E:D Black Box
The Caspian's fourteen optional internals fit one of the deepest passenger suites in the game — ~150 economy berths or a mixed economy/first/luxury board behind a real shield. But it's a converted explorer: no Saud Kruger liner comfort bonus, so every seat earns standard fares, and at ~189M Cr it's the priciest hull in the field. Big and capable, but a poor-value tourer against the dedicated liners.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Caspian Explorer is Saud Kruger's deep-space flagship, and its fourteen optional internals make it a formidable passenger hull on paper — the size-7 slot takes the shield so every size-6 goes to fares, and the deep slot count fits ~150 economy berths or a full economy/first/luxury board. Only the Imperial Cutter and Beluga carry more.
The catch is what it isn't. Unlike the Beluga, Orca, Lynx and Dolphin, the Caspian is a Zorgon Peterson explorer, not a dedicated Saud Kruger liner — so it carries no passenger-comfort bonus. Every seat pays standard fares, exactly like the converted Anaconda and Python, and the dedicated liners out-earn it per cabin. Add the highest hull price in the game (~189M Cr) and large-pad-only access, and the Caspian becomes a capacity-heavy but poor-value tourer: fine if you already own one for exploration and want to run the odd sightseeing board, wrong as a purpose-bought passenger ship.
Bulk sightseeing boards for a commander who already flies a Caspian: high headcount on near-bubble tourist loops, mixed economy/VIP fares where raw capacity matters more than per-seat premium, and a dual-use hull that swaps its cabins back to a scoop-and-AFMU explorer fit between contracts.
Three things shape the Caspian as a passenger ship — two for it, one against:
It's a large pad, so it can't dock at outpost-only tourist beacons the medium and small liners service. It's slow and ponderous, and at ~189M Cr it is the single most expensive ship in the game to buy for the job. For dedicated passenger work a Beluga Liner, Orca or the medium Lynx Highliner earns more for far less outlay.
A capacity-heavy converted explorer that fits ~150 berths behind a real shield, but earns no liner comfort bonus and costs the most in the game — a poor-value tourer held to a mid-field 60.
The 60/100 headline is a verdict against the passenger role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Cabin capacity & class fit | 30/35 | Fourteen optionals (7·6·6·5·5·5·5·4·4·3·2·1·1·1) fit ~150 economy berths or a mixed economy/first/luxury board with the size-7 slot holding the shield so every size-6 goes to fares — third-deepest in the role behind the Cutter (~340) and Beluga (~184). |
| Comfort | 8/20 | A Zorgon Peterson explorer, not a Saud Kruger liner, so it carries no passenger-comfort bonus — every seat pays standard fares like the Anaconda and Python, and the dedicated liners out-earn it per cabin. The defining weakness. |
| Jump range & tank | 12/20 | The class-8 SCO FSD gives strong empty range, but a 950t hull laden with cabins jumps only ~48 LY (G5 Increased Range + Mass Manager) on a fixed class-7 tank — adequate for near-bubble tourist loops, well short of a stripped explorer's ~78 LY. |
| Shield & safety | 8/15 | The size-7 slot takes a fast-charging bi-weave reaching ~1,000 MJ with three-plus Heavy-Duty boosters and point defence across six utility mounts — solid passenger safety, but zero military slots and a soft explorer hull cap the defensive depth. |
| Pad class & cost | 2/10 | The single most expensive hull in the game (~189M Cr, ~250M+ all-in) and large-pad-only, locked out of the outpost tourist beacons that mediums and smalls service — catastrophic value for a role where a Type-7 stacks the same seats for a tenth the price. |
| Weighted total | 60/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Every table rates ships for passenger specifically, split by landing-pad class. The Cabin cap. column is total optional-internal capacity — room for cabins; the rating is the same 1–100 suitability verdict used across the site.
| Ship | Class | Cabin cap. | Pros & cons | Rating |
|---|---|---|---|---|
| Beluga Liner | Large | ~370 t | Higher-rated; cabins; comfortRange | 95 |
| Imperial Cutter | Large | ~794 t | Higher-rated; cabins; shieldComfort | 89 |
| Orca | Large | ~194 t | Higher-rated; comfort; pad/costRange | 88 |
| Anaconda | Large | ~470 t | Higher-rated; range; cabinsComfort | 82 |
| Imperial Clipper | Large | ~250 t | Higher-rated; shield; rangeComfort | 64 |
| Caspian Explorer this | Large | ~434 t | — this hull (baseline) | 60 |
| Type-7 Transporter | Large | ~310 t | Cabins; pad/costLower-rated; comfort | 56 |
| Type-9 Heavy | Large | ~790 t | Cabins; pad/costLower-rated; comfort | 56 |
| Panther Clipper Mk II | Large | ~662 t | Cabins; shieldLower-rated; pad/cost | 48 |
9 large-pad passenger hulls carry a rating, led by Beluga Liner (95). Every same-pad rival lands where this one does — the direct field to shop.
| Ship | Class | Cabin cap. | Pros & cons | Rating |
|---|---|---|---|---|
| Lynx Highliner | Medium | — | Higher-rated; comfort; pad/costShield | 90 |
| Python | Medium | ~294 t | Higher-rated; shield; pad/costComfort | 70 |
| Krait Phantom | Medium | ~190 t | Higher-rated; range; pad/costComfort | 64 |
| Asp Explorer | Medium | ~130 t | Pad/cost; rangeComfort | 60 |
| Mandalay | Medium | ~154 t | Pad/cost; rangeLower-rated; comfort | 54 |
| Corsair | Medium | ~318 t | Cabins; shieldLower-rated; comfort | 50 |
| Krait Mk II | Medium | ~230 t | Cabins; rangeLower-rated; pad/cost | 46 |
| Type-8 Transporter | Medium | ~406 t | Cabins; pad/costLower-rated; comfort | 46 |
The medium-pad passenger field (8 rated), led by Lynx Highliner (90) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
| Ship | Class | Cabin cap. | Pros & cons | Rating |
|---|---|---|---|---|
| Dolphin | Small | ~88 t | Higher-rated; comfort; pad/costCabins | 80 |
| Imperial Courier | Small | ~34 t | Pad/cost; shieldLower-rated; cabins | 52 |
The small-pad passenger field (2 rated), led by Dolphin (80) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
At ~189M Cr the Caspian is the most expensive hull in the game, and a full passenger fit — a big shield, ten-plus cabins and six utilities — pushes the all-in figure past 250M Cr. There is no rank or permit gate, but the price alone rules it out as a first passenger ship.
The honest case is dual-use: if you already own a Caspian for exploration, its vast internals swap between a scoop-and-AFMU expedition fit and a deep cabin suite in an outfitting bay, so the odd sightseeing board costs nothing extra. As a purpose-bought tourer it is indefensible on value — a Beluga carries more for less, and a Lynx or Dolphin earns the comfort premium it never will.
Around 250M Cr all-in for a hull that earns no more per seat than a ship a tenth the price. Buy it for exploration and run passengers on the side; never buy it for passengers first.
A high-capacity converted-explorer liner: the size-7 slot holds the shield so every size-6 goes to fares, filling a deep mixed cabin suite behind a fast-charging bi-weave on a 950t hull. Initial is buy-only (a base shield and two economy cabins to start earning); A-Rated is the tourer baseline; Engineered leans the hull for range while keeping VIPs safe. Cabins are swap-to-suit — economy for bulk sightseeing, first/luxury for premium boards.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Utility Mounts | ||||
| Utility 1 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First Heavy-Duty shield booster — the cheapest large multiplier on the bi-weave's MJ to keep passengers safe. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster; stacking is the bulk of a soft liner's shield strength. |
| Utility 3 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Third Heavy-Duty booster; diminishing returns begin but it still pays on a fare run. |
| Utility 4 | — | 0I Point Defence | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes. |
| Utility 5 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running. |
| Utility 6 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Fourth Heavy-Duty booster once credits allow; drop a booster or two for the lightest possible hull if range matters more than safety. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 8E Power Plant | 8A Power Plant | G5 Low Emissions + Thermal Spread | 8A powers the shield, cabins and boosters; Low Emissions runs cool and quiet so the big hull draws less heat on busy routes. |
| Thrusters | 7E Thrusters | 7A Thrusters | G5 Dirty Drive Tuning + Drag Drives | 7A + Dirty Drives give the heavy 950t hull the speed to escape interdiction with passengers aboard. |
| Frame Shift Drive | 8E Frame Shift Drive | 8A Frame Shift Drive | G5 Increased Range + Mass Manager | The class-8 SCO drive is the range story — Increased Range + Mass Manager reach the scenic spots that pay, though the laden hull still jumps well short of a stripped explorer. |
| Life Support | 5E Life Support | 5A Life Support | G5 Lightweight (no experimental effect) | Lightweight trims mass from the big hull; life support only needs to outlast an emergency, and it has no experimental effect. |
| Power Distributor | 7E Power Distributor | 7A Power Distributor | G5 Engine Focused + Super Conduits | 7A holds the ENG capacitor for boosting; Engine Focused biases it to engines so the heavy hull boosts clear of interdiction, Super Conduits speeds recharge. |
| Sensors | 8E Sensors | 8D Sensors | G5 Lightweight (no experimental effect) | D-rate and go Lightweight — a liner needs no sensor range, so the mass saving buys jump range. |
| Fuel Tank | 7C Fuel Tank | 7C Fuel Tank | (No blueprint available) | 7C stock tank for long legs; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 7 | 7E Shield Generator | 7C Bi-Weave Shield Generator | G5 Reinforced + Fast Charge | Bi-Weave 7 in the size-7 slot (cabins cap at size 6, so no fare is lost here); Reinforced maxes MJ and Fast Charge restores the bi-weave's quick regen for passenger safety. |
| Size 6 | 6E Economy Passenger Cabin | 6E Economy Passenger Cabin | (No blueprint available) | Economy Cabin 6 — the bulk of the passenger payload for high-volume tourist runs. |
| Size 6 | 6E Economy Passenger Cabin | 6B Luxury Passenger Cabin | (No blueprint available) | Luxury Cabin 6 for top-tier VIP boards; luxury needs a size-5+ slot, so the big internals earn the premium berths. |
| Size 5 | — | 5E Economy Passenger Cabin | (No blueprint available) | Economy Cabin 5 — more bulk seats; swap to business when the board pays for comfort. |
| Size 5 | — | 5B Luxury Passenger Cabin | (No blueprint available) | Luxury Cabin 5 for premium VIP sightseeing — the smallest slot luxury fits. |
| Size 5 | — | 5E Economy Passenger Cabin | (No blueprint available) | Economy Cabin 5 — flexible bulk volume where the board wants headcount. |
| Size 5 | — | 5C First Passenger Cabin | (No blueprint available) | First Class Cabin 5 for higher-paying fares; first-class needs size-4+. |
| Size 4 | — | 4E Economy Passenger Cabin | (No blueprint available) | Economy Cabin 4 — swap to first-class (size-4 minimum) for a premium berth. |
| Size 4 | — | 4C First Passenger Cabin | (No blueprint available) | First Class Cabin 4 — the smallest first-class berth, for a mixed premium board. |
| Size 3 | — | 3D Business Passenger Cabin | (No blueprint available) | Business Cabin 3 — the best premium class that fits a size-3 slot (first/luxury need larger). |
| Size 2 | — | 2E Economy Passenger Cabin | (No blueprint available) | Economy Cabin 2 — a size-2 slot takes only economy (business/first/luxury start at size 3+). |
| Size 1 | — | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data on the side. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The Caspian fills the largest converted cabin suite outside the Cutter, but as a Zorgon Peterson explorer it earns NO liner comfort bonus — every seat pays standard fares, so a Beluga, Orca or Lynx out-earns it per cabin. Its case is raw headcount and range, not premium polish; keep the bi-weave and point defence for threatened routes.
Buy the hull and fit the base class-8 FSD, a base shield in the size-7 slot for passenger safety, and two economy cabins to start earning. The stock Lightweight Alloy hull is free, so no bulkhead spend here.
Everything else goes in E-rated and cheap buy-only: power plant, thrusters, life support, power distributor and sensors all at base grade, with a class-7 fuel tank.
Leave the remaining optional internals empty for now — the full cabin suite, the utility boosters and the surface scanner all wait for the A-rated pass, once the first fares have paid the hull down.
A-rating priority for a passenger tourer:
Fit the bi-weave and fill the cabins before you A-rate the drive — a passenger ship earns from seats and safety, not jump range. Keep life support and sensors light; the Caspian is heavy enough already.
The passenger engineering pattern: a fast-charging bi-weave and stacked boosters for safety, a lightened hull and a range-tuned class-8 FSD to reach distant boards. Pin blueprints for remote G1→G5 application.
Approximate progression across the three states (figures are representative, not exact rolls):
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (8) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Thrusters (7) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Power Plant (8) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Bi-Weave Shield (7) | Reinforced (G5) | Fast Charge | Lei Cheung |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Power Distributor (7) | Engine Focused (G5) | Super Conduits | The Dweller |
| Life Support / Sensors | Lightweight (G5) | — | Etienne Dorn |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Engineered, the Caspian carries ~150 economy berths (or a mixed VIP board) behind a ~1,000 MJ bi-weave, jumping ~48 LY loaded — enough to chain near-bubble tourist beacons, well short of a stripped explorer's ~78 LY. What none of it buys is a comfort bonus: every seat still pays standard fares. The capacity is flagship-scale; the earnings-per-seat are ordinary.
Run tourist boards out of any large station with a passenger lounge; the Caspian suits the higher-headcount, longer-distance contracts rather than the outpost-only beacons that reward the medium and small liners.
The Caspian Explorer is a capacity-heavy passenger hull with a flagship's price tag and none of a liner's comfort bonus. It carries ~150 berths behind a real shield and reaches farther than most liners, but it earns standard fares at the highest running cost in the game. As a second string for an exploration flagship it's excellent value; as a dedicated tourer it's the wrong buy — hence the mid-field 60.
Figures on this page are verified against the sources below.