Ship Dossier // Faulcon DeLacy

Krait PhantomExploration

Series Ships Updated 2026-06-25
Briefing

The benchmark medium explorer — premium range, deep internals, medium pad

A premier exploration medium and a community favourite. The Krait Phantom combines a top-tier jump range with nine deep optional internals, good speed and medium-pad access — it ranks among the very best explorers, behind only the Mandalay and the long-range capitals on raw range, while beating them on pad flexibility and balance. No rank or permit required.

Krait Phantom
Krait Phantom · Faulcon DeLacy
93/100
~75 LY
Max jump (engineered)
6
9
Optional internals
~35.7M
Hull price (Cr)
Medium
Pad — most stations
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Krait Phantom is the Krait Mk II's leaner, longer-legged sibling: it drops the fighter bay and a hardpoint in exchange for less mass and more range, producing one of the finest exploration mediums ever made. A strong FSD on a light-for-its-size hull gives it ~75 LY engineered, while nine optional internals (several large) let it carry a big fuel scoop, scanner, AFMU, SRV bay and comforts with room to spare.

It's fast, it has good visibility, and its medium pad lands at the vast majority of stations — far more flexible than the large explorers. The result is a ship that travels far and carries everything, without the pad restrictions or cost of a capital. For many commanders the Phantom is the sweet spot of exploration: premium range, real capacity, no compromises that bite.

Where this hull shines

Serious long-range exploration with full kit: extended expeditions, exobiology, Guardian and Thargoid site visits, and any deep-space trip where carrying capacity and pad flexibility matter alongside range.

02

Key Stats & What Makes It Explore

Max jump (engineered)
~75 LY
Top speed / boost
256 / 358 m/s
Up to Class 6
Hull mass
270 t
Optional internals
6·5·5·5·3·3·3·2·1
Utility mounts
4
Class 5
Pad
Medium (most stations)
Crew seats
2
Military slots
0

Four things make the Phantom a premier exploration medium:

The ceiling, stated honestly

It can't quite match the Mandalay's range or a capital's sheer module space and comfort on the very longest expeditions, and at ~36M Cr it's a real investment. But its compromises are mild: the Phantom gives up only a little range and capacity for a far more flexible pad and lower cost than the large explorers. There's little it does badly.

03

Why This Rating

Scorecard

Near-apex engineered range paired with nine deep internals and medium-pad access, with almost no weak axis — a step behind only the Mandalay's longer legs and the capital explorers' module space.

The 93/100 headline is a verdict against the exploration role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Engineered jump range32/35
~75–80 LY engineered on a 270 t hull with an SCO drive and Guardian booster — among the best in the game, a step behind only the Mandalay (~85 LY) and the capital explorers.
Heat profile14/15
A Low-Emissions plant and clean drives keep it cool enough to scoop and neutron-boost safely, though it isn't the ice-cold outlier the Diamondback or Dolphin are.
Fuel tank & reach9/10
A fixed medium fuel tank and a class-6-capped scoop mean refuelling a touch earlier than a capital — fine, but more hops across the sparsest regions.
Canopy & visibility9/10
A good, open canopy for honking and bio-hunting — just shy of the Asp's wrap-around glass and the Mandalay's panorama.
Internals20/20
Nine optional slots carry a class-6 scoop, the Guardian booster, an SRV bay, dual AFMUs, a bi-weave and a scanner all at once — few explorers fit this much without sacrificing range.
Comfort & cost9/10
Fast (256/358 m/s) and re-roles freely with no gates, but a ~36M Cr hull (~70M all-in, ~4.4M rebuy) is a real loss far from the bubble.
Weighted total93/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for exploration specifically. The role column is the maximum engineered jump range in light-years — the headline number for deep-space travel.

Same class — medium-pad explorers

ShipClassMax jump (LY)Pros & cons vs Krait PhantomRating
MandalayMedium~85Greater range; modern; lighterLess carrying capacity; pricier96
Krait Phantom thisMedium~75— this hull (baseline)93
Asp ExplorerMedium~62Cheaper; superb visibilityShorter range; less capacity86
Krait Mk IIMedium~58SLF bay; combat-capable tooHeavier; shorter range80
PythonMedium~45Roomier; multi-roleMuch shorter range; heavy75
Asp ScoutMedium~54Cheaper; lightShorter range; less capacity70
Type-6 TransporterMedium~48Cheap; decent range; cargoSlow; less specialised68

Among medium explorers the Phantom is the capacity-plus-range champion. Only the Mandalay out-ranges it, and at the cost of carrying capacity; everything else gives up significant range or room. For a do-it-all expedition medium, the Phantom is the benchmark.

Other classes — the range rivals

ShipClassMax jump (LY)Pros & cons vs Krait PhantomRating
MandalayMedium~85The range king of the mediumsLess capacity; pricier96
Caspian ExplorerLarge~78Vast module space; flagship comfort~189M Cr; large pad only94
AnacondaLarge~78Huge range and internalsFar pricier; large pad; ponderous94
Diamondback ExplorerSmall~68Far cheaper; lands anywhereLess capacity and comfort88
DolphinSmall~58Very cool-running; cheap; comfortableShorter range; less capacity80

The large explorers carry more and the Mandalay jumps further, but both trade away the Phantom's medium-pad flexibility (or, for the capitals, a great deal of money). The Phantom sits in the sweet spot: premium range and capacity without the pad and cost penalties of going large.

05

Cost & Access

Hull
~35.7M Cr
A-rated explorer
~50M Cr
Engineered
~70M Cr
Pad
Medium
Rank
None
Permit
None

At ~35.7M Cr the Phantom is a serious purchase, but no rank or permit gates it. A full exploration fit — maxed FSD, class-6 scoop, scanner, AFMU, SRV bay and comforts — brings the all-in figure to around 70M Cr.

It's the considered investment for a committed explorer: pricier than a DBE or Asp, but it carries more, jumps further and lands almost anywhere, making long expeditions markedly more comfortable and self-sufficient.

The committed explorer's pick

Around 70M Cr all-in for premium range, full expedition kit and medium-pad access — the ship many explorers settle on for the long haul.

06

3-State Loadout

A fully equipped expedition fit using the Phantom's deep, weight-light internals. Initial is a jump-capable buy-only starter; A-Rated is the expedition baseline; Engineered maximises range while keeping full kit and redundancy aboard. Plans and costs follow in the sections below.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Utility Mounts
Utility 10I Heat Sink Launcher0I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Utility 20I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Utility 30A Shield BoosterG5 Heavy Duty + Super CapacitorsOne light booster cheaply multiplies the bi-weave's raw MJ for safer landings; Heavy Duty + Super Capacitors is the biggest gain per tonne.
Utility 40I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight (no experimental effect)
Power Plant7E Power Plant7D Power PlantG5 Low Emissions + Thermal Spread7D keeps mass down — with no guns to feed, output is not the limit; Low Emissions cuts heat and draw, Thermal Spread bleeds more.
Thrusters6E Thrusters6D ThrustersG5 Clean Drive Tuning + Drag Drives6D thrusters; Clean Drive Tuning runs cool for safe planetary work, Drag Drives adds boost speed to climb out of gravity wells.
Frame Shift Drive5E Frame Shift Drive5A Frame Shift DriveG5 Increased Range + Mass ManagerThe whole build — a 5A SCO drive for maximum range and fast in-system travel; Increased Range + Mass Manager is the single biggest roll in exploration.
Life Support4E Life Support4D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass, Lightweight trims more; life support has no experimental effect.
Power Distributor7E Power Distributor7D Power DistributorG5 Engine Focused + Cluster Capacitors7D is plenty without weapons; Engine Focused + Cluster Capacitors gives engine-capacitor headroom for repeated boosts on landing approaches.
Sensors6E Sensors6D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; exploration needs no sensor range, so save the mass.
Fuel Tank5C Fuel Tank5C Fuel Tank(No blueprint available)Stock 5C tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 66E Fuel Scoop6A Fuel ScoopG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the scoop; scoop rate is unchanged. Refuels from stars.
Size 55H Guardian FSD Booster(No blueprint available)The Guardian FSD Booster — a flat jump-range gain unlocked at a Guardian site, not bought; size 5 is the largest and it is non-negotiable and not engineerable.
Size 54G Planetary Vehicle Hangar(No blueprint available)A size-4 multi-SRV hangar for exobiology and Guardian-site runs (it under-fills this size-5 bay); hangars carry no blueprint.
Size 55A AFMUG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights.
Size 33C Bi-Weave Shield GeneratorG5 Enhanced Low Power + Lo-DrawA light size-3 bi-weave for a fast-regenerating landing buffer; Enhanced Low Power + Lo-Draw keeps its draw minimal (bi-weaves are C-rated only).
Size 33A AFMUG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights.
Size 33E Repair Limpet Controller(No blueprint available)A repair limpet controller for hull repairs the AFMU cannot reach; swap for extra fuel if you prefer, and it carries no blueprint.
Size 22E Economy Passenger Cabin(No blueprint available)A size-2 economy cabin for tourist legs, or swap for a science/utility module; passenger cabins are not engineerable.
Size 11I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Full kit, no compromise

The Phantom's nine optionals carry a class-6 scoop, the class-5 Guardian booster, an SRV bay, dual AFMUs and a scanner all at once — a fully self-sufficient expedition ship that still jumps ~75 LY. Few explorers carry this much without losing range. Mind that the scoop tops out at class 6, so refuel a touch earlier than a capital would.

07

Initial Loadout — Buy-Only Plan

Buy the hull on stock E-rated core internals over its default Lightweight Alloy bulkheads and fit a class-6 fuel scoop (6E) — a jump-capable starter that puts range and refuelling first.

Run one heat sink launcher in a utility mount; no weapons fitted and no shield yet.

Leave every deep optional empty for now — the Guardian FSD Booster, Detailed Surface Scanner, SRV bay, AFMUs and landing shield all wait for the A-rated pass.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a premium explorer:

Range, scoop, then kit

A-rate the FSD and a class-6 scoop first, add the 5H Guardian booster, then fill the deep internals with scanner, SRV, AFMUs, a light bi-weave and comforts. Keep the bulkheads at stock Lightweight Alloy, fill all four utility mounts (three heat sinks + a booster), and D-rate the remaining cores to save mass.

09

Engineering Plan

The exploration engineering pattern. Felicity Farseer (maxed) carries the FSD; Professor Palin or Mel Brandon take the thrusters. Pin Farseer's blueprint for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Frame Shift Drive (5)Increased Range (G5)Mass ManagerFelicity Farseer
Thrusters (6)Clean Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Power Plant (7)Low Emissions (G5)Thermal SpreadHera Tani
Life Support (4)Lightweight (G5)Etienne Dorn
Sensors (6)Lightweight (G5)Bill Turner / Juri Ishmaak
Shield Generator (3)Enhanced Low Power (G5)Lo-DrawLei Cheung
Shield Booster (0)Heavy Duty (G5)Super CapacitorsDidi Vatermann
Power Distributor (7)Engine Focused (G5)Cluster CapacitorsThe Dweller
BulkheadsLightweight (G5)Selene Jean

Recommended order

Material intensity (qualitative)

Light-to-moderate — FSD, thrusters and lightweight blueprints; the Guardian FSD Booster needs a Guardian-site run. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Max jump (LY)~38~52~75
Module capacitydeepdeepdeep
Speed (boost)358 m/s358 m/s~390 m/s
Heat / coolingwarmwarmcold
Self-sufficiencyhighhighhigh
Pad accessmediummediummedium

Engineered, the Phantom jumps ~75 LY while carrying a full expedition suite and landing at most stations — the rare explorer that compromises on almost nothing. A Low Emissions G5 + Thermal Spread power plant and a bank of three heat sinks keep it cold through fuel scooping and neutron boosting, and the stock Lightweight Alloy bulkheads stay on to protect range. Only the Mandalay's range and a capital's sheer space exceed it, each with its own trade-offs.

11

Key Activities & Where To Do Them

Getting started
  • Extended expeditions. Premium range plus full kit make it ideal for long, self-sufficient deep-space trips.
  • Exobiology and surveys. A big SRV bay and DSS suit thorough planetary mapping and organic sampling.
  • Guardian and Thargoid site visits. Range and capacity reach distant sites and carry the data and materials home.
Advanced
  • Multi-month deep-space tourism. Its comfort, range and self-repair suit the longest journeys.
  • Carrier-supported expeditions. A medium pad lets it dock on fleet carriers and most stations en route.
  • Re-role to multipurpose. The same hull swaps to cargo or light combat easily — it has a dedicated multipurpose manual too.
Generic example destinations

Any deep-space target suits it. From your home base, a maxed Phantom reaches the core, nebulae or rim in few jumps and carries everything needed to stay out for months.

12

Field Notes — What Else To Know

Verdict

The Krait Phantom is the explorer's medium: premium jump range, deep internals for full expedition kit, good speed and medium-pad access, all without a rank gate. The Mandalay jumps further and the capitals carry more, but each trades something the Phantom keeps. For a do-everything long-range ship that compromises on almost nothing, it's the benchmark.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/krait_phantom
Elite Dangerous (official)Frontier's official Krait Phantom ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../krait-phantom
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/krait_phantom.json
Inara — Krait PhantomPer-ship page: base stats, price, and outfitting reference for the Krait Phantom.inara.cz/elite/ship/28
Fandom wikiKrait Phantom hull profile, jump range, internal layout, and role notes.fandom.com/wiki/Krait_Phantom
YouTube — Down to Earth AstronomyExploration outfitting walkthrough for the Krait Phantom, covering jump-range optimisation and explorer internals.youtube.com/watch?v=hmiKTeRLG2o
YouTube — Down to Earth AstronomyComparison ranking the Diamondback Explorer, Asp Explorer and Krait Phantom for jump range and exploration suitability.youtube.com/watch?v=Prlvh1gBtIs