E:D Black Box
The Type-6 hides a roomy explorer inside a cheap trade hull. Eight optional internals — two class-5 — carry a large fuel scoop, full exploration kit, and cargo simultaneously on a medium pad, for under a million credits. It ranks mid-pack because a class-4 FSD and a slow, lightly-shielded frame cap range and pace below the dedicated explorers — but for cargo-plus-exploration on one budget medium, it earns its place.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Type-6 Transporter is Lakon's entry-level medium freighter, but its roomy hull makes it an unexpectedly handy budget explorer. Eight optional internals — two of them class 5 — carry a large fuel scoop, scanner, AFMU and SRV bay with room left for cargo, and a medium pad lands it at most stations. For under a million credits, that's a lot of versatile deep-space capability.
It's a trader at heart, so it's slow, lightly shielded and its class-4 FSD gives only a modest ~48 LY engineered — the dedicated explorers, even the cheap DBE, jump further. But few budget ships combine this much cargo room, a big scoop and medium-pad access. For a commander who wants to explore and haul on one cheap hull, or to ease into exploration in a familiar trade ship, the Type-6 quietly delivers.
Budget cargo-and-exploration: mixed trade-and-survey trips, hauling exploration data or materials home, exobiology with storage to spare, and easing into deep space in a roomy, familiar medium.
Four things make the Type-6 a handy budget explorer:
It's a trader: slow, lightly shielded, with only three utilities and a class-4 FSD giving a modest ~48 LY — the cheap small-pad DBE out-ranges it. It's no dedicated explorer. The Type-6's case is cargo room plus a big scoop and medium pad on a budget — versatility and capacity, not range or pace.
Roomy budget internals and a class-5 scoop on a cheap, gate-free medium carry it; a class-4 FSD capping range at ~48 LY is the limiter.
The 68/100 headline is a verdict against the exploration role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Engineered jump range | 18/35 | A class-4 FSD with Increased Range + Mass Manager reaches only ~48 LY engineered, trailing every medium rival (Asp Explorer ~62, Krait Phantom ~75, Mandalay ~85) and even the cheaper small-pad DBE at ~68. |
| Heat profile | 10/15 | A light 155 t trader hull on a stripped, D-rated exploration fit with a G5 Low Emissions plant runs cold, so the class-5 scoop never overheats it; nothing about the build generates problem heat. |
| Fuel tank & reach | 8/10 | A Class-5 fuel scoop refuels faster than most budget explorers manage, sustaining long legs; the fixed 4C fuel tank gives adequate per-tank reach for the modest ~48 LY jumps. |
| Canopy & visibility | 6/10 | The forward freighter canopy gives a serviceable but unremarkable view — workable for honk-and-scoop touring, well short of the bubble canopies on the Asp Explorer or Dolphin. |
| Internals | 17/20 | Eight optionals (5·5·4·4·3·2·2·1, two Class-5) carry a Class-5 scoop, Guardian FSD booster, SRV bay, AFMU, scanner and cargo at once — genuinely roomy for the price, with leftover capacity no dedicated explorer offers. |
| Comfort & cost | 9/10 | At ~867k Cr hull with no rank or permit gate and ~7M Cr fully fitted, it is among the cheapest medium explorers; only comfort suffers from a slow 223/356 m/s frame and three utility mounts. |
| Weighted total | 68/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for exploration specifically. The role column is the maximum engineered jump range in light-years — the headline number for deep-space travel.
| Ship | Class | Max jump (LY) | Pros & cons vs Type-6 Transporter | Rating |
|---|---|---|---|---|
| Mandalay | Medium | ~85 | Far more range; modern; roomyMuch pricier | 96 |
| Krait Phantom | Medium | ~75 | Premium range plus full kitFar pricier | 93 |
| Asp Explorer | Medium | ~62 | More range; great view; roomierPricier | 86 |
| Python | Medium | ~45 | Far roomier; multi-roleHeavy; far pricier | 75 |
| Asp Scout | Medium | ~54 | More range; lighterLess cargo; pricier | 70 |
| Type-6 Transporter this | Medium | ~48 | — this hull (baseline) | 68 |
Among medium explorers the Type-6 is the cheap cargo-capable pick. Every rival jumps further, but none is cheaper or carries trade goods as readily while still exploring. Buy it for budget versatility and cargo room, not for range.
| Ship | Class | Max jump (LY) | Pros & cons vs Type-6 Transporter | Rating |
|---|---|---|---|---|
| Diamondback Explorer | Small | ~68 | More range; cheaper; lands anywhere; coolLess cargo; small pad | 88 |
| Asp Explorer | Medium | ~62 | The proper medium explorer upgradePricier | 86 |
| Dolphin | Small | ~58 | Cool, comfortable; cheaperLess cargo; small pad | 80 |
| Cobra Mk III | Small | ~50 | Faster; versatile; cheaperLess cargo; small pad | 71 |
| Keelback | Medium | ~40 | Similar trader; can carry a fighterShorter range | — |
Curiously, the cheaper small-pad DBE out-ranges the Type-6 and lands anywhere — so the Type-6's edge is cargo room and a medium pad. For a proper medium explorer, the Asp Explorer is the upgrade. The Type-6 is the budget cargo-and-explore hull, not a range pick.
At ~867k Cr the Type-6 is cheap, with no rank gate, and a full explorer fit stays around 7M Cr all-in — a roomy, cargo-capable medium explorer for modest money.
It's a value-and-versatility pick. For a better dedicated explorer, the Asp Explorer or even the cheaper DBE is the choice; the Type-6 makes sense when you want cargo room and a medium pad alongside exploration on a budget.
A roomy, medium-pad explorer-with-cargo for around 7M Cr all-in — versatile and cheap, though dedicated explorers jump further.
A roomy budget explorer that keeps its cargo room. Initial is buy-only; A-Rated is the expedition baseline; Engineered maximises jump range while exploiting the Type-6's capacity — explore and haul on the same cheap medium.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Utility Mounts | ||||
| Utility 1 | 0I Heat Sink Launcher | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Utility 2 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 3E Power Plant | 3D Power Plant | G5 Low Emissions + Thermal Spread | D-rated to save mass; Low Emissions runs cold so the big class-5 scoop never overheats the hull. |
| Thrusters | 4E Thrusters | 4D Thrusters | G5 Clean Drive Tuning + Double Braced | D-rated for mass; Clean Drive Tuning gives efficient, low-heat travel between jumps. |
| Frame Shift Drive | 4E Frame Shift Drive | 4A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rate this FIRST — Increased Range plus Mass Manager is the whole build, pushing the hull to ~48 LY. |
| Life Support | 2E Life Support | 2D Life Support | G5 Lightweight (no experimental effect) | D-rate and go Lightweight to shed mass; life support has no experimental effect. |
| Power Distributor | 3E Power Distributor | 3D Power Distributor | G3 Engine Focused + Stripped Down | D-rated; Engine Focused speeds boost recovery and Stripped Down trims its mass for range. |
| Sensors | 2E Sensors | 2D Sensors | G5 Lightweight (no experimental effect) | D-rate and go Lightweight; exploration needs no sensor range, so save the mass. |
| Fuel Tank | 4C Fuel Tank | 4C Fuel Tank | (No blueprint available) | Stock class-4 tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 5 | 5E Fuel Scoop | 5A Fuel Scoop | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the scoop; scoop rate is unchanged. Refuels from stars. |
| Size 5 | 5E Cargo Rack | 5H Guardian FSD Booster | (No blueprint available) | Guardian FSD Booster adds the largest flat jump bonus available; Guardian modules cannot be engineered. |
| Size 4 | — | 4H Planetary Vehicle Hangar | (No blueprint available) | Planetary Vehicle Hangar for surface access; the lightweight class keeps mass down and hangars carry no blueprint. |
| Size 4 | — | 4E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 3 | — | 3A AFMU | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights. |
| Size 2 | — | 2C Bi-Weave Shield Generator | G5 Enhanced Low Power + Stripped Down | Minimal bi-weave so a botched landing doesn't end the trip; Enhanced Low Power + Stripped Down keep its mass and draw tiny. |
| Size 2 | — | 2E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 1 | — | 1I Detailed Surface Scanner | (No blueprint available) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The Type-6's two class-5 optionals take a large A-rated fuel scoop and the class-5 Guardian FSD Booster, with the rest carrying an SRV bay, AFMU, scanner and cargo. Its capacity is the draw — none of the dedicated explorers haul trade goods while they survey.
Buy the hull (~867k Cr) with stock E-rated cores — including the class-4 FSD (4E) — on the Type-6's default Lightweight Alloy bulkheads, and drop a class-5 fuel scoop (5E) into one large optional.
Fill the second class-5 optional with a cargo rack (5E) for mixed trips; leave the remaining six optionals empty for now — no scanner, AFMU, SRV bay, Guardian booster or shield yet.
Strip weapons; run a single heat sink launcher as the only utility — two of the three size-0 mounts stay empty until A-rating.
A-rating priority for a roomy budget explorer:
The exploration engineering pattern on a budget trader. Felicity Farseer (maxed) carries the FSD; thrusters, plant, distributor and the rest spread across specialist engineers — pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (4) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Thrusters (4) | Clean Drive Tuning (G5) | Double Braced | Professor Palin / Mel Brandon |
| Power Plant (3) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Power Distributor (3) | Engine Focused (G3) | Stripped Down | The Dweller |
| Life Support (2) | Lightweight (G5) | — | Etienne Dorn |
| Sensors (2) | Lightweight (G5) | — | Bill Turner / Juri Ishmaak |
| Shield Generator (2) | Enhanced Low Power (G5) | Stripped Down | Lei Cheung |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Light — standard exploration blueprints on modest medium modules; the Guardian FSD Booster needs a Guardian-site run. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Max jump (LY) | ~28 | ~38 | ~48 |
| Bulkheads | Lightweight Alloy | Lightweight Alloy | Lightweight (mass-shaved) |
| Cargo capacity | good | good | good |
| Fuel scoop | class 5 | class 5 | class 5 |
| Pad access | medium | medium | medium |
| Cost-efficiency | good | good | good |
Engineered, the Type-6 jumps ~48 LY with a big scoop, full kit and cargo room on a medium pad, for under a million up front. The stock Lightweight Alloy bulkheads stay — engineered Lightweight to shave mass, not to add armour — and the DSS is left unengineered since no blueprint improves it. Its range and pace trail the dedicated explorers; its capacity and versatility are the draw.
Any deep-space target suits it, especially trips combining cargo and survey. From your home base it pairs a trade run with a short expedition handily.
The Type-6 Transporter is the cargo-hauler that wandered into the black: a cheap medium trader with the room for a big scoop, full kit and cargo, on a medium pad. It's slow and short-legged next to the dedicated explorers — even the small DBE out-ranges it — but for budget cargo-and-exploration on one versatile hull, the freighter that found the stars does the job.
Figures on this page are verified against the sources below.