Ship Dossier // Gutamaya

Imperial ClipperMultipurpose

Series Ships Updated 2026-06-25
Briefing

A fast, cheap large hull that turns its hand to most things — capable across roles, but no true all-rounder

The Imperial Clipper is the speed merchant of the large class, and that pace serves every job: hauling, fast travel, light combat, even casual exploration. Nine optional slots give it real room for the price. But only four hardpoints, no military slot, a modest jump range and ~250 t of cargo keep it behind the genuine generalists — and the large-pad-only footprint stings for a ship that handles like a medium. A stylish, affordable jack-of-trades, not a master of any.

Imperial Clipper
Imperial Clipper · Gutamaya
73/100
2L 2M
Hardpoints
~250 t
Max cargo
~34 LY
Max jump range
~21M Cr
Hull price
Large
Pad size
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

As a multipurpose hull the Imperial Clipper leans on the one thing it does better than any other large ship — speed. It boosts to nearly 380 m/s, turns far better than its size suggests, and that pace pays off in every role: it hauls a decent load quickly, reaches distant signals fast, escapes trouble it can't out-fight, and crosses systems at a clip. Nine optional internals give it genuine room for the price — cargo racks, a strong shield, an exploration kit or a reinforcement stack as the job demands.

But it is a generalist held back at the edges. Only two large and two medium hardpoints, no military slot, a class-5 FSD and ~250 t of cargo mean it trails the true all-rounders in firepower, jump range and capacity alike. It needs a large pad despite medium-ship handling, and it needs Imperial rank to buy. The Clipper's multipurpose case is being a fast, affordable, characterful hull that can do a bit of everything — not a hull that does everything well.

Where this hull shines

A fast, low-cost large ship for the commander who wants one stylish airframe to dabble across hauling, light combat, fast errands and casual exploration — and who values pace and looks over maximum capacity. A natural companion while climbing Imperial rank.

02

Key Stats & What Makes It Versatile

Max cargo
~250 t
Max jump
~34 LY (as explorer)
Top speed / boost
300 / 380 m/s (fastest large)
Hardpoints
2 Large · 2 Medium
Utility mounts
4
Optional internals
7·6·4·4·3·3·2·2·1
Military slots
0
Pad
Large
Crew seats
2
Rank
Imperial Baron

Four things shape the Clipper as an all-rounder:

The ceiling, stated honestly

Only four hardpoints, no military slot, a class-5 FSD and ~250 t of cargo cap it below the real generalists at every job: an Anaconda or Python out-fights, out-hauls and out-jumps it, and the large pad shuts it out of outpost work. It also needs Imperial rank. The Clipper is the fast, cheap dabbler — capable everywhere, best nowhere but speed.

03

Why This Rating

Scorecard

A fast, cheap large hull whose nine optional slots and Imperial-Baron access carry it, while only four hardpoints, no military slot and a class-5 FSD cap the score at 73.

The 73/100 headline is a verdict against the multipurpose role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Breadth of internals23/30
Nine optional internals (7·6·4·4·3·3·2·2·1) plus four utility mounts give real room for the price, but ~250 t cargo and no military slot trail the Anaconda (~470 t) and Cutter (~794 t) and limit a reinforcement stack.
Firepower12/20
Two Large and two Medium hardpoints with no military slot — half the Anaconda's eight mounts. Adequate for light combat but clearly below the genuine generalists at sustained firepower.
Jump range14/20
A class-5 FSD yields only ~24 LY A-rated and ~34 LY engineered — usable for travel and errands but far short of an Asp Explorer (~58 LY) or Diamondback, a recurring multipurpose limiter.
Flexibility & re-fit cost13/15
At ~21M Cr hull (under many mediums) and gated only by Imperial Baron, it re-tunes cheaply between hauling, light combat and exploration; the large-pad-only footprint is the only structural lock, barring outpost work.
Survivability & handling11/15
The fastest large ship — 380 m/s boost stock, ~460 engineered — with medium-ship agility to escape unwinnable fights; a ~620 MJ engineered bi-weave is solid, though the absent military slot caps armour.
Weighted total73/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for multipurpose use — versatility across combat, trade, exploration and more. The role column is the maximum cargo capacity in tonnes as one measure of capacity; versatility is judged across all roles.

Same class — large all-rounders

ShipClassMax cargo (t)Pros & cons vs Imperial ClipperRating
AnacondaLarge~470Eight mounts; vast internals; long range; no rankPonderous; far pricier88
Imperial CutterLarge~794Best shields; huge cargo; also fastImperial Duke rank; poor agility; far pricier82
Federal CorvetteLarge~618Apex combat; tanky; big internalsFederal rank; poor jump range; far pricier78
Imperial Clipper thisLarge~250— this hull (baseline)73

Among large all-rounders the Clipper is the cheapest and fastest, but also the least capable across the board — the others carry more cargo, more guns and more internals. Its pitch is doing a little of everything quickly and affordably, on a low Imperial rank, where the rivals demand a fortune or a steep rank for greater capability.

Other classes — the versatile mediums

ShipClassMax cargo (t)Pros & cons vs Imperial ClipperRating
PythonMedium~284Medium pad; more cargo; very rounded; no rankSlower; pricier86
Asp ExplorerMedium~128Medium pad; great range & view; cheap; no rankLess cargo and firepower80
Cobra Mk IIISmall~64Tiny, nimble, dirt-cheap; any pad; no rankFar less of everything72
Diamondback ExplorerMedium~28Huge range; cool-running; cheap; no rankTiny cargo; light firepower68
Imperial CourierSmall~36Even faster; nimble; any pad; cheapTiny internals; Imperial rank66

The versatile mediums and smalls cost less, land on any pad, and match or beat the Clipper at most individual jobs — the Python on cargo, the Asp and DBX on range. The Clipper's distinction is being a large hull that flies this fast; if pad size and looks don't sway you, a rounded medium is usually the more sensible multipurpose buy.

05

Cost & Access

Hull
~21M Cr
A-rated multirole
~32M Cr
Engineered
~50M+ Cr
Pad
Large
Rank
Imperial Baron
Permit
None

At ~21M Cr the Clipper is remarkably cheap for a large ship — less than many mediums — and gated only by the modest Imperial Baron rank. A balanced multirole fit lands around ~32M Cr, and engineering it across mobility, shields and a few guns runs past ~50M Cr.

That low entry price is the heart of its multipurpose case: it's an affordable way to fly a large, fast hull that can dabble across roles while you climb Imperial rank toward the Cutter — the same grind unlocks and then surpasses the Baron rank it needs.

Cheap, fast, flexible

A large multirole hull for the price of a medium, gated only by a low Imperial rank — an inexpensive jack-of-trades that doubles as a stepping stone up the Imperial ladder.

06

3-State Loadout

A balanced multirole fit — a couple of guns, a bi-weave buffer, cargo room and a usable range, ready to re-tune for any role. Initial is buy-only; A-rated is the multirole baseline; Engineered weights the house pattern toward speed and shields.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Large 13E Pulse Laser (Gimballed)3C Multi-Cannon (Gimballed)G5 Overcharged + Corrosive ShellLarge gimballed multi-cannon as the main gun; Overcharged for damage and the single Corrosive Shell strips armour resistance for the whole battery.
Large 23C Multi-Cannon (Gimballed)3C Beam Laser (Gimballed)G5 Efficient + Thermal VentLarge gimballed beam for shield-stripping; Efficient runs it cool and Thermal Vent vents heat under sustained fire.
Medium 12F Pulse Laser (Gimballed)2F Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderMedium gimballed multi-cannon fills out the broadside; Auto Loader keeps its DPS uninterrupted.
Medium 22F Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderSecond medium multi-cannon; Auto Loader removes reloads so the battery never stops firing.
Utility Mounts
Utility 10A Shield Booster0A Shield BoosterG5 Heavy Duty + Super CapacitorsShield booster; Heavy Duty multiplies the bi-weave's raw MJ — the cheapest large gain in shield strength.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty booster stacks more buffer before utilities turn to defence.
Utility 30I Chaff LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire.
Utility 40I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Core Internals
BulkheadsLightweight AlloyMilitary Grade CompositeG5 Heavy Duty + Deep Plating
Power Plant6E Power Plant6A Power PlantG5 Overcharged + Thermal SpreadPowers four guns, a bi-weave and boost; Overcharged adds headroom, Thermal Spread bleeds the extra heat.
Thrusters6E Thrusters6A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated + Dirty Drives with Drag Drives — speed is the Clipper's whole edge, so protect it first.
Frame Shift Drive5E Frame Shift Drive5A Frame Shift DriveG5 Increased Range + Mass ManagerA-rated + Increased Range with Mass Manager to lift the Clipper's modest jump range for travel and errands.
Life Support5E Life Support5D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass, Lightweight trims more; life support has no experimental effect.
Power Distributor6E Power Distributor6A Power DistributorG5 Charge Enhanced + Super ConduitsA-rate + Charge Enhanced with Super Conduits so weapons and boost share one fast-charging class-6 distributor.
Sensors5E Sensors5D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; a multirole hull needs no sensor range, so save the mass.
Fuel Tank4C Fuel Tank4C Fuel Tank(No blueprint available)Stock class-C tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 77E Cargo Rack7E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 66E Shield Generator6C Bi-Weave Shield GeneratorG5 Reinforced + Fast ChargeBi-weave regenerates fast under fire; Reinforced maximises its MJ and Fast Charge speeds recovery for combat, hauling and mining alike.
Size 44E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 44D Hull ReinforcementG5 Heavy Duty + Deep PlatingHeavy-Duty hull reinforcement with Deep Plating is the cheapest large multiplier on effective armour.
Size 33E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 33A Shield Cell BankG4 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 22D Hull ReinforcementG5 Heavy Duty + Deep PlatingSecond Heavy-Duty HRP with Deep Plating; armour stacks linearly.
Size 22D Hull ReinforcementG5 Heavy Duty + Deep PlatingOptional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Size 11I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Built to re-tune

This is one balanced configuration; the Clipper's flexibility is swapping module sets at a station — strip guns and reinforcement for a fuel scoop, SRV and a DSS to explore; fill the slots with cargo racks to haul; lean back into shields and guns for combat. Keep role-specific sets in storage and switch as the week demands — just remember its room and range are smaller than a true generalist's.

07

Initial Loadout — Buy-Only Plan

Earn Baron, buy the hull (~21M Cr), and fit a buy-only multirole loadout: three gimballed guns (two pulse lasers and a multi-cannon), one shield booster over the stock 6E shield generator, and a 7E cargo rack. Bulkheads stay stock Lightweight Alloy — no spend until you A-rate. The fourth (medium) hardpoint, the other three utility mounts and the smaller optional slots stay empty for now.

A-rate the core internals first — thrusters, plant, distributor and FSD serve every role and protect the speed.

Build role-specific module sets (explorer kit, more cargo racks, a heavier combat fit) in storage to swap in as needed.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a fast all-rounder:

A-rate the cores, then armour and specialise

The Clipper's core internals power every role — A-rate them first (thrusters above all), then upgrade to Military Grade Composite for the fights and build and store role-specific module sets so one cheap hull covers hauling, light combat and exploration. The 1I detailed surface scanner drops into the size-1 slot, freeing the size-2 bay for a second hull reinforcement.

09

Engineering Plan

The house all-rounder pattern weighted to speed and range — mobility, FSD, shields and a couple of guns. Pin blueprints for remote G1→G5 application; visit in person for experimentals.

ModuleBlueprintExperimentalEngineer
Thrusters (6)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Frame Shift Drive (5)Increased Range (G5)Mass ManagerFelicity Farseer
Power Plant (6)Overcharged (G5)Thermal SpreadHera Tani
Power Distributor (6)Charge Enhanced (G5)Super ConduitsThe Dweller
Bi-Weave Shield (6)Reinforced (G5)Fast ChargeLei Cheung
Multi-CannonsOvercharged (G5)Corrosive Shell (one) / Auto Loader (rest)Tod McQuinn
Beam LaserEfficient (G5)Thermal VentBroo Tarquin
HRPs / BoostersHeavy Duty (G5)Deep Plating (HRP) / Super Capacitors (booster)Selene Jean / Didi Vatermann
BulkheadsHeavy Duty (G5)Deep PlatingSelene Jean

Recommended order

Material intensity (qualitative)

Moderate — mobility, FSD and shields plus only four guns, lighter than the heavy warships. Each module is engineered once and reused across roles. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Top speed (boost)380 m/s380 m/s~460 m/s
Max jump (LY)~17~24~34
Max cargo (t)~200~250~250
Shield (MJ)~250~340~620
Armour (effective)~270~700~1,900
Versatilitygoodgoodgood

Engineered, the Clipper boosts past 450 m/s, jumps ~34 LY, hauls ~250 t and — on Military Grade Composite with two heavy-duty hull reinforcements — soaks far more punishment than its alloy-hulled start, fighting well enough for light combat. A quick, affordable hull that turns its hand to most things. Its room, range and firepower stay middling, so the true generalists out-do it at every job; what it offers is doing a bit of everything fast and cheap.

11

Key Activities & Where To Do Them

Getting started
  • One fast hull for errands. Hauling, light bounty work, fast travel and casual exploration in a single cheap airframe.
  • Imperial rank climbing. Fly it while earning rank toward the Empire's Cutter — combat, trade and missions all count.
  • Quick trade loops. ~250 t moved fast on short, profitable routes between large pads.
Advanced
  • Fast response and patrol. Its speed makes it ideal for reaching distant signals, threats and missions quickly.
  • Casual exploration. Engineered for range with a fuel scoop and DSS, it makes a stylish weekend explorer.
  • Stepping-stone hull. A cheap, capable all-rounder to carry you until a larger generalist or a specialist replaces it.
Generic example uses

Whatever the week demands at modest scale — a trade loop, a bounty session, a fast errand, a short expedition. From an Imperial-aligned base, one cheap Clipper covers them all while you climb the rank ladder.

12

Field Notes — What Else To Know

Verdict

The Imperial Clipper is the fast, cheap multipurpose hull: the quickest large ship in the game, roomy for the price, agile and handsome, and gated only by a low Imperial rank. But only four hardpoints, no military slot, a class-5 FSD and ~250 t of cargo keep it a notch below the genuine all-rounders — hence 73, not higher. Pick it as an affordable, stylish jack-of-trades and an Imperial-rank companion; choose an Anaconda or Python when you want one hull that truly does it all.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, used to validate the multirole loadout, cargo capacity and engineered jump range.coriolis.io/outfit/imperial_clipper
Elite Dangerous (official)Frontier's official Imperial Clipper ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../imperial-clipper
EDCD coriolis-dataHardpoint sizes, optional & core slot layout and engineering blueprint data behind the spec grid and loadout table.coriolis-data/ships/imperial_clipper.json
Inara — Imperial ClipperShip reference page cross-checked for hull stats, module slot layout and the Imperial Baron rank requirement.inara.cz/elite/ship/45
Fandom wikiImperial Clipper article: role profile, Gutamaya manufacture and rank gate backing the multipurpose write-up.fandom.com/wiki/Imperial_Clipper