Ship Dossier // Lakon Spaceways

Diamondback ScoutExploration

Series Ships Updated 2026-06-25
Briefing

The cheapest cool-running explorer — a clear niche, a real ceiling

The Scout runs cool, lands at any outpost and jumps a decent distance for well under a million credits. Its class-4 FSD and six small optionals cap range and capacity below the DBE, but as the lowest-entry-price cool-running hull it fills a clear role: a first cautious step into deep space, or a cheap short-hop second ship.

Diamondback Scout
Diamondback Scout · Lakon Spaceways
74/100
~55 LY
Max jump (engineered)
~564k Cr
Hull price
Class 3
4
Utility mounts
Small
Pad size
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Diamondback Scout is the smaller, cheaper sibling of the celebrated Diamondback Explorer — and it inherits the family's best trait: it runs cool. For well under a million credits it gives a budget commander a genuine deep-space ship that scoops without overheating, lands at any outpost, and jumps a respectable ~55 LY engineered.

It is, inevitably, the lesser Diamondback. Its class-4 FSD and six smallish optionals mean less range, a smaller scoop and tighter module space than the DBE — you'll carry a scanner, AFMU and SRV bay, but with less room to spare. Still, for the absolute lowest entry price into cool-running exploration, the Scout delivers. It's the ship for a first cautious step into deep space, or a cheap second explorer for short hops.

Where this hull shines

Shoestring exploration: a first cautious deep-space trip, short cool-running expeditions, budget exobiology, and learning the rhythm of exploration before investing in a bigger ship.

02

Key Stats & What Makes It Explore

Max jump (engineered)
~55 LY
Top speed / boost
283 / 384 m/s
Up to Class 3
Hull mass
~170 t
Heat profile
Very low (cool-running)
Optional internals
3·3·3·2·1·1
Utility mounts
4
Class 4
Pad
Small (lands anywhere)
Hull cost
~564k Cr

Four things make the Scout a viable shoestring explorer:

The ceiling, stated honestly

It's the lesser Diamondback: a class-4 FSD and six small optionals mean less range, a smaller scoop (class 3) and tighter module space than the DBE, with little room for redundancy. For only a little more money the DBE is a markedly better explorer. The Scout's niche is the absolute lowest entry price — beyond that, its bigger sibling wins.

03

Why This Rating

Scorecard

Lowest-cost, very-cool-running deep-space entry with ~55 LY engineered, held to 74 by a class-4 FSD and six small optionals that cap range, scoop and capacity below the DBE.

The 74/100 headline is a verdict against the exploration role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Engineered jump range26/35
A class-4 FSD with Increased Range + Mass Manager and a size-3 Guardian booster reaches ~55 LY engineered — the third-best small-pad explorer, but capped below the DBE's ~68 and far short of the Mandalay's ~85.
Heat profile14/15
Inherits the Diamondback family's very-low heat signature; a G5 Low Emissions + Thermal Spread class-4 plant scoops close to a star without overheating — among the coolest-running explorers in the field.
Fuel tank & reach6/10
Stock class-4 fuel tank gives only a couple of jumps between scoops, and the size-3 slot caps the fuel scoop at class 3 — a slower refuel cadence than the DBE's larger scoop allows.
Canopy & visibility7/10
The forward-set Lakon canopy gives a clean, wide forward arc for visual scooping and surface approaches — solid for a small hull, though without the panoramic glass of the Asp Explorer or Dolphin.
Internals12/20
Six small optionals (3·3·3·2·1·1) just fit the essentials — scoop, Guardian booster, DSS, size-2 SRV bay and an AFMU — with no room for redundancy; tighter than the DBE and the clearest limiter on the hull.
Comfort & cost9/10
Cheapest cool-running explorer at ~564k Cr hull and ~6M Cr all-in engineered, with no rank or permit gate and small-pad access to any outpost — the lowest entry price into deep space.
Weighted total74/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for exploration specifically. The role column is the maximum engineered jump range in light-years — the headline number for deep-space travel.

Same class — small-pad explorers

ShipClassMax jump (LY)Pros & cons vs Diamondback ScoutRating
Diamondback ExplorerSmall~68More range, scoop and capacity; same cool-runningPricier (but not by much)88
DolphinSmall~58Coolest-running; comfortable; roomierPricier; fewer utilities80
Diamondback Scout thisSmall~55— this hull (baseline)74
Imperial CourierSmall~55Faster; superb shieldsImperial rank; tiny internals73
Cobra Mk VSmall~48Roomier; multi-roleHotter; shorter range; pricier72
Cobra Mk IIISmall~50Versatile; cargoHotter; less specialised71
HaulerSmall~50Even cheaper; very lightTiny; minimal kit62
AdderSmall~47Cheap multi-role with cargoShorter range; cramped60

The Scout is the cheapest cool-running explorer. Its own bigger sibling the DBE beats it on range and capacity for only a little more money, so the Scout makes most sense at the absolute lowest budget or as a cheap short-hop second explorer.

Other classes — the step-up

ShipClassMax jump (LY)Pros & cons vs Diamondback ScoutRating
MandalayMedium~85The range king of the mediumsFar pricier; medium pad96
Krait PhantomMedium~75Premium range and capacityFar pricier; medium pad93
Diamondback ExplorerSmall~68The obvious upgrade — more of everythingA little pricier88
Asp ExplorerMedium~62Roomier; great visibility; medium padPricier86
DolphinSmall~58Cooler; comfortable; roomierPricier80

The Scout is a stepping-stone, and the step up is short: the DBE for a little more, or an Asp Explorer / Phantom / Mandalay for serious range and capacity. The Scout's role is to get a budget commander into deep space at the lowest possible price.

05

Cost & Access

Hull
~564k Cr
A-rated explorer
~2.5M Cr
Engineered
~6M Cr
Pad
Small
Rank
None
Permit
None

At ~564k Cr the Scout is the cheapest explorer-capable hull worth taking far, and its small modules keep a full fit around 6M Cr all-in — deep space for almost nothing.

It's a pure value pick. For only a little more the DBE is a better explorer, so the Scout makes most sense when every credit counts or as a cheap, expendable short-range scout.

Deep space on a shoestring

A complete cool-running explorer for around 6M Cr all-in — the lowest entry price into the deep black. The DBE is the natural upgrade when budget allows.

06

3-State Loadout

A shoestring cool-running explorer fit. Initial is buy-only; A-rated is the expedition baseline; Engineered maximises range within the Scout's small frame.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Utility Mounts
Utility 10I Heat Sink Launcher0I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsOptional landing shield booster — Heavy Duty adds raw MJ so a hard touchdown won't breach the light bi-weave.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight (no experimental effect)
Power Plant4E Power Plant4D Power PlantG5 Low Emissions + Thermal SpreadD-rated to save mass; Low Emissions runs it cold, extending the Diamondback's cool-running edge for safe scooping close to a star.
Thrusters4E Thrusters4D ThrustersG5 Clean Drive Tuning + Stripped DownD-rated for mass; Clean Drive Tuning with Stripped Down keeps the thrusters light, cool and efficient on the long haul.
Frame Shift Drive4E Frame Shift Drive4A Frame Shift DriveG5 Increased Range + Mass ManagerA-rate this first — Increased Range plus Mass Manager is the whole jump-range case on the class-4 drive.
Life Support2E Life Support2D Life SupportG5 Lightweight (no experimental effect)D-rate and go Lightweight to shed mass; life support has no experimental effect.
Power Distributor3E Power Distributor3D Power DistributorG3 Engine Focused + Stripped DownD-rated; Engine Focused gives enough engine cap to boost off planets, Stripped Down trims the mass.
Sensors2E Sensors2D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight — exploration needs no sensor range, so save the mass for jump range.
Fuel Tank4C Fuel Tank4C Fuel Tank(No blueprint available)Stock class-4 tank — a couple of jumps between scoops; fuel capacity cannot be engineered.
Optional Internals
Size 33E Fuel Scoop3A Fuel ScoopG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the scoop; scoop rate is unchanged. Refuels from stars.
Size 33H Guardian FSD Booster(No blueprint available)Guardian FSD Booster — the size-3 maximum the Scout fits — adds a flat range bonus to every jump; needs a Guardian-site run and cannot be engineered.
Size 32G Planetary Vehicle Hangar(No blueprint available)Planetary Vehicle Hangar — a size-2 SRV bay under-fills the size-3 slot for surface mapping and exobiology; not engineerable.
Size 22A AFMUG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights.
Size 11I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Size 11C Bi-Weave Shield GeneratorG5 Enhanced Low Power + Lo-DrawLight bi-weave for landings only; Enhanced Low Power with Lo-Draw keeps mass and power minimal.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Tight but complete

The Scout's six small optionals fit the essentials — scoop, Guardian booster, scanner, SRV bay and an AFMU — with little room for redundancy. Its cool-running plant eases the scooping; just don't expect the DBE's spare capacity.

07

Initial Loadout — Buy-Only Plan

Buy the hull (~564k Cr); it ships with stock Lightweight Alloy bulkheads and an E-rated core. Add a 3E Fuel Scoop and a 0I Heat Sink Launcher.

Leave the Detailed Surface Scanner, AFMU, SRV bay, Guardian FSD Booster and landing shield slots empty — they come with the A-rated pass.

No weapons; the heat sink is the only utility fitted for now. Bulkheads stay the as-delivered Lightweight Alloy — nothing to buy.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a shoestring explorer:

Bulkheads stay the stock Lightweight Alloy — on an explorer every kilo costs range, so there is no case for heavier plating. The hull's only job is surviving a clumsy touchdown, which the landing shield already covers.

Cheap to complete

The Scout's small modules make a full exploration fit cost only a few million — the lowest-cost path to a genuine deep-space ship.

09

Engineering Plan

The exploration engineering pattern on a tiny hull. Felicity Farseer (maxed) carries the FSD; the thrusters go to Professor Palin or Mel Brandon for Clean Drive Tuning. Pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Frame Shift Drive (4)Increased Range (G5)Mass ManagerFelicity Farseer
Thrusters (4)Clean Drive Tuning (G5)Stripped DownProfessor Palin / Mel Brandon
Power Plant (4)Low Emissions (G5)Thermal SpreadHera Tani
Life Support (2)Lightweight (G5)Etienne Dorn
Sensors (2)Lightweight (G5)Juri Ishmaak
Power Distributor (3)Engine Focused (G3)Stripped DownThe Dweller
Shield Generator (1)Enhanced Low Power (G5)Lo-DrawLei Cheung
Shield BoosterHeavy Duty (G5)Super CapacitorsDidi Vatermann
BulkheadsLightweight (G5)Selene Jean

Recommended order

Material intensity (qualitative)

Very light — tiny modules and standard exploration blueprints; the cheapest exploration grind. With a complete inventory this is trivial spend. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Max jump (LY)~30~40~55
Heat when scoopinglowlowvery low
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight
Module spacetighttighttight
Speed (boost)384 m/s384 m/s~420 m/s
Cost-efficiencyexcellentexcellentexcellent

Engineered, the Scout jumps ~55 LY while running cool, for almost no money — a genuine deep-space ship on a shoestring. The G5 Lightweight bulkhead trims hull mass rather than adding armour, squeezing out the last of that range. Its tight internals and modest range mean the DBE is the better explorer for a little more; the Scout wins purely on lowest entry cost.

11

Key Activities & Where To Do Them

Getting started
  • A first cautious expedition. The cheapest way to test whether deep space is for you.
  • Short cool-running hops. Quick surveys and nearby system mapping at minimal cost.
  • Budget exobiology. A small SRV bay and DSS suit modest organic-sampling trips.
Advanced
  • Expendable scouting. Cheap enough to risk on a quick probe before committing a better ship.
  • Learning the rhythm. A low-cost way to learn scooping, scanning and route-planning.
  • Cool-region short trips. Its thermals suit brief forays into hot or dense star fields.
Generic example destinations

Any nearby deep-space target suits a short Scout trip. From your home base it's a cheap way to map local systems or take a first step toward the core.

12

Field Notes — What Else To Know

Verdict

The Diamondback Scout is the pocket explorer: cool-running, four-utility, and able to reach deep space for well under a million credits. Its bigger sibling the DBE beats it on range and capacity for only a little more, so the Scout's true niche is the absolute lowest entry price — a fine, cheap first step into the black.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/diamondback_scout
Elite Dangerous (official)Frontier's official Diamondback Scout ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../diamondback-scout
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/diamondback_scout.json
Inara — Diamondback ScoutShip overview: stats, internals layout, hardpoints, price, and shipyard availability.inara.cz/elite/ship/24
Elite Dangerous WikiDiamondback Scout lore, manufacturer, agility/hardpoint profile, and design notes.elite-dangerous.fandom.com/wiki/Diamondback_Scout