Ship Dossier // Faulcon DeLacy

AnacondaCombat

Series Ships Updated 2026-06-25
Briefing

The most accessible capital warship — eight hardpoints, no rank gate

A top-tier large combat ship and the most versatile capital hull in the game. Eight hardpoints, vast internals and a huge armour base make it formidable; it ranks below the Corvette and Cutter only on raw combat focus and agility, while beating both on flexibility and accessibility — no rank required.

Anaconda
Anaconda · Faulcon DeLacy
88/100
1H · 3L · 2M · 2S
Hardpoints
8
Utility mounts
Large · Pad L
Class
~142M Cr
Hull price
None
Rank required
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Anaconda is Faulcon DeLacy's flagship and the game's archetypal do-everything capital ship. In combat it fields eight hardpoints — a huge mount, three large, two medium and two small — behind a 945 base armour hull, eight utility mounts, a single military slot, twelve optional internals and a ship-launched-fighter bay. It is, in every sense, a battleship.

Crucially, it has no rank gate — unlike the Federal Corvette and Imperial Cutter, anyone with the credits can buy one. That makes it the accessible large warship: not quite as combat-focused or agile as the rank-gated apex pair, but more flexible than either and open to everyone. It fights, hauls, explores and runs missions at a scale only large ships reach.

Where this hull shines

Heavy combat without a rank grind: high-intensity conflict zones, Hazardous RES, pirate massacres, AX work and wing fights — plus the flexibility to re-role the same hull to hauling or exploration at scale.

02

Key Stats & What Makes It Fight

Top speed / boost
183 / 244 m/s
Hardpoints
1 Huge · 3 Large · 2 Medium · 2 Small
Utility mounts
8
Hull mass
400 t
Base armour
945 (battleship)
Base shield
~362 MJ
Distributor
Class 8
Optional internals
7·6·6·6·5·5·5·4·4·4·2·1
Military slots
1 (class 5)
Fighter bay
Yes (SLF) · 4 crew

Four things make the Anaconda a formidable combat capital ship:

The ceiling, stated honestly

It's slow and ponderous — the worst agility of the large combat ships — so nimble enemies can work its blind spots, and it's costly to engineer fully. The Federal Corvette out-guns and out-turns it, and the Imperial Cutter out-shields it. The Anaconda's edge is flexibility and accessibility, not peak combat focus; it's the jack-of-all-trades capital, master of none.

03

Why This Rating

Scorecard

Eight hardpoints with a huge mount, class-8 cores, 945 armour and twelve optionals make it a rank-free battleship; the worst agility among large combat ships is the only real limiter.

The 88/100 headline is a verdict against the combat role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Hardpoints29/30
Eight mounts — 1 Huge, 3 Large, 2 Medium, 2 Small — out-gun any medium and rival the dedicated large warships. Only the Corvette's twin huge mounts (2H 1L 2M 2S) clearly exceed it.
Power distributor10/10
Class-8 power distributor, the largest in the game, feeds eight guns plus boost; A-rating it first is the standing priority. Top of the field, matched only by the other capitals.
Shield15/15
~362 MJ base scaling past 1,600 MJ engineered with a 7C bi-weave and a five-booster Heavy-Duty stack across eight utilities. Very strong, but the Imperial Cutter's shields out-tank it.
Armour & internals15/15
945 battleship armour base reaching ~5,000+ effective, plus twelve optionals, a class-5 military slot and an SLF bay for stacked HRPs and module reinforcement. Among the deepest hull-and-internal pools in the role.
Agility9/20
183/244 m/s on 400 t of mass — the worst agility of the large combat ships; nimble enemies work its blind spots even with Dirty Drives. Clear, defining weakness.
Utility & flexibility10/10
Eight utility mounts plus an SLF bay let it field a full booster suite, chaff, heat sink and point defence while re-roling to hauling or exploration. Capital-scale flexibility few hulls match.
Weighted total88/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for the combat role specifically. The role column is the hardpoint loadout — the raw weapon mounts behind the damage.

Same class — large-pad combat ships

ShipClassHardpointsPros & cons vs AnacondaRating
Federal CorvetteLarge2H 1L 2M 2STwo huge mounts; more agile; the combat apexFederal Rear Admiral rank; ~187M Cr98
Imperial CutterLarge1H 2L 4MVast shields; fast for a large shipImperial Duke rank; poor agility91
Anaconda thisLarge1H 3L 2M 2S— this hull (baseline)88
Imperial ClipperLarge2L 2MVery fast for a large ship; agileOnly four mounts; awkward big-pad-only79
Type-10 DefenderLarge4L 3M 2SThe ultimate turret tank; superb AXEven slower; no huge mount78

Among large combat ships the Anaconda is the versatile, rank-free option. The Corvette and Cutter beat it for pure combat — more guns, more agility, more shields respectively — but both demand a long navy grind. The Anaconda gives you a true battleship for credits alone, and re-roles to anything else besides.

Other classes — the medium contenders

ShipClassHardpointsPros & cons vs AnacondaRating
Fer-de-LanceMedium1H 4MHuge mount; elite agility; medium-padTiny internals; far less tank93
Python Mk IIMedium4L 2MFour large mounts; medium-pad access; far cheaperLess tank; no huge mount or SLF90
Krait Mk IIMedium3L 2MSLF bay; agile; medium-pad; far cheaperLess firepower and tank90
CorsairMedium3L 3MSix guns; fast; medium-padLess tank and firepower than a capital85
PythonMedium3L 2MVersatile; tough; medium-pad; cheapFar less combat capability than a capital83

The top mediums match or beat the Anaconda on agility, pad access and price — the Fer-de-Lance even out-duels it — but none brings a capital ship's firepower, tank and internal scale. Choose the Anaconda when you want a true battleship that also does everything else; choose a medium when agility, pad access and cost matter more.

05

Cost & Access

Hull
~142M Cr
Retail (A-rated)
~180M Cr
Engineered
~220M+ Cr
Pad
Large
Rank
None
Permit
None

At ~142M Cr the Anaconda is a major investment, but it carries no rank or permit gate — the most accessible capital warship. A full combat fit with engineered guns, shields and reinforcement pushes the all-in figure past 220M Cr, comparable to the rank-gated apex ships.

Because it re-roles so completely — battleship one week, deep-space explorer or bulk hauler the next — a single engineered Anaconda can replace several specialist ships, spreading its considerable cost across many roles.

The credits-only capital

Unlike the Corvette (Federal Rear Admiral) and Cutter (Imperial Duke), the Anaconda needs only money. If you want a battleship without a navy grind, this is it.

06

3-State Loadout

A capital-grade combat fit: a huge main gun and three large mounts, deep shields and reinforcement, eight utilities and an SLF bay. Initial is buy-only; A-rated is the combat-ready baseline; Engineered applies the house combat pattern at battleship scale.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Huge 14A Multi-Cannon (Gimballed)4A Multi-Cannon (Gimballed)G5 Overcharged + Corrosive ShellThe single huge mount; one Corrosive Shell here strips armour resistance for the whole battery.
Large 13E Pulse Laser (Gimballed)3C Beam Laser (Gimballed)G5 Efficient + Thermal VentBeam for shield-stripping; Thermal Vent vents heat so it runs cold under sustained fire.
Large 23C Multi-Cannon (Gimballed)3C Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderLarge multi-cannon for sustained kinetic DPS; Auto Loader removes reloads.
Large 33C Multi-Cannon (Gimballed)3C Beam Laser (Gimballed)G5 Efficient + Thermal VentSecond beam doubles shield-strip rate; Thermal Vent keeps the heat budget in check.
Medium 12F Multi-Cannon (Gimballed)2F Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderFill-in multi-cannon; Auto Loader keeps its DPS uninterrupted.
Medium 22F Pulse Laser (Gimballed)2F Pulse Laser (Gimballed)G5 Efficient + Thermal VentEfficient pulse adds low-draw laser damage; Thermal Vent makes it a heat sink too.
Small 11G Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderSmall multi-cannon adds chip damage; Auto Loader keeps it topped up.
Small 21G Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderSecond small multi-cannon; left empty on the buy-only fit, added once the hull is paid off.
Utility Mounts
Utility 10A Shield Booster0A Shield BoosterG5 Heavy Duty + Super CapacitorsFirst of the shield-booster stack; Heavy Duty multiplies the bi-weave's raw MJ.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsStacked Heavy-Duty booster — the cheapest large gain in shield strength.
Utility 30A Shield BoosterG5 Heavy Duty + Super CapacitorsThird Heavy-Duty booster; diminishing returns set in but it still pays.
Utility 40A Shield BoosterG5 Heavy Duty + Super CapacitorsFourth booster rounds out the core shield stack.
Utility 50I Chaff LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire.
Utility 60I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Utility 70I Point DefenceG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes.
Utility 80A Shield BoosterG5 Heavy Duty + Super CapacitorsFifth Heavy-Duty booster fills the last of the eight utility mounts.
Core Internals
BulkheadsLightweight AlloyMilitary Grade CompositeG5 Heavy Duty + Deep Plating
Power Plant8E Power Plant8A Power PlantG5 Overcharged + Thermal SpreadPowers eight guns, an SLF, a big shield and cells; Overcharged adds headroom, Thermal Spread bleeds the extra heat.
Thrusters7E Thrusters7A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated + Dirty Drives recover what agility a 400t-mass capital can manage.
Frame Shift Drive6E Frame Shift Drive6A Frame Shift DriveG3 Increased Range + Mass ManagerA-rated to move a heavy battleship between fights; only G3 range — combat doesn't need a jump monster.
Life Support5E Life Support5D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass, Lightweight trims more; life support has no experimental effect.
Power Distributor8E Power Distributor8A Power DistributorG5 Charge Enhanced + Super ConduitsA-rate this FIRST — eight guns plus boost drain the class-8 distributor faster than anything else.
Sensors8E Sensors8D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; combat needs no sensor range, so save the mass.
Fuel Tank5C Fuel Tank5C Fuel Tank(No blueprint available)Stock tank; fuel capacity is fixed and cannot be engineered.
Military Slots
Military 15D Hull Reinforcement5D Hull ReinforcementG5 Heavy Duty + Deep PlatingHeavy-Duty hull reinforcement in the military slot is the cheapest large multiplier on effective armour.
Optional Internals
Size 77E Shield Generator7C Bi-Weave Shield GeneratorG5 Reinforced + Hi-CapBi-weave regenerates fast under fire; Reinforced maximises its MJ and Hi-Cap adds more.
Size 66E Cargo Rack6A Shield Cell BankG4 Specialised + Recycling CellOptional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 66D Fighter Hangar(No blueprint available)SLF bay adds a second gun platform that draws fire; hangars are not engineerable.
Size 66A Shield Cell BankG4 Specialised + Recycling CellHull reinforcement caps at size 5, so a 5D HRP under-fills this size-6 slot for max effective armour.
Size 55D Hull ReinforcementG5 Heavy Duty + Deep PlatingHeavy-Duty HRP; armour stacks linearly so every reinforcement pays.
Size 55A Shield Cell BankG4 Specialised + Recycling CellOptional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 55D Module Reinforcement(No blueprint available)Module Reinforcement spreads penetrating-hit damage across internals; not engineerable.
Size 44D Hull ReinforcementG5 Heavy Duty + Deep PlatingMore Heavy-Duty hull where the slot allows.
Size 44D Module Reinforcement(No blueprint available)More internal protection for the modules that keep you flying.
Size 44A Shield Cell BankG4 Specialised + Recycling CellOptional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 22D Module Reinforcement(No blueprint available)Small Module Reinforcement for the last of the internal protection.
Size 11D Hull ReinforcementG5 Heavy Duty + Deep PlatingOptional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
A battleship's depth

Twelve optionals, a military slot and eight utilities let the Anaconda tank on shields and hull simultaneously while carrying a fighter and a full booster suite. Few ships can field everything at once like this — use the scale.

07

Initial Loadout — Buy-Only Plan

Buy the hull and leave bulkheads at stock Lightweight Alloy — then fit the largest shield a class-7 bay allows — a 7E Shield Generator — plus the 5D Hull Reinforcement in the military slot and a single 0A Shield Booster. Even buy-only it's a tank.

Arm the huge mount and most large and medium slots with gimballed multi-cannons, with two gimballed pulse lasers mixed in for shield-stripping. The two small hardpoints stay empty until the hull is paid off.

Leave the rest empty buy-only: the fighter bay, the seven further utility mounts, the shield-cell banks and the extra hull and module reinforcement all come with the A-rated pass.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a combat capital ship:

Power for a battleship

Eight hardpoints, a fighter and eight utilities draw enormous power — A-rate the class-8 distributor and plant before anything else or the build can't run at load. The size-6 internal that held a stray hull reinforcement becomes a second 6A shield-cell bank, and the size-1 slot drops the survey scanner for a hull reinforcement — this hull never wants exploration kit.

09

Engineering Plan

The full house combat pattern at battleship scale. Pin blueprints for remote G1→G5 application; visit in person for experimentals.

ModuleBlueprintExperimentalEngineer
Power Plant (8)Overcharged (G5)Thermal SpreadHera Tani
Thrusters (7)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Multi-CannonsOvercharged (G5)Corrosive Shell (one) / Auto Loader (rest)Tod McQuinn
Beam & Pulse LasersEfficient (G5)Thermal VentBroo Tarquin
Power Distributor (8)Charge Enhanced (G5)Super ConduitsThe Dweller
Shield Generator (7)Reinforced (G5)Hi-CapLei Cheung
BulkheadsHeavy Duty (G5)Deep PlatingSelene Jean
Hull ReinforcementHeavy Duty (G5)Deep PlatingSelene Jean
Shield BoostersHeavy Duty (G5)Super CapacitorsDidi Vatermann

Recommended order

Material intensity (qualitative)

Heavy — G5 across class-8 cores, eight weapons and a deep capital-scale defensive suite; this is one of the larger material spends for any combat hull. With a complete inventory it's spend, not farm. Ask for exact per-blueprint counts to verify reserves before committing.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Top speed (boost)244 m/s244 m/s~300 m/s
Shield (MJ)~510~720~1,600+
Armour (eff.)945~2,400~5,000+
Sustained DPSvery highvery highelite (huge + 3 large)
Agilitypoorpoorpoor (heavy)

The A-rated pass already brings Military Grade Composite bulkheads, so the hull tank is real before any engineering touches it. Engineered, the Anaconda is a true battleship: effective armour into the thousands, a 1,600 MJ shield, eight sustained guns and a fighter. It will never be agile — that's the cost of the scale — but few ships in the game are harder to kill or hit harder while doing four other jobs besides.

11

Key Activities & Where To Do Them

Getting started
  • High-intensity conflict zones. A capital battery and battleship tank let the Anaconda dominate the toughest CZs for combat bonds.
  • Hazardous RES. It clears the highest-value bounties at leisure, soaking everything in return.
  • Pirate massacre stacks. Stack missions and clear them from a near-immortal platform.
Advanced
  • Thargoid AX combat. Its hardpoint count, utilities and tank make it a strong AX capital with the right weapons and guardian modules.
  • Wing anchor and capital presence. As a battleship with an SLF and eight utilities it anchors any wing and area-denies the field.
  • Re-role at scale. Swap the loadout to make the same hull a long-range explorer or a bulk hauler — capital-scale flexibility.
Generic example systems

Any high-intensity CZ or Haz RES suits it; for AX, head to Thargoid-active systems. As a credits-only capital it's a fine combat flagship to fly while grinding Imperial or Federal rank toward a Cutter or Corvette.

12

Field Notes — What Else To Know

Verdict

The Anaconda is the do-everything battleship: eight hardpoints with a huge mount, vast internals, a fighter bay and battleship armour, all with no rank gate. The Corvette and Cutter beat it for pure combat focus, but neither matches its flexibility or accessibility. For a credits-only capital warship that also hauls and explores at scale, the Anaconda is in a class of its own.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/anaconda
Elite Dangerous (official)Frontier's official Anaconda ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../anaconda
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/anaconda.json
InaraAnaconda shipyard page — hull stats, module sellers, tech brokers, and material traders.inara.cz/elite/ship/70
FandomAnaconda lore, manufacturer, and role overview backing the dossier write-up.elite-dangerous.fandom.com/wiki/Anaconda
YouTube — Ricardos GamingOpinionated full review of the Anaconda, weighing its eight hardpoints and large combat hull against overall worth.youtube.com/watch?v=BdTnshu3o7c