E:D Black Box
The Dolphin runs cooler than any other ship in the game: it scoops near hot stars and runs heat-generating modules with margin to spare where other hulls overheat. A cheap small-pad hull with nine optional internals, it carries a full expedition kit — class-5 scoop, scanner, AFMU and SRV bay — and travels in genuine comfort. It trades raw range against the premium explorers for the best heat profile and lowest entry cost in the class.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Dolphin is Saud Kruger's compact luxury cruiser, and its defining trait is temperature: it runs cooler than any other ship in Elite Dangerous. For an explorer, that's a genuine advantage — it scoops fuel near hot stars, runs heat-generating modules, and stays under thermal limits with margin to spare, where other ships flirt with overheating. It's also cheap, elegant and comfortable to fly over long hauls.
Beneath the comfort it's a capable little explorer: nine optional internals (several of useful size) carry a class-5 fuel scoop, scanner, AFMU and SRV bay, and a light hull gives it a respectable ~58 LY engineered. Its small pad lands at any outpost. It won't match the premium explorers for range or capacity, but for a relaxed, cool-running, affordable deep-space ship — and as a dual passenger-and-exploration hull — the Dolphin is a quiet delight.
Comfortable, cool-running exploration: long scooping-heavy expeditions, travel through hot or dense star regions, exobiology, and relaxed deep-space tourism where low heat and comfort matter as much as range.
Four things make the Dolphin a lovely explorer:
Its class-4 FSD and light build give a good but not premium range, and its module space, while deep for a small ship, trails the mediums and capitals. It carries no weapons worth the name (just two small mounts) and modest shields. The Dolphin's case is heat, comfort and value — not the raw range or capacity of a Phantom, Mandalay or Anaconda.
An 80 led by the game's coolest heat profile, comfort and a sub-1.2M Cr small-pad price, limited mainly by a merely-good ~58 LY range and small-hull internals that trail the premiums.
The 80/100 headline is a verdict against the exploration role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Engineered jump range | 23/35 | ~58 LY engineered (class-4 FSD + Guardian booster on a 140 t light hull) is solid but mid-field — it trails the DBE (~68) in its own small-pad class and the medium Asp (~62), Phantom (~75) and Mandalay (~85). |
| Heat profile | 15/15 | The coolest-running hull in the game; it scoops near hot stars and runs heat modules with thermal margin no other explorer has. This is its defining, role-leading trait. |
| Fuel tank & reach | 9/10 | Class-5 fuel scoop and a 4C fuel tank pair with the light 140 t mass for easy refuelling; reach is good but the class-4 FSD and ~58 LY legs keep per-tank range below the premiums. |
| Canopy & visibility | 9/10 | Saud Kruger luxury cruiser with good forward visibility and a comfortable canopy — pleasant over long hauls, though not the panoramic glass of an Asp Explorer. |
| Internals | 14/20 | Nine optional internals (5·4·4·3·2·2·2·1·1) carry a full expedition kit — class-5 scoop, Guardian booster, DSS, SRV bay and dual AFMUs — deep for a small hull but well short of medium and capital module space. |
| Comfort & cost | 10/10 | ~1.12M Cr hull, no rank or permit gate, small pad that lands anywhere, and a complete engineered fit near 10M Cr all-in — among the cheapest, most accessible explorers, and it doubles as a passenger liner. |
| Weighted total | 80/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for exploration specifically. The role column is the maximum engineered jump range in light-years — the headline number for deep-space travel.
| Ship | Class | Max jump (LY) | Pros & cons vs Dolphin | Rating |
|---|---|---|---|---|
| Diamondback Explorer | Small | ~68 | Greater range; cool-running tooLess comfortable; fewer optionals | 88 |
| Dolphin this | Small | ~58 | — this hull (baseline) | 80 |
| Diamondback Scout | Small | ~55 | Four utilities; cheaperLess comfortable; shorter range | 74 |
| Imperial Courier | Small | ~55 | Faster; superb shieldsTiny internals; Imperial rank | 73 |
| Cobra Mk V | Small | ~48 | Roomier; multi-role; fasterHotter; shorter range | 72 |
| Cobra Mk III | Small | ~50 | Versatile; cheap; cargoHotter; less specialised | 71 |
| Hauler | Small | ~50 | Dirt cheap; lightTiny; minimal comfort | 62 |
Among small-pad explorers the Dolphin is the comfort-and-heat pick. The DBE jumps further (and also runs cool), but nothing matches the Dolphin's thermal margin and comfort. For relaxed, scooping-heavy expeditions on a budget, it's a delight.
| Ship | Class | Max jump (LY) | Pros & cons vs Dolphin | Rating |
|---|---|---|---|---|
| Mandalay | Medium | ~85 | Far greater range; modernPricier; medium pad | 96 |
| Krait Phantom | Medium | ~75 | Greater range plus capacityMuch pricier; medium pad | 93 |
| Diamondback Explorer | Small | ~68 | More range; same cool-runningLess comfort and capacity | 88 |
| Asp Explorer | Medium | ~62 | Roomier; great visibilityPricier; hotter; medium pad | 86 |
| Orca | Large | ~42 | Large luxury passenger comfortShort range; large pad | 63 |
The mediums jump further and carry more; the Dolphin counters with the best heat profile in the game, real comfort and a tiny price. Step up to a Phantom or Mandalay for range and capacity; stay with the Dolphin for cool, comfortable, affordable travel — and it doubles as a fine passenger ship.
At ~1.12M Cr the Dolphin is cheap, with no rank or permit gate, and its small modules keep a full explorer fit around 10M Cr all-in — a complete, comfortable deep-space ship for very little.
It's a value pick with a personality: not the longest-legged explorer, but the coolest-running and among the most pleasant, and a natural choice for a commander who also wants to run passenger missions in the same hull.
A complete engineered explorer for around 10M Cr all-in, with the best heat profile in the game and genuine comfort — and it doubles as a passenger liner.
A cool-running budget explorer fit. Initial is buy-only; A-rated is the expedition baseline; Engineered maximises jump range while exploiting the Dolphin's exceptional thermals. The hull flies unarmed — every kilo goes to range and endurance.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Utility Mounts | ||||
| Utility 1 | 0I Heat Sink Launcher | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Light Shield Booster reinforces the landing shield; Heavy Duty maximises the small buffer for surface touchdowns. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight + Deep Plating | |
| Power Plant | 4E Power Plant | 4D Power Plant | G5 Low Emissions + Thermal Spread | D-rate to shed mass, then Low Emissions deepens the Dolphin's class-leading heat advantage; Thermal Spread bleeds even more. |
| Thrusters | 5E Thrusters | 5D Thrusters | G5 Clean Drive Tuning + Stripped Down | D-rated thrusters save mass; Clean Drive Tuning runs cool and efficient, Stripped Down trims mass for range. |
| Frame Shift Drive | 4E Frame Shift Drive | 4A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rate FIRST — range is everything; Increased Range G5 + Mass Manager push the laden Dolphin past ~58 LY. |
| Life Support | 4E Life Support | 4D Life Support | G5 Lightweight (no experimental effect) | D-rate and go Lightweight to shed mass; life support has no experimental effect. |
| Power Distributor | 3E Power Distributor | 3D Power Distributor | G3 Engine Focused + Stripped Down | D-rated is plenty for an unarmed hull; Engine Focused keeps boost for gravity-well take-offs, Stripped Down trims mass. |
| Sensors | 3E Sensors | 3D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight — exploration needs no sensor range, so save the mass. |
| Fuel Tank | 4C Fuel Tank | 4C Fuel Tank | (No blueprint available) | Stock C tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 5 | 5E Fuel Scoop | 5A Fuel Scoop | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the scoop; scoop rate is unchanged. Refuels from stars. |
| Size 4 | — | 4H Guardian FSD Booster | (No blueprint available) | Guardian FSD Booster adds a flat jump-range bonus; not engineerable, but needs a Guardian-site run to unlock. |
| Size 3 | — | 3A AFMU | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights. |
| Size 2 | — | 2H Planetary Vehicle Hangar | (No blueprint available) | Size-2 SRV hangar (one bay) for surface sampling and exobiology; vehicle bays carry no blueprint. |
| Size 2 | — | 2A AFMU | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights. |
| Size 2 | — | 2C Bi-Weave Shield Generator | G5 Enhanced Low Power + Stripped Down | Bi-Weave landing shield regenerates fast without docking; Enhanced Low Power keeps it light on mass and power. |
| Size 1 | — | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The Dolphin's thermal margin lets it scoop aggressively and run modules near stars without the overheating other ships risk — lean into long scooping hauls and dense-region travel. A class-5 scoop, Guardian booster, scanner, SRV bay and dual AFMUs all fit comfortably with mass to spare.
Buy the hull, fit a class-5 fuel scoop and a heat sink launcher, and otherwise fly the stock E-rated cores — including the buy-only 4E FSD. Range and refuelling come on the A-rate and engineering passes.
The Dolphin ships with Lightweight Alloy bulkheads as standard — keep them. An explorer never trades mass for armour, so this slot needs no purchase in any state.
Leave every other slot empty in this state — no shield, Guardian booster, Detailed Surface Scanner, AFMU or SRV bay until the A-rated pass.
The hull flies unarmed; the heat sink is the only utility fitted, dumping heat for safe touchdowns.
A-rating priority for a cool-running explorer:
Leave the bulkheads at stock Lightweight Alloy — no Military Grade. Every kilo of hull plating costs jump range, and an unarmed explorer has nothing to defend.
Most explorers manage heat carefully when scooping; the Dolphin barely needs to. A-rate a big scoop and refuel aggressively to keep the expedition flowing.
The exploration engineering pattern. Felicity Farseer carries the FSD; Professor Palin or Mel Brandon engineer the thrusters. Pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (4) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Thrusters (5) | Clean Drive Tuning (G5) | Stripped Down | Professor Palin / Mel Brandon |
| Power Plant (4) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Life Support (4) | Lightweight (G5) | — | Etienne Dorn |
| Sensors (3) | Lightweight (G5) | — | Bill Turner / Juri Ishmaak |
| Power Distributor (3) | Engine Focused (G3) | Stripped Down | The Dweller |
| Shield Generator (2) | Enhanced Low Power (G5) | Stripped Down | Lei Cheung |
| Shield Booster (0) | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Bulkheads | Lightweight (G5) | Deep Plating | Selene Jean |
Light — small modules and standard exploration blueprints; the Guardian FSD Booster needs a Guardian-site run. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Max jump (LY) | ~30 | ~42 | ~58 |
| Heat when scooping | lowest | lowest | lowest |
| Comfort | high | high | high |
| Speed (boost) | 361 m/s | 361 m/s | ~390 m/s |
| Cost-efficiency | excellent | excellent | excellent |
Engineered, the Dolphin jumps ~58 LY while running cooler than anything else and travelling in comfort — a relaxed, affordable explorer with a genuine thermal edge. The bulkheads stay Lightweight Alloy, rolled G5 Lightweight + Deep Plating (Selene Jean) to shave hull mass — the gain is range, not protection. Its range and capacity trail the premiums; its heat, comfort and price do not.
Any deep-space target suits it, especially hot or dense star regions where its thermals shine. From your home base it reaches expedition start points in a handful of jumps.
The Dolphin is the cool-running comfort cruiser of deep space: the lowest heat profile in the game, genuine comfort, and a full expedition kit on a cheap small hull that lands anywhere. It won't out-range the premium explorers, but for relaxed, scooping-heavy, affordable travel — and as a ship that doubles as a passenger liner — few are more pleasant companions for a long voyage.
Figures on this page are verified against the sources below.