Ship Dossier // Gutamaya

Imperial CutterTrading

Series Ships Updated 2026-06-25
Briefing

The best defensible hauler in the game

Nearly 800 tonnes of cargo behind the strongest shields in the game, on a ship fast enough to outrun what it can't out-tank. It runs the most dangerous high-value routes where a Type-9 would be a sitting duck — and ranks just below the Panther on raw tonnage. Requires Imperial Duke rank and a ~200M Cr investment.

Imperial Cutter
Imperial Cutter · Gutamaya
95/100
~794 t
Max cargo
8
Utility mounts
323 m/s
Boost speed
~200M Cr
Hull price
Large
Pad requirement
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Imperial Cutter is the rare ship that hauls like a freighter and survives like a warship. Its ten optional internals carry nearly 800 tonnes — second only to the Panther and Type-9 — while its shields, the strongest in the game, and eight utility mounts make it almost impossible to rob. And uniquely among big haulers, it's fast: a 323 m/s boost lets it simply outrun pirates a Type-9 would have to fight.

That combination — huge cargo, apex shields, real speed — makes it the premier ship for high-value and dangerous trade routes, where a Type-9 would be a sitting duck. The costs are the Imperial Duke rank and a ~200M Cr price tag. But for a commander hauling a fortune through contested space, the Cutter carries more, more safely, than anything except the slower, flimsier-by-comparison super-haulers.

Where this hull shines

High-value and dangerous-route trading: carrying fortunes through hostile or contested space, smuggling, Community Goal hauling under threat, and any run where surviving (or outrunning) interdiction matters as much as capacity.

02

Key Stats & What Makes It Haul

Max cargo (with shield)
~700–794 t
Top speed / boost
202 / 323 m/s (fast)
Utility mounts
8
Hull mass
1,100 t
Base shield
~703 MJ (highest in game)
Optional internals
8·8·6·6·6·5·5·4·3·1
Pad
Large
Rank
Imperial Duke
Permit
None

Four things make the Cutter the best defensible hauler:

The ceiling, stated honestly

It needs Imperial Duke rank — a long grind — costs ~200M Cr, is large-pad-bound, and carries a little less than the Panther or Type-9. A keeping-its-shield trade fit also sacrifices some cargo slots to defence. The Cutter's case is defensible, fast bulk hauling; for pure maximum tonnage or value, the Panther or cheaper Type-9 win.

03

Why This Rating

Scorecard

Near-Panther tonnage wrapped in the strongest shields in the game and warship speed — the safest big hold there is, a hair shy of the Panther's raw-cargo apex.

The 95/100 headline is a verdict against the trading role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Maximum cargo33/35
~794 t — second only to the Panther Clipper (1046 t) and a hair above the Type-9 (~790 t). At the very top of the field on the dominant factor, though not its leader; a keep-the-shield fit trims it toward ~700 t.
Pad class & market reach19/20
Large-pad only, so it's locked out of the outposts mediums can reach — a structural limit, even though the role's highest-capacity haulers are all large-pad.
Laden jump range14/15
~28 LY laden fully engineered (from ~16 stock) — respectable for an ~1,100 t hull, but mid-pack utility rather than a strength.
Survivability20/20
The strongest shields in the game — ~703 MJ base, past ~2,500 MJ engineered across eight utility mounts, plus point defence and a cell bank — making it almost impossible to rob.
Speed & cost9/10
323 m/s boost (~380 engineered) outruns the pirates a Type-9 must fight, but it sits behind the Imperial Duke rank, a ~209M Cr hull (~432M all-in) and a ~22M rebuy.
Weighted total95/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for trading specifically. The role column is the maximum cargo capacity in tonnes — the headline number for bulk hauling.

Same class — large-pad traders

ShipClassMax cargo (t)Pros & cons vs Imperial CutterRating
Panther Clipper Mk IILarge~1048More cargo; no rank gateSlower; less shield; pricier98
Imperial Cutter thisLarge~794— this hull (baseline)95
Type-9 HeavyLarge~790Similar cargo; far cheaper; no rankFlimsy; slow; easily robbed94
Type-7 TransporterLarge~310Cheap; decent capacityFar less cargo; lightly defended78
Imperial ClipperLarge~250Even fasterFar less cargo74

The Cutter is the defensible, fast large hauler. The Panther and Type-9 carry more, but neither can outrun a pirate or shrug off an attack the way the Cutter can. For valuable cargo through dangerous space, it's the safest big hold in the game.

Other classes — medium and capital traders

ShipClassMax cargo (t)Pros & cons vs Imperial CutterRating
Panther Clipper Mk IILarge~1048The maximum-tonnage kingSlower; less shield98
Type-9 HeavyLarge~790Similar cargo, far cheaperFlimsy; slow94
Type-8 TransporterMedium~406Medium pad; far cheaper; no rankFar less cargo and shield76
AnacondaLarge~470Versatile; no rank; combat-capableLess cargo; weaker shields76
PythonMedium~294Medium pad; defensible; versatileFar less cargo72

The medium traders are cheaper and land more flexibly; the Panther hauls more. But the Cutter is the only ship combining near-super-hauler cargo with the best shields and real speed — the definitive choice for carrying a fortune through danger.

05

Cost & Access

Hull
~200M Cr
A-rated trader
~225M Cr
Engineered
~270M+ Cr
Pad
Large
Rank
Imperial Duke
Permit
None

At ~200M Cr and behind the Imperial Duke rank, the Cutter is a major commitment. A defensible trade fit with a prismatic shield pushes the all-in figure past 270M Cr.

Conveniently, your Imperial-rank journey toward Squire and the Achenar permit is the same ladder that eventually reaches Duke — so the trading Cutter sits at the far end of a grind you're already on, and the same hull doubles as a combat flagship.

Imperial endgame, dual-use

The Cutter sits at the top of the Imperial Navy you're already climbing — and the same hull is a combat apex and a fortune-carrier. One ship, two endgame roles.

06

3-State Loadout

A defensible bulk-trade fit built around the game's best shields. Initial is buy-only; A-rated is the trade baseline; Engineered maximises protected cargo and laden range.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Utility Mounts
Utility 10E Shield Booster0A Shield BoosterG5 Heavy Duty + Super CapacitorsFirst Heavy-Duty shield booster; multiplies the prismatic's raw MJ — the cheapest big gain in protection.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty booster stacks more shield strength around the cargo.
Utility 30A Shield BoosterG5 Heavy Duty + Super CapacitorsThird Heavy-Duty booster; diminishing returns set in but it still pays.
Utility 40I Point DefenceG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes.
Utility 50I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Utility 60A Shield BoosterG5 Resistance Augmented + Super CapacitorsFourth Heavy-Duty booster continues the shield stack.
Utility 70A Shield BoosterG5 Resistance Augmented + Super CapacitorsFifth Heavy-Duty booster pushes the prismatic past what a pirate can break quickly.
Utility 80A Shield BoosterG5 Resistance Augmented + Super CapacitorsSixth Heavy-Duty booster maxes the utility shield stack.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight (no experimental effect)
Power Plant8E Power Plant8A Power PlantG5 Low Emissions + Thermal SpreadA-rated for headroom; Low Emissions keeps heat and signature low for smuggling, Thermal Spread bleeds the rest.
Thrusters8E Thrusters8A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated + Dirty Drives preserve the speed that lets a laden Cutter outrun pirates.
Frame Shift Drive7E Frame Shift Drive7A Frame Shift DriveG5 Increased Range + Mass ManagerA-rated for laden range; Increased Range + Mass Manager soften the cargo-mass penalty on jumps.
Life Support7E Life Support7D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass; Lightweight trims more — life support has no experimental effect.
Power Distributor7E Power Distributor7A Power DistributorG5 Engine Focused + Super ConduitsA-rated; Engine Focused + Super Conduits sustain the repeated boosts that break interdiction.
Sensors7E Sensors7D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; a hauler needs no sensor range, so save the mass.
Fuel Tank6C Fuel Tank6C Fuel Tank(No blueprint available)Stock C tank; fuel capacity is fixed and cannot be engineered.
Military Slots
Military 15A Shield Cell BankG4 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Military 25D Module Reinforcement(No blueprint available)Module Reinforcement in the second Military slot shields internals from penetrating hits; not engineerable.
Optional Internals
Size 88E Shield Generator8A Prismatic Shield GeneratorG5 Reinforced + Hi-CapPrismatic generator in the largest slot — the strongest shield in the game; Reinforced + Hi-Cap maximise raw MJ.
Size 88E Cargo Rack8E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 66E Cargo Rack6E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 66E Cargo Rack6E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 66E Cargo Rack6E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 55E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 55E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 44E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 33E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 11E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Prismatic shield, then cargo

The Cutter's edge is protection — fit a prismatic generator in a class-8 slot and a full booster suite, then fill the rest with cargo. You lose some tonnage versus a stripped Type-9, but your fortune is genuinely safe and you can outrun what you can't out-tank.

07

Initial Loadout — Buy-Only Plan

Earn Duke, buy the hull, and start hauling on a stock fit — a standard 8E Shield Generator in the large slot, one 0E Shield Booster, and cargo racks in the biggest optional slots.

Fill the Size 8 and the three Size 6 optionals with cargo racks; leave the smaller Size 5/4/3/1 slots, both Military slots, and the remaining seven utilities empty until funds allow.

Bulkheads stay stock Lightweight Alloy — a hauler lives behind its shield, not its hull, and heavier plate would only cost cargo and jump range. Everything else stays at base rate — the standard shield, the lone booster and stock core internals give protected hauling from the start, with A-rating to follow.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a defensible hauler:

Shield and speed protect the cargo

Unlike a Type-9, the Cutter survives interdiction — prioritise the prismatic shield and A-rated thrusters so it can both out-tank and outrun trouble. Bulkheads stay Lightweight Alloy: armour does nothing a bigger shield can't, and the weight saved goes to cargo and range.

09

Engineering Plan

The trading engineering pattern weighted to protection. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Prismatic Shield (8)Reinforced (G5)Hi-CapLei Cheung
Thrusters (8)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Frame Shift Drive (7)Increased Range (G5)Mass ManagerFelicity Farseer
Power Plant (8)Low Emissions (G5)Thermal SpreadHera Tani
Power Distributor (7)Engine Focused (G5)Super ConduitsThe Dweller
Shield BoostersHeavy Duty (G5)Super CapacitorsDidi Vatermann
Life Support & SensorsLightweight (G5)Felicity Farseer
BulkheadsLightweight (G5)Selene Jean

Recommended order

Material intensity (qualitative)

Moderate — shield, thruster, FSD and plant blueprints on large modules; the prismatic generator needs Imperial-faction access. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Max cargo (t)~600~700~794 (stripped)
Shield (MJ)~900~1,400~2,400+
Shield resistsbasebasetherm/kin boosted
Speed (boost)323 m/s323 m/s~380 m/s
Laden jump (LY)~16~22~28
Survivabilityhighvery highextreme

Engineered, the Cutter hauls ~700t behind a ~2,400 MJ shield at ~380 m/s. The booster split — three Heavy Duty for raw MJ, three Resistance Augmented for multiplicative thermal/kinetic resists — trades a little raw number for materially higher effective HP against the mixed fire a piracy target draws; six identical Heavy Duty boosters would stack into heavy diminishing returns. It can carry a fortune through hostile space and either out-tank or outrun any threat. It carries a little less than the super-haulers; nothing carries it more safely.

11

Key Activities & Where To Do Them

Getting started
  • High-value commodity runs. Carry fortunes through contested space that would doom a Type-9.
  • Smuggling and black-market runs. Speed and shields beat security and pirates alike.
  • Community Goal hauling under threat. Top delivery boards on routes others can't survive.
Advanced
  • Dangerous-route specialist. Anarchy systems, pirate lanes and conflict zones — it hauls where lesser traders won't go.
  • Dual-role flagship. The same hull is a combat apex — trade one week, fight the next.
  • Powerplay logistics. Move fortification and undermining cargo through hostile space safely.
Generic example routes

Any high-value loop, especially through dangerous space, suits it. As a Gutamaya hull it pairs with your Imperial-rank journey — the trading Cutter is one reward at the end of the Duke grind.

12

Field Notes — What Else To Know

Verdict

The Imperial Cutter is the armoured fortune-carrier: nearly 800 tonnes of cargo behind the strongest shields in the game, and fast enough to outrun what it can't out-tank. The Panther and Type-9 haul more, but neither can carry a fortune through hostile space and live. For defensible, dangerous-route bulk trading, the Cutter is unmatched — and it's a combat flagship besides.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/imperial_cutter
Elite Dangerous (official)Frontier's official Imperial Cutter ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../imperial-cutter
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/imperial_cutter.json
Inara — Imperial CutterShip reference page: stat block, cargo capacity, module slot layout, sell locations.inara.cz/elite/ship/75
Fandom wikiImperial Cutter ship article: role profile, Gutamaya manufacture, Duke rank requirement.fandom.com/wiki/Imperial_Cutter
YouTube — TheYamiksOpinionated review of the Imperial Cutter, covering its large cargo capacity and heavy shielding as a defensible hauler.youtube.com/watch?v=XOxoTrEqohA