Ship Dossier // Saud Kruger

DolphinExploration

Series Ships Updated 2026-06-25
Briefing

The coolest-running explorer — budget deep-space travel with a genuine thermal edge

The Dolphin runs cooler than any other ship in the game: it scoops near hot stars and runs heat-generating modules with margin to spare where other hulls overheat. A cheap small-pad hull with nine optional internals, it carries a full expedition kit — class-5 scoop, scanner, AFMU and SRV bay — and travels in genuine comfort. It trades raw range against the premium explorers for the best heat profile and lowest entry cost in the class.

Dolphin
Dolphin · Saud Kruger
80/100
~58 LY
Max jump (engineered)
Class 5
Small
Pad size
~1.12M Cr
Hull price
9
Optional internals
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Dolphin is Saud Kruger's compact luxury cruiser, and its defining trait is temperature: it runs cooler than any other ship in Elite Dangerous. For an explorer, that's a genuine advantage — it scoops fuel near hot stars, runs heat-generating modules, and stays under thermal limits with margin to spare, where other ships flirt with overheating. It's also cheap, elegant and comfortable to fly over long hauls.

Beneath the comfort it's a capable little explorer: nine optional internals (several of useful size) carry a class-5 fuel scoop, scanner, AFMU and SRV bay, and a light hull gives it a respectable ~58 LY engineered. Its small pad lands at any outpost. It won't match the premium explorers for range or capacity, but for a relaxed, cool-running, affordable deep-space ship — and as a dual passenger-and-exploration hull — the Dolphin is a quiet delight.

Where this hull shines

Comfortable, cool-running exploration: long scooping-heavy expeditions, travel through hot or dense star regions, exobiology, and relaxed deep-space tourism where low heat and comfort matter as much as range.

02

Key Stats & What Makes It Explore

Max jump (engineered)
~58 LY
Top speed / boost
258 / 361 m/s
Up to Class 5
Hull mass
140 t (light)
Heat profile
Coolest in game
Optional internals
5·4·4·3·2·2·2·1·1
Utility mounts
3
Class 4
Pad
Small (lands anywhere)
Military slots
0

Four things make the Dolphin a lovely explorer:

The ceiling, stated honestly

Its class-4 FSD and light build give a good but not premium range, and its module space, while deep for a small ship, trails the mediums and capitals. It carries no weapons worth the name (just two small mounts) and modest shields. The Dolphin's case is heat, comfort and value — not the raw range or capacity of a Phantom, Mandalay or Anaconda.

03

Why This Rating

Scorecard

An 80 led by the game's coolest heat profile, comfort and a sub-1.2M Cr small-pad price, limited mainly by a merely-good ~58 LY range and small-hull internals that trail the premiums.

The 80/100 headline is a verdict against the exploration role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Engineered jump range23/35
~58 LY engineered (class-4 FSD + Guardian booster on a 140 t light hull) is solid but mid-field — it trails the DBE (~68) in its own small-pad class and the medium Asp (~62), Phantom (~75) and Mandalay (~85).
Heat profile15/15
The coolest-running hull in the game; it scoops near hot stars and runs heat modules with thermal margin no other explorer has. This is its defining, role-leading trait.
Fuel tank & reach9/10
Class-5 fuel scoop and a 4C fuel tank pair with the light 140 t mass for easy refuelling; reach is good but the class-4 FSD and ~58 LY legs keep per-tank range below the premiums.
Canopy & visibility9/10
Saud Kruger luxury cruiser with good forward visibility and a comfortable canopy — pleasant over long hauls, though not the panoramic glass of an Asp Explorer.
Internals14/20
Nine optional internals (5·4·4·3·2·2·2·1·1) carry a full expedition kit — class-5 scoop, Guardian booster, DSS, SRV bay and dual AFMUs — deep for a small hull but well short of medium and capital module space.
Comfort & cost10/10
~1.12M Cr hull, no rank or permit gate, small pad that lands anywhere, and a complete engineered fit near 10M Cr all-in — among the cheapest, most accessible explorers, and it doubles as a passenger liner.
Weighted total80/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for exploration specifically. The role column is the maximum engineered jump range in light-years — the headline number for deep-space travel.

Same class — small-pad explorers

ShipClassMax jump (LY)Pros & cons vs DolphinRating
Diamondback ExplorerSmall~68Greater range; cool-running tooLess comfortable; fewer optionals88
Dolphin thisSmall~58— this hull (baseline)80
Diamondback ScoutSmall~55Four utilities; cheaperLess comfortable; shorter range74
Imperial CourierSmall~55Faster; superb shieldsTiny internals; Imperial rank73
Cobra Mk VSmall~48Roomier; multi-role; fasterHotter; shorter range72
Cobra Mk IIISmall~50Versatile; cheap; cargoHotter; less specialised71
HaulerSmall~50Dirt cheap; lightTiny; minimal comfort62

Among small-pad explorers the Dolphin is the comfort-and-heat pick. The DBE jumps further (and also runs cool), but nothing matches the Dolphin's thermal margin and comfort. For relaxed, scooping-heavy expeditions on a budget, it's a delight.

Other classes — the range step-up

ShipClassMax jump (LY)Pros & cons vs DolphinRating
MandalayMedium~85Far greater range; modernPricier; medium pad96
Krait PhantomMedium~75Greater range plus capacityMuch pricier; medium pad93
Diamondback ExplorerSmall~68More range; same cool-runningLess comfort and capacity88
Asp ExplorerMedium~62Roomier; great visibilityPricier; hotter; medium pad86
OrcaLarge~42Large luxury passenger comfortShort range; large pad63

The mediums jump further and carry more; the Dolphin counters with the best heat profile in the game, real comfort and a tiny price. Step up to a Phantom or Mandalay for range and capacity; stay with the Dolphin for cool, comfortable, affordable travel — and it doubles as a fine passenger ship.

05

Cost & Access

Hull
~1.12M Cr
A-rated explorer
~5M Cr
Engineered
~10M Cr
Pad
Small
Rank
None
Permit
None

At ~1.12M Cr the Dolphin is cheap, with no rank or permit gate, and its small modules keep a full explorer fit around 10M Cr all-in — a complete, comfortable deep-space ship for very little.

It's a value pick with a personality: not the longest-legged explorer, but the coolest-running and among the most pleasant, and a natural choice for a commander who also wants to run passenger missions in the same hull.

Cheap, cool, comfortable

A complete engineered explorer for around 10M Cr all-in, with the best heat profile in the game and genuine comfort — and it doubles as a passenger liner.

06

3-State Loadout

A cool-running budget explorer fit. Initial is buy-only; A-rated is the expedition baseline; Engineered maximises jump range while exploiting the Dolphin's exceptional thermals. The hull flies unarmed — every kilo goes to range and endurance.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Utility Mounts
Utility 10I Heat Sink Launcher0I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsLight Shield Booster reinforces the landing shield; Heavy Duty maximises the small buffer for surface touchdowns.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight + Deep Plating
Power Plant4E Power Plant4D Power PlantG5 Low Emissions + Thermal SpreadD-rate to shed mass, then Low Emissions deepens the Dolphin's class-leading heat advantage; Thermal Spread bleeds even more.
Thrusters5E Thrusters5D ThrustersG5 Clean Drive Tuning + Stripped DownD-rated thrusters save mass; Clean Drive Tuning runs cool and efficient, Stripped Down trims mass for range.
Frame Shift Drive4E Frame Shift Drive4A Frame Shift DriveG5 Increased Range + Mass ManagerA-rate FIRST — range is everything; Increased Range G5 + Mass Manager push the laden Dolphin past ~58 LY.
Life Support4E Life Support4D Life SupportG5 Lightweight (no experimental effect)D-rate and go Lightweight to shed mass; life support has no experimental effect.
Power Distributor3E Power Distributor3D Power DistributorG3 Engine Focused + Stripped DownD-rated is plenty for an unarmed hull; Engine Focused keeps boost for gravity-well take-offs, Stripped Down trims mass.
Sensors3E Sensors3D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight — exploration needs no sensor range, so save the mass.
Fuel Tank4C Fuel Tank4C Fuel Tank(No blueprint available)Stock C tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 55E Fuel Scoop5A Fuel ScoopG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the scoop; scoop rate is unchanged. Refuels from stars.
Size 44H Guardian FSD Booster(No blueprint available)Guardian FSD Booster adds a flat jump-range bonus; not engineerable, but needs a Guardian-site run to unlock.
Size 33A AFMUG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights.
Size 22H Planetary Vehicle Hangar(No blueprint available)Size-2 SRV hangar (one bay) for surface sampling and exobiology; vehicle bays carry no blueprint.
Size 22A AFMUG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights.
Size 22C Bi-Weave Shield GeneratorG5 Enhanced Low Power + Stripped DownBi-Weave landing shield regenerates fast without docking; Enhanced Low Power keeps it light on mass and power.
Size 11I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Heat is the hidden asset

The Dolphin's thermal margin lets it scoop aggressively and run modules near stars without the overheating other ships risk — lean into long scooping hauls and dense-region travel. A class-5 scoop, Guardian booster, scanner, SRV bay and dual AFMUs all fit comfortably with mass to spare.

07

Initial Loadout — Buy-Only Plan

Buy the hull, fit a class-5 fuel scoop and a heat sink launcher, and otherwise fly the stock E-rated cores — including the buy-only 4E FSD. Range and refuelling come on the A-rate and engineering passes.

The Dolphin ships with Lightweight Alloy bulkheads as standard — keep them. An explorer never trades mass for armour, so this slot needs no purchase in any state.

Leave every other slot empty in this state — no shield, Guardian booster, Detailed Surface Scanner, AFMU or SRV bay until the A-rated pass.

The hull flies unarmed; the heat sink is the only utility fitted, dumping heat for safe touchdowns.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a cool-running explorer:

Leave the bulkheads at stock Lightweight Alloy — no Military Grade. Every kilo of hull plating costs jump range, and an unarmed explorer has nothing to defend.

Scoop without fear

Most explorers manage heat carefully when scooping; the Dolphin barely needs to. A-rate a big scoop and refuel aggressively to keep the expedition flowing.

09

Engineering Plan

The exploration engineering pattern. Felicity Farseer carries the FSD; Professor Palin or Mel Brandon engineer the thrusters. Pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Frame Shift Drive (4)Increased Range (G5)Mass ManagerFelicity Farseer
Thrusters (5)Clean Drive Tuning (G5)Stripped DownProfessor Palin / Mel Brandon
Power Plant (4)Low Emissions (G5)Thermal SpreadHera Tani
Life Support (4)Lightweight (G5)Etienne Dorn
Sensors (3)Lightweight (G5)Bill Turner / Juri Ishmaak
Power Distributor (3)Engine Focused (G3)Stripped DownThe Dweller
Shield Generator (2)Enhanced Low Power (G5)Stripped DownLei Cheung
Shield Booster (0)Heavy Duty (G5)Super CapacitorsDidi Vatermann
BulkheadsLightweight (G5)Deep PlatingSelene Jean

Recommended order

Material intensity (qualitative)

Light — small modules and standard exploration blueprints; the Guardian FSD Booster needs a Guardian-site run. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Max jump (LY)~30~42~58
Heat when scoopinglowestlowestlowest
Comforthighhighhigh
Speed (boost)361 m/s361 m/s~390 m/s
Cost-efficiencyexcellentexcellentexcellent

Engineered, the Dolphin jumps ~58 LY while running cooler than anything else and travelling in comfort — a relaxed, affordable explorer with a genuine thermal edge. The bulkheads stay Lightweight Alloy, rolled G5 Lightweight + Deep Plating (Selene Jean) to shave hull mass — the gain is range, not protection. Its range and capacity trail the premiums; its heat, comfort and price do not.

11

Key Activities & Where To Do Them

Getting started
  • Scooping-heavy expeditions. Its thermals let it refuel aggressively through dense or hot star regions.
  • Exobiology and surveys. An SRV bay and DSS suit planetary mapping and organic sampling.
  • Relaxed deep-space tourism. Comfort and low heat make long voyages pleasant.
Advanced
  • Dense-region travel. Its heat margin shines where hot or close-packed stars punish other ships' scooping.
  • Dual-role passenger trips. The same comfortable hull runs sightseeing passenger missions — it has a passenger manual too.
  • Cool silent-running tasks. Its thermals suit any activity where a low heat signature helps.
Generic example destinations

Any deep-space target suits it, especially hot or dense star regions where its thermals shine. From your home base it reaches expedition start points in a handful of jumps.

12

Field Notes — What Else To Know

Verdict

The Dolphin is the cool-running comfort cruiser of deep space: the lowest heat profile in the game, genuine comfort, and a full expedition kit on a cheap small hull that lands anywhere. It won't out-range the premium explorers, but for relaxed, scooping-heavy, affordable travel — and as a ship that doubles as a passenger liner — few are more pleasant companions for a long voyage.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/dolphin
Elite Dangerous (official)Frontier's official Dolphin ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../dolphin
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/dolphin.json
Inara — DolphinShip overview: stats, internals layout, hardpoints, price, and shipyard availability.inara.cz/elite/ship/58
Elite Dangerous WikiDolphin lore, Saud Kruger passenger/explorer role profile, and design notes.elite-dangerous.fandom.com/wiki/Dolphin