E:D Black Box
The Imperial Clipper is the speed merchant of the large class, and that pace serves every job: hauling, fast travel, light combat, even casual exploration. Nine optional slots give it real room for the price. But only four hardpoints, no military slot, a modest jump range and ~250 t of cargo keep it behind the genuine generalists — and the large-pad-only footprint stings for a ship that handles like a medium. A stylish, affordable jack-of-trades, not a master of any.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
As a multipurpose hull the Imperial Clipper leans on the one thing it does better than any other large ship — speed. It boosts to nearly 380 m/s, turns far better than its size suggests, and that pace pays off in every role: it hauls a decent load quickly, reaches distant signals fast, escapes trouble it can't out-fight, and crosses systems at a clip. Nine optional internals give it genuine room for the price — cargo racks, a strong shield, an exploration kit or a reinforcement stack as the job demands.
But it is a generalist held back at the edges. Only two large and two medium hardpoints, no military slot, a class-5 FSD and ~250 t of cargo mean it trails the true all-rounders in firepower, jump range and capacity alike. It needs a large pad despite medium-ship handling, and it needs Imperial rank to buy. The Clipper's multipurpose case is being a fast, affordable, characterful hull that can do a bit of everything — not a hull that does everything well.
A fast, low-cost large ship for the commander who wants one stylish airframe to dabble across hauling, light combat, fast errands and casual exploration — and who values pace and looks over maximum capacity. A natural companion while climbing Imperial rank.
Four things shape the Clipper as an all-rounder:
Only four hardpoints, no military slot, a class-5 FSD and ~250 t of cargo cap it below the real generalists at every job: an Anaconda or Python out-fights, out-hauls and out-jumps it, and the large pad shuts it out of outpost work. It also needs Imperial rank. The Clipper is the fast, cheap dabbler — capable everywhere, best nowhere but speed.
A fast, cheap large hull whose nine optional slots and Imperial-Baron access carry it, while only four hardpoints, no military slot and a class-5 FSD cap the score at 73.
The 73/100 headline is a verdict against the multipurpose role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Breadth of internals | 23/30 | Nine optional internals (7·6·4·4·3·3·2·2·1) plus four utility mounts give real room for the price, but ~250 t cargo and no military slot trail the Anaconda (~470 t) and Cutter (~794 t) and limit a reinforcement stack. |
| Firepower | 12/20 | Two Large and two Medium hardpoints with no military slot — half the Anaconda's eight mounts. Adequate for light combat but clearly below the genuine generalists at sustained firepower. |
| Jump range | 14/20 | A class-5 FSD yields only ~24 LY A-rated and ~34 LY engineered — usable for travel and errands but far short of an Asp Explorer (~58 LY) or Diamondback, a recurring multipurpose limiter. |
| Flexibility & re-fit cost | 13/15 | At ~21M Cr hull (under many mediums) and gated only by Imperial Baron, it re-tunes cheaply between hauling, light combat and exploration; the large-pad-only footprint is the only structural lock, barring outpost work. |
| Survivability & handling | 11/15 | The fastest large ship — 380 m/s boost stock, ~460 engineered — with medium-ship agility to escape unwinnable fights; a ~620 MJ engineered bi-weave is solid, though the absent military slot caps armour. |
| Weighted total | 73/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for multipurpose use — versatility across combat, trade, exploration and more. The role column is the maximum cargo capacity in tonnes as one measure of capacity; versatility is judged across all roles.
| Ship | Class | Max cargo (t) | Pros & cons vs Imperial Clipper | Rating |
|---|---|---|---|---|
| Anaconda | Large | ~470 | Eight mounts; vast internals; long range; no rankPonderous; far pricier | 88 |
| Imperial Cutter | Large | ~794 | Best shields; huge cargo; also fastImperial Duke rank; poor agility; far pricier | 82 |
| Federal Corvette | Large | ~618 | Apex combat; tanky; big internalsFederal rank; poor jump range; far pricier | 78 |
| Imperial Clipper this | Large | ~250 | — this hull (baseline) | 73 |
Among large all-rounders the Clipper is the cheapest and fastest, but also the least capable across the board — the others carry more cargo, more guns and more internals. Its pitch is doing a little of everything quickly and affordably, on a low Imperial rank, where the rivals demand a fortune or a steep rank for greater capability.
| Ship | Class | Max cargo (t) | Pros & cons vs Imperial Clipper | Rating |
|---|---|---|---|---|
| Python | Medium | ~284 | Medium pad; more cargo; very rounded; no rankSlower; pricier | 86 |
| Asp Explorer | Medium | ~128 | Medium pad; great range & view; cheap; no rankLess cargo and firepower | 80 |
| Cobra Mk III | Small | ~64 | Tiny, nimble, dirt-cheap; any pad; no rankFar less of everything | 72 |
| Diamondback Explorer | Medium | ~28 | Huge range; cool-running; cheap; no rankTiny cargo; light firepower | 68 |
| Imperial Courier | Small | ~36 | Even faster; nimble; any pad; cheapTiny internals; Imperial rank | 66 |
The versatile mediums and smalls cost less, land on any pad, and match or beat the Clipper at most individual jobs — the Python on cargo, the Asp and DBX on range. The Clipper's distinction is being a large hull that flies this fast; if pad size and looks don't sway you, a rounded medium is usually the more sensible multipurpose buy.
At ~21M Cr the Clipper is remarkably cheap for a large ship — less than many mediums — and gated only by the modest Imperial Baron rank. A balanced multirole fit lands around ~32M Cr, and engineering it across mobility, shields and a few guns runs past ~50M Cr.
That low entry price is the heart of its multipurpose case: it's an affordable way to fly a large, fast hull that can dabble across roles while you climb Imperial rank toward the Cutter — the same grind unlocks and then surpasses the Baron rank it needs.
A balanced multirole fit — a couple of guns, a bi-weave buffer, cargo room and a usable range, ready to re-tune for any role. Initial is buy-only; A-rated is the multirole baseline; Engineered weights the house pattern toward speed and shields.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Hardpoints | ||||
| Large 1 | 3E Pulse Laser (Gimballed) | 3C Multi-Cannon (Gimballed) | G5 Overcharged + Corrosive Shell | Large gimballed multi-cannon as the main gun; Overcharged for damage and the single Corrosive Shell strips armour resistance for the whole battery. |
| Large 2 | 3C Multi-Cannon (Gimballed) | 3C Beam Laser (Gimballed) | G5 Efficient + Thermal Vent | Large gimballed beam for shield-stripping; Efficient runs it cool and Thermal Vent vents heat under sustained fire. |
| Medium 1 | 2F Pulse Laser (Gimballed) | 2F Multi-Cannon (Gimballed) | G5 Overcharged + Auto Loader | Medium gimballed multi-cannon fills out the broadside; Auto Loader keeps its DPS uninterrupted. |
| Medium 2 | — | 2F Multi-Cannon (Gimballed) | G5 Overcharged + Auto Loader | Second medium multi-cannon; Auto Loader removes reloads so the battery never stops firing. |
| Utility Mounts | ||||
| Utility 1 | 0A Shield Booster | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Shield booster; Heavy Duty multiplies the bi-weave's raw MJ — the cheapest large gain in shield strength. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster stacks more buffer before utilities turn to defence. |
| Utility 3 | — | 0I Chaff Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire. |
| Utility 4 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Military Grade Composite | G5 Heavy Duty + Deep Plating | |
| Power Plant | 6E Power Plant | 6A Power Plant | G5 Overcharged + Thermal Spread | Powers four guns, a bi-weave and boost; Overcharged adds headroom, Thermal Spread bleeds the extra heat. |
| Thrusters | 6E Thrusters | 6A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated + Dirty Drives with Drag Drives — speed is the Clipper's whole edge, so protect it first. |
| Frame Shift Drive | 5E Frame Shift Drive | 5A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rated + Increased Range with Mass Manager to lift the Clipper's modest jump range for travel and errands. |
| Life Support | 5E Life Support | 5D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass, Lightweight trims more; life support has no experimental effect. |
| Power Distributor | 6E Power Distributor | 6A Power Distributor | G5 Charge Enhanced + Super Conduits | A-rate + Charge Enhanced with Super Conduits so weapons and boost share one fast-charging class-6 distributor. |
| Sensors | 5E Sensors | 5D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; a multirole hull needs no sensor range, so save the mass. |
| Fuel Tank | 4C Fuel Tank | 4C Fuel Tank | (No blueprint available) | Stock class-C tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 7 | 7E Cargo Rack | 7E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 6 | 6E Shield Generator | 6C Bi-Weave Shield Generator | G5 Reinforced + Fast Charge | Bi-weave regenerates fast under fire; Reinforced maximises its MJ and Fast Charge speeds recovery for combat, hauling and mining alike. |
| Size 4 | — | 4E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 4 | — | 4D Hull Reinforcement | G5 Heavy Duty + Deep Plating | Heavy-Duty hull reinforcement with Deep Plating is the cheapest large multiplier on effective armour. |
| Size 3 | — | 3E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 3 | — | 3A Shield Cell Bank | G4 Specialised (no experimental effect) | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies. |
| Size 2 | — | 2D Hull Reinforcement | G5 Heavy Duty + Deep Plating | Second Heavy-Duty HRP with Deep Plating; armour stacks linearly. |
| Size 2 | — | 2D Hull Reinforcement | G5 Heavy Duty + Deep Plating | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Size 1 | — | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
This is one balanced configuration; the Clipper's flexibility is swapping module sets at a station — strip guns and reinforcement for a fuel scoop, SRV and a DSS to explore; fill the slots with cargo racks to haul; lean back into shields and guns for combat. Keep role-specific sets in storage and switch as the week demands — just remember its room and range are smaller than a true generalist's.
Earn Baron, buy the hull (~21M Cr), and fit a buy-only multirole loadout: three gimballed guns (two pulse lasers and a multi-cannon), one shield booster over the stock 6E shield generator, and a 7E cargo rack. Bulkheads stay stock Lightweight Alloy — no spend until you A-rate. The fourth (medium) hardpoint, the other three utility mounts and the smaller optional slots stay empty for now.
A-rate the core internals first — thrusters, plant, distributor and FSD serve every role and protect the speed.
Build role-specific module sets (explorer kit, more cargo racks, a heavier combat fit) in storage to swap in as needed.
A-rating priority for a fast all-rounder:
The Clipper's core internals power every role — A-rate them first (thrusters above all), then upgrade to Military Grade Composite for the fights and build and store role-specific module sets so one cheap hull covers hauling, light combat and exploration. The 1I detailed surface scanner drops into the size-1 slot, freeing the size-2 bay for a second hull reinforcement.
The house all-rounder pattern weighted to speed and range — mobility, FSD, shields and a couple of guns. Pin blueprints for remote G1→G5 application; visit in person for experimentals.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Thrusters (6) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Frame Shift Drive (5) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Power Plant (6) | Overcharged (G5) | Thermal Spread | Hera Tani |
| Power Distributor (6) | Charge Enhanced (G5) | Super Conduits | The Dweller |
| Bi-Weave Shield (6) | Reinforced (G5) | Fast Charge | Lei Cheung |
| Multi-Cannons | Overcharged (G5) | Corrosive Shell (one) / Auto Loader (rest) | Tod McQuinn |
| Beam Laser | Efficient (G5) | Thermal Vent | Broo Tarquin |
| HRPs / Boosters | Heavy Duty (G5) | Deep Plating (HRP) / Super Capacitors (booster) | Selene Jean / Didi Vatermann |
| Bulkheads | Heavy Duty (G5) | Deep Plating | Selene Jean |
Moderate — mobility, FSD and shields plus only four guns, lighter than the heavy warships. Each module is engineered once and reused across roles. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Top speed (boost) | 380 m/s | 380 m/s | ~460 m/s |
| Max jump (LY) | ~17 | ~24 | ~34 |
| Max cargo (t) | ~200 | ~250 | ~250 |
| Shield (MJ) | ~250 | ~340 | ~620 |
| Armour (effective) | ~270 | ~700 | ~1,900 |
| Versatility | good | good | good |
Engineered, the Clipper boosts past 450 m/s, jumps ~34 LY, hauls ~250 t and — on Military Grade Composite with two heavy-duty hull reinforcements — soaks far more punishment than its alloy-hulled start, fighting well enough for light combat. A quick, affordable hull that turns its hand to most things. Its room, range and firepower stay middling, so the true generalists out-do it at every job; what it offers is doing a bit of everything fast and cheap.
Whatever the week demands at modest scale — a trade loop, a bounty session, a fast errand, a short expedition. From an Imperial-aligned base, one cheap Clipper covers them all while you climb the rank ladder.
The Imperial Clipper is the fast, cheap multipurpose hull: the quickest large ship in the game, roomy for the price, agile and handsome, and gated only by a low Imperial rank. But only four hardpoints, no military slot, a class-5 FSD and ~250 t of cargo keep it a notch below the genuine all-rounders — hence 73, not higher. Pick it as an affordable, stylish jack-of-trades and an Imperial-rank companion; choose an Anaconda or Python when you want one hull that truly does it all.
Figures on this page are verified against the sources below.