E:D Black Box
The Orca will explore — it lands on planets, carries a full expedition kit and is the fastest large hull in normal space — but its class-5 drive and heavy liner hull cap its jump range well short of the dedicated explorers. As a stylish, comfortable touring ship for casual deep-space trips it's pleasant; as a serious range platform it's outclassed by cheaper mediums.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Orca is Saud Kruger's sports liner, and it makes a surprisingly capable casual explorer: it lands on planets, has a planetary vehicle bay, carries a fuel scoop, AFMUs, a scanner and comforts at once, and is the fastest large ship in normal-space flight. For a commander who wants to tour the galaxy in a beautiful, comfortable hull rather than wring out maximum range, it's a genuinely enjoyable way to do it.
The problem is range. The Orca runs a class-5 FSD on a 290-tonne hull that was built for passengers, not light-mass jumping, so even fully engineered it reaches only around 45 LY — far short of the dedicated explorers, several of which jump twice that from far cheaper, more flexible medium and small hulls. It is also a large pad, so outpost resupply is off the table. As a serious range platform the Orca is outclassed; as a stylish touring ship it earns its keep.
Comfortable casual exploration: scenic touring trips where the journey matters more than raw range, short-to-medium expeditions with a full kit, and exobiology near the bubble where planetary landings and a roomy, pleasant cockpit beat squeezing out extra light-years.
What lets the Orca explore at all:
The Orca's class-5 drive and heavy liner hull cap engineered range near ~45 LY — roughly half what a Mandalay or Phantom manages, from ships costing far less. It's a large pad, so no outpost landings, and its nine optionals trail a true explorer's count. For range, value or pad flexibility, almost any dedicated explorer is the smarter buy; the Orca is a comfort pick.
A full-kit, fastest-large-hull comfort tourer whose class-5 drive on a 290 t liner caps engineered range near ~45 LY — roughly half the cheaper mediums — which holds the 35-weight range factor down.
The 63/100 headline is a verdict against the exploration role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Engineered jump range | 14/35 | A class-5 FSD on a 290 t passenger hull reaches only ~45 LY fully engineered (Increased Range G5 + Mass Manager, 5H Guardian booster) — roughly half a Mandalay's ~85 or Anaconda's ~78, and below the DBX (~68) and Asp (~62). The role's dominant factor is this hull's clear weakness. |
| Heat profile | 10/15 | Low Emissions G5 + Thermal Spread on the power plant and Clean Drive Tuning thrusters keep scooping passes cool, and four utility mounts allow two heat-sink launchers. Manageable but not class-leading on a heavy, large hull. |
| Fuel tank & reach | 8/10 | Largest-in-slot Class 6 fuel scoop refuels almost instantly, backed by a 5C fuel tank plus a 2C auxiliary tank for extra jumps between stars. Good reach, though range per fill is limited by the ~45 LY jump. |
| Canopy & visibility | 9/10 | Saud Kruger's panoramic sports-liner canopy gives among the best forward and lateral visibility in the field, well suited to scenic touring and surface approaches. A genuine strength for the role. |
| Internals | 15/20 | Nine optionals (6·5·5·5·4·3·2·2·1) fit a Class 6 scoop, 5H Guardian booster, two AFMUs, a 4H SRV bay, a 5C bi-weave landing shield, a scanner and a cabin together — a complete kit, but the count and big-slot depth trail dedicated explorers like the Anaconda. |
| Comfort & cost | 7/10 | No rank gate and one of the most comfortable cockpits make long trips pleasant, but ~47.8M Cr hull / ~65M all-in buys style, not light-years — dedicated explorers cost less and jump far further. Strong on comfort, poor on credits-per-LY. |
| Weighted total | 63/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for exploration specifically. The role column is the maximum engineered jump range in light-years — the headline number for deep-space travel.
| Ship | Class | Max jump (LY) | Pros & cons vs Orca | Rating |
|---|---|---|---|---|
| Orca this | Large | ~45 | — this hull (baseline) | 63 |
| Imperial Clipper | Large | ~45 | Faster still; similar range; cheaper to runNo comfort edge; fewer expedition internals | 63 |
| Beluga Liner | Large | ~40 | Far more cabins for tourismShorter range; slower; far pricier | 58 |
| Anaconda | Large | ~78 | Nearly double the range; vast internals; versatileSlower; ponderous; pricier | 94 |
Among large pads the Orca ties the Imperial Clipper as a stylish-but-short-ranged option, edges the Beluga, and sits far below the Anaconda's capital range and capacity. If you're committed to a large hull for exploration, the Anaconda is the real explorer; the Orca is the one you fly because you like flying it.
| Ship | Class | Max jump (LY) | Pros & cons vs Orca | Rating |
|---|---|---|---|---|
| Mandalay | Medium | ~85 | Nearly double the range; medium pad; far cheaperLess comfort; fewer big internals | 96 |
| Diamondback Explorer | Small | ~68 | Much longer range; tiny price; lands anywhereCramped; far less capacity | 88 |
| Asp Explorer | Medium | ~62 | Longer range; cheaper; medium pad; great visibilityLess normal-space speed; smaller scoop slot | 86 |
| Dolphin | Small | ~55 | Longer range; cheap; lands anywhere; comfort bonusA fraction of the capacity | 80 |
| Type-6 Transporter | Medium | ~50 | Longer range; dirt cheap; medium padSpartan; no real comfort | 68 |
This is where the Orca's case collapses: cheaper mediums and smalls out-range it by a wide margin, land more flexibly and cost a fraction. The Orca answers only one question — "which large, comfortable, good-looking hull do I tour the galaxy in?" — and for that narrow brief it's a fine, if expensive, answer.
At ~47.8M Cr the Orca is a mid-priced hull with no rank gate. A clean exploration fit — maxed FSD, scoop, Guardian booster, SRV bay and AFMU — brings the all-in figure to around 65M Cr.
That spend buys comfort and looks, not range: for the same money a Diamondback Explorer, Asp Explorer or even a Mandalay jumps far further with change to spare. Justify the Orca on the experience of flying it, not on credits-per-light-year.
Around 65M Cr all-in for a comfortable, fast, planet-capable large explorer with mediocre range. The dedicated explorers are cheaper and jump much further; the Orca's premium is style and cockpit, not capability.
A comfortable touring fit that fills the nine optionals with a full kit. Initial is buy-only; A-rated is the expedition baseline; Engineered shaves mass to claw the range back toward ~45 LY while keeping the scoop, SRV bay and redundancy.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Utility Mounts | ||||
| Utility 1 | 0I Heat Sink Launcher | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Utility 2 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Utility 3 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Light Shield Booster reinforces the landing shield; Heavy Duty maximises the small buffer for surface touchdowns. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 5E Power Plant | 5D Power Plant | G5 Low Emissions + Thermal Spread | D-rate to shed mass, then Low Emissions keeps heat down for aggressive scooping; Thermal Spread bleeds more. |
| Thrusters | 6E Thrusters | 6D Thrusters | G5 Clean Drive Tuning + Stripped Down | D-rated thrusters save mass; Clean Drive Tuning runs cool and efficient, Stripped Down trims more mass for range. |
| Frame Shift Drive | 5E Frame Shift Drive | 5A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rate FIRST — range is the Orca's weak point; Increased Range G5 + Mass Manager push the laden hull toward ~45 LY. |
| Life Support | 6E Life Support | 6D Life Support | G5 Lightweight (no experimental effect) | D-rate the size-6 unit and go Lightweight to shed real mass from the liner hull; life support has no experimental effect. |
| Power Distributor | 5E Power Distributor | 5D Power Distributor | G3 Engine Focused + Stripped Down | D-rated suffices for an unarmed hull; Engine Focused keeps boost for gravity-well take-offs, Stripped Down trims mass. |
| Sensors | 4E Sensors | 4D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight — exploration needs no sensor range, so save the mass. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | Stock C tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 6 | 6E Fuel Scoop | 6A Fuel Scoop | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the scoop; scoop rate is unchanged. Refuels from stars. |
| Size 5 | — | 5H Guardian FSD Booster | (No blueprint available) | Guardian FSD Booster size 5 adds the largest flat jump-range bonus; not engineerable, but needs a Guardian-site run. |
| Size 5 | — | 5A AFMU | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights. |
| Size 5 | — | 5C Bi-Weave Shield Generator | G5 Enhanced Low Power + Stripped Down | Bi-Weave landing shield regenerates fast without docking; Enhanced Low Power + Stripped Down keep it light on mass and power. |
| Size 4 | — | 4H Planetary Vehicle Hangar | (No blueprint available) | Size-4 SRV hangar for surface sampling and exobiology; vehicle bays carry no blueprint. |
| Size 3 | — | 3A AFMU | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights. |
| Size 2 | — | 2C Fuel Tank | (No blueprint available) | Extra fuel tank extends jump count between scoopable stars; fuel tanks are not engineerable. |
| Size 1 | — | 1I Detailed Surface Scanner | (No blueprint available) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The Orca carries a class-6 scoop, Guardian booster, two AFMUs, an SRV bay, a scanner and a comfort cabin at once — a complete, self-sufficient touring fit. Even stripped and engineered, the heavy hull and class-5 drive hold range near ~45 LY; spend mass where it earns the most range first.
The buy-only state is bare: stock E-rated cores across the board, the size-6 slot filled with a 6E Fuel Scoop, and a single 0I Heat Sink Launcher in a utility mount. The hull is the default Lightweight Alloy. The FSD stays the stock 5E unit here — the A-rate is the next step, not a launch-day buy.
Every expedition module reads — in the A-rated column: the 5H Guardian FSD Booster, both AFMUs (5A and 3A), the 5C bi-weave landing shield, the 4H Planetary Vehicle Hangar, the 1I Detailed Surface Scanner and the extra fuel tank all wait for the A-rated pass.
Nothing is armed — the Orca carries no weapon hardpoints, so the utility mounts and optionals go straight to scooping, shielding and surface science. No passenger cabin: a pure-exploration fit carries no fares, so that size-2 slot stays empty to protect jump range.
A-rating priority for a touring explorer:
A-rate the FSD to 5A and the scoop to 6A, add the 5H Guardian booster, then fill the remaining optionals with an SRV bay, two AFMUs and a 5C bi-weave landing shield — the size-2 cabin is left off a pure-exploration fit to save mass. The non-FSD cores drop to D-rate, and the hull stays Lightweight Alloy; everything serves jump range.
The standard exploration engineering pattern, applied to a heavy hull where every kilo of saved mass matters. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (5) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Thrusters (6) | Clean Drive Tuning (G5) | Stripped Down | Professor Palin / Mel Brandon |
| Power Plant (5) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Life Support (6) | Lightweight (G5) | — | Etienne Dorn |
| Sensors (4) | Lightweight (G5) | — | Bill Turner / Juri Ishmaak |
| Power Distributor (5) | Engine Focused (G3) | Stripped Down | The Dweller |
| Shield Generator (5) | Enhanced Low Power (G5) | Stripped Down | Lei Cheung |
| Shield Booster (0) | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Light-to-moderate — the standard exploration blueprints with no weapon grind; the Guardian FSD Booster needs a Guardian-site run. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Max jump (LY) | ~26 | ~36 | ~45 |
| Module capacity | good | good | good |
| Normal-space speed | 380 m/s | 380 m/s | ~400 m/s |
| Heat while scooping | warm | warm | cool |
| Self-sufficiency | limited | moderate | moderate |
| Pad access | large | large | large |
Engineered, the Orca jumps ~45 LY while carrying a full touring kit and landing on planets. The power plant runs Low Emissions G5 + Thermal Spread for cool, steady fuel-scooping, the hull keeps a lightweight engineered Lightweight Alloy shell, and the stock 1I DSS handles the cartography. Comfortable and capable, but well short of the explorers that double its range from cheaper hulls — it stays a large pad with mediocre reach. That's the trade for the comfort and the looks. Fly it because you enjoy it, not for the light-years.
Best on nearer, scenic targets where its ~45 LY range still reaches in reasonable time — nebulae, notable systems and surface sites within a few hundred jumps of the bubble, or short sorties from a carrier parked further out.
The Orca rates 63 for exploration: it carries a full kit, lands on planets and is the fastest large hull in the black, but a class-5 drive on a heavy liner caps it near ~45 LY — roughly half what cheaper mediums and smalls deliver. It's not lower because it's genuinely capable and a delight to tour in; it's not higher because dedicated explorers out-range, out-value and out-flex it at every turn. A comfort pick, not a range platform.
Figures on this page are verified against the sources below.