The capability is real; the value isn't.
Any pristine metallic or icy ring suits it; the Corvette's edge is working the ones too dangerous for a softer miner. From a large-pad home base it reaches mining systems and clears them of any pirate that interferes.
The Federal Corvette mines well: a near-capital ore hold, a full limpet-and-refinery suite, and self-defence no pirate can answer behind two huge guns and battleship armour. But it earns its 64 honestly — ~183M Cr, a large pad and the Rear Admiral grind are enormous overhead for a job dedicated miners do cheaper, and it brings no mining-specific bonus. Mine in it when it's already in your bay; never buy it to mine.
Figures on this page are verified against the sources below.