New Pilots & Interface // Rank Reference

Pilots Federation Progression

Series Systems Updated 2026-06-25
Field Briefing

One badge, six ladders

Every CMDR in the galaxy is a licensed member of the Pilots Federation — that membership is what makes you a Commander. The PF certifies your skill across six fields — Combat, Trade, Exploration, CQC, Mercenary and Exobiologist — each its own ladder running from a beginner rank up to Elite, and then on through the prestige grades Elite I–V. Reach Elite in any qualifying field and you are handed the keys to Shinrarta Dezhra, the pilots-only home system. Running parallel — but entirely separate — are the two superpower navy ladders, Federal and Imperial, which gate restricted ships, permits and engineer invites; those are covered in Superpower Rank. Pilot ranks and navy ranks are distinct systems, and neither has anything to do with ARX or Powerplay merits. This page maps the six pilot tracks: the named tiers, how you climb each one, and what each unlocks.

Six skill ladders

Combat, Trade, Exploration, CQC, Mercenary, Exobiologist — earned by doing the work, permanent once gained.

Navy ranks are separate

The Federal and Imperial ladders gate hulls, permits and engineers — a distinct system, covered in Superpower Rank.

Elite is the prize

Elite in five of the six pilot fields auto-grants the Founders World permit. CQC Elite is the one exception.

01

What the Pilots Federation Is

Lore

The Pilots Federation is the supra-national body that licenses every independent pilot in the galaxy — including you. It was formed in 2805, after private ownership of small starships surged and independent pilots needed a way to share trade-route intelligence and pool their defence against piracy. It grew into the body that issues pilot licences, brokers trusted information, and runs a mutual-protection scheme for its members.

It enforces a zero-tolerance line on dishonourable conduct among members — transgressors get an automated Pilots-Federation bounty placed on them. The title CMDR ("Commander") is bestowed by the PF on every licensed pilot; that is precisely why every player character is a Commander from the moment they start.

Critically, the PF is politically neutral — it sits above the Federation, the Empire and the Alliance rather than inside any of them. That neutrality is why a single commander can hold rank with all three superpowers at once without contradiction.

The history flavours the present. From 3100 the PF issued "wings" badges marked with a pilot's rating; the most coveted was the Elite badge, first awarded to CMDR Peter Jameson. The Jameson lineage is the reason the starport at Shinrarta Dezhra is named Jameson Memorial — the spiritual home every commander earns their way back to.

Hold this

The PF is the licensing authority, not a faction you pledge to. You do not join it, leave it, or pick a side within it — you are simply certified by it, and the ranks below are that certification.

02

What Membership Gives You

Mechanics

Membership is automatic and it carries three concrete benefits — plus one disclaimer that clears up the single most common source of new-commander confusion.

Benefit

Rank certification

Your skill across the six fields is tracked and graded. This is the heart of the page — the six ladders below — and the only PF benefit you actively grow.

Benefit

Insurance & rebuy

The PF underwrites the ship-insurance scheme: a destroyed ship is rebought at a fraction of hull cost rather than lost outright. This is the in-fiction reason death is not permanent — the mutual-protection scheme, expressed mechanically.

Benefit

The starter district

New commanders begin inside PF-administered starter systems — the Pilots' Federation District. It is where "where do I begin" gets answered, before you ever pick a career.

Don't conflate these

Four separate progression systems get mixed up constantly. They are unrelated:

The four systems

Pilots Federation ranksThis page. Six skill ladders, mostly cosmetic until Elite. Earned by playing the field.
Superpower navy ranksFederal / Imperial. Gate restricted ships, permits and engineer invites — see Superpower Rank.
Powerplay meritsA separate, opt-in faction-loyalty layer: pledge to a Power and earn merits — see Powerplay.
ARXNot a rank. ARX is the cosmetic-only currency earned by playing and bought with money. Zero relationship to any ladder or unlock.

Say it once, plainly: ARX buys paint jobs and bobbleheads, nothing else. No rank grants ARX and no ARX grants rank. Powerplay merits buy power-specific modules and standing within a Power — also nothing to do with the PF ladders. Keep the four lanes separate and the rest of the game's progression stops being confusing.

03

The Six Pilot Ladders

Overview

Each field runs the same shape: eight named tiers from a beginner rank up to Elite, then five prestige grades — Elite I, II, III, IV, V — above it. The names differ per field; the structure is identical.

TierCombatTradeExplorationCQCMercenaryExobiologist
01HarmlessPennilessAimlessHelplessDefencelessDirectionless
02Mostly HarmlessMostly PennilessMostly AimlessMostly HelplessMostly DefencelessMostly Directionless
03NovicePeddlerScoutAmateurRookieCompiler
04CompetentDealerSurveyorSemi-ProfessionalSoldierCollector
05ExpertMerchantTrailblazerProfessionalGunslingerCataloguer
06MasterBrokerPathfinderChampionWarriorTaxonomist
07DangerousEntrepreneurRangerHeroGladiatorEcologist
08DeadlyTycoonPioneerGladiatorDeadeyeGeneticist
09EliteEliteEliteEliteEliteElite

All six fields then continue Elite → Elite I → Elite II → Elite III → Elite IV → Elite V — five prestige grades above the base Elite, identical across every track.

Unconfirmed

Frontier does not publish the exact progress-bar value awarded per kill, per credit of profit, or per data sale. This page describes direction and relative effort only — treat any specific "X kills to Elite" figure you see elsewhere as a community estimate, not a hard number.

04

Combat

Combat

The kill ladder. Climbed by destroying ships, and read by every combat mission board in the bubble.

01 Harmless02 Mostly Harmless03 Novice04 Competent05 Expert06 Master07 Dangerous08 Deadly09 Elite
Cross-links

How to fly it: Combat playbook — bounty hunting, RES and CZ tactics. Where the fights are: Combat Zones and PvE Combat Venues. Which hull: combat ships by class. Note that Thargoid (AX) kills feed the Combat rank — see the Anti-Xeno playbook and AX hulls.

05

Trade

Trade

The profit ladder — and the one most commanders hit Elite on first.

01 Penniless02 Mostly Penniless03 Peddler04 Dealer05 Merchant06 Broker07 Entrepreneur08 Tycoon09 Elite
Cross-links

How to fly it: Trading playbook — commodity loops and station economics. Mining sales count toward Trade rank, and passenger mission payouts feed it too. Highest-cargo hulls: trading ships by class. Community Goals can deliver large rank chunks, and the wider economy is the Background Simulation.

06

Exploration

Explore

The cartography ladder. Climbed by selling what you find in the black.

01 Aimless02 Mostly Aimless03 Scout04 Surveyor05 Trailblazer06 Pathfinder07 Ranger08 Pioneer09 Elite
Don't confuse the two

Exobiology data sells into the same exploration economy, but Exobiologist is its own separate rank — see the next section. Selling biology data does not raise your Exploration rank, and selling system data does not raise your Exobiologist rank.

Cross-links

How to fly it: Exploration playbook — FSS/DSS workflow, route planning and exobiology basics. Long-range hulls: exploration ships by class. As a deep-space base of operations: Fleet Carrier.

07

CQC

CQC

Close Quarters Combat — an instanced PvP arena, and the one ladder that does not earn the Founders World permit.

01 Helpless02 Mostly Helpless03 Amateur04 Semi-Professional05 Professional06 Champion07 Hero08 Gladiator09 Elite
Content gap

There is no dedicated CQC guide in this Black Box yet — the mode is niche enough that it has not warranted one. Everything you need to start is on the main-menu CQC screen.

08

Mercenary

Merc

The on-foot combat ladder. Requires the Odyssey expansion.

01 Defenceless02 Mostly Defenceless03 Rookie04 Soldier05 Gunslinger06 Warrior07 Gladiator08 Deadeye09 Elite
Content gap

There is no dedicated on-foot combat guide here yet. The Combat playbook is ship-combat focused; treat it as adjacent reading rather than a Mercenary primer.

09

Exobiologist

Exobio

The on-foot science ladder, and the highest credits-per-hour grind in the game. Requires Odyssey.

01 Directionless02 Mostly Directionless03 Compiler04 Collector05 Cataloguer06 Taxonomist07 Ecologist08 Geneticist09 Elite
Cross-links

The Exploration playbook covers the exobiology scanning workflow in full. To reach the sites efficiently, see the lightweight SRV-carrying hulls in exploration ships by class.

10

Fast Climbing & Field Notes

Tips

Where the effort actually pays off, condensed per ladder.

LadderFastest honest route to Elite
TradeThe easiest Elite. Run bulk commodity loops or sell mined platinum / painite / tritium in large drops — progress tracks profit, not trips.
ExplorationHonk-and-map outbound, then sell the entire haul of cartographic data in one bulk hand-in for a large jump.
CombatConflict Zones and Resource Extraction Sites. Prioritise higher-ranked targets — they pay more progress per kill.
ExobiologistHighest credits-per-hour in the game. Sample bio-rich worlds and sell to Vista Genomics; the Update-14 buff makes this a genuine income stream as well as a rank.
MercenaryFrontline Solutions on-foot Conflict Zones, run back-to-back. Restock at the CZ between waves.
CQCIts own arena. Worth doing only if you want the mode for itself — it does nothing for the five galaxy ladders.
11

Sources

Facts on this page are verified against the authoritative sources below.

EDCD · EDMarketConnectorMachine-readable in-game rank-name strings for all six pilot ladders, cross-checked tier order including Novice (Combat) and the CQC upper tiers.stats.py
Elite Dangerous Wiki — RanksOrdered tier lists for the six pilot fields plus Elite I–V, the navy rank names, and the Triple Elite milestone.fandom.com/wiki/Ranks
Elite Dangerous Wiki — Pilots FederationPF founding (2805), mutual-protection and bounty role, the CMDR title, and the Elite-badge history (Peter Jameson).fandom.com/wiki/Pilots_Federation
Elite Dangerous Wiki — Shinrarta DezhraFounders World permit auto-granted at Elite in Combat/Trade/Exploration/Mercenary/Exobiology; CQC excluded; Jameson Memorial discount.fandom.com/wiki/Shinrarta_Dezhra
Elite Dangerous Wiki — ExobiologistSampling loop, Vista Genomics sale, Update-14 payout buff, and the Artemis-suit cosmetic unlocks.fandom.com/wiki/Exobiologist
Frontier Forums — new-ranks benefits threadConfirms Mercenary / Exobiologist sub-Elite rewards are decals + suit cosmetics with mission-pay scaling.forums.frontier.co.uk
INARA — RankingsCross-check of pilot and navy rank names and the standings ladder.inara.cz/elite/rankings