Ship Dossier // Faulcon DeLacy

Cobra Mk VExploration

Series Ships Updated 2026-06-25
Briefing

A credible small-pad explorer that carries more than its rivals

Nine optional internals on a small hull let the Cobra Mk V carry a full expedition kit — scoop, SRV bay, AFMU, scanner — and still land at any planetary outpost. It gives up the outright range of the dedicated explorers and runs heavier than a Diamondback, but no other small ship pairs this much carrying capacity with outpost access and Cobra speed.

Cobra Mk V
Cobra Mk V · Faulcon DeLacy
72/100
~50
Max jump (LY, engineered)
9
Optional internals
Class 5
~1.48M
Hull price (Cr)
Small
Pad class
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Cobra Mk V is not a dedicated explorer, but its nine optional internals and small pad make it a surprisingly capable one. Strip the weapons, fit a class-5 scoop, a Guardian FSD booster and lightweight cores, and it becomes a self-sufficient survey ship that lands at the planetary outposts the medium and large explorers can never reach.

Its case is carrying capacity at the small-pad end of the field. Where a Diamondback Explorer jumps further on fewer internals, the Mk V trades that range for room: a real SRV bay, an AFMU or two, scanner, comforts and spare fuel, all carried at once. It will not match a Mandalay or a Phantom on raw distance, but for short-to-medium expeditions where you want to land anywhere and stay self-sufficient, it earns its place.

Where this hull shines

Outpost-anchored exploration: shorter expeditions, exobiology and surface-prospecting runs that need real SRV and module capacity, and any survey where landing at small planetary ports matters more than the last ten light-years of jump range.

02

Key Stats & What Makes It Explore

Max jump (engineered)
~50 LY
Top speed / boost
291 / 412 m/s
Up to Class 5
Hull mass
150 t
Optional internals
5·4·4·4·3·3·3·2·1
Utility mounts
4
Class 4
Pad
Small (docks anywhere)
Crew seats
3
Military slots

Four things make the Mk V a workable small-pad explorer:

The ceiling, stated honestly

It is heavy for a small hull (150 t) and only carries a class-4 FSD, so its engineered range tops out around ~50 LY — well short of the Diamondback Explorer, let alone a Mandalay or Phantom. The Mk V's case is capacity and outpost access, not distance. If the trip is about maximum range, a lighter dedicated explorer is the smarter buy.

03

Why This Rating

Scorecard

A nine-optional, small-pad explorer that carries a full survey kit and lands anywhere for under 20M Cr, held to 72 by a heavy 150 t hull and class-4 FSD capping engineered range near ~50 LY.

The 72/100 headline is a verdict against the exploration role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Engineered jump range18/35
~50 LY engineered trails the Diamondback Explorer (~68) and the dedicated mediums (Mandalay ~85, Phantom ~75) by a wide margin; a 150 t hull on a class-4 FSD is the hard ceiling.
Heat profile11/15
G5 Low Emissions power plant plus Thermal Spread keeps it cool while scooping and in close orbits, but it runs warmer than the genuinely cold Diamondbacks given the 150 t mass and packed internals.
Fuel tank & reach8/10
A class-5 fuel scoop (top of its small-hull bracket) plus the stock 4C tank and an extra 3C fuel tank give strong reach between scoopable stars for the class.
Canopy & visibility7/10
Cobra-lineage cockpit gives a clear forward view for planetary approaches and SRV deployment; serviceable but short of the wraparound canopies of an Asp Explorer.
Internals19/20
Nine optionals (5·4·4·4·3·3·3·2·1) carry a class-5 scoop, Guardian booster, two-SRV bay, two AFMUs, landing shield, spare fuel and a DSS at once — capacity no rival small explorer matches.
Comfort & cost9/10
~1.48M Cr hull, under 20M all-in, no rank or permit gate, 412 m/s boost and re-rolls to combat or hauling on the same engineered cores — among the cheapest, most flexible ways into the black.
Weighted total72/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for exploration specifically. The role column is the maximum engineered jump range in light-years — the headline number for deep-space travel.

Same class — small-pad explorers

ShipClassMax jump (LY)Pros & cons vs Cobra Mk VRating
Cobra Mk V thisSmall~50— this hull (baseline)72
Diamondback ExplorerSmall~68Far longer range; cool-running; tankyFewer internals; less carrying capacity88
Diamondback ScoutSmall~52Lighter; cooler; cheaperMuch smaller internals; little capacity74
Imperial CourierSmall~41Superb shields; very fastTiny internals; short range; not a survey ship73
Cobra Mk IIISmall~48Cheaper; lighter; the classic all-rounderFewer internals than the Mk V; less capacity71
Asp ScoutSmall~55Longer jump; decent internalsSlower; less firepower if re-roled70
AdderSmall~38Dirt cheap; roomy for its sizeSlow and fragile; short range60

Among small-pad explorers the Mk V sits mid-pack: the Diamondback Explorer beats it decisively on range, and the lighter Scouts edge it on distance per credit. The Mk V wins when you want to carry more — a proper SRV bay and AFMU redundancy — rather than jump the furthest.

Other classes — the longer-legged rivals

ShipClassMax jump (LY)Pros & cons vs Cobra Mk VRating
MandalayMedium~85Far greater range; roomy; modern explorerMedium pad; no small-outpost landings96
Krait PhantomMedium~75Long range; vast internals; great balanceMedium pad; far pricier outfit93
Asp ExplorerMedium~62Longer range; superb canopy; more roomMedium pad; weaker hull86
DolphinMedium~48Cool-running; comfortable passenger explorerMedium pad; passenger-leaning; fragile80
Type-6 TransporterMedium~55More cargo for prospecting haulsMedium pad; slow; no real defences68

Step up to a medium and you gain range and internal volume but lose the small pad — and with it the planetary outposts that are the Mk V's signature. For long-haul deep-space work the mediums win comfortably; for outpost-anchored survey work the Cobra keeps a niche the bigger hulls cannot fill.

05

Cost & Access

Hull
~1.48M Cr
A-rated explorer
~6M Cr
Engineered
~15–20M Cr
Pad
Small
Rank
None
Permit
None

At ~1.48M Cr the hull is cheap, with no rank or permit gates. A full exploration fit — A-rated FSD, class-5 scoop, Guardian booster, SRV bay and scanner — lands the all-in cost well under 20M Cr, a fraction of any dedicated capital explorer.

The Mk V's other economy is re-roling: the same engineered cores that carry an expedition also fly a combat or hauling fit, so an explorer-fit Cobra doubles as your general small ship between trips.

A cheap way into the black

Under 20M Cr all-in for a self-sufficient small-pad explorer that lands anywhere and re-roles when you get home. Not the longest-legged ship in the field, but among the most affordable and flexible ways to survey.

06

3-State Loadout

A self-sufficient survey fit that fills all nine optionals. Initial is buy-only — strip the guns, A-rate the FSD and fit a class-5 scoop first; A-Rated is the expedition baseline; Engineered strips mass from the cores for maximum range while keeping the full survey kit aboard. Cores run D-rated (FSD excepted) to claw range out of a heavy small hull.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Utility Mounts
Utility 10I Heat Sink Launcher0I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Utility 20I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight (no experimental effect)
Power Plant4E Power Plant4D Power PlantG5 Low Emissions + Thermal SpreadD-rate to save mass; Low Emissions runs it cold so scooping and close orbits don't cook the ship, Thermal Spread bleeds more heat.
Thrusters4E Thrusters4D ThrustersG5 Clean Drive Tuning + Double BracedD-rated thrusters save mass; Clean Drive Tuning keeps them cool and efficient, Double Braced stiffens them for hard landings.
Frame Shift Drive4E Frame Shift Drive4A Frame Shift DriveG5 Increased Range + Mass ManagerThe one core A-rated — jump range is everything; Increased Range G5 plus Mass Manager is the foundation of the ~50 LY range.
Life Support3E Life Support3D Life SupportG5 Lightweight (no experimental effect)D-rate and go Lightweight; on a heavy small hull every kilo shed off life support buys real range. No experimental effect.
Power Distributor4E Power Distributor4D Power DistributorG3 Engine Focused + Stripped DownD-rated and Engine-Focused so boost recharges fast for surface hops; weapons-grade charge is wasted on an unarmed explorer.
Sensors3E Sensors3D SensorsG5 Lightweight (no experimental effect)D-rate and go Lightweight; survey work needs no sensor range, so save the mass. No experimental effect.
Fuel Tank4C Fuel Tank4C Fuel Tank(No blueprint available)Stock C-rated tank; capacity is fixed and cannot be engineered.
Optional Internals
Size 55E Fuel Scoop5A Fuel ScoopG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the scoop; scoop rate is unchanged. Refuels from stars.
Size 44H Guardian FSD Booster(No blueprint available)Guardian FSD Booster — the largest flat jump-range bonus available; not engineerable (Guardian tech).
Size 44E AFMUG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights.
Size 33C Bi-Weave Shield GeneratorG5 Enhanced Low Power + Stripped DownLight bi-weave for landing bumps only; Enhanced Low Power plus Stripped Down keep its mass and draw minimal for range.
Size 33E AFMUG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights.
Size 33C Fuel Tank(No blueprint available)Extra C-rated fuel tank extends the range between scoopable stars; capacity is fixed, no blueprint.
Size 22G Planetary Vehicle Hangar(No blueprint available)A size-1 repair limpet controller (under-fills the size-2 slot) for hull repair; carry limpets to use it. Controllers have no blueprint.
Size 11I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Capacity over distance

The nine optionals carry a class-5 scoop, a two-SRV bay, two AFMUs, a landing shield, a scanner and spare fuel all at once — self-sufficiency a Diamondback can't match. The price is range: this fit jumps ~50 LY, not 68+.

07

Initial Loadout — Buy-Only Plan

Buy the hull (~1.48M Cr) and strip the weapons. Buy-only, the Mk V flies on stock E-rated cores — 4E Frame Shift Drive, 4E power plant and thrusters, 3E life support and sensors, 4E power distributor — behind the Lightweight Alloy bulkhead that ships with the hull, with a single 0I Heat Sink Launcher up top and the stock 4C Fuel Tank.

The one optional worth fitting on day one is a class-5 fuel scoop (5E for now) — refuelling matters from the first jump. Everything else waits.

Leave the rest of the optionals empty: no SRV bay, AFMUs, bi-weave landing shield, spare fuel tank or surface scanner yet, and utilities 2–3 stay open. They all arrive in the A-rated pass, once range and refuelling are paid for.

08

A-Rated Loadout — Upgrade Plan

From the buy-only baseline, A-rate the drive and fill the optionals for the expedition standard. Priority for a small-pad explorer:

Range and scoop first

A-rate the FSD and class-5 scoop, add the Guardian booster, D-rate the remaining cores for mass, then fill the optionals — a single 2G SRV bay in the size-2 slot, two AFMUs, a light 3C bi-weave landing shield and a 3C spare fuel tank, plus the surface scanner. The bulkhead stays Lightweight Alloy — military grade would only add mass — and the freed size-4 slot is left empty for range.

09

Engineering Plan

The standard exploration engineering pattern on a small hull. Felicity Farseer (maxed) carries the FSD's Increased Range; Professor Palin or Mel Brandon tune the thrusters. Pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Frame Shift Drive (4)Increased Range (G5)Mass ManagerFelicity Farseer
Thrusters (4)Clean Drive Tuning (G5)Double BracedProfessor Palin / Mel Brandon
Power Plant (4)Low Emissions (G5)Thermal SpreadHera Tani
Life Support (3)Lightweight (G5)Etienne Dorn
Sensors (3)Lightweight (G5)Bill Turner / Juri Ishmaak
Power Distributor (4)Engine Focused (G3)The Dweller
Shield Generator (3)Enhanced Low Power (G5)Stripped DownLei Cheung
Shield Booster (0)Heavy Duty (G5)Super CapacitorsDidi Vatermann
BulkheadsLightweight (G5)Selene Jean

Recommended order

Material intensity (qualitative)

Low to moderate — small-class modules mean lighter material costs than a medium or capital. The exploration blueprints are standard; the Guardian FSD Booster needs a Guardian-site run. With a stocked inventory this is mostly spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Max jump (LY)~25~38~50
Module capacityhighhighhigh (for class)
Pad accesssmallsmallsmall
Speed (boost)412 m/s412 m/s~470 m/s
Self-sufficiencylowhighhigh

Engineered, the Mk V jumps ~50 LY while carrying a full survey kit and landing anywhere — respectable for a small hull, though short of the dedicated explorers. Lightweight Alloy bulkheads rolled to Lightweight Armour (G5), a Stripped Down power distributor, a single SRV bay and no shield booster all shave mass for range. It stays heavy and range-limited — the trade for capacity and outpost access — but for self-sufficient short-to-medium expeditions, it does the job well.

11

Key Activities & Where To Do Them

Getting started
  • Short-range survey runs. Bubble-edge and near-region exploration where ~50 LY is plenty and you want to land anywhere you find.
  • Exobiology. The two-SRV bay and module room suit prolonged surface-science trips to outpost-accessible worlds.
  • First-discovery sweeps. A DSS plus quick Cobra handling make fast work of mapping unvisited systems for cartographic payouts.
Advanced
  • Carrier-supported trips. Use a fleet carrier as a mobile base and the Mk V as the self-sufficient landing scout that goes where the carrier can't.
  • Surface prospecting. SRV bay plus spare optionals for materials storage make it a capable planetary-materials hunter.
  • Re-role at home. Swap the scoop and SRV bay for cargo or guns when you're back in the bubble — one hull, several jobs.
Generic example destinations

Any near-to-mid-range deep-space target with planetary outposts suits it. From your home base it reaches local nebulae and outpost-rich regions in modest hops, carrying everything for a self-sufficient stay.

12

Field Notes — What Else To Know

Verdict

The Cobra Mk V earns its 72 as a capacity-first small-pad explorer: nine optionals, a real SRV bay and AFMU redundancy, and the freedom to land at any outpost. It doesn't rate higher because it's heavy and FSD-limited — ~50 LY trails the Diamondback Explorer and the dedicated mediums by a wide margin. It doesn't rate lower because nothing else in its class carries this much into the black. For self-sufficient, outpost-anchored surveys on a budget, it's a sound choice; for pure range, look elsewhere.

13

Sources

Figures on this page are verified against the sources below.

CoriolisOutfitting planner used to model the exploration fit, scoop sizing and engineered jump range.coriolis.io/outfit/cobra_mk_v
EDCD coriolis-dataAuthoritative hull data — optional internal sizes, FSD class and core layout used for the spec grid and loadout.coriolis-data/ships/cobra_mk_v.json
Inara — Cobra Mk VHull stats, slot layout and module sellers checked for the exploration build.inara.cz/elite/ship/29
Fandom — Cobra Mk VManufacturer (Faulcon DeLacy) and role history backing the dossier write-up.elite-dangerous.fandom.com/wiki/Cobra_Mk_V
Elite Dangerous (official)Frontier's official Cobra Mk V ship page — manufacturer specs and the ship render used on this page.elitedangerous.com/.../cobra-mk-v
YouTube — Ricardos GamingFull review of the Cobra Mk V covering jump range and exploration potential, cross-checked against the build here.youtube.com/watch?v=ByfyTDgpPtY