Ship Dossier // Faulcon DeLacy

Krait Mk IICombat

Series Ships Updated 2026-06-25
Briefing

The medium combat ship with no weak link

One of the two or three best medium combat ships in the game. Three large hardpoints, a fighter bay and nine optional internals deliver heavy guns, flexible tanking and a force multiplier most mediums can't field — all from a medium pad with no rank gate. It trades a sliver of the Fer-de-Lance's duelling agility and the Python Mk II's raw alpha for unmatched all-round balance and the range to reach any fight.

Krait Mk II
Krait Mk II · Faulcon DeLacy
90/100
3L 2M
Hardpoints
4
Utility mounts
9
Optional internals
~44M
Hull price (Cr)
Yes
Fighter bay (SLF)
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Krait Mk II is Faulcon DeLacy's answer to 'what medium should I fight in?' and the answer most veterans give. Three large hardpoints headline a loadout backed by two mediums; four utilities carry a full defensive suite; and nine optional internals give room to shield-tank or hull-tank as hard as the build demands.

Its signature trick is the ship-launched fighter bay. Deploy an SLF and you split enemy fire, add a second damage source and gain a remote pair of eyes — a force multiplier most mediums can't field. Combined with strong internals and a usable jump range, the Krait Mk II is the medium that turns up to every fight prepared and leaves most of them ahead.

Where this hull shines

High-intensity conflict zones, Hazardous RES, pirate massacres, Thargoid AX work and wing combat — anywhere balance, an SLF and deep tanking matter more than pure duelling agility.

02

Key Stats & What Makes It Fight

Top speed / boost
245 / 337 m/s
Hardpoints
3 Large · 2 Medium
Utility mounts
4
Hull mass
320 t
Base shield
~262 MJ
Base armour
396
Distributor
Class 6
Optional internals
6·6·5·5·4·3·3·2·1
Fighter bay
Yes (SLF)
Mass-lock
Crew seats
3 (multicrew + SLF)

Four things make the Krait Mk II a top-tier combat medium:

The ceiling, stated honestly

The Fer-de-Lance out-turns it in a pure duel and the Python Mk II carries a fourth large hardpoint; large warships out-tank and out-gun it outright. The Krait's case isn't peak anything — it's that the combination of guns, fighter bay, tanking and range has no weak link, which makes it the safest top-tier medium pick.

03

Why This Rating

Scorecard

Three large plus two medium hardpoints, nine optional internals and an SLF bay give it large-ship combat reach from a no-rank medium pad; only its class-6 distributor and non-elite turning hold it short of perfect.

The 90/100 headline is a verdict against the combat role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Hardpoints29/30
3 Large + 2 Medium mounts are a heavy main battery for a medium hull, enough alpha and sustained fire for any RES or CZ. Only the Python Mk II (4L) and Fer-de-Lance's huge mount out-class it among mediums.
Power distributor8/10
The class-6 power distributor is the one genuine weak point: feeding three large guns plus boost taxes it hard, which is why A-rating it is the first priority. Adequate when engineered Charge Enhanced, but not the strength of larger hulls.
Shield13/15
Base ~262 MJ scales past ~1,000 MJ engineered via a Reinforced bi-weave plus two Heavy-Duty boosters across 4 utility mounts and deep internals. Strong for a medium, though large hulls field far more raw shield.
Armour & internals14/15
396 base armour reaches ~2,000+ effective with Heavy-Duty HRPs, and the nine optional internals (6·6·5·5·4·3·3·2·1) are class-leading depth for a medium — room for cells, reinforcement, an SLF bay and module reinforcement together.
Agility17/20
245/337 m/s on a 320t hull stays controllable with Dirty Drives, but the Fer-de-Lance and Mamba out-turn it outright. Good enough to hold range, not a duelling chassis.
Utility & flexibility9/10
4 utility mounts, a ship-launched fighter bay most mediums lack, a medium pad with no rank or permit gate, and nine optionals supporting either shield- or hull-tank make it the most flexible top-tier combat medium.
Weighted total90/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for the combat role specifically. The role column is the hardpoint loadout — the raw weapon mounts behind the damage.

Same class — medium-pad combat ships

ShipClassHardpointsPros & cons vs Krait Mk IIRating
Fer-de-LanceMedium1H 4MHuge hardpoint, best duelling agilityTiny internals, no SLF, short range93
Python Mk IIMedium4L 2MFour large hardpoints; superb sustained DPSOnly six optionals; no SLF; pricier90
Krait Mk II thisMedium3L 2M— this hull (baseline)90
MambaMedium1H 2L 2SFastest medium; brutal alpha strikePoor agility; no SLF; narrow build window89
Alliance ChieftainMedium2L 1M 3SSuperb agility; tough; great AX hullLower DPS ceiling; no SLF88
Alliance ChallengerMedium1L 3M 3STankiest Alliance hull; many hardpointsSlower; less alpha86
CorsairMedium3L 3MSix guns; modern; strong all-rounderNo SLF; newer build knowledge maturing85
Federal Assault ShipMedium2L 2MFast, agile, tough Federal brawlerFewer/smaller guns; Federal rank gate84
PythonMedium3L 2MVersatile; roomy; can also haul and mineLess focused; lower combat ceiling83
Federal GunshipMedium1L 4M 2SSeven hardpoints; very tough turret boatSluggish; Federal rank gate82

In the medium combat class the Krait Mk II is the balanced benchmark. The Fer-de-Lance and Python Mk II edge it on duelling and alpha respectively, but neither matches its blend of heavy guns, a fighter bay, deep tanking and range. For all-round PvE combat it's the safest top-tier choice.

Other classes — the larger leagues

ShipClassHardpointsPros & cons vs Krait Mk IIRating
Federal CorvetteLarge2H 1L 2M 2SThe combat apex — firepower and tank without peerFederal Rear Admiral rank; ~187M Cr; large pad98
Imperial CutterLarge1H 2L 4MVast shields; brutal when built for warImperial rank; turns like a moon; large pad91
AnacondaLarge1H 3L 2M 2SEight hardpoints; vast internals; does everythingPonderous; costly to engineer88
VultureSmall2LSmall-pad agility with two large gunsFar less firepower, tank and endurance80
Type-10 DefenderLarge4L 3M 2STurret platform; superb AX; very toughSlow and unwieldy in normal combat78

Stepping up means a large pad and usually a rank grind. The Corvette and Cutter out-tank and out-gun the Krait outright; until you've earned them, the Krait Mk II delivers most of a large warship's capability from a medium pad, complete with a fighter bay neither large ship needs.

05

Cost & Access

Hull
~44M Cr
Retail (A-rated)
~65M Cr
Engineered
~90M+ Cr
Pad
Medium
Rank
None
Permit
None

At ~44M Cr the Krait Mk II is mid-priced for a top-tier combat medium, with no rank or permit gate. Its deep internals mean a full combat fit — shield, cell banks, reinforcement, SLF bay — adds up, but the all-in cost stays well below a rank-gated large warship.

The fighter bay is the one optional that earns its slot many times over in extended fights; budget for an SLF and a good NPC pilot alongside the usual A-rating and engineering.

No rank gate

Like the Python Mk II, the Krait asks only for credits — no Federal or Imperial grind. It's the most accessible balanced warship in the game.

06

3-State Loadout

A balanced shield-tank combat fit with an SLF bay. Initial is buy-only; A-rated is the combat-ready baseline; Engineered applies the house combat pattern. Swap a cell bank for more reinforcement to lean hull-tank instead.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Large 13E Pulse Laser (Gimballed)3C Multi-Cannon (Gimballed)G5 Overcharged + Corrosive ShellPrimary large mount; the single Corrosive Shell strips armour resistance for the whole battery.
Large 23C Multi-Cannon (Gimballed)3C Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderSecond large multi-cannon; Auto Loader removes reloads so it never stops firing.
Large 33C Multi-Cannon (Gimballed)3C Beam Laser (Gimballed)G5 Efficient + Thermal VentLarge beam for shield-stripping; Thermal Vent vents heat so it runs cold under sustained fire.
Medium 12F Multi-Cannon (Gimballed)2F Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderMedium multi-cannon adds sustained kinetic DPS; Auto Loader keeps it topped up.
Medium 22F Pulse Laser (Gimballed)2D Beam Laser (Gimballed)G5 Efficient + Thermal VentBuy a cheap pulse, swap to a Thermal-Vent beam once A-rated for heat-free shield work.
Utility Mounts
Utility 10A Shield Booster0A Shield BoosterG5 Heavy Duty + Super CapacitorsFirst shield booster; Heavy Duty multiplies the bi-weave's raw MJ.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty booster — the cheapest large gain in shield strength.
Utility 30I Chaff LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire.
Utility 40I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Core Internals
BulkheadsLightweight AlloyMilitary Grade CompositeG5 Heavy Duty + Deep Plating
Power Plant7E Power Plant7A Power PlantG5 Overcharged + Thermal SpreadPowers three large guns, an SLF, shields and cells; Overcharged adds headroom, Thermal Spread bleeds the extra heat.
Thrusters6E Thrusters6A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated + Dirty Drives keep a 320t hull agile enough to control range.
Frame Shift Drive5E Frame Shift Drive5A Frame Shift DriveG3 Increased Range (no experimental effect)A-rated to reach fights and turn-ins; only G3 range — combat doesn't need a jump monster.
Life Support4E Life Support4D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass, Lightweight trims more; life support has no experimental effect.
Power Distributor7E Power Distributor7A Power DistributorG5 Charge Enhanced + Super ConduitsA-rate this FIRST — three large guns plus boost drain the class-7 distributor faster than anything else.
Sensors6E Sensors6D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; combat needs no sensor range, so save the mass.
Fuel Tank5C Fuel Tank5C Fuel Tank(No blueprint available)Stock tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 66E Shield Generator6D Fighter Hangar(No blueprint available)SLF bay adds a second gun platform that draws fire; hangars are not engineerable.
Size 66E Cargo Rack6C Bi-Weave Shield GeneratorG5 Reinforced + Fast ChargeBi-weave regenerates fast under fire; Reinforced maximises its MJ and Fast Charge speeds the recharge.
Size 55A Shield Cell BankG4 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 55D Hull ReinforcementG5 Heavy Duty + Deep PlatingHeavy-Duty hull reinforcement is the cheapest large multiplier on effective armour.
Size 44D Hull ReinforcementG5 Heavy Duty + Deep PlatingSecond Heavy-Duty HRP — armour stacks linearly across the deep internals.
Size 33A Shield Cell BankG4 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 33D Module Reinforcement(No blueprint available)Module Reinforcement spreads penetrating-hit damage across internals; not engineerable.
Size 22D Module Reinforcement(No blueprint available)More internal protection for the modules that keep you flying; not engineerable.
Size 11D Module Reinforcement(No blueprint available)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
The fighter bay earns its slot

An SLF splits enemy fire and adds a second gun — in long CZ and AX fights it's worth more than another reinforcement. Pair it with a good NPC pilot or a multicrew friend.

07

Initial Loadout — Buy-Only Plan

Buy the hull and fit a stock 6E Shield Generator in the larger class-6 bay, backed by a single 0A Shield Booster — RES-ready immediately. Bulkheads stay at stock Lightweight Alloy and the core internals all go in at base E-rating.

Arm the three large mounts with gimballed weapons — two multi-cannons and a pulse laser — and the two mediums with a multi-cannon and a pulse laser.

Everything else stays empty for now: the second class-6 bay carries a cheap cargo rack, while the fighter bay, the other three utilities, the shield cell banks and the hull/module reinforcement all wait for the A-rated pass.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a balanced combat medium:

Distributor and plant first

Three large hardpoints plus a fighter bay demand power and distribution before anything else; A-rate those before touching the bulkhead or weapon blueprints.

09

Engineering Plan

The full house combat pattern on a balanced medium. Pin blueprints for remote G1→G5 application; visit in person for experimentals (Corrosive Shell, Thermal Vent, Fast Charge).

ModuleBlueprintExperimentalEngineer
Power Plant (7)Overcharged (G5)Thermal SpreadHera Tani
Thrusters (6)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Multi-CannonsOvercharged (G5)Corrosive Shell (one) / Auto Loader (rest)Tod McQuinn
Beam LasersEfficient (G5)Thermal VentBroo Tarquin
Power Distributor (7)Charge Enhanced (G5)Super ConduitsThe Dweller
Bi-Weave Shield (6)Reinforced (G5)Fast ChargeLei Cheung
Shield BoostersHeavy Duty (G5)Super CapacitorsDidi Vatermann
BulkheadsHeavy Duty (G5)Deep PlatingSelene Jean
Hull ReinforcementHeavy Duty (G5)Deep PlatingSelene Jean

Recommended order

Material intensity (qualitative)

Material-heavy — G5 across plant, thrusters, distributor, weapons and defences. With a complete inventory this is engineering-spend, not farming. Ask for exact per-blueprint counts to verify reserves.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Top speed (boost)337 m/s337 m/s~400 m/s
Shield (MJ)~370~520~1,000+
Armour (eff.)396~800~2,000+
Sustained DPShighvery highelite
Force multipliernoneSLFSLF + tank

The Military Grade Composite bulkhead and twin hull reinforcements lift effective armour from the A-rated pass onward; engineered, the Krait doubles shields, multiplies effective armour several-fold and sustains three large hardpoints plus a fighter indefinitely — large-ship combat capability from a medium pad, with a force multiplier the big ships skip.

11

Key Activities & Where To Do Them

Getting started
  • Hazardous RES. Big guns and an SLF clear high-value bounties fast while the deep tank keeps you safe.
  • Pirate massacre stacks. Stack massacre missions across factions and clear them in one RES or CZ run.
  • Conflict zones. The three-large loadout and fighter bay dominate medium and high CZs for combat bonds.
Advanced
  • Thargoid AX combat. With AX weapons and a guardian module suite the Krait Mk II is a front-line anti-Thargoid medium.
  • Wing combat and CGs. The SLF and balanced tank make it a reliable wingmate in combat community goals and PvP skirmishes.
  • Power-play combat objectives. Clears enemy power assets quickly while you grind faction standing.
Generic example systems

Any system with a Haz RES and active conflict zones suits it. It pairs naturally with your Imperial-rank grind — CZ and massacre payouts double as standing progress.

12

Field Notes — What Else To Know

Verdict

The Krait Mk II is the medium warship with no weak link: heavy guns, a fighter bay, deep tanking and the range to get to the fight, all from a medium pad and with no rank gate. The Fer-de-Lance duels better and the Python Mk II hits harder, but nothing matches the Krait's all-round combat completeness. It's the safe, superb default.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/krait_mkii
Elite Dangerous (official)Frontier's official Krait Mk II ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../krait-mk-ii
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/krait_mkii.json
Inara — Krait Mk IIPer-ship page: base stats, price, and outfitting reference for the Krait Mk II.inara.cz/elite/ship/27
Fandom wikiKrait Mk II hull profile, hardpoints, fighter-hangar capability, and role notes.fandom.com/wiki/Krait_Mk_II
YouTube — Down to Earth AstronomyHead-to-head comparison of the Krait Mk II and Python as medium combat ships: speed, handling, hardpoints, internals and tanking.youtube.com/watch?v=7VEgX7OrELs