Ship Dossier // Gutamaya

CorsairMining

Series Ships Updated 2026-07-01
Briefing

A capable-but-costly medium miner — wins on internal depth, not specialisation

The Corsair mounts the full extraction suite and carries a deeper ore hold than most medium-pad hulls, thanks to three size-6 optional bays, and keeps a real bi-weave and a gun to fend off pirates. But it brings no mining hull bonus and none of the Type-11's exclusive tooling, and at ~76.9M Cr it is one of the priciest medium miners. It mines well; it just never mines cheaply, which is why it lands mid-pack.

Corsair
Corsair · Gutamaya
68/100
3L · 3M
Hardpoints
10
Optional internals
355 m/s
Boost speed
~76.9M
Hull price (Cr)
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Corsair is a medium-pad multirole hull re-roled to mining, and it does the job through sheer internal depth rather than any purpose-built advantage. Ten optional internals — three of them class 6 — let it carry the complete tool suite (lasers, seismic launcher, sub-surface missile, abrasion blaster), a refinery, a limpet swarm and a genuinely useful ore hold at the same time, which most mediums cannot.

What it lacks is specialisation. There is no mining hull bonus, no exclusive Mk II hardware like the Type-11 Prospector, and the mining tools cap at medium, so the three large mounts are under-filled. Against the dedicated trade-miners it costs far more per tonne of ore returned: a Type-8 or Python extracts as much for a fraction of the outlay. The Corsair earns its keep only if you already own it, or want one medium hull that mines, fights and hauls without a module swap being a compromise.

Where this hull shines

Pristine metallic and icy rings within reach of a medium-pad refinery, especially when you value docking flexibility and self-defence over ore-per-credit — and for pilots who already fly the Corsair in another role and want it to mine on the side.

02

Key Stats & What Makes It Mine

Top speed / boost
280 / 355 m/s
Hardpoints
3 Large · 3 Medium
Utility mounts
4
Hull mass
265 t
Base shield
~235 MJ
Max cargo (mining fit)
~176 t
Distributor
Class 7
Optional internals
6·6·6·5·5·5·4·3·2·1
Pad size
Medium
Agility
Good
Crew seats
2

Three things make the Corsair a workable medium miner:

The ceiling, stated honestly

No mining hull bonus, no exclusive Mk II tools, and mining lasers/launchers cap at medium so the three large mounts under-fill. The ~176 t hold is good for a medium but well under a Type-8 (~406 t) or any capital barge, and at ~76.9M Cr you pay a premium for breadth a dedicated miner doesn't need. The Corsair mines competently; it never mines economically.

03

Why This Rating

Scorecard

Deep internals and a full tool-and-gun fit on a rank-free medium pad carry the score; the absence of any mining specialisation, a mid-pack ore hold and a premium hull price cap it at 68.

The 68/100 headline is a verdict against the mining role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Effective ore capacity20/35
Three size-6 bays plus a size-5 give ~176 t max cargo (~140-150 t practical after the suite) — good for a medium and above the Asp (~72 t) or Krait Phantom (~190 t is close), but well under the Type-8 (~406 t) and every capital barge; deep internals underused by a mid hold.
Tool & slot fit19/25
Six hardpoints (3L/3M) plus four utilities and ten optionals seat the complete suite — two lasers, seismic launcher, sub-surface missile, abrasion blaster, PWA, refinery and limpet controllers — with a gun to spare, but no Mk II exclusives, no hull bonus, and mining tools cap at medium so the large mounts under-fill.
Survivability13/15
A size-6 bi-weave, two Heavy-Duty boosters, a defensive multi-cannon and Imperial 355 m/s boost let it deter and out-run pirates rather than only flee; no military slots keep it short of the Python's ~1,100 MJ, so it is solid-not-leading for a medium.
Pad class & access13/15
Medium pad with no rank and no permit reaches ring-adjacent outposts the large barges can't dock at — strong access that matches the best mediums, though it doesn't lead the class.
Cost & specialisation3/10
~76.9M Cr hull, rank-free but one of the priciest medium miners, with zero mining bonus and no exclusive tooling; a Type-8 (~35M) or Python (~55M) return more ore per credit, so it only makes sense re-roled from a hull already owned.
Weighted total68/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Every table rates ships for mining specifically, split by landing-pad class. The Max cargo column is maximum ore-hold tonnage; the rating is the same 1–100 suitability verdict used across the site.

Same class — medium mining ships

Other classes — the capital barges

Other classes — the small-pad prospectors

05

Cost & Access

Hull
~76.9M Cr
Retail (A-rated)
~92M Cr
Engineered
~105M+ Cr
Pad
Medium
Rank
None
Permit
None

At ~76.9M Cr the Corsair is one of the most expensive medium-pad miners, and for mining that money buys nothing the role rewards — there is no hull bonus, no exclusive tooling, just internal depth you can approximate on cheaper hulls. A full mining fit adds a refinery, limpet controllers and a bi-weave on top, but no combat-grade engineering is needed, so the all-in figure stays modest against the hull price itself.

The value case is thin from scratch and strong if the Corsair is already in your hangar. As a from-new mining buy, a Type-8 (~35M Cr) hauls far more ore per credit and a Python defends itself better for less. The Corsair only makes sense when you want one medium hull that also mines.

Premium, no rank

Rank-free and permit-free, so anyone with the credits can fly it — but the credits are the point: this is a costly way into a role that cheaper, more specialised hulls do better.

06

3-State Loadout

A complete laser-and-core mining fit that keeps a gun and a bi-weave for self-defence, using the deep optionals for ore. Initial is buy-only; A-rated is the mining baseline; Engineered focuses on range, mobility and shield — the mining tools themselves are not meaningfully engineered.

07

Initial Loadout — Buy-Only Plan

Buy the hull and fit the mining essentials cheaply: a mining laser and a seismic charge launcher on two large mounts, an abrasion blaster on a medium, and a Pulse Wave Analyser up top to find rocks worth cracking. Bulkheads stay stock Lightweight Alloy — a miner sheds mass, it doesn't armour up.

Slot a class-6 refinery-and-hold core: a refinery, one collector controller, one prospector controller, a detailed surface scanner and a cargo rack in the first size-6 bay. A stock bi-weave in another size-6 keeps you alive long enough to run — you can mine profitably before spending a credit on A-rating.

Leave the two remaining large mounts and the spare bays empty at this stage; the internal depth means you can add the sub-surface missile, a second laser and more racks as credits allow.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a medium miner is mobility and hold, not firepower:

Fill the bays for ore

Once the cores are A-rated, load the remaining optionals for haul: cargo racks in every bay the suite doesn't need, a second collector controller to keep limpets in the air, and a shield-booster pair up top. Add the defensive multi-cannon to the free medium mount only if you mine hot rings.

09

Engineering Plan

Engineer for reach, mobility and shield — the mining tools carry no blueprints, so they stay stock. Pin blueprints for remote G1→G5 application; visit in person for experimentals.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Top speed (boost)355 m/s355 m/s~430 m/s
Jump range (laden)~18 LY~28 LY~40 LY
Shield (MJ)~230~340~700+
Ore hold (practical)~60 t~140 t~150 t
Self-defencenonelightdeters pirates

Initial is a functional but bare loop: stock cores, a couple of tools and a small hold. A-rating transforms reach and mobility — the ~28 LY laden range and boosted thrusters make distant hotspots practical and interdictions survivable. Engineered, the FSD stretches past ~40 LY laden, the ~700 MJ bi-weave and two shield boosters buy real survival time, and a single Overcharged multi-cannon with Corrosive Shell turns off casual pirates. The ore hold barely moves — mining tools don't engineer — so the gains are all in getting there, getting home and staying alive.

11

Key Activities & Where To Do Them

Getting started
  • Laser mining, metallic rings. Two mining lasers plus a Pulse Wave Analyser make painite and platinum hotspots the reliable earner.
  • Core (motherlode) mining. The seismic launcher, sub-surface missile and abrasion blaster crack void opals and low-temperature diamonds for the big single hits.
  • Medium-pad refineries. The hull's edge — sell at ring-adjacent outposts a capital barge can't dock at.
Advanced
  • Distant pristine hotspots. Engineered laden range lets it reach untouched rings other mediums slog out to.
  • Mine-and-defend runs. The bi-weave and gun let it work slightly hotter rings than a defenceless hauler dares.
  • Mixed sessions. Its room and speed let it re-role between mining, a cargo run and light combat without a full refit.
Generic example systems

Any pristine metallic or icy ring within a medium-pad refinery's reach suits it. Prioritise hotspots close to an outpost you can dock at — the Corsair's medium pad is the whole point of choosing it over a barge.

12

Field Notes — What Else To Know

Verdict

The Corsair is a competent medium miner held back by economics, not capability: deep internals, a full tool-and-gun fit and medium-pad access are all genuine, but no mining bonus, a mid-pack hold and a ~76.9M Cr price mean cheaper, more specialised hulls return more ore per credit. Mine in one if you already fly it; buy something else if mining is the plan. That balance is exactly why it rates 68.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/corsair
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/imperial_corsair.json
EDSYAlternate outfitting planner used to cross-check the mining loadout and module sizing.edsy.org
Inara — CorsairStock hull stats, hardpoint/internal layout, and module sellers for this ship.inara.cz/elite/ship/44
Fandom — CorsairManufacturer (Gutamaya), medium-pad hull profile, and release history.elite-dangerous.fandom.com/wiki/Corsair
Fandom — MiningMining mechanics reference: laser, core (motherlode), sub-surface and surface deposits, and the tools each needs.elite-dangerous.fandom.com/wiki/Mining
Elite Dangerous (official)Frontier's official Corsair ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../corsair