E:D Black Box
Nearly 800 tonnes of cargo behind the strongest shields in the game, on a ship fast enough to outrun what it can't out-tank. It runs the most dangerous high-value routes where a Type-9 would be a sitting duck — and ranks just below the Panther on raw tonnage. Requires Imperial Duke rank and a ~200M Cr investment.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Imperial Cutter is the rare ship that hauls like a freighter and survives like a warship. Its ten optional internals carry nearly 800 tonnes — second only to the Panther and Type-9 — while its shields, the strongest in the game, and eight utility mounts make it almost impossible to rob. And uniquely among big haulers, it's fast: a 323 m/s boost lets it simply outrun pirates a Type-9 would have to fight.
That combination — huge cargo, apex shields, real speed — makes it the premier ship for high-value and dangerous trade routes, where a Type-9 would be a sitting duck. The costs are the Imperial Duke rank and a ~200M Cr price tag. But for a commander hauling a fortune through contested space, the Cutter carries more, more safely, than anything except the slower, flimsier-by-comparison super-haulers.
High-value and dangerous-route trading: carrying fortunes through hostile or contested space, smuggling, Community Goal hauling under threat, and any run where surviving (or outrunning) interdiction matters as much as capacity.
Four things make the Cutter the best defensible hauler:
It needs Imperial Duke rank — a long grind — costs ~200M Cr, is large-pad-bound, and carries a little less than the Panther or Type-9. A keeping-its-shield trade fit also sacrifices some cargo slots to defence. The Cutter's case is defensible, fast bulk hauling; for pure maximum tonnage or value, the Panther or cheaper Type-9 win.
Near-Panther tonnage wrapped in the strongest shields in the game and warship speed — the safest big hold there is, a hair shy of the Panther's raw-cargo apex.
The 95/100 headline is a verdict against the trading role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Maximum cargo | 33/35 | ~794 t — second only to the Panther Clipper (1046 t) and a hair above the Type-9 (~790 t). At the very top of the field on the dominant factor, though not its leader; a keep-the-shield fit trims it toward ~700 t. |
| Pad class & market reach | 19/20 | Large-pad only, so it's locked out of the outposts mediums can reach — a structural limit, even though the role's highest-capacity haulers are all large-pad. |
| Laden jump range | 14/15 | ~28 LY laden fully engineered (from ~16 stock) — respectable for an ~1,100 t hull, but mid-pack utility rather than a strength. |
| Survivability | 20/20 | The strongest shields in the game — ~703 MJ base, past ~2,500 MJ engineered across eight utility mounts, plus point defence and a cell bank — making it almost impossible to rob. |
| Speed & cost | 9/10 | 323 m/s boost (~380 engineered) outruns the pirates a Type-9 must fight, but it sits behind the Imperial Duke rank, a ~209M Cr hull (~432M all-in) and a ~22M rebuy. |
| Weighted total | 95/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for trading specifically. The role column is the maximum cargo capacity in tonnes — the headline number for bulk hauling.
| Ship | Class | Max cargo (t) | Pros & cons vs Imperial Cutter | Rating |
|---|---|---|---|---|
| Panther Clipper Mk II | Large | ~1048 | More cargo; no rank gateSlower; less shield; pricier | 98 |
| Imperial Cutter this | Large | ~794 | — this hull (baseline) | 95 |
| Type-9 Heavy | Large | ~790 | Similar cargo; far cheaper; no rankFlimsy; slow; easily robbed | 94 |
| Type-7 Transporter | Large | ~310 | Cheap; decent capacityFar less cargo; lightly defended | 78 |
| Imperial Clipper | Large | ~250 | Even fasterFar less cargo | 74 |
The Cutter is the defensible, fast large hauler. The Panther and Type-9 carry more, but neither can outrun a pirate or shrug off an attack the way the Cutter can. For valuable cargo through dangerous space, it's the safest big hold in the game.
| Ship | Class | Max cargo (t) | Pros & cons vs Imperial Cutter | Rating |
|---|---|---|---|---|
| Panther Clipper Mk II | Large | ~1048 | The maximum-tonnage kingSlower; less shield | 98 |
| Type-9 Heavy | Large | ~790 | Similar cargo, far cheaperFlimsy; slow | 94 |
| Type-8 Transporter | Medium | ~406 | Medium pad; far cheaper; no rankFar less cargo and shield | 76 |
| Anaconda | Large | ~470 | Versatile; no rank; combat-capableLess cargo; weaker shields | 76 |
| Python | Medium | ~294 | Medium pad; defensible; versatileFar less cargo | 72 |
The medium traders are cheaper and land more flexibly; the Panther hauls more. But the Cutter is the only ship combining near-super-hauler cargo with the best shields and real speed — the definitive choice for carrying a fortune through danger.
At ~200M Cr and behind the Imperial Duke rank, the Cutter is a major commitment. A defensible trade fit with a prismatic shield pushes the all-in figure past 270M Cr.
Conveniently, your Imperial-rank journey toward Squire and the Achenar permit is the same ladder that eventually reaches Duke — so the trading Cutter sits at the far end of a grind you're already on, and the same hull doubles as a combat flagship.
The Cutter sits at the top of the Imperial Navy you're already climbing — and the same hull is a combat apex and a fortune-carrier. One ship, two endgame roles.
A defensible bulk-trade fit built around the game's best shields. Initial is buy-only; A-rated is the trade baseline; Engineered maximises protected cargo and laden range.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Utility Mounts | ||||
| Utility 1 | 0E Shield Booster | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First Heavy-Duty shield booster; multiplies the prismatic's raw MJ — the cheapest big gain in protection. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster stacks more shield strength around the cargo. |
| Utility 3 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Third Heavy-Duty booster; diminishing returns set in but it still pays. |
| Utility 4 | — | 0I Point Defence | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes. |
| Utility 5 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Utility 6 | — | 0A Shield Booster | G5 Resistance Augmented + Super Capacitors | Fourth Heavy-Duty booster continues the shield stack. |
| Utility 7 | — | 0A Shield Booster | G5 Resistance Augmented + Super Capacitors | Fifth Heavy-Duty booster pushes the prismatic past what a pirate can break quickly. |
| Utility 8 | — | 0A Shield Booster | G5 Resistance Augmented + Super Capacitors | Sixth Heavy-Duty booster maxes the utility shield stack. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 8E Power Plant | 8A Power Plant | G5 Low Emissions + Thermal Spread | A-rated for headroom; Low Emissions keeps heat and signature low for smuggling, Thermal Spread bleeds the rest. |
| Thrusters | 8E Thrusters | 8A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated + Dirty Drives preserve the speed that lets a laden Cutter outrun pirates. |
| Frame Shift Drive | 7E Frame Shift Drive | 7A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rated for laden range; Increased Range + Mass Manager soften the cargo-mass penalty on jumps. |
| Life Support | 7E Life Support | 7D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass; Lightweight trims more — life support has no experimental effect. |
| Power Distributor | 7E Power Distributor | 7A Power Distributor | G5 Engine Focused + Super Conduits | A-rated; Engine Focused + Super Conduits sustain the repeated boosts that break interdiction. |
| Sensors | 7E Sensors | 7D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; a hauler needs no sensor range, so save the mass. |
| Fuel Tank | 6C Fuel Tank | 6C Fuel Tank | (No blueprint available) | Stock C tank; fuel capacity is fixed and cannot be engineered. |
| Military Slots | ||||
| Military 1 | — | 5A Shield Cell Bank | G4 Specialised (no experimental effect) | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies. |
| Military 2 | — | 5D Module Reinforcement | (No blueprint available) | Module Reinforcement in the second Military slot shields internals from penetrating hits; not engineerable. |
| Optional Internals | ||||
| Size 8 | 8E Shield Generator | 8A Prismatic Shield Generator | G5 Reinforced + Hi-Cap | Prismatic generator in the largest slot — the strongest shield in the game; Reinforced + Hi-Cap maximise raw MJ. |
| Size 8 | 8E Cargo Rack | 8E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 5 | — | 5E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 5 | — | 5E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 4 | — | 4E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 3 | — | 3E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 1 | — | 1E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The Cutter's edge is protection — fit a prismatic generator in a class-8 slot and a full booster suite, then fill the rest with cargo. You lose some tonnage versus a stripped Type-9, but your fortune is genuinely safe and you can outrun what you can't out-tank.
Earn Duke, buy the hull, and start hauling on a stock fit — a standard 8E Shield Generator in the large slot, one 0E Shield Booster, and cargo racks in the biggest optional slots.
Fill the Size 8 and the three Size 6 optionals with cargo racks; leave the smaller Size 5/4/3/1 slots, both Military slots, and the remaining seven utilities empty until funds allow.
Bulkheads stay stock Lightweight Alloy — a hauler lives behind its shield, not its hull, and heavier plate would only cost cargo and jump range. Everything else stays at base rate — the standard shield, the lone booster and stock core internals give protected hauling from the start, with A-rating to follow.
A-rating priority for a defensible hauler:
Unlike a Type-9, the Cutter survives interdiction — prioritise the prismatic shield and A-rated thrusters so it can both out-tank and outrun trouble. Bulkheads stay Lightweight Alloy: armour does nothing a bigger shield can't, and the weight saved goes to cargo and range.
The trading engineering pattern weighted to protection. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Prismatic Shield (8) | Reinforced (G5) | Hi-Cap | Lei Cheung |
| Thrusters (8) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Frame Shift Drive (7) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Power Plant (8) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Power Distributor (7) | Engine Focused (G5) | Super Conduits | The Dweller |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Life Support & Sensors | Lightweight (G5) | — | Felicity Farseer |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Moderate — shield, thruster, FSD and plant blueprints on large modules; the prismatic generator needs Imperial-faction access. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Max cargo (t) | ~600 | ~700 | ~794 (stripped) |
| Shield (MJ) | ~900 | ~1,400 | ~2,400+ |
| Shield resists | base | base | therm/kin boosted |
| Speed (boost) | 323 m/s | 323 m/s | ~380 m/s |
| Laden jump (LY) | ~16 | ~22 | ~28 |
| Survivability | high | very high | extreme |
Engineered, the Cutter hauls ~700t behind a ~2,400 MJ shield at ~380 m/s. The booster split — three Heavy Duty for raw MJ, three Resistance Augmented for multiplicative thermal/kinetic resists — trades a little raw number for materially higher effective HP against the mixed fire a piracy target draws; six identical Heavy Duty boosters would stack into heavy diminishing returns. It can carry a fortune through hostile space and either out-tank or outrun any threat. It carries a little less than the super-haulers; nothing carries it more safely.
Any high-value loop, especially through dangerous space, suits it. As a Gutamaya hull it pairs with your Imperial-rank journey — the trading Cutter is one reward at the end of the Duke grind.
The Imperial Cutter is the armoured fortune-carrier: nearly 800 tonnes of cargo behind the strongest shields in the game, and fast enough to outrun what it can't out-tank. The Panther and Type-9 haul more, but neither can carry a fortune through hostile space and live. For defensible, dangerous-route bulk trading, the Cutter is unmatched — and it's a combat flagship besides.
Figures on this page are verified against the sources below.