E:D Black Box
One of the best mining ships in the game. It carries a full mining suite plus a large ore hold on a medium pad, and uniquely it can fight off the pirates that prey on laden miners — ranking just behind the dedicated Type-11 and the capital miners, and ahead of every other medium. The rare mining platform you never have to flee in.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
Mining is a slow, stationary business that makes you a magnet for pirates — and the Python answers that better than almost anything. Its three large hardpoints mount every mining tool you need (lasers, sub-surface missiles, a seismic charge launcher for core mining, an abrasion blaster), its deep internals carry a full refinery, limpet controllers and a big ore hold, and crucially it keeps the shields and weapons to turn and destroy the pirate that interdicts you mid-session.
On a medium pad it reaches most stations and ring systems, and its strong shields mean it survives the long, exposed minutes of cracking a motherlode. It carries less ore than the capital miners or a stripped Type-8, and it costs more — but no medium miner combines this much capability with genuine self-defence. For mining valuable cores in pirate-prone rings, the Python is the safe, capable, do-everything choice.
Defensible, capable mining: core and laser mining in pirate-prone rings, painite/platinum/tritium hotspots, and any session where surviving the pirates who hunt laden miners matters as much as the haul.
Four things make the Python a superb miner:
Its ore hold trails the capital miners (Cutter, Type-9, Anaconda) and even a stripped Type-8, so for sheer tonnage per trip it isn't the leader, and at ~55M Cr it's pricier than the dedicated trade-miners. The Python's case is capability plus self-defence on a medium pad; for maximum raw haul or lowest cost, other miners win.
The one miner that defends itself — a full toolkit and a ~1,100 MJ engineered shield with a gun, on a rank-free medium pad — held off the apex only by a hold the dedicated and capital miners beat.
The 90/100 headline is a verdict against the mining role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Effective ore capacity | 27/35 | ~294 t maximum and roughly ~200–260 t of practical ore hold after refinery and limpet controllers — solid for a medium, but well short of the Type-11, the capital holds (Cutter/Type-9 ~790 t) and even the medium Type-8 (~406 t). |
| Tool & slot fit | 25/25 | 3×Large 2×Medium hardpoints plus deep internals run a complete laser-and-core toolkit at once — lasers, seismic and sub-surface launchers, abrasion blaster, refinery, multiple controllers and a scanner with no compromise. |
| Survivability | 15/15 | The defining edge: an engineered shield past ~1,100 MJ and a multi-cannon let it destroy the pirates that interdict laden miners rather than flee — near-unique in a field of defenceless barges. |
| Pad class & access | 15/15 | A medium pad reaches the ring-adjacent outposts that lock out the large capital miners, with no rank or permit gate. |
| Cost & specialisation | 8/10 | ~55M Cr hull (~88M all-in) is pricier per tonne than the trade-miners, but it's rank-free and the same hull re-roles to trade, combat or exploration when the session ends. |
| Weighted total | 90/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for mining specifically. The role column is the maximum cargo capacity in tonnes — though practical ore capacity is lower once the mining suite (refinery, limpet controllers) is fitted.
| Ship | Class | Max cargo (t) | Pros & cons vs Python | Rating |
|---|---|---|---|---|
| Python this | Medium | ~294 | — this hull (baseline) | 90 |
| Type-8 Transporter | Medium | ~406 | Larger ore hold; cheaperCan't fight pirates; weaker shield | 84 |
| Krait Mk II | Medium | ~230 | SLF; combat-capable; versatileSmaller hold; fewer tool mounts | 84 |
| Krait Phantom | Medium | ~190 | Great range; versatileSmaller hold; weaker defence | 70 |
| Keelback | Medium | ~98 | Cheap; SLF for defenceFar smaller hold | 68 |
Among medium miners the Python is the capability-and-defence champion. The Type-8 holds more ore for less but can't fight; the Kraits are versatile but smaller. For mining valuable cores safely in dangerous rings, the Python leads its class.
| Ship | Class | Max cargo (t) | Pros & cons vs Python | Rating |
|---|---|---|---|---|
| Type-11 Prospector | Large | ~288 | Dedicated miner; exclusive Mk II mining modulesLarge pad; less self-defence | 95 |
| Imperial Cutter | Large | ~794 | Vast ore hold; shields; fastLarge pad; Imperial rank; pricier | 92 |
| Type-9 Heavy | Large | ~790 | Vast ore hold; cheap-ishLarge pad; flimsy; can't fight | 90 |
| Anaconda | Large | ~470 | Big hold; also a warshipLarge pad; far pricier | 86 |
| Type-7 Transporter | Large | ~310 | Bigger hold; cheaperLarge pad; can't fight; weaker | 78 |
The capital miners and the dedicated Type-11 out-haul the Python or out-specialise it, but all need a large pad and most can't defend themselves. The Python's niche is the medium pad plus self-defence — the miner you take into pirate-heavy rings without an escort.
At ~55.3M Cr the Python is pricier than the trade-miners, with no rank gate. A mining fit — tools, refinery, limpet controllers, ore racks and a defensible shield — brings the all-in figure to around 88M Cr.
Its versatility offsets the cost: the same hull mines, trades, fights or explores. For pure tonnage a Type-8 or capital miner is cheaper per tonne; for a capable miner that also defends itself and re-roles to anything, the Python earns its price.
Around 88M Cr all-in for a miner that fights off pirates and re-roles to anything — you pay for capability and survival, not raw tonnage.
A complete mining fit for laser and core work that keeps a gun and strong shield for self-defence. Initial is buy-only; A-rated is the mining baseline; Engineered focuses on mobility, defence and heat — the mining tools themselves are not meaningfully engineered.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Hardpoints | ||||
| Large 1 | 2D Mining Laser (Fixed) | 2D Mining Laser (Fixed) | (No blueprint available) | The laser-mining tool; mining hardware takes no useful engineering, so it stays stock. |
| Large 2 | — | 2B Seismic Charge Launcher (Fixed) | (No blueprint available) | Seismic Charge Launcher cracks high-value cores; not meaningfully engineerable, left stock. |
| Large 3 | — | 3C Multi-Cannon (Gimballed) | G5 Overcharged + Corrosive Shell | The Python's self-defence gun; Overcharged + Corrosive Shell lets a single large mount still punish interdicting pirates. |
| Medium 1 | — | 2B Sub Surface Displacement Missile (Fixed) | (No blueprint available) | Sub-surface Displacement Missile pops deep deposits during core work; mining tool, left stock. |
| Medium 2 | — | 1D Abrasion Blaster (Fixed) | (No blueprint available) | Abrasion Blaster knocks surface deposits off a cracked core; mining tool, left stock. |
| Utility Mounts | ||||
| Utility 1 | — | 0A Pulse Wave Analyser | (No blueprint available) | Pulse Wave Analyser lights up resource-bearing rocks across the ring; utility scanner, no blueprint. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Heavy Duty multiplies the bi-weave's raw MJ for the exposed minutes spent cracking a core. |
| Utility 3 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster — the cheapest large gain in shield strength. |
| Utility 4 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 7E Power Plant | 7A Power Plant | G5 Low Emissions + Thermal Spread | A-rate to run tools, limpets, shield and gun together; Low Emissions keeps heat and signature down through long sessions, Thermal Spread bleeds more. |
| Thrusters | 6E Thrusters | 6A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated + Dirty Drives to reposition between rocks and outrun or out-turn pirates. |
| Frame Shift Drive | 5E Frame Shift Drive | 5A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rated + Increased Range to reach distant hotspots and haul ore home; Mass Manager offsets a full hold. |
| Life Support | 4E Life Support | 4D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass; Lightweight trims more; life support has no experimental effect. |
| Power Distributor | 7E Power Distributor | 7A Power Distributor | G3 Engine Focused + Super Conduits | A-rate FIRST — mining lasers and limpets are power-hungry; Engine Focused + Super Conduits keep boost and the tool capacitor fed. |
| Sensors | 6E Sensors | 6D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; mining needs no sensor range, so save the mass. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | Stock C tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 6 | — | 6E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 6 | — | 6C Bi-Weave Shield Generator | G5 Reinforced + Fast Charge | Bi-weave regenerates fast under fire; Reinforced + Fast Charge gives a tough, quick-recovering buffer for core-cracking exposure. |
| Size 5 | — | 4A Refinery | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the refinery. Processes mined fragments. |
| Size 5 | — | 5E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 4 | — | 3A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Size 3 | — | 3A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Size 3 | — | 3A Prospector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys prospector limpets. |
| Size 2 | — | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Size 1 | — | 1A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
A complete miner: lasers and a seismic launcher for both mining styles, a Pulse Wave Analyser to find rocks, a refinery, prospector and several collector controllers to work fast, and — the Python's signature — a gun and strong shield so the pirate who interdicts you regrets it. Ore fills the rest.
Buy the hull and fit a single 2D Mining Laser (Fixed) on the first large mount, over the stock E-rated core internals, the stock Lightweight Alloy bulkheads and a 5C Fuel Tank.
Add one 6E Cargo Rack and leave everything else empty — the seismic launcher, sub-surface missile, abrasion blaster, self-defence multi-cannon, Pulse Wave Analyser, shield boosters, refinery, limpet controllers and the bi-weave shield all wait for the A-rated stage.
This is the minimum to undock and start laser-mining; the full mining suite, the gun and the shield come on at A-rated. The bulkheads never change — Lightweight Alloy is what the hull ships with, and a miner keeps it.
A-rating priority for a defensible miner:
Mining lasers, limpets and a gun all draw heavily — A-rate the distributor and plant first so the whole suite runs without browning out, then add the shield. Leave the bulkheads at stock Lightweight Alloy: heavier armour would cost jump range and pad agility, and the bi-weave shield — not the hull — is what keeps a miner alive.
Mining engineering is light and focuses on the ship, not the tools — the mining hardware itself isn't meaningfully engineered. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Power Distributor (7) | Engine Focused (G3) | Super Conduits | The Dweller |
| Power Plant (7) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Bi-Weave Shield (6) | Reinforced (G5) | Fast Charge | Lei Cheung |
| Thrusters (6) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Frame Shift Drive (5) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Multi-Cannon (3) | Overcharged (G5) | Corrosive Shell | Tod McQuinn |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Light — only the ship's mobility and defence blueprints; the mining tools are left stock, so there's no weapon-style grind. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Ore per trip (t) | ~60 | ~220 | ~260 |
| Survives pirates | no | yes | decisively |
| Shield (MJ) | none | ~580 | ~1,100+ |
| Bulkheads | Lightweight | Lightweight | Lightweight (eng.) |
| Tool mounts | laser only | all | all |
| Pad access | medium | medium | medium |
Engineered, the Python mines a full ~260t hold of ore behind a 1,100 MJ shield and a gun — it cracks cores in dangerous rings and destroys the pirates that come for the haul. The Lightweight Alloy bulkheads stay stock through every state to protect jump range and pad agility; the bi-weave shield, not the hull, does the surviving. It carries less than the capital miners, but none of them mines as safely on a medium pad.
Any pristine metallic or icy ring suits it. From your home base it reaches mining systems easily and works them without fear of pirates — mine, refine, and defend the ore home.
The Python is the miner that defends itself: every mining tool, a full limpet-and-refinery suite, a big ore hold and a medium pad — plus the shields and guns to destroy the pirates that prey on laden miners. The capital ships haul more ore, but none mines as safely or flexibly. For working valuable cores in dangerous rings without an escort, the Python is the standout medium choice.
Figures on this page are verified against the sources below.