E:D Black Box
Nine optional internals on a small hull let the Cobra Mk V carry a full expedition kit — scoop, SRV bay, AFMU, scanner — and still land at any planetary outpost. It gives up the outright range of the dedicated explorers and runs heavier than a Diamondback, but no other small ship pairs this much carrying capacity with outpost access and Cobra speed.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Cobra Mk V is not a dedicated explorer, but its nine optional internals and small pad make it a surprisingly capable one. Strip the weapons, fit a class-5 scoop, a Guardian FSD booster and lightweight cores, and it becomes a self-sufficient survey ship that lands at the planetary outposts the medium and large explorers can never reach.
Its case is carrying capacity at the small-pad end of the field. Where a Diamondback Explorer jumps further on fewer internals, the Mk V trades that range for room: a real SRV bay, an AFMU or two, scanner, comforts and spare fuel, all carried at once. It will not match a Mandalay or a Phantom on raw distance, but for short-to-medium expeditions where you want to land anywhere and stay self-sufficient, it earns its place.
Outpost-anchored exploration: shorter expeditions, exobiology and surface-prospecting runs that need real SRV and module capacity, and any survey where landing at small planetary ports matters more than the last ten light-years of jump range.
Four things make the Mk V a workable small-pad explorer:
It is heavy for a small hull (150 t) and only carries a class-4 FSD, so its engineered range tops out around ~50 LY — well short of the Diamondback Explorer, let alone a Mandalay or Phantom. The Mk V's case is capacity and outpost access, not distance. If the trip is about maximum range, a lighter dedicated explorer is the smarter buy.
A nine-optional, small-pad explorer that carries a full survey kit and lands anywhere for under 20M Cr, held to 72 by a heavy 150 t hull and class-4 FSD capping engineered range near ~50 LY.
The 72/100 headline is a verdict against the exploration role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Engineered jump range | 18/35 | ~50 LY engineered trails the Diamondback Explorer (~68) and the dedicated mediums (Mandalay ~85, Phantom ~75) by a wide margin; a 150 t hull on a class-4 FSD is the hard ceiling. |
| Heat profile | 11/15 | G5 Low Emissions power plant plus Thermal Spread keeps it cool while scooping and in close orbits, but it runs warmer than the genuinely cold Diamondbacks given the 150 t mass and packed internals. |
| Fuel tank & reach | 8/10 | A class-5 fuel scoop (top of its small-hull bracket) plus the stock 4C tank and an extra 3C fuel tank give strong reach between scoopable stars for the class. |
| Canopy & visibility | 7/10 | Cobra-lineage cockpit gives a clear forward view for planetary approaches and SRV deployment; serviceable but short of the wraparound canopies of an Asp Explorer. |
| Internals | 19/20 | Nine optionals (5·4·4·4·3·3·3·2·1) carry a class-5 scoop, Guardian booster, two-SRV bay, two AFMUs, landing shield, spare fuel and a DSS at once — capacity no rival small explorer matches. |
| Comfort & cost | 9/10 | ~1.48M Cr hull, under 20M all-in, no rank or permit gate, 412 m/s boost and re-rolls to combat or hauling on the same engineered cores — among the cheapest, most flexible ways into the black. |
| Weighted total | 72/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Every table rates ships for exploration specifically, split by landing-pad class. The Optional cap. column is total optional-internal capacity — room for scanners, AFMU and fuel; the rating is the same 1–100 suitability verdict used across the site.
| Ship | Class | Optional cap. | Pros & cons | Rating |
|---|---|---|---|---|
| Diamondback Explorer | Small | ~60 t | Higher-rated; heat; comfort/valueInternals | 88 |
| Dolphin | Small | ~88 t | Higher-rated; heat; comfort/valueJump range | 80 |
| Diamondback Scout | Small | ~32 t | Higher-rated; heat; comfort/valueInternals | 74 |
| Imperial Courier | Small | ~34 t | Higher-rated; jump range; canopyInternals | 73 |
| Cobra Mk V this | Small | ~110 t | — this hull (baseline) | 72 |
| Cobra Mk III | Small | ~64 t | Canopy; internalsLower-rated; heat | 71 |
| Hauler | Small | ~26 t | Comfort/value; jump rangeLower-rated; internals | 62 |
| Adder | Small | ~30 t | Comfort/value; fuel reachLower-rated; internals | 60 |
| Kestrel Mk II | Small | ~70 t | Fuel reach; canopyLower-rated; comfort/value | 50 |
9 small-pad exploration hulls carry a rating, led by Diamondback Explorer (88). Every same-pad rival lands where this one does — the direct field to shop.
| Ship | Class | Optional cap. | Pros & cons | Rating |
|---|---|---|---|---|
| Anaconda | Large | ~470 t | Higher-rated; fuel reach; internalsCanopy | 94 |
| Caspian Explorer | Large | ~434 t | Higher-rated; fuel reach; canopyComfort/value | 94 |
| Imperial Clipper | Large | ~250 t | Internals; comfort/valueLower-rated; jump range | 63 |
| Orca | Large | ~194 t | Canopy; fuel reachLower-rated; jump range | 63 |
| Beluga Liner | Large | ~370 t | Internals; fuel reachLower-rated; jump range | 58 |
The large-pad exploration field (5 rated), led by Anaconda (94) — bigger pads and bankrolls. They out-muscle this hull on the numbers, but sit a pad class away.
| Ship | Class | Optional cap. | Pros & cons | Rating |
|---|---|---|---|---|
| Mandalay | Medium | ~154 t | Higher-rated; jump range; heatInternals | 96 |
| Krait Phantom | Medium | ~190 t | Higher-rated; internals; heatComfort/value | 93 |
| Asp Explorer | Medium | ~130 t | Higher-rated; canopy; internalsJump range | 86 |
| Krait Mk II | Medium | ~230 t | Higher-rated; internals; comfort/valueHeat | 80 |
| Python | Medium | ~294 t | Higher-rated; fuel reach; internalsJump range | 75 |
| Asp Scout | Medium | ~74 t | Comfort/value; heatLower-rated; jump range | 70 |
| Type-6 Transporter | Medium | ~114 t | Comfort/value; internalsLower-rated; jump range | 68 |
| Corsair | Medium | ~318 t | Comfort/value; internalsLower-rated; jump range | 58 |
| Type-11 Prospector | Medium | ~288 t | Fuel reach; internalsLower-rated; jump range | 55 |
The medium-pad exploration field (9 rated), led by Mandalay (96) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
At ~1.48M Cr the hull is cheap, with no rank or permit gates. A full exploration fit — A-rated FSD, class-5 scoop, Guardian booster, SRV bay and scanner — lands the all-in cost well under 20M Cr, a fraction of any dedicated capital explorer.
The Mk V's other economy is re-roling: the same engineered cores that carry an expedition also fly a combat or hauling fit, so an explorer-fit Cobra doubles as your general small ship between trips.
Under 20M Cr all-in for a self-sufficient small-pad explorer that lands anywhere and re-roles when you get home. Not the longest-legged ship in the field, but among the most affordable and flexible ways to survey.
A self-sufficient survey fit that fills all nine optionals. Initial is buy-only — strip the guns, A-rate the FSD and fit a class-5 scoop first; A-Rated is the expedition baseline; Engineered strips mass from the cores for maximum range while keeping the full survey kit aboard. Cores run D-rated (FSD excepted) to claw range out of a heavy small hull.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Utility Mounts | ||||
| Utility 1 | 0I Heat Sink Launcher | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Utility 2 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 4E Power Plant | 4D Power Plant | G5 Low Emissions + Thermal Spread | D-rate to save mass; Low Emissions runs it cold so scooping and close orbits don't cook the ship, Thermal Spread bleeds more heat. |
| Thrusters | 4E Thrusters | 4D Thrusters | G5 Clean Drive Tuning + Double Braced | D-rated thrusters save mass; Clean Drive Tuning keeps them cool and efficient, Double Braced stiffens them for hard landings. |
| Frame Shift Drive | 4E Frame Shift Drive | 4A Frame Shift Drive | G5 Increased Range + Mass Manager | The one core A-rated — jump range is everything; Increased Range G5 plus Mass Manager is the foundation of the ~50 LY range. |
| Life Support | 3E Life Support | 3D Life Support | G5 Lightweight (no experimental effect) | D-rate and go Lightweight; on a heavy small hull every kilo shed off life support buys real range. No experimental effect. |
| Power Distributor | 4E Power Distributor | 4D Power Distributor | G3 Engine Focused + Stripped Down | D-rated and Engine-Focused so boost recharges fast for surface hops; weapons-grade charge is wasted on an unarmed explorer. |
| Sensors | 3E Sensors | 3D Sensors | G5 Lightweight (no experimental effect) | D-rate and go Lightweight; survey work needs no sensor range, so save the mass. No experimental effect. |
| Fuel Tank | 4C Fuel Tank | 4C Fuel Tank | (No blueprint available) | Stock C-rated tank; capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 5 | 5E Fuel Scoop | 5A Fuel Scoop | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the scoop; scoop rate is unchanged. Refuels from stars. |
| Size 4 | — | 4H Guardian FSD Booster | (No blueprint available) | Guardian FSD Booster — the largest flat jump-range bonus available; not engineerable (Guardian tech). |
| Size 4 | — | 4E AFMU | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights. |
| Size 3 | — | 3C Bi-Weave Shield Generator | G5 Enhanced Low Power + Stripped Down | Light bi-weave for landing bumps only; Enhanced Low Power plus Stripped Down keep its mass and draw minimal for range. |
| Size 3 | — | 3E AFMU | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights. |
| Size 3 | — | 3C Fuel Tank | (No blueprint available) | Extra C-rated fuel tank extends the range between scoopable stars; capacity is fixed, no blueprint. |
| Size 2 | — | 2G Planetary Vehicle Hangar | (No blueprint available) | A size-1 repair limpet controller (under-fills the size-2 slot) for hull repair; carry limpets to use it. Controllers have no blueprint. |
| Size 1 | — | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The nine optionals carry a class-5 scoop, a two-SRV bay, two AFMUs, a landing shield, a scanner and spare fuel all at once — self-sufficiency a Diamondback can't match. The price is range: this fit jumps ~50 LY, not 68+.
Buy the hull (~1.48M Cr) and strip the weapons. Buy-only, the Mk V flies on stock E-rated cores — 4E Frame Shift Drive, 4E power plant and thrusters, 3E life support and sensors, 4E power distributor — behind the Lightweight Alloy bulkhead that ships with the hull, with a single 0I Heat Sink Launcher up top and the stock 4C Fuel Tank.
The one optional worth fitting on day one is a class-5 fuel scoop (5E for now) — refuelling matters from the first jump. Everything else waits.
Leave the rest of the optionals empty: no SRV bay, AFMUs, bi-weave landing shield, spare fuel tank or surface scanner yet, and utilities 2–3 stay open. They all arrive in the A-rated pass, once range and refuelling are paid for.
From the buy-only baseline, A-rate the drive and fill the optionals for the expedition standard. Priority for a small-pad explorer:
A-rate the FSD and class-5 scoop, add the Guardian booster, D-rate the remaining cores for mass, then fill the optionals — a single 2G SRV bay in the size-2 slot, two AFMUs, a light 3C bi-weave landing shield and a 3C spare fuel tank, plus the surface scanner. The bulkhead stays Lightweight Alloy — military grade would only add mass — and the freed size-4 slot is left empty for range.
The standard exploration engineering pattern on a small hull. Felicity Farseer (maxed) carries the FSD's Increased Range; Professor Palin or Mel Brandon tune the thrusters. Pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (4) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Thrusters (4) | Clean Drive Tuning (G5) | Double Braced | Professor Palin / Mel Brandon |
| Power Plant (4) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Life Support (3) | Lightweight (G5) | — | Etienne Dorn |
| Sensors (3) | Lightweight (G5) | — | Bill Turner / Juri Ishmaak |
| Power Distributor (4) | Engine Focused (G3) | — | The Dweller |
| Shield Generator (3) | Enhanced Low Power (G5) | Stripped Down | Lei Cheung |
| Shield Booster (0) | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Low to moderate — small-class modules mean lighter material costs than a medium or capital. The exploration blueprints are standard; the Guardian FSD Booster needs a Guardian-site run. With a stocked inventory this is mostly spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Max jump (LY) | ~25 | ~38 | ~50 |
| Module capacity | high | high | high (for class) |
| Pad access | small | small | small |
| Speed (boost) | 412 m/s | 412 m/s | ~470 m/s |
| Self-sufficiency | low | high | high |
Engineered, the Mk V jumps ~50 LY while carrying a full survey kit and landing anywhere — respectable for a small hull, though short of the dedicated explorers. Lightweight Alloy bulkheads rolled to Lightweight Armour (G5), a Stripped Down power distributor, a single SRV bay and no shield booster all shave mass for range. It stays heavy and range-limited — the trade for capacity and outpost access — but for self-sufficient short-to-medium expeditions, it does the job well.
Any near-to-mid-range deep-space target with planetary outposts suits it. From your home base it reaches local nebulae and outpost-rich regions in modest hops, carrying everything for a self-sufficient stay.
The Cobra Mk V earns its 72 as a capacity-first small-pad explorer: nine optionals, a real SRV bay and AFMU redundancy, and the freedom to land at any outpost. It doesn't rate higher because it's heavy and FSD-limited — ~50 LY trails the Diamondback Explorer and the dedicated mediums by a wide margin. It doesn't rate lower because nothing else in its class carries this much into the black. For self-sufficient, outpost-anchored surveys on a budget, it's a sound choice; for pure range, look elsewhere.
Figures on this page are verified against the sources below.