Ship Dossier // Lakon Spaceways

Type-6 TransporterExploration

Series Ships Updated 2026-06-25
Briefing

A budget trader that doubles as a capable medium explorer

The Type-6 hides a roomy explorer inside a cheap trade hull. Eight optional internals — two class-5 — carry a large fuel scoop, full exploration kit, and cargo simultaneously on a medium pad, for under a million credits. It ranks mid-pack because a class-4 FSD and a slow, lightly-shielded frame cap range and pace below the dedicated explorers — but for cargo-plus-exploration on one budget medium, it earns its place.

Type-6 Transporter
Type-6 Transporter · Lakon Spaceways
68/100
~48 LY
Max jump (engineered)
Class 5
8
Optional internals
Medium
Pad size
~867k Cr
Hull price
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Type-6 Transporter is Lakon's entry-level medium freighter, but its roomy hull makes it an unexpectedly handy budget explorer. Eight optional internals — two of them class 5 — carry a large fuel scoop, scanner, AFMU and SRV bay with room left for cargo, and a medium pad lands it at most stations. For under a million credits, that's a lot of versatile deep-space capability.

It's a trader at heart, so it's slow, lightly shielded and its class-4 FSD gives only a modest ~48 LY engineered — the dedicated explorers, even the cheap DBE, jump further. But few budget ships combine this much cargo room, a big scoop and medium-pad access. For a commander who wants to explore and haul on one cheap hull, or to ease into exploration in a familiar trade ship, the Type-6 quietly delivers.

Where this hull shines

Budget cargo-and-exploration: mixed trade-and-survey trips, hauling exploration data or materials home, exobiology with storage to spare, and easing into deep space in a roomy, familiar medium.

02

Key Stats & What Makes It Explore

Max jump (engineered)
~48 LY
Top speed / boost
223 / 356 m/s
Up to Class 5
Hull mass
155 t
Optional internals
5·5·4·4·3·2·2·1
Utility mounts
3
Class 4
Pad
Medium (most stations)
Hull cost
~867k Cr
Military slots
0

Four things make the Type-6 a handy budget explorer:

The ceiling, stated honestly

It's a trader: slow, lightly shielded, with only three utilities and a class-4 FSD giving a modest ~48 LY — the cheap small-pad DBE out-ranges it. It's no dedicated explorer. The Type-6's case is cargo room plus a big scoop and medium pad on a budget — versatility and capacity, not range or pace.

03

Why This Rating

Scorecard

Roomy budget internals and a class-5 scoop on a cheap, gate-free medium carry it; a class-4 FSD capping range at ~48 LY is the limiter.

The 68/100 headline is a verdict against the exploration role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Engineered jump range18/35
A class-4 FSD with Increased Range + Mass Manager reaches only ~48 LY engineered, trailing every medium rival (Asp Explorer ~62, Krait Phantom ~75, Mandalay ~85) and even the cheaper small-pad DBE at ~68.
Heat profile10/15
A light 155 t trader hull on a stripped, D-rated exploration fit with a G5 Low Emissions plant runs cold, so the class-5 scoop never overheats it; nothing about the build generates problem heat.
Fuel tank & reach8/10
A Class-5 fuel scoop refuels faster than most budget explorers manage, sustaining long legs; the fixed 4C fuel tank gives adequate per-tank reach for the modest ~48 LY jumps.
Canopy & visibility6/10
The forward freighter canopy gives a serviceable but unremarkable view — workable for honk-and-scoop touring, well short of the bubble canopies on the Asp Explorer or Dolphin.
Internals17/20
Eight optionals (5·5·4·4·3·2·2·1, two Class-5) carry a Class-5 scoop, Guardian FSD booster, SRV bay, AFMU, scanner and cargo at once — genuinely roomy for the price, with leftover capacity no dedicated explorer offers.
Comfort & cost9/10
At ~867k Cr hull with no rank or permit gate and ~7M Cr fully fitted, it is among the cheapest medium explorers; only comfort suffers from a slow 223/356 m/s frame and three utility mounts.
Weighted total68/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for exploration specifically. The role column is the maximum engineered jump range in light-years — the headline number for deep-space travel.

Same class — medium-pad explorers

ShipClassMax jump (LY)Pros & cons vs Type-6 TransporterRating
MandalayMedium~85Far more range; modern; roomyMuch pricier96
Krait PhantomMedium~75Premium range plus full kitFar pricier93
Asp ExplorerMedium~62More range; great view; roomierPricier86
PythonMedium~45Far roomier; multi-roleHeavy; far pricier75
Asp ScoutMedium~54More range; lighterLess cargo; pricier70
Type-6 Transporter thisMedium~48— this hull (baseline)68

Among medium explorers the Type-6 is the cheap cargo-capable pick. Every rival jumps further, but none is cheaper or carries trade goods as readily while still exploring. Buy it for budget versatility and cargo room, not for range.

Other classes — the cheaper and the better

ShipClassMax jump (LY)Pros & cons vs Type-6 TransporterRating
Diamondback ExplorerSmall~68More range; cheaper; lands anywhere; coolLess cargo; small pad88
Asp ExplorerMedium~62The proper medium explorer upgradePricier86
DolphinSmall~58Cool, comfortable; cheaperLess cargo; small pad80
Cobra Mk IIISmall~50Faster; versatile; cheaperLess cargo; small pad71
KeelbackMedium~40Similar trader; can carry a fighterShorter range

Curiously, the cheaper small-pad DBE out-ranges the Type-6 and lands anywhere — so the Type-6's edge is cargo room and a medium pad. For a proper medium explorer, the Asp Explorer is the upgrade. The Type-6 is the budget cargo-and-explore hull, not a range pick.

05

Cost & Access

Hull
~867k Cr
A-rated explorer
~3M Cr
Engineered
~7M Cr
Pad
Medium
Rank
None
Permit
None

At ~867k Cr the Type-6 is cheap, with no rank gate, and a full explorer fit stays around 7M Cr all-in — a roomy, cargo-capable medium explorer for modest money.

It's a value-and-versatility pick. For a better dedicated explorer, the Asp Explorer or even the cheaper DBE is the choice; the Type-6 makes sense when you want cargo room and a medium pad alongside exploration on a budget.

Cheap cargo-and-explore

A roomy, medium-pad explorer-with-cargo for around 7M Cr all-in — versatile and cheap, though dedicated explorers jump further.

06

3-State Loadout

A roomy budget explorer that keeps its cargo room. Initial is buy-only; A-Rated is the expedition baseline; Engineered maximises jump range while exploiting the Type-6's capacity — explore and haul on the same cheap medium.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Utility Mounts
Utility 10I Heat Sink Launcher0I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Utility 20I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight (no experimental effect)
Power Plant3E Power Plant3D Power PlantG5 Low Emissions + Thermal SpreadD-rated to save mass; Low Emissions runs cold so the big class-5 scoop never overheats the hull.
Thrusters4E Thrusters4D ThrustersG5 Clean Drive Tuning + Double BracedD-rated for mass; Clean Drive Tuning gives efficient, low-heat travel between jumps.
Frame Shift Drive4E Frame Shift Drive4A Frame Shift DriveG5 Increased Range + Mass ManagerA-rate this FIRST — Increased Range plus Mass Manager is the whole build, pushing the hull to ~48 LY.
Life Support2E Life Support2D Life SupportG5 Lightweight (no experimental effect)D-rate and go Lightweight to shed mass; life support has no experimental effect.
Power Distributor3E Power Distributor3D Power DistributorG3 Engine Focused + Stripped DownD-rated; Engine Focused speeds boost recovery and Stripped Down trims its mass for range.
Sensors2E Sensors2D SensorsG5 Lightweight (no experimental effect)D-rate and go Lightweight; exploration needs no sensor range, so save the mass.
Fuel Tank4C Fuel Tank4C Fuel Tank(No blueprint available)Stock class-4 tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 55E Fuel Scoop5A Fuel ScoopG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the scoop; scoop rate is unchanged. Refuels from stars.
Size 55E Cargo Rack5H Guardian FSD Booster(No blueprint available)Guardian FSD Booster adds the largest flat jump bonus available; Guardian modules cannot be engineered.
Size 44H Planetary Vehicle Hangar(No blueprint available)Planetary Vehicle Hangar for surface access; the lightweight class keeps mass down and hangars carry no blueprint.
Size 44E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 33A AFMUG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights.
Size 22C Bi-Weave Shield GeneratorG5 Enhanced Low Power + Stripped DownMinimal bi-weave so a botched landing doesn't end the trip; Enhanced Low Power + Stripped Down keep its mass and draw tiny.
Size 22E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 11I Detailed Surface Scanner(No blueprint available)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Scoop big, carry cargo

The Type-6's two class-5 optionals take a large A-rated fuel scoop and the class-5 Guardian FSD Booster, with the rest carrying an SRV bay, AFMU, scanner and cargo. Its capacity is the draw — none of the dedicated explorers haul trade goods while they survey.

07

Initial Loadout — Buy-Only Plan

Buy the hull (~867k Cr) with stock E-rated cores — including the class-4 FSD (4E) — on the Type-6's default Lightweight Alloy bulkheads, and drop a class-5 fuel scoop (5E) into one large optional.

Fill the second class-5 optional with a cargo rack (5E) for mixed trips; leave the remaining six optionals empty for now — no scanner, AFMU, SRV bay, Guardian booster or shield yet.

Strip weapons; run a single heat sink launcher as the only utility — two of the three size-0 mounts stay empty until A-rating.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a roomy budget explorer:

Big scoop, low cost

The Type-6's class-5 scoop refuels faster than most budget explorers manage — A-rate it and the FSD, then exploit the cargo room for mixed trips. Leave the stock Lightweight Alloy bulkheads alone — armour is mass an explorer won't carry.

09

Engineering Plan

The exploration engineering pattern on a budget trader. Felicity Farseer (maxed) carries the FSD; thrusters, plant, distributor and the rest spread across specialist engineers — pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Frame Shift Drive (4)Increased Range (G5)Mass ManagerFelicity Farseer
Thrusters (4)Clean Drive Tuning (G5)Double BracedProfessor Palin / Mel Brandon
Power Plant (3)Low Emissions (G5)Thermal SpreadHera Tani
Power Distributor (3)Engine Focused (G3)Stripped DownThe Dweller
Life Support (2)Lightweight (G5)Etienne Dorn
Sensors (2)Lightweight (G5)Bill Turner / Juri Ishmaak
Shield Generator (2)Enhanced Low Power (G5)Stripped DownLei Cheung
BulkheadsLightweight (G5)Selene Jean

Recommended order

Material intensity (qualitative)

Light — standard exploration blueprints on modest medium modules; the Guardian FSD Booster needs a Guardian-site run. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Max jump (LY)~28~38~48
BulkheadsLightweight AlloyLightweight AlloyLightweight (mass-shaved)
Cargo capacitygoodgoodgood
Fuel scoopclass 5class 5class 5
Pad accessmediummediummedium
Cost-efficiencygoodgoodgood

Engineered, the Type-6 jumps ~48 LY with a big scoop, full kit and cargo room on a medium pad, for under a million up front. The stock Lightweight Alloy bulkheads stay — engineered Lightweight to shave mass, not to add armour — and the DSS is left unengineered since no blueprint improves it. Its range and pace trail the dedicated explorers; its capacity and versatility are the draw.

11

Key Activities & Where To Do Them

Getting started
  • Cargo-and-explore trips. Carry trade goods or materials while surveying — the Type-6's natural double act.
  • Budget medium expeditions. A roomy medium explorer for modest money.
  • Exobiology with storage. Its SRV bay and cargo room suit sample-and-haul outings.
Advanced
  • Mixed trade-and-survey. Run a cargo loop with exploration on the side, or vice versa.
  • Easing into exploration. A familiar trade ship that ventures into the black with little new investment.
  • Carrier-supported trips. A medium pad docks on fleet carriers and most stations en route.
Generic example destinations

Any deep-space target suits it, especially trips combining cargo and survey. From your home base it pairs a trade run with a short expedition handily.

12

Field Notes — What Else To Know

Verdict

The Type-6 Transporter is the cargo-hauler that wandered into the black: a cheap medium trader with the room for a big scoop, full kit and cargo, on a medium pad. It's slow and short-legged next to the dedicated explorers — even the small DBE out-ranges it — but for budget cargo-and-exploration on one versatile hull, the freighter that found the stars does the job.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/type_6_transporter
Elite Dangerous (official)Frontier's official Type-6 Transporter ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../type-6-transporter
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/type_6_transporter.json
Inara — Type-6 TransporterShip-specific stats, internal layout, and shipyard pricing.inara.cz/elite/ship/30
Fandom — Type-6 TransporterLakon Spaceways lore, freighter/exploration role, and the ship's spec reference.fandom.com/wiki/Type-6_Transporter