Ship Dossier // Faulcon DeLacy

PythonCombat

Series Ships Updated 2026-06-25
Briefing

Tough, roomy, versatile — the veteran brawler that also hauls and mines

The original Python is a dependable, enduring combat medium: five hardpoints, ten optional internals and a genuinely tough hull, all for less than most dedicated fighters. It's slower than its rivals and its DPS ceiling trails the focused specialists — including its own Mk II successor — but no medium-pad hull matches its blend of solid firepower, strong tank and the freedom to haul, mine or explore in the same fit.

Python
Python · Faulcon DeLacy
83/100
3L · 2M
Hardpoints
10
Optional internals
234 / 306
Speed / boost m/s
~55.3M
Hull price Cr
Medium
Pad size
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Python is one of Elite Dangerous's most beloved ships, and for good reason: it does almost everything competently. As a combat hull it brings three large and two medium hardpoints, ten optional internals and a tough frame with strong shields and heavy armour — a roomy, durable brawler that can also haul cargo or mine when the mood takes you.

Its weakness is focus and pace. It's slow and turns ponderously, and its combat ceiling sits below the dedicated fighters — most pointedly its own successor, the Python Mk II, which adds a fourth large hardpoint and sharper combat tuning. But the original Python remains a tough, flexible, affordable medium that fights well enough while doing three other jobs besides.

Where this hull shines

Versatile combat play: Hazardous RES, conflict zones and pirate massacres for a pilot who also wants to haul, mine or run missions in the same hull without buying a second ship.

02

Key Stats & What Makes It Fight

Top speed / boost
234 / 306 m/s
Hardpoints
3 Large · 2 Medium
Utility mounts
4
Hull mass
350 t
Base shield
~294 MJ (strong)
Base armour
468
Distributor
Class 7
Optional internals
6·6·6·5·5·4·3·3·2·1
Military slots
0
Agility
Modest
Crew seats
2

Four things make the Python a capable combat medium:

The ceiling, stated honestly

It's slow, turns poorly and its combat ceiling is below the focused fighters — most directly the Python Mk II, which adds a fourth large hardpoint and combat-tuned handling for a higher price. The original Python's case is versatility and value: it fights well while also hauling, mining and exploring, which the specialists can't.

03

Why This Rating

Scorecard

Three large hardpoints, the strongest base shield of the classic combat mediums and ten optionals carry an 83; ponderous agility is the limiter.

The 83/100 headline is a verdict against the combat role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Hardpoints26/30
Three Large plus two Medium mounts is a heavy main battery — enough to kill anything a RES or CZ fields. But it trails the four-Large Mk II and the huge-mount Fer-de-Lance, capping its DPS ceiling below the focused specialists.
Power distributor10/10
Class-7 distributor gives ample headroom to run three large guns plus shields and boost without starvation — strong for a medium, and the priority A-rate since the large battery drains it fastest.
Shield14/15
~294 MJ base shield is the highest of the classic combat mediums; engineered onto a bi-weave with two boosters it reaches ~1,100+ MJ. Tanks well even with zero military slots.
Armour & internals13/15
468 base armour and ten optional internals (6·6·6·5·5·4·3·3·2·1) give deep room to stack HRPs and cell banks to ~2,200+ effective armour. The absence of any military slots is the only structural gap.
Agility10/20
234 m/s cruise / 306 m/s boost on a 350 t hull, with ponderous turning — the clear weakness. It plays as a tough anchor, not a chaser, and the focused fighters all out-manoeuvre it.
Utility & flexibility10/10
Four utility mounts feed chaff, heat sinks and shield boosters, and the ten optionals let one engineered hull re-role to hauling or mining in minutes — versatility no medium specialist matches.
Weighted total83/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for the combat role specifically. The role column is the hardpoint loadout — the raw weapon mounts behind the damage.

Same class — medium-pad combat ships

ShipClassHardpointsPros & cons vs PythonRating
Fer-de-LanceMedium1H 4MHuge mount; elite agility and alphaFragile internals; no versatility93
Python Mk IIMedium4L 2MFour large mounts; faster; combat-tunedPricier; only six optionals; less versatile90
Krait Mk IIMedium3L 2MSLF bay; more agile; bigger shieldsPricier; less cargo flexibility90
MambaMedium1H 2L 2SFar faster; bigger alphaFragile; poor agility for speed89
Alliance ChieftainMedium2L 1M 3SFar more agile; cheaper; military slotsLess internal room and versatility88
CorsairMedium3L 3MFaster; six guns; equally roomyPricier; no military slots85
Federal Assault ShipMedium2L 2MFast and agile; military slotsFederal rank; less room84
Python thisMedium3L 2M— this hull (baseline)83
Federal GunshipMedium1L 4M 2SSeven mounts; very toughSluggish; Federal rank gate82
Alliance CrusaderMedium1L 2M 3SSLF bay; 3 crew; military slotsSlower; fewer big guns80

In the medium combat class the Python is the versatile veteran. The specialists out-fight it — especially its own Mk II — but none matches its blend of solid firepower, strong tank, deep internals and the freedom to haul or mine in the same hull. It's the combat medium for pilots who want one ship to do everything.

Other classes — the larger leagues

ShipClassHardpointsPros & cons vs PythonRating
Federal CorvetteLarge2H 1L 2M 2SThe combat apex; firepower and tank without peerFederal rank; ~187M Cr; large pad98
Imperial CutterLarge1H 2L 4MVast shields and firepowerImperial rank; poor agility; large pad91
AnacondaLarge1H 3L 2M 2SEight hardpoints; vast internals; also versatilePonderous; costly; large pad88
VultureSmall2LSmall-pad agility; cheapTwo guns; far less room and tank80
Cobra Mk VSmall3M 2SFast small-pad all-rounder; cheapSmall-ship guns and tank78

For more combat power, the Anaconda is the Python's large-pad big brother — the versatile-warship concept at scale. Until you want a large pad, the Python delivers a tough, flexible combat medium that doubles as a hauler, miner or explorer, for a fraction of any large ship's cost.

05

Cost & Access

Hull
~55.3M Cr
Retail (A-rated)
~72M Cr
Engineered
~95M+ Cr
Pad
Medium
Rank
None
Permit
None

At ~55.3M Cr the Python is mid-to-upper priced, with no rank or permit gate. Its deep internals mean a full combat fit adds up, but because it re-roles so readily, many commanders treat one engineered Python as several ships — spreading the cost across combat, hauling and mining.

If pure combat is the goal, the Python Mk II is the sharper (and pricier) tool; if you want one tough, flexible hull for everything including a good fight, the original Python is the value pick.

Versatility is the value

Engineer one Python and it becomes a fighter, a hauler and a miner by swapping optionals — the original Python's enduring appeal is doing several jobs, combat among them, in one affordable hull.

06

3-State Loadout

A tough, versatile combat fit using the deep optionals to tank. Initial is buy-only; A-rated is the combat-ready baseline; Engineered applies the house combat pattern. Swap optionals for cargo or mining kit to re-role between fights.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Large 13E Pulse Laser (Gimballed)3C Multi-Cannon (Gimballed)G5 Overcharged + Corrosive ShellPrimary large multi-cannon; the single Corrosive Shell strips armour resistance for the whole battery.
Large 23C Multi-Cannon (Gimballed)3C Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderSecond large multi-cannon; Auto Loader removes reloads so its DPS never stops.
Large 33C Multi-Cannon (Gimballed)3C Beam Laser (Gimballed)G5 Efficient + Thermal VentLarge beam for shield-stripping; Thermal Vent vents heat so it runs cold under sustained fire.
Medium 12F Pulse Laser (Gimballed)2D Beam Laser (Gimballed)G5 Efficient + Thermal VentBuy a cheap pulse, swap to a Thermal-Vent beam once A-rated for heat-free shield work.
Medium 22F Multi-Cannon (Gimballed)2F Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderMedium multi-cannon adds sustained kinetic DPS; Auto Loader keeps it topped up.
Utility Mounts
Utility 10E Shield Booster0A Shield BoosterG5 Heavy Duty + Super CapacitorsFirst shield booster; Heavy Duty multiplies the bi-weave's raw MJ — the cheapest large gain in shield strength.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty booster; diminishing returns set in but it still pays on a no-military-slot hull.
Utility 30I Chaff LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire.
Utility 40I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Core Internals
BulkheadsLightweight AlloyMilitary Grade CompositeG5 Heavy Duty + Deep Plating
Power Plant7E Power Plant7A Power PlantG5 Overcharged + Thermal SpreadPowers three large guns, a big shield and cell banks; Overcharged adds headroom, Thermal Spread bleeds the extra heat.
Thrusters6E Thrusters6A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated + Dirty Drives recover what mobility the heavy hull allows.
Frame Shift Drive5E Frame Shift Drive5A Frame Shift DriveG3 Increased Range + Mass ManagerA-rated to move the hull between fights and re-roles; only G3 range — combat needs no jump monster.
Life Support4E Life Support4D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass, Lightweight trims more; life support has no experimental effect.
Power Distributor7E Power Distributor7A Power DistributorG5 Charge Enhanced + Super ConduitsA-rate this FIRST — three large guns plus boost drain the class-7 distributor faster than anything else.
Sensors6E Sensors6D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; combat needs no sensor range, so save the mass.
Fuel Tank5C Fuel Tank5C Fuel Tank(No blueprint available)Stock C tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 66E Shield Generator6C Bi-Weave Shield GeneratorG5 Reinforced + Hi-CapBi-weave regenerates fast under fire; Reinforced maximises its MJ and Hi-Cap adds more.
Size 66E Cargo Rack6A Shield Cell BankG4 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 65D Hull ReinforcementG5 Heavy Duty + Deep PlatingHull reinforcement caps at size 5, so a 5D HRP under-fills this size-6 slot for max effective armour.
Size 55D Hull ReinforcementG5 Heavy Duty + Deep PlatingSecond Heavy-Duty HRP at full size 5; armour stacks linearly.
Size 55A Shield Cell BankG4 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 44D Module Reinforcement(No blueprint available)Module Reinforcement spreads penetrating-hit damage across internals; not engineerable.
Size 33D Hull ReinforcementG5 Heavy Duty + Deep PlatingMore Heavy-Duty hull where the slot allows.
Size 33A Shield Cell BankG4 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 22D Module Reinforcement(No blueprint available)Second Module Reinforcement protects the cores; not engineerable.
Size 11D Hull ReinforcementG5 Heavy Duty + Deep PlatingOptional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Tank deep, re-role easy

The Python has no military slots but ten optionals to tank with. Its versatility means you can swap several of those optionals for cargo racks or mining kit and turn the combat ship into a hauler or miner in minutes.

07

Initial Loadout — Buy-Only Plan

Buy the hull and fit the largest shield a class-6 bay allows — a 6E Shield Generator, RES-ready immediately. Leave the stock Lightweight Alloy bulkheads in place — armour is a later spend. One 0E Shield Booster goes on the first utility mount; the other three utility slots stay empty until you A-rate.

Arm the large mounts with what you can afford — a cheap 3E Pulse Laser on the first, gimballed 3C Multi-Cannons on the other two — and the mediums with a 2F Pulse Laser and a 2F Multi-Cannon.

Keep a 6E Cargo Rack in the second class-6 bay so you can re-role on a whim; leave the remaining optionals empty (no hull or module reinforcement yet) until the A-rated pass fills them.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a versatile combat medium:

Distributor first

Three large hardpoints demand the class-7 distributor before weapons — A-rate it, then upgrade to Military Grade bulkheads and tank into the deep optionals.

09

Engineering Plan

The house combat pattern on a tough, roomy veteran. Pin blueprints for remote G1→G5 application; visit in person for experimentals.

ModuleBlueprintExperimentalEngineer
Power Plant (7)Overcharged (G5)Thermal SpreadHera Tani
Thrusters (6)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Multi-CannonsOvercharged (G5)Corrosive Shell (one) / Auto Loader (rest)Tod McQuinn
Beam LasersEfficient (G5)Thermal VentBroo Tarquin
Power Distributor (7)Charge Enhanced (G5)Super ConduitsThe Dweller
Bi-Weave Shield (6)Reinforced (G5)Hi-CapLei Cheung
BulkheadsHeavy Duty (G5)Deep PlatingSelene Jean
Hull ReinforcementHeavy Duty (G5)Deep PlatingSelene Jean
Shield BoostersHeavy Duty (G5)Super CapacitorsDidi Vatermann

Recommended order

Material intensity (qualitative)

Material-heavy — standard combat G5s across three large guns plus a deep defensive suite. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts to verify reserves.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Top speed (boost)306 m/s306 m/s~370 m/s
Shield (MJ)~410~580~1,100+
Armour (eff.)468~810~2,200+
Sustained DPShighhighhigh
Versatilityhighhighhigh

Initial flies on stock Lightweight Alloy; A-rating swaps in Military Grade Composite bulkheads (armour ~810) and stacks Hull Reinforcements down to the size-1 slot. Engineered, the Python is a tough, flexible brawler: a 1,100 MJ shield, Heavy-Duty bulkheads and HRPs pushing effective armour past 2,200, and three sustained large guns. It stays slow — that's the trade — but it tanks beautifully and can re-role to hauling or mining whenever you like.

11

Key Activities & Where To Do Them

Getting started
  • Hazardous RES. Three large guns and a strong tank make the Python a comfortable, durable RES hunter.
  • Conflict zones. Solid firepower and deep tanking let it grind combat bonds in medium and high CZs.
  • Pirate massacre stacks. Stack missions and clear them in one durable session.
Advanced
  • Combat-plus-cargo runs. Carry trade goods or salvage between fights — the Python's versatility is its edge over focused fighters.
  • Re-role on demand. Swap optionals to turn the combat Python into a hauler or laser miner whenever the opportunity shifts.
  • Power-play combat and logistics. Fight and fortify in the same hull while you grind faction standing.
Generic example systems

Any Haz RES or CZ suits it. Its versatility means you can combat-grind near your home base and re-role the same hull for a cargo or mining run without buying a second ship.

12

Field Notes — What Else To Know

Verdict

The original Python is the versatile veteran of medium combat: three large guns, strong shields, heavy armour and ten optionals, all on a hull that also hauls, mines and explores. It's slower and less focused than the modern specialists — including its own Mk II — but for a tough, flexible, affordable combat ship that does everything else too, it remains a classic for good reason.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/python
Elite Dangerous (official)Frontier's official Python ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../python
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/python.json
Inara — PythonShip-specific stats, hardpoint & internal layout, and shipyard pricing.inara.cz/elite/ship/60
Fandom — PythonFaulcon DeLacy lore, multipurpose role, and the ship's spec reference.fandom.com/wiki/Python