Ship Dossier // Lakon Spaceways

Type-10 DefenderMining

Series Ships Updated 2026-06-25
Briefing

The freighter-hull miner that tanks the pirate instead of fleeing

A large ore hold, nine hardpoints for a full mining suite and a gun battery, and the highest armour base in the game — the Type-10 mines without ever fearing the pirates that hunt laden ships. But it is large-pad only, glacially slow to reach and work a ring, leans on armour because its shields are feeble, and costs more than the bulk haulers that out-carry it. A durable, self-defending heavy miner that earns a solid rating but never tops the role.

Type-10 Defender
Type-10 Defender · Lakon Spaceways
70/100
~528 t
Max cargo
4L 3M 2S
Hardpoints
Large
Pad class
~125M Cr
Hull price
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

Mining is a slow, stationary business that turns a laden ship into a pirate magnet — and the Type-10 answers that with sheer durability. Lakon's anti-Thargoid fortress doubles as a heavy miner: nine hardpoints (four large, three medium, two small) carry every mining tool you need and still leave mounts for a gun battery, its deep class-8 internals hold a full refinery, limpet controllers and a large ore rack, and the single highest armour base of any ship (580, climbing far higher with reinforcement) means it simply tanks the pirate that interdicts it mid-session.

The catch is that it pays for that durability in mobility and access. It is large-pad only, so it skips medium-pad outposts; it is brutally slow (179 m/s) to reach a ring and to reposition between rocks; and its shields are feeble for the hull, so survival rests on armour, not a shield bubble. It carries less than the bulk haulers (Type-9, Cutter) and lacks the dedicated mining edge of the Type-11, and it costs more than either. For a commander who already flies a Type-10 and wants it to mine valuable cores in dangerous rings without ever fleeing, it is a genuinely capable, near-indestructible platform — just not the efficient choice.

Where this hull shines

Durable, self-defending mining: core and laser work in pirate-heavy rings where being near-indestructible matters more than speed or pad access — painite, platinum and tritium hotspots worked solo, with a gun battery ready for anyone who comes for the haul.

02

Key Stats & What Makes It Mine

Ore hold (practical)
~360–420 t
Max cargo
~528 t
Hardpoints
4L · 3M · 2S (tools + guns)
Utility mounts
8
Base armour
580 (highest in game)
Optional internals
8·7·6·5·4·4·3·3·2·1
Top speed / boost
179 / 219 m/s (very slow)
Pad
Large (no outposts)
Rank
None
Permit
None

Four things make the Type-10 a workable heavy miner:

The ceiling, stated honestly

It is large-pad only, painfully slow to reach and work a ring, and its shields are weak — survival leans on armour, and any reposition between rocks wastes time. It out-carries the medium miners but trails the bulk haulers (Type-9, Cutter) and lacks the Type-11's dedicated mining modules, all while costing more. Its case is durability and self-defence, not tonnage, speed or value.

03

Why This Rating

Scorecard

It rates 70 on the single highest armour in the game (580 base, ~5,000+ engineered) plus a 9-hardpoint full-suite-and-guns fit, limited by a ~528 t hold the bulk haulers beat and a 165M-Cr, large-pad-only, glacial frame.

The 70/100 headline is a verdict against the mining role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Effective ore capacity22/35
~528 t max, ~360-420 t practical once refinery and limpet controllers fit; out-carries medium miners but trails Type-9 (~790 t), Cutter (~794 t) and Panther (~1,200 t), and even the Anaconda (~470 t). Mid-field tonnage, not a leader.
Tool & slot fit20/25
Nine hardpoints (4L/3M/2S) seat two mining lasers, seismic launcher, sub-surface missile and abrasion blaster while still mounting a turreted multi-cannon battery; class-8 optional plus a deep internal ladder hold refinery, prospector/collector controllers, scanner and large racks, with 8 utility mounts. Lacks the Type-11's exclusive mining modules.
Survivability14/15
Highest base armour in the game (580), scaling to ~5,000+ with Heavy-Duty hull reinforcement across two military slots plus an optional; tanks an interdictor outright. Role-leading toughness, though shields are feeble and survival rests entirely on armour.
Pad class & access9/15
Large pad only — locked out of medium-pad outposts — and brutally slow at 179/219 m/s to reach and reposition in a ring. Offset by no rank and no permit gate, so anyone with credits can fly it.
Cost & specialisation5/10
~125M Cr hull, ~165M all-in A-rated — more than the dedicated trade-miners and the Python, yet not a specialised mining hull. You pay for durability, not tonnage-per-credit; a Type-9 holds more ore for less.
Weighted total70/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for mining specifically. The role column is the maximum cargo capacity in tonnes — though practical ore capacity is lower once the mining suite (refinery, limpet controllers) is fitted.

Same class — large-pad miners

ShipClassMax cargo (t)Pros & cons vs Type-10 DefenderRating
Type-10 Defender thisLarge~528— this hull (baseline)70
Type-9 HeavyLarge~790Far larger ore hold; cheaperFlimsy; can't fight pirates90
Panther Clipper Mk IILarge~1,200Vast hold; the heavy-hauler minerPricier; even slower; less armour77
Type-7 TransporterLarge~310Cheaper; nimble for a haulerCan't fight; weak hull78
Imperial ClipperLarge~232Fast; agile; defensibleSmall hold; few tool mounts70
Federal CorvetteLarge~228Warship; out-fights any pirateFederal rank; small hold; pricier64

Among large-pad miners the Type-10 sits in the middle. The Type-9 and Panther haul far more ore for the same pad, and the Type-7 does it cheaper; the Type-10's edge is that it tanks and fights off the pirates that gut those flimsy haulers. It out-mines the combat hulls (Clipper, Corvette) on hold size while matching their survivability — a durable compromise rather than a leader.

Other classes — the dedicated, capital and medium miners

ShipClassMax cargo (t)Pros & cons vs Type-10 DefenderRating
Type-11 ProspectorLarge~288Dedicated miner; exclusive Mk II mining modulesSmaller hold; less raw armour95
Imperial CutterLarge~794Vast hold; best shields; far fasterImperial rank; pricier92
PythonMedium~294Medium pad; faster; defends itself; cheaperSmaller hold; less armour90
AnacondaLarge~470Big hold; warship; far fasterPricier; less raw armour86
KeelbackMedium~98Cheap; medium pad; SLF for defenceTiny hold beside the Type-1068

The dedicated and capital miners out-haul or out-specialise the Type-10 and most are far faster, while the Python delivers most of its self-defence on a cheaper, quicker medium hull. The Type-10 beats them only on raw toughness — it is the miner you take into the worst rings when surviving the attention matters more than tonnage, speed or pad access.

05

Cost & Access

Hull
~125M Cr
A-rated miner
~165M Cr
Engineered
~185M Cr
Pad
Large
Rank
None
Permit
None

At ~125M Cr the Type-10 is a major purchase with no rank gate. A mining fit — tools, refinery, limpet controllers, a large ore rack, hull and module reinforcement and A-rated cores to run it all — brings the all-in figure to around 165M Cr, more than the dedicated trade-miners and the Python.

You pay for durability, not tonnage per credit. A Type-9 holds more ore for less, the Type-11 mines more efficiently, and the Python defends itself on a cheaper, faster medium hull. The Type-10 earns its price only if you value being near-indestructible above all else — or already own one and want it to mine.

Durability, not value

Around 165M Cr all-in for a miner that never has to flee a pirate — but cheaper hulls out-carry it and the Python out-defends-per-credit it. Buy it for the armour, not the haul.

06

3-State Loadout

A heavy mining fit for laser and core work that keeps a turreted gun battery and deep armour for self-defence. Initial is buy-only; A-rated is the mining baseline; Engineered focuses on armour, mobility and heat — the mining tools themselves are not meaningfully engineered.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Large 12D Mining Laser (Fixed)2D Mining Laser (Fixed)(No blueprint available)Fixed mining laser is the bread-and-butter laser-mining tool; mining tools gain nothing from engineering, so leave it stock.
Large 22D Mining Laser (Fixed)(No blueprint available)Second mining laser doubles laser throughput on a fragment rock; it under-fills the large slot but lasers max at size 2.
Large 32B Seismic Charge Launcher (Fixed)(No blueprint available)Seismic charge launcher for core (motherlode) mining; ordnance with no blueprint, fitted in a large slot since it only comes in medium.
Large 43E Multi-Cannon (Turreted)G5 Overcharged + Corrosive ShellSize-3 turret multi-cannon is the heaviest defensive gun; Overcharged + Corrosive Shell strips a pirate's hull resistance for the whole battery.
Medium 12B Sub Surface Displacement Missile (Fixed)(No blueprint available)Sub-surface displacement missile cracks deposits inside cores; mining ordnance, left stock.
Medium 22F Multi-Cannon (Turreted)G5 Overcharged + Auto LoaderTurret multi-cannon so it tracks the pirate while you keep lasers on the rock; Overcharged + Auto Loader for uninterrupted fire.
Medium 32F Multi-Cannon (Turreted)G5 Overcharged + Auto LoaderSecond medium defensive turret; Overcharged + Auto Loader keeps the gun battery firing while you mine.
Small 11D Abrasion Blaster (Fixed)(No blueprint available)Abrasion blaster knocks surface deposits off asteroids; fixed-only mining tool, left stock.
Small 21G Multi-Cannon (Turreted)G5 Overcharged + Auto LoaderSmall turret multi-cannon fills the last weapon mount for extra tracking fire; Overcharged + Auto Loader.
Utility Mounts
Utility 10A Pulse Wave Analyser(No blueprint available)Pulse wave analyser lights up high-yield rocks across the ring; A-rated for the widest pulse, no blueprint exists.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsShield booster stacks onto the bi-weave buffer; Heavy Duty + Super Capacitors is the cheapest large gain in raw MJ.
Utility 50I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Utility 60I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Utility 70I Point DefenceG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes.
Utility 80I Point DefenceG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight + Deep Plating
Power Plant8E Power Plant8A Power PlantG5 Low Emissions + Thermal SpreadPowers lasers, limpets, turrets and reinforcement together; Low Emissions + Thermal Spread keeps heat down across long mining runs.
Thrusters7E Thrusters7A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated + Dirty Drives recover the barest mobility a 1,200t hull allows.
Frame Shift Drive7E Frame Shift Drive7A Frame Shift DriveG5 Increased Range + Mass ManagerA-rated + Increased Range (G5) eases the jumps to distant hotspots; Mass Manager offsets the heavy fit.
Life Support5E Life Support5D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass; Lightweight trims more, and life support has no experimental effect.
Power Distributor7E Power Distributor7A Power DistributorG3 Engine Focused + Super ConduitsA-rate FIRST so lasers and limpets never brown out; Engine Focused + Super Conduits speeds recharge for sustained mining.
Sensors4E Sensors4D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; mining needs no sensor range, so save the mass.
Fuel Tank6C Fuel Tank6C Fuel Tank(No blueprint available)Stock C tank; fuel capacity is fixed and cannot be engineered.
Military Slots
Military 15D Hull ReinforcementG5 Heavy Duty + Deep PlatingHeavy-Duty hull reinforcement in the military slot is the cheapest large multiplier on the Type-10's signature armour.
Military 25D Module Reinforcement(No blueprint available)Module reinforcement spreads penetrating-hit damage across the internals that keep you mining; not engineerable.
Optional Internals
Size 88E Cargo Rack8E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 77E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 66C Bi-Weave Shield GeneratorG5 Reinforced + Fast ChargeBi-weave shield is just a fast-regen buffer over the armour; Reinforced + Fast Charge maximise that buffer.
Size 55E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 44A RefineryG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the refinery. Processes mined fragments.
Size 43A Collector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets.
Size 33A Prospector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys prospector limpets.
Size 33A Collector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets.
Size 22D Hull ReinforcementG5 Heavy Duty + Deep PlatingExtra Heavy-Duty hull reinforcement where the small slot allows; armour is the tank.
Size 11I Detailed Surface Scanner(No blueprint available)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Tools, limpets, and a wall of armour

A complete heavy miner: two lasers and a seismic launcher for both mining styles, a Pulse Wave Analyser to find rocks, a refinery, prospector and collector controllers to work fast, and a large ore rack — plus the Type-10's signature wall of armour, hull/module reinforcement and a turreted gun battery so the pirate who interdicts you regrets it. The bi-weave is a buffer; the armour is the tank.

07

Initial Loadout — Buy-Only Plan

Initial is a bare frame: buy the hull — it ships with stock Lightweight Alloy bulkheads at no cost — hang a single 2D Mining Laser (Fixed) on the first large hardpoint, and run the stock E-rated cores (8E plant, 7E thrusters, 7E FSD, 5E life support, 7E distributor, 4E sensors) on a 6C fuel tank. Every weapon, utility and military mount stays empty.

The rest of the mining suite — the second laser, the seismic charge launcher, the sub-surface missile, the abrasion blaster, the refinery and the limpet controllers — and the whole defensive layer — the turreted multi-cannons, Pulse Wave Analyser, the shield booster, heat sinks, point defence and the military hull/module reinforcement — all wait for the A-rated pass, not this one.

The only optional fitted buy-only is an 8E Cargo Rack in the class-8 slot; the bi-weave buffer and the remaining cargo racks come later. Nothing here needs an unlock — it is all purchasable.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a durable miner:

Power runs the loop; armour keeps you in it

Mining lasers, limpets and turrets all draw heavily — A-rate the distributor and plant first so the whole suite runs without browning out, then stack hull and module reinforcement so an interdiction is an annoyance, not a threat. The 6C bi-weave floors on a 1,200t-plus laden hull, so it carries a single booster — extra boosters only multiply a collapsed base — and armour, not shield, soaks the hits.

09

Engineering Plan

Mining engineering is light and focuses on the ship, not the tools — the mining hardware itself isn't meaningfully engineered. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
BulkheadsLightweight (G5)Deep PlatingSelene Jean
Hull Reinforcement (5)Heavy Duty (G5)Deep PlatingSelene Jean
Power Plant (8)Low Emissions (G5)Thermal SpreadHera Tani
Power Distributor (7)Engine Focused (G3)Super ConduitsThe Dweller
Thrusters (7)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Bi-Weave Shield (6)Reinforced (G5)Fast ChargeLei Cheung
Shield BoostersHeavy Duty (G5)Super CapacitorsDidi Vatermann
Multi-Cannons (3)Overcharged (G5)Corrosive Shell (one) / Auto Loader (rest)Tod McQuinn
Frame Shift Drive (7)Increased Range (G5)Mass ManagerFelicity Farseer

Recommended order

Material intensity (qualitative)

Moderate — the ship's armour, mobility and defence blueprints (hull reinforcement adds a real grind), but the mining tools are left stock so there's no weapon-style farm. With a stocked inventory this is mostly spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Ore per trip (t)~300~380~420
Survives piratesyesyesdecisively
Effective armour~580~2,000~5,000+
Tool mountsallallall
Pad accesslargelargelarge

Engineered, the Type-10 mines a ~420t hold behind thousands of points of armour — an engineered Lightweight Alloy bulkhead plus the hull/module reinforcement stack, kept light so the 1,200t frame still moves — and a turreted gun battery. The bi-weave is a thin buffer, not the tank; the armour is. It works cores in the worst rings and shrugs off the pirates that come for the haul. It carries less than the bulk haulers and stays slow and large-pad bound, but none of them mines as durably.

11

Key Activities & Where To Do Them

Getting started
  • Core mining in pirate rings. Crack high-value cores (painite, void opals, low-temperature diamonds) and tank the attention.
  • Laser mining hotspots. Work platinum, tritium or painite hotspots with a full collector swarm and a large ore hold.
  • Mine-and-tank. Mine until interdicted, then sit on the armour and let the turrets grind the pirate down.
Advanced
  • Solo deep-ring expeditions. Near-indestructible armour means no escort needed in the most dangerous systems.
  • Tritium mining for carriers. Haul a big load of fuel for a fleet carrier and tank anyone who interferes.
  • Anchored ring work. Park beside a motherlode and mine it out — the slow hull never needs to move far.
Generic example sites

Any pristine metallic or icy ring with a large-pad station within reach suits it. From your home base it lumbers to mining systems and works them without fear of pirates — mine, refine, and tank the ore home.

12

Field Notes — What Else To Know

Verdict

The Type-10 Defender is the miner that out-tanks the pirate: a large ore hold, a full mining suite, a turreted gun battery and the highest armour in the game — it never has to flee. But it is large-pad only, painfully slow, weak-shielded and pricey, and the bulk haulers out-carry it while the Python defends itself on a cheaper, faster medium. That mix of real durability and real drawbacks is exactly why it lands at 70: a genuinely capable, near-indestructible heavy miner, but never the efficient or top choice for the role.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship — used to lay out the heavy mining-and-tank fit and confirm slot sizes.coriolis.io/outfit/type_10_defender
Elite Dangerous (official)Frontier's official Type-10 Defender ship page — manufacturer specs, hull profile, and the ship render used on this page.elitedangerous.com/.../type-10-defender
EDCD coriolis-dataShip slot layout, hardpoint/internal counts, armour and mass figures behind the mining build.coriolis-data/ships/type_10_defender.json
Inara — Type-10 DefenderShip-specific stats, internal layout, cargo capacity and shipyard pricing for the cost figures.inara.cz/elite/ship/66
Fandom — Type-10 DefenderLakon hull profile, armour rating, and the ship's large-pad multipurpose role context.fandom.com/wiki/Type-10_Defender