Ship Dossier // Gutamaya

Imperial ClipperMultipurpose

Series Ships Updated 2026-07-01
Briefing

A fast, cheap large hull that turns its hand to most things — capable across roles, but no true all-rounder

The Imperial Clipper is the speed merchant of the large class, and that pace serves every job: hauling, fast travel, light combat, even casual exploration. Nine optional slots give it real room for the price. But only four hardpoints, no military slot, a modest jump range and ~250 t of cargo keep it behind the genuine generalists — and the large-pad-only footprint stings for a ship that handles like a medium. A stylish, affordable jack-of-trades, not a master of any.

Imperial Clipper
Imperial Clipper · Gutamaya
73/100
2L 2M
Hardpoints
~250 t
Max cargo
~34 LY
Max jump range
~21M Cr
Hull price
Large
Pad size
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

As a multipurpose hull the Imperial Clipper leans on the one thing it does better than any other large ship — speed. It boosts to nearly 380 m/s, turns far better than its size suggests, and that pace pays off in every role: it hauls a decent load quickly, reaches distant signals fast, escapes trouble it can't out-fight, and crosses systems at a clip. Nine optional internals give it genuine room for the price — cargo racks, a strong shield, an exploration kit or a reinforcement stack as the job demands.

But it is a generalist held back at the edges. Only two large and two medium hardpoints, no military slot, a class-5 FSD and ~250 t of cargo mean it trails the true all-rounders in firepower, jump range and capacity alike. It needs a large pad despite medium-ship handling, and it needs Imperial rank to buy. The Clipper's multipurpose case is being a fast, affordable, characterful hull that can do a bit of everything — not a hull that does everything well.

Where this hull shines

A fast, low-cost large ship for the commander who wants one stylish airframe to dabble across hauling, light combat, fast errands and casual exploration — and who values pace and looks over maximum capacity. A natural companion while climbing Imperial rank.

02

Key Stats & What Makes It Versatile

Max cargo
~250 t
Max jump
~34 LY (as explorer)
Top speed / boost
300 / 380 m/s (fastest large)
Hardpoints
2 Large · 2 Medium
Utility mounts
4
Optional internals
7·6·4·4·3·3·2·2·1
Military slots
0
Pad
Large
Crew seats
2
Rank
Imperial Baron

Four things shape the Clipper as an all-rounder:

The ceiling, stated honestly

Only four hardpoints, no military slot, a class-5 FSD and ~250 t of cargo cap it below the real generalists at every job: an Anaconda or Python out-fights, out-hauls and out-jumps it, and the large pad shuts it out of outpost work. It also needs Imperial rank. The Clipper is the fast, cheap dabbler — capable everywhere, best nowhere but speed.

03

Why This Rating

Scorecard

A fast, cheap large hull whose nine optional slots and Imperial-Baron access carry it, while only four hardpoints, no military slot and a class-5 FSD cap the score at 73.

The 73/100 headline is a verdict against the multipurpose role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Breadth of internals23/30
Nine optional internals (7·6·4·4·3·3·2·2·1) plus four utility mounts give real room for the price, but ~250 t cargo and no military slot trail the Anaconda (~470 t) and Cutter (~794 t) and limit a reinforcement stack.
Firepower12/20
Two Large and two Medium hardpoints with no military slot — half the Anaconda's eight mounts. Adequate for light combat but clearly below the genuine generalists at sustained firepower.
Jump range14/20
A class-5 FSD yields only ~24 LY A-rated and ~34 LY engineered — usable for travel and errands but far short of an Asp Explorer (~58 LY) or Diamondback, a recurring multipurpose limiter.
Flexibility & re-fit cost13/15
At ~21M Cr hull (under many mediums) and gated only by Imperial Baron, it re-tunes cheaply between hauling, light combat and exploration; the large-pad-only footprint is the only structural lock, barring outpost work.
Survivability & handling11/15
The fastest large ship — 380 m/s boost stock, ~460 engineered — with medium-ship agility to escape unwinnable fights; a ~620 MJ engineered bi-weave is solid, though the absent military slot caps armour.
Weighted total73/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Every table rates ships for multipurpose specifically, split by landing-pad class. The Max cargo column is maximum cargo tonnage — a proxy for internal room; the rating is the same 1–100 suitability verdict used across the site.

Same class — large multipurpose ships

Other classes — the medium all-rounders

Other classes — the small all-rounders

05

Cost & Access

Hull
~21M Cr
A-rated multirole
~32M Cr
Engineered
~50M+ Cr
Pad
Large
Rank
Imperial Baron
Permit
None

At ~21M Cr the Clipper is remarkably cheap for a large ship — less than many mediums — and gated only by the modest Imperial Baron rank. A balanced multirole fit lands around ~32M Cr, and engineering it across mobility, shields and a few guns runs past ~50M Cr.

That low entry price is the heart of its multipurpose case: it's an affordable way to fly a large, fast hull that can dabble across roles while you climb Imperial rank toward the Cutter — the same grind unlocks and then surpasses the Baron rank it needs.

Cheap, fast, flexible

A large multirole hull for the price of a medium, gated only by a low Imperial rank — an inexpensive jack-of-trades that doubles as a stepping stone up the Imperial ladder.

06

3-State Loadout

A balanced multirole fit — a couple of guns, a bi-weave buffer, cargo room and a usable range, ready to re-tune for any role. Initial is buy-only; A-rated is the multirole baseline; Engineered weights the house pattern toward speed and shields.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Large 13E Pulse Laser (Gimballed)3C Multi-Cannon (Gimballed)G5 Overcharged + Corrosive ShellLarge gimballed multi-cannon as the main gun; Overcharged for damage and the single Corrosive Shell strips armour resistance for the whole battery.
Large 23C Multi-Cannon (Gimballed)3C Beam Laser (Gimballed)G5 Efficient + Thermal VentLarge gimballed beam for shield-stripping; Efficient runs it cool and Thermal Vent vents heat under sustained fire.
Medium 12F Pulse Laser (Gimballed)2F Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderMedium gimballed multi-cannon fills out the broadside; Auto Loader keeps its DPS uninterrupted.
Medium 22F Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderSecond medium multi-cannon; Auto Loader removes reloads so the battery never stops firing.
Utility Mounts
Utility 10A Shield Booster0A Shield BoosterG5 Heavy Duty + Super CapacitorsShield booster; Heavy Duty multiplies the bi-weave's raw MJ — the cheapest large gain in shield strength.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty booster stacks more buffer before utilities turn to defence.
Utility 30I Chaff LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire.
Utility 40I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Core Internals
BulkheadsLightweight AlloyMilitary Grade CompositeG5 Heavy Duty + Deep Plating
Power Plant6E Power Plant6A Power PlantG5 Overcharged + Thermal SpreadPowers four guns, a bi-weave and boost; Overcharged adds headroom, Thermal Spread bleeds the extra heat.
Thrusters6E Thrusters6A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated + Dirty Drives with Drag Drives — speed is the Clipper's whole edge, so protect it first.
Frame Shift Drive5E Frame Shift Drive5A Frame Shift DriveG5 Increased Range + Mass ManagerA-rated + Increased Range with Mass Manager to lift the Clipper's modest jump range for travel and errands.
Life Support5E Life Support5D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass, Lightweight trims more; life support has no experimental effect.
Power Distributor6E Power Distributor6A Power DistributorG5 Charge Enhanced + Super ConduitsA-rate + Charge Enhanced with Super Conduits so weapons and boost share one fast-charging class-6 distributor.
Sensors5E Sensors5D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; a multirole hull needs no sensor range, so save the mass.
Fuel Tank4C Fuel Tank4C Fuel Tank(No blueprint available)Stock class-C tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 77E Cargo Rack7E Cargo Rack(No blueprint available)Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable.
Size 66E Shield Generator6C Bi-Weave Shield GeneratorG5 Reinforced + Fast ChargeBi-weave regenerates fast under fire; Reinforced maximises its MJ and Fast Charge speeds recovery for combat, hauling and mining alike.
Size 44E Cargo Rack(No blueprint available)Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable.
Size 44D Hull ReinforcementG5 Heavy Duty + Deep PlatingHeavy-Duty hull reinforcement with Deep Plating is the cheapest large multiplier on effective armour.
Size 33E Cargo Rack(No blueprint available)Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable.
Size 33A Shield Cell BankG4 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 22D Hull ReinforcementG5 Heavy Duty + Deep PlatingSecond Heavy-Duty HRP with Deep Plating; armour stacks linearly.
Size 22D Hull ReinforcementG5 Heavy Duty + Deep PlatingOptional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Size 11I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Built to re-tune

This is one balanced configuration; the Clipper's flexibility is swapping module sets at a station — strip guns and reinforcement for a fuel scoop, SRV and a DSS to explore; fill the slots with cargo racks to haul; lean back into shields and guns for combat. Keep role-specific sets in storage and switch as the week demands — just remember its room and range are smaller than a true generalist's.

07

Initial Loadout — Buy-Only Plan

Earn Baron, buy the hull (~21M Cr), and fit a buy-only multirole loadout: three gimballed guns (two pulse lasers and a multi-cannon), one shield booster over the stock 6E shield generator, and a 7E cargo rack. Bulkheads stay stock Lightweight Alloy — no spend until you A-rate. The fourth (medium) hardpoint, the other three utility mounts and the smaller optional slots stay empty for now.

A-rate the core internals first — thrusters, plant, distributor and FSD serve every role and protect the speed.

Build role-specific module sets (explorer kit, more cargo racks, a heavier combat fit) in storage to swap in as needed.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a fast all-rounder:

A-rate the cores, then armour and specialise

The Clipper's core internals power every role — A-rate them first (thrusters above all), then upgrade to Military Grade Composite for the fights and build and store role-specific module sets so one cheap hull covers hauling, light combat and exploration. The 1I detailed surface scanner drops into the size-1 slot, freeing the size-2 bay for a second hull reinforcement.

09

Engineering Plan

The house all-rounder pattern weighted to speed and range — mobility, FSD, shields and a couple of guns. Pin blueprints for remote G1→G5 application; visit in person for experimentals.

ModuleBlueprintExperimentalEngineer
Thrusters (6)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Frame Shift Drive (5)Increased Range (G5)Mass ManagerFelicity Farseer
Power Plant (6)Overcharged (G5)Thermal SpreadHera Tani
Power Distributor (6)Charge Enhanced (G5)Super ConduitsThe Dweller
Bi-Weave Shield (6)Reinforced (G5)Fast ChargeLei Cheung
Multi-CannonsOvercharged (G5)Corrosive Shell (one) / Auto Loader (rest)Tod McQuinn
Beam LaserEfficient (G5)Thermal VentBroo Tarquin
HRPs / BoostersHeavy Duty (G5)Deep Plating (HRP) / Super Capacitors (booster)Selene Jean / Didi Vatermann
BulkheadsHeavy Duty (G5)Deep PlatingSelene Jean

Recommended order

Material intensity (qualitative)

Moderate — mobility, FSD and shields plus only four guns, lighter than the heavy warships. Each module is engineered once and reused across roles. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Top speed (boost)380 m/s380 m/s~460 m/s
Max jump (LY)~17~24~34
Max cargo (t)~200~250~250
Shield (MJ)~250~340~620
Armour (effective)~270~700~1,900
Versatilitygoodgoodgood

Engineered, the Clipper boosts past 450 m/s, jumps ~34 LY, hauls ~250 t and — on Military Grade Composite with two heavy-duty hull reinforcements — soaks far more punishment than its alloy-hulled start, fighting well enough for light combat. A quick, affordable hull that turns its hand to most things. Its room, range and firepower stay middling, so the true generalists out-do it at every job; what it offers is doing a bit of everything fast and cheap.

11

Key Activities & Where To Do Them

Getting started
  • One fast hull for errands. Hauling, light bounty work, fast travel and casual exploration in a single cheap airframe.
  • Imperial rank climbing. Fly it while earning rank toward the Empire's Cutter — combat, trade and missions all count.
  • Quick trade loops. ~250 t moved fast on short, profitable routes between large pads.
Advanced
  • Fast response and patrol. Its speed makes it ideal for reaching distant signals, threats and missions quickly.
  • Casual exploration. Engineered for range with a fuel scoop and DSS, it makes a stylish weekend explorer.
  • Stepping-stone hull. A cheap, capable all-rounder to carry you until a larger generalist or a specialist replaces it.
Generic example uses

Whatever the week demands at modest scale — a trade loop, a bounty session, a fast errand, a short expedition. From an Imperial-aligned base, one cheap Clipper covers them all while you climb the rank ladder.

12

Field Notes — What Else To Know

Verdict

The Imperial Clipper is the fast, cheap multipurpose hull: the quickest large ship in the game, roomy for the price, agile and handsome, and gated only by a low Imperial rank. But only four hardpoints, no military slot, a class-5 FSD and ~250 t of cargo keep it a notch below the genuine all-rounders — hence 73, not higher. Pick it as an affordable, stylish jack-of-trades and an Imperial-rank companion; choose an Anaconda or Python when you want one hull that truly does it all.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, used to validate the multirole loadout, cargo capacity and engineered jump range.coriolis.io/outfit/imperial_clipper
Elite Dangerous (official)Frontier's official Imperial Clipper ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../imperial-clipper
EDCD coriolis-dataHardpoint sizes, optional & core slot layout and engineering blueprint data behind the spec grid and loadout table.coriolis-data/ships/imperial_clipper.json
Inara — Imperial ClipperShip reference page cross-checked for hull stats, module slot layout and the Imperial Baron rank requirement.inara.cz/elite/ship/45
Fandom wikiImperial Clipper article: role profile, Gutamaya manufacture and rank gate backing the multipurpose write-up.fandom.com/wiki/Imperial_Clipper