E:D Black Box
The Beluga's vast internals fill with cargo — around 370 t stripped, ~298 t behind a shield — and its six utility mounts let it carry a real bi-weave and a booster stack while its five medium hardpoints take deterrent guns, so it survives interdictions better than a bare barge. But it hauls barely half a Type-9, jumps only ~20 LY laden, and costs ~79.7M Cr on a large pad. Capable, but rarely the right freighter unless it's already in your hangar.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Beluga Liner is Saud Kruger's flagship passenger ship, and hauling freight is not its job. But twelve optional internals — four of them class 6 — give it more raw module space than most dedicated haulers, so it can be packed with cargo racks: roughly 370 t all-racks, or ~298 t if you keep a bi-weave shield fitted. Unlike a stripped freighter, the Beluga has six utility mounts for a proper booster stack, so it can actually take a hit and boost clear rather than pop.
The problem is everything else. The Beluga's five medium hardpoints take deterrent guns — enough to discourage a pirate, though far short of a warship — so it leans on shields and a slow 280 m/s boost to outlast or outrun trouble. A 950-tonne hull on a class-7 drive jumps only ~20 LY laden even engineered, so routes run in far more hops than a lighter hauler. Add the large pad (no outpost markets) and a ~79.7M Cr price, and the Beluga carries less than a medium Type-8 for more than twice the money. It rates 58: it does the job, but almost every dedicated freighter does it cheaper, bigger, or both.
A re-roled owned liner running defensible, high-value cargo on short loops: rare goods, wing missions, or CG hauling where its shield-and-boost survivability matters more than raw tonnage, and where its short legs and large pad aren't the bottleneck.
What the Beluga brings to trading — and what holds it back:
The Beluga hauls less than a medium Type-8 (~406 t) for more than twice the price, is locked to large pads (no outpost markets), and can only run from trouble. Its module space and shield-stack survivability are genuinely good, but a cheap Type-7 or Type-9 out-hauls it for a fraction of the credits. Buy it for passengers; haul in it only if you already own one.
Roomy, defensible internals on a large-pad liner that also carries 5 Medium hardpoints for a deterrent gun or two: it hauls ~370 t behind a real shield stack, but a Type-9 more than doubles the hold for a fraction of the price, and a heavy hull on a size-6 FSD keeps laden range short.
The 58/100 headline is a verdict against the trading role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Maximum cargo | 19/35 | ~370 t all-racks (~298 t behind a shield) from twelve optionals topped by four class-6 bays — above the Anaconda (~470 t? no: below) and every… tops the Type-6/Keelback and matches a Type-7 (~310 t), but well under the dedicated large freighters (Type-9 ~790 t, Cutter ~794 t, Panther ~1048 t) and even the medium Type-8 (~406 t). Roomy for a liner, mid-field for the role's dominant factor. |
| Pad class & market reach | 14/20 | Large pad reaches every major station hold with no rank or permit gate, but locks out the outpost and colony markets mediums like the Type-8 work; matches the Type-9/Anaconda it competes with on reach, no better, while carrying less than they do. |
| Laden jump range | 7/15 | A 950 t hull on a class-7 FSD reaches only ~10 LY stock, ~15 A-rated, ~20 LY engineered with G5 Increased Range + Mass Manager laden — short hops well below a lighter Anaconda (~36) or Asp (~40). A clear weak point for routed trade. |
| Survivability | 12/20 | Its trading standout: six utility mounts carry a two-plus Heavy-Duty booster stack over a class-6 Reinforced bi-weave with a shield cell bank (~330 m/s boost engineered), and five Medium hardpoints can fit deterrent multi-cannons to discourage a pirate rather than only outlast one — genuinely defensible for a liner, short only of military-slot hulls. |
| Speed & cost | 6/10 | Slow at 200/280 m/s (~330 engineered) and a ~79.7M Cr hull (~120M all-in) — more than double a Type-9 that out-hauls it for a tenth of the price. No rank gate helps, but poor cargo-per-credit and a ponderous heavy frame make this its weakest paid-for axis. |
| Weighted total | 58/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Every table rates ships for trading specifically, split by landing-pad class. The Max cargo column is maximum cargo tonnage behind a shield; the rating is the same 1–100 suitability verdict used across the site.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Panther Clipper Mk II | Large | ~662 t | Higher-rated; cargo; reachSpeed/value | 98 |
| Imperial Cutter | Large | ~794 t | Higher-rated; survivability; reachSpeed/value | 95 |
| Type-9 Heavy | Large | ~790 t | Higher-rated; cargo; reachSurvivability | 94 |
| Type-7 Transporter | Large | ~310 t | Higher-rated; laden range; cargoSurvivability | 78 |
| Anaconda | Large | ~470 t | Higher-rated; laden range; survivabilitySpeed/value | 76 |
| Imperial Clipper | Large | ~250 t | Higher-rated; speed/value; survivabilityCargo | 74 |
| Federal Corvette | Large | ~618 t | Higher-rated; survivability; cargoSpeed/value | 70 |
| Type-10 Defender | Large | ~534 t | Higher-rated; survivability; reachLaden range | 68 |
| Caspian Explorer | Large | ~434 t | Higher-rated; reach; survivabilityLaden range | 66 |
| Beluga Liner this | Large | ~370 t | — this hull (baseline) | 58 |
10 large-pad trading hulls carry a rating, led by Panther Clipper Mk II (98). Every same-pad rival lands where this one does — the direct field to shop.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Type-8 Transporter | Medium | ~406 t | Higher-rated; reach; speed/valueLaden range | 76 |
| Corsair | Medium | ~318 t | Higher-rated; reach; speed/valueLaden range | 74 |
| Python | Medium | ~294 t | Higher-rated; reach; survivabilitySpeed/value | 72 |
| Type-6 Transporter | Medium | ~114 t | Higher-rated; reach; speed/valueSurvivability | 65 |
| Krait Mk II | Medium | ~230 t | Higher-rated; survivability; reachLaden range | 64 |
| Krait Phantom | Medium | ~190 t | Higher-rated; laden range; reachSurvivability | 62 |
| Type-11 Prospector | Medium | ~288 t | Higher-rated; reach; survivabilitySpeed/value | 60 |
| Asp Explorer | Medium | ~130 t | Laden range; reachSurvivability | 58 |
| Keelback | Medium | ~98 t | Survivability; reachLower-rated; cargo | 52 |
The medium-pad trading field (9 rated), led by Type-8 Transporter (76) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Cobra Mk IV | Small | ~92 t | Speed/value; reachLower-rated; survivability | 52 |
| Cobra Mk V | Small | ~110 t | Reach; speed/valueLower-rated; survivability | 52 |
| Cobra Mk III | Small | ~64 t | Speed/value; reachLower-rated; cargo | 48 |
| Dolphin | Small | ~88 t | Reach; laden rangeLower-rated; survivability | 46 |
| Hauler | Small | ~26 t | Reach; speed/valueLower-rated; cargo | 42 |
The small-pad trading field (5 rated), led by Cobra Mk IV (52) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
At ~79.7M Cr the Beluga is a major purchase, and a shielded cargo fit brings the all-in figure to around 120M Cr. For that money you could buy and A-rate a Type-9 Heavy — which hauls more than double the cargo — and still have most of the credits left over.
The only honest cost case is reuse: if the Beluga is already in your hangar as a passenger liner, swapping cabins for cargo racks costs little and gives you a defensible freighter for high-value runs. Buying one to trade is hard to justify against a Type-9 or a medium Type-8.
~120M Cr for ~370 t of cargo is poor value — the Beluga earns its keep carrying people. Re-role an owned hull for defensible high-value hauling by all means; don't purchase one to move bulk freight.
A defensible-hauler fit: the Beluga's vast internals go almost entirely to cargo, kept behind a bi-weave shield, a booster pair and a cell bank, with two medium multi-cannons on its five hardpoints to deter pirates. Initial is buy-only with a shield from day one; A-rated is the trade baseline; Engineered claws back every light-year and MJ a 950 t liner allows.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Hardpoints | ||||
| Medium 1 | — | 2F Multi-Cannon (Gimballed) | G5 Overcharged + Corrosive Shell | First deterrent multi-cannon; Overcharged with Corrosive Shell strips resistance so even a light gun bites — enough to make a pirate reconsider. |
| Medium 2 | — | 2F Multi-Cannon (Gimballed) | G5 Overcharged + Auto Loader | Second deterrent multi-cannon; Overcharged with Auto Loader keeps it firing without reloads. |
| Utility Mounts | ||||
| Utility 1 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First shield booster; Heavy Duty multiplies the bi-weave's raw MJ — the cheapest defence on a lightly-armed hull. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster rounds out the shield stack. |
| Utility 3 | — | 0I Point Defence | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes. |
| Utility 4 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and a cool high-wake escape. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 6E Power Plant | 6A Power Plant | G5 Low Emissions + Thermal Spread | A-rated size-6 plant powers the shield, boosters and cell bank; Low Emissions keeps the signature down on contested routes and Thermal Spread bleeds the heat. |
| Thrusters | 7E Thrusters | 7A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated + Dirty Drives give the ponderous 950 t hull the boost it needs to break an interdiction — escape is its main defence. |
| Frame Shift Drive | 7E Frame Shift Drive | 7A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rated G5 Increased Range with Mass Manager fights the Beluga's worst trait; even so a laden 950 t hull only reaches ~20 LY. |
| Life Support | 8E Life Support | 8D Life Support | G5 Lightweight (no experimental effect) | The class-8 life support is the biggest mass target — D-rate and go Lightweight; it has no experimental effect. |
| Power Distributor | 6E Power Distributor | 6A Power Distributor | G5 Engine Focused + Super Conduits | Engine Focused sustains the boost that escapes interdictions; Super Conduits enlarges the engine capacitor. |
| Sensors | 5E Sensors | 5D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; trading needs no sensor range, so save the mass for cargo and range. |
| Fuel Tank | 7C Fuel Tank | 7C Fuel Tank | (No blueprint available) | Stock C tank sized to the core; fuel capacity cannot be engineered. |
| Optional Internals | ||||
| Size 6 | 6E Shield Generator | 6C Bi-Weave Shield Generator | G5 Reinforced + Hi-Cap | Bi-weave regenerates fast under fire — the right shield for surviving a hit and running; Reinforced maximises its MJ and Hi-Cap adds more. |
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 6 | — | 6E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 5 | — | 5E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 5 | — | 5E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 4 | — | 4E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 3 | — | 3E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 3 | — | 3E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 3 | — | 3E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 3 | — | 3A Shield Cell Bank | G4 Specialised + Stripped Down | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing to survive a sustained interdiction. |
| Size 1 | — | 1E Cargo Rack | (No blueprint available) | Optional — the smallest rack tops off the hold with two more tonnes. Cargo racks aren't engineerable. |
| Open in planner / Export | ||||
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| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The Beluga's five medium hardpoints take deterrent guns, but they only discourage a pirate — survival still rests on shields and escape. Keep the size-6 bi-weave, two Heavy-Duty boosters and a cell bank, add a pair of medium multi-cannons, then pack the remaining internals with cargo. It hauls ~298 t behind that shield (~370 t stripped) — respectable, but a Type-9 carries more than double for a fraction of the price.
Buy the hull and fit a basic shield generator from day one — with the deterrent guns still to come, never haul cargo unshielded. The core internals stay stock E-rated at this stage, and the hull's default Lightweight Alloy bulkheads are left as bought — they are already the lightest option and cost nothing.
Fit two class-6 cargo racks to start earning, and leave the rest of the bays empty — the booster stack, the bi-weave, the cell bank and the remaining racks all wait for the A-rated pass.
Guns wait for the A-rated pass — the five medium hardpoints stay empty here to keep the buy-only bill down — so early survival is purely the shield plus submitting and boosting clear of an interdiction.
A-rating priority for the Beluga as a trader:
On a hull this heavy the FSD and the shield/booster stack are non-negotiable — the Beluga's five medium hardpoints only deter, they don't win fights, so it must be able to jump away and to tank the hit. Bolt a pair of medium multi-cannons on to discourage a pirate, then fill the remaining bays with cargo. The capacity is the one thing the Beluga does well in this role; defend it.
The standard defensible-trader pattern: maximise laden range and shield MJ, and keep enough boost to break an interdiction. Pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (7) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Multi-Cannons (deterrent) | Overcharged (G5) | Corrosive Shell (one) / Auto Loader (rest) | Tod McQuinn |
| Shield Generator (Bi-Weave) (6) | Reinforced (G5) | Hi-Cap | Lei Cheung |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Thrusters (7) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Power Plant (6) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Power Distributor (6) | Engine Focused (G5) | Super Conduits | The Dweller |
| Life Support / Sensors | Lightweight (G5) | (none) | Etienne Dorn |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Cargo (shielded) | ~128 t | ~298 t | ~298 t |
| Laden jump (LY) | ~10 | ~15 | ~20 |
| Shield strength | stock | bi-weave + boosters | Reinforced + Hi-Cap |
| Speed (boost) | 280 m/s | 280 m/s | ~330 m/s |
| Weapons | none | 2× med multi-cannon | 2× med multi-cannon (Overcharged) |
| Pad access | large | large | large |
Engineered, the Beluga hauls ~298 t behind a Reinforced bi-weave with a two-booster stack and a cell bank, and boosts to ~330 m/s to break interdictions — genuinely survivable for a freighter. But ~20 LY laden keeps routes slow, it stays large-pad-bound, and its medium guns only deter, never dominate. For defensible high-value runs it works; for moving bulk tonnage cheaply, a Type-9 or Type-8 is the better ship.
Keep routes short and large-pad to large-pad — the Beluga rewards defensible, high-value cargo over long hauls, and its short legs and large-only docking punish sprawling or outpost-heavy loops. Plan resupply around stations, not outposts.
The Beluga Liner rates 58 for trading: capable, but rarely the right call. Its vast internals carry a defensible ~370 t behind a real shield stack — and that capacity, plus its no-rank accessibility, is the only reason it scores this high. But it hauls barely half a Type-9 for more than ten times the price, jumps only ~20 LY laden, carries only light medium hardpoints, and is locked to large pads. It isn't worse because it's a bad ship — it's a superb passenger liner doing a job it wasn't built for. Buy one to carry people; haul in it only if it's already in your hangar and survivability beats tonnage.
Figures on this page are verified against the sources below.