Ship Dossier // Faulcon DeLacy

Krait Mk IITrading

Series Ships Updated 2026-06-25
Briefing

A capable side-hauler, not a dedicated freighter — medium-pad cargo for a combat ship that happens to trade

The Krait Mk II carries ~230 t stripped (~166 t with a shield), lands on a medium pad, needs no rank, and runs the laden route briskly. But its hold is modest against purpose-built traders: the Type-8 and even the cheap Type-6 move more per credit, and the large freighters dwarf it. Its case is convenience — trade as one job of a versatile, well-armed hull that can defend itself on the route.

Krait Mk II
Krait Mk II · Faulcon DeLacy
64/100
~230 t
Max cargo (stripped)
~166 t
Cargo with shield
240 / 330
Speed / boost m/s
~45.2M Cr
Hull price
Medium
Pad size — no rank
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Krait Mk II is a combat-leaning multirole medium that can trade, not a hull built to. Strip it of guns and fit cargo racks and it carries ~230 tonnes — ~166 once you keep a shield — on a medium pad that lands almost anywhere, with no rank gate to clear. The same hull that bounty-hunts and mines can pick up a trade contract or run a profitable loop without buying a second ship.

But measured purely as a freighter it sits in the middle of the pack. The Type-8 hauls far more on the same medium pad; the cheap, efficient Type-6 moves nearly as much cargo for a fraction of the cost; and the large freighters carry three to five times as much. Where the Krait Mk II earns its keep is that it can defend itself on the route — three large hardpoints and real speed mean it isn't a sitting duck when interdicted — and that trading is just one hat a versatile hull already owns.

Where this hull shines

Convenience hauling: trade runs and contracts flown by a versatile combat medium you already own, defended deliveries through risky space, and casual or mixed-activity income where buying a dedicated freighter isn't worth it.

02

Key Stats & What Makes It Haul

Max cargo (stripped)
~230 t
Cargo (with shield)
~166 t
Top speed / boost
240 / 330 m/s
Hull mass
320 t
Base shield
220 MJ
Optional internals
6·6·5·5·4·3·3·2·1
Utility mounts
4
Pad
Medium (most stations)
Rank
None
Permit
None

What the Krait Mk II brings to a trade run:

The ceiling, stated honestly

Its hold is modest: the Type-8 roughly doubles it on the same pad, the budget Type-6 hauls nearly as much for far less, and the large freighters carry several times more. Jump range laden is short, and a shield costs a big optional slot. The Krait Mk II's trading case is convenience and self-defence, not capacity or cargo-per-credit — for serious bulk income, dedicated freighters win clearly.

03

Why This Rating

Scorecard

Medium-pad access, ~600+ MJ shield and three large hardpoints make it a defensible mid-pack hauler, but a modest ~166 t protected hold against dedicated freighters caps it at 64.

The 64/100 headline is a verdict against the trading role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Maximum cargo19/35
~230 t stripped, ~166 t with a shield from the 6·6·5·5·4·3·3·2·1 optionals — mid-field. The Type-8 (~400 t) nearly doubles it on the same pad, the Python (~284 t) and Type-6 (~112 t per credit) undercut it, and large freighters carry 790–1048 t.
Pad class & market reach16/20
Medium pad fits most stations, with no rank and no permit gate — anyone can buy and dock one almost anywhere. Matches the best medium traders on reach and beats every large-pad freighter on station access.
Laden jump range7/15
~9 LY laden initial, ~14 A-rated, ~22 LY engineered with a 5A Increased-Range FSD — adequate but short. A shield costs a class-6 optional, and lighter mediums like the Phantom and Asp out-range it laden.
Survivability17/20
Three large hardpoints, four utilities and a bi-weave reaching ~600+ MJ engineered behind 320 t hull mass let it win or survive an interdiction — far above any dedicated freighter, which can only run.
Speed & cost5/10
240/330 m/s base rising to ~370 m/s boost outpaces most pirates, but the ~45.2M Cr hull (~72M engineered) is no cheaper than a higher-capacity Type-8 fit — poor cargo-per-credit drags the cost half down.
Weighted total64/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for trading specifically. The role column is the maximum cargo capacity in tonnes — the headline number for bulk hauling.

Same class — medium-pad traders

ShipClassMax cargo (t)Pros & cons vs Krait Mk IIRating
Type-8 TransporterMedium~400Far more cargo; cheaper; medium padSlower; weaker in a fight76
PythonMedium~284More cargo and shieldSlower; no fighter; pricier72
Type-6 TransporterMedium~112Far cheaper; efficient per creditLess cargo; flimsy; unarmed65
Krait Mk II thisMedium~230— this hull (baseline)64
Krait PhantomMedium~216Better range; lighterSimilar cargo; weaker combat62
Asp ExplorerMedium~128Cheaper; better rangeFar less cargo; weaker combat58

Among medium traders the Krait Mk II is a mid-pack hauler. The Type-8 carries far more, the Type-6 hauls nearly as much for a fraction of the price, and even the Python out-cargos it. Its edge over them is firepower and pace — it can fight and flee where the dedicated freighters can only run.

Other classes — capital and small traders

ShipClassMax cargo (t)Pros & cons vs Krait Mk IIRating
Panther Clipper Mk IILarge~1048The maximum-tonnage kingLarge pad; far pricier; slow98
Type-9 HeavyLarge~790Several times the cargo; cheap per tonneLarge pad; flimsy; slow94
Type-7 TransporterLarge~310More cargo; cheapLarge pad; lightly defended78
Cobra Mk IIISmall~64Far cheaper; lands anywhere; fastMuch less cargo48
DolphinSmall~38Cheap; great range; lands anywhereTiny hold; passenger-focused46

The large freighters carry several times the Krait Mk II's hold and define bulk trading; the small traders are cheaper and land anywhere but move little. The Krait Mk II sits between them — a defensible medium that hauls more than the small ships and fights better than any of them, but never competes with the dedicated freighters on capacity.

05

Cost & Access

Hull
~45.2M Cr
A-rated trader
~56M Cr
Engineered
~72M Cr
Pad
Medium
Rank
None
Permit
None

At ~45.2M Cr the Krait Mk II is no cheaper than a fully kitted dedicated trader, so buying one for trading alone rarely makes sense — the Type-8 hauls more for less. Its value is amortised: if you already fly one for combat or mixed roles, a stored set of cargo racks turns it into a hauler for the price of the modules.

Outfit it specifically to trade — A-rated cores, a bi-weave shield and a full cargo loadout — and the practical figure lands near 72M Cr, more than a comparable Type-8 trade fit carrying twice the cargo.

Better as a second hat than a first buy

Don't buy a Krait Mk II to be a freighter — a Type-8 or Type-6 beats it on cargo-per-credit. Do load cargo racks into one you already own to trade between other jobs.

06

3-State Loadout

A defended cargo fit on a versatile hull. Initial is buy-only — strip it and pack cargo racks; A-Rated is the trade baseline with a bi-weave shield and a pair of self-defence turrets; Engineered maximises laden range and protected hold while keeping enough teeth for the rare interdiction you can't outrun.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Large 13E Multi-Cannon (Turreted)G5 Overcharged + Auto LoaderOne large multi-cannon turret is all the self-defence a hauler needs; Overcharged lifts its damage and Auto Loader keeps it firing hands-off while you fly.
Medium 12E Beam Laser (Turreted)G5 Efficient + Thermal VentA turret beam strips shields off an interdictor; Efficient cuts its power and heat, Thermal Vent makes it run cold so the hull stays quiet.
Utility Mounts
Utility 10A Shield BoosterG5 Heavy Duty + Super CapacitorsFirst Heavy-Duty shield booster — the cheapest large multiplier on the bi-weave's raw MJ so the cargo stays protected.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty booster stacks more shield strength; diminishing returns but still the best mass-for-protection on a trader.
Utility 30I Chaff LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire.
Utility 40I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight (no experimental effect)
Power Plant7E Power Plant7A Power PlantG5 Low Emissions + Thermal SpreadA class-7 plant powers shield, boosters and two turrets with headroom; Low Emissions plus Thermal Spread keep it cool and quiet for low-signature running.
Thrusters6E Thrusters6A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated thrusters keep a laden boost that outruns pirates; Dirty Drive Tuning with Drag Drives adds the top speed an escape needs.
Frame Shift Drive5E Frame Shift Drive5A Frame Shift DriveG5 Increased Range + Mass ManagerRange is a trader's efficiency — A-rated plus Increased Range (G5) and Mass Manager give the longest laden jumps for faster loops.
Life Support4E Life Support4D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass, Lightweight trims more; life support has no experimental effect.
Power Distributor7E Power Distributor7A Power DistributorG5 Engine Focused + Super ConduitsA-rated keeps boost and shield cells charging in a scrap; Engine Focused with Super Conduits favours the sustained boost an escape relies on.
Sensors6E Sensors6D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight — a hauler needs no sensor range, so save the mass for cargo and range.
Fuel Tank5C Fuel Tank5C Fuel Tank(No blueprint available)Stock class-5 tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 66E Cargo Rack6C Bi-Weave Shield GeneratorG5 Reinforced + Hi-CapBi-weave generator regenerates fast under fire — exactly what a hull that fights interdictors wants; Reinforced maximises its MJ and Hi-Cap adds more capacity.
Size 66E Cargo Rack6E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 55E Cargo Rack5E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 55E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 44E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 33E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 33C Shield Cell BankG4 Specialised + Flow ControlOptional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 22E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 11I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Shield, then fill the hold

Keep a bi-weave generator in the first class-6 slot — on a hull that fights interdictors you want the cargo protected and the shield back fast — then pack every remaining optional with cargo. Drop the shield to a class-5 (or run shieldless on safe routes) if you need the extra 32-64 t.

07

Initial Loadout — Buy-Only Plan

Buy the hull — it ships with stock Lightweight Alloy, so the bulkhead costs nothing — and drop E-rated cargo racks into the three roomiest optional slots (two size-6 and one size-5) for immediate hauling; every other optional stays empty until the A-rated pass.

Leave the hardpoints and utility mounts bare buy-only — no turrets, shield boosters or launchers yet — and run the stock E-rated cores with the class-5 fuel tank to keep the first outlay small.

There's no shield at this stage — the first size-6 slot holds a cargo rack, not a generator — so treat Initial as a cheap unarmed test hauler and add the bi-weave plus self-defence turrets at the A-rated step before flying risky routes.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a defended hauler:

Range and escape come first

For a hauler the FSD and thrusters matter most — longer laden jumps mean faster loops, and the boost lets a full hold outrun trouble. Leave the bulkhead as stock Lightweight Alloy: a trader buys range, not plate, and military-grade armour would tax laden jump for protection you shouldn't be standing and trading anyway. The shield, boosters and cell bank are insurance for the rare fight you can't avoid.

09

Engineering Plan

The trading engineering pattern: range, pace and a protected hold. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Frame Shift Drive (5)Increased Range (G5)Mass ManagerFelicity Farseer
Thrusters (6)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Bi-Weave Shield (6)Reinforced (G5)Hi-CapLei Cheung
Shield BoostersHeavy Duty (G5)Super CapacitorsDidi Vatermann
Power Plant (7)Low Emissions (G5)Thermal SpreadHera Tani
Power Distributor (7)Engine Focused (G5)Super ConduitsThe Dweller
Multi-Cannon (3)Overcharged (G5)Auto LoaderTod McQuinn
Beam Laser (2)Efficient (G5)Thermal VentBroo Tarquin
Life Support / SensorsLightweight (G5)Etienne Dorn
BulkheadsLightweight (G5)Selene Jean

Recommended order

Material intensity (qualitative)

Low to moderate — mostly FSD, thruster, shield and plant blueprints on medium modules. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Max cargo (t)~160~160~166 (with shield)
BulkheadLightweight (stock)LightweightLightweight +res, −mass
Shield (MJ)none~340~600+
Speed (boost)330 m/s330 m/s~370 m/s
Laden jump (LY)~9~14~22
Survivabilitymoderategoodhigh

The bulkhead stays Lightweight Alloy across all three states; the engineered pass runs Lightweight (Armour_Advanced) G5 on it, trimming hull mass and adding ~8% kinetic/thermal/explosive resistance — resilience without the jump-range cost of heavier plate. Engineered, the Krait Mk II hauls ~166 t behind a recovering bi-weave shield at ~370 m/s, jumps ~22 LY laden, and can win or flee an interdiction. The Stealth/Cooled power plant, Thermal-Vent beam and Heat Sink Launcher keep its heat signature low — a quiet, self-sufficient hauler, just one that carries a third to a fifth of what the dedicated freighters move per trip.

11

Key Activities & Where To Do Them

Getting started
  • Trade contracts and missions. Fill the hold for delivery and source missions between other jobs.
  • Profitable commodity loops. Run a station-to-station price loop without buying a freighter.
  • Defended deliveries. Haul through risky space where a bare freighter would be robbed.
Advanced
  • Community Goal hauling. Contribute to delivery CGs and shrug off the interdictions they attract.
  • Smuggling. Speed and a shield slip past security and pirates on black-market runs.
  • Re-role between trips. Swap cargo racks for guns or a mining suite when the job changes.
Generic example routes

Any medium-volume loop suits it — mission stacks, a price-arbitrage run, or a defended delivery through anarchy space. As a Faulcon DeLacy multirole it pairs naturally with combat and mining weeks; trade is one of several jobs it covers from a home base.

12

Field Notes — What Else To Know

Verdict

The Krait Mk II is a convenience hauler, not a freighter. At 64 it rates as a capable mid-pack medium trader: ~166 t with a shield, fast, rank-free, and able to fight off interdictors — genuinely useful when you already fly one. But it sits below the Type-8 and budget Type-6 on cargo-per-credit and far below the large freighters on capacity, which is exactly why it lands in the sixties rather than higher. Bring cargo racks to a Krait you own; buy a dedicated trader if hauling is the job.

13

Sources

Figures on this page are verified against the sources below.

CoriolisOutfitting planner used to size the cargo, shield and core fit and confirm protected-hold capacity for the trade build.coriolis.io/outfit/krait_mkii
Elite Dangerous (official)Frontier's official Krait Mk II ship page — manufacturer specs, pad class, and the ship render used on this page.elitedangerous.com/.../krait-mk-ii
EDCD coriolis-dataAuthoritative optional-internal slot sizes (6·6·5·5·4·3·3·2·1), core sizes and hull mass behind the cargo maths.coriolis-data/ships/krait_mkii.json
Inara — Krait Mk IIPer-ship page cross-checked for hull price, base stats and the cargo-capacity reference quoted here.inara.cz/elite/ship/27
Fandom wikiKrait Mk II hull profile and internal layout used to frame its trading capacity against dedicated freighters.fandom.com/wiki/Krait_Mk_II
YouTube — Down to Earth AstronomyComparison of the Krait Mk II against medium rivals, used to weigh its cargo and versatility against dedicated traders.youtube.com/watch?v=7VEgX7OrELs