E:D Black Box
The Cobra Mk V packs nine optional internals into a cheap, fast, rank-free small hull, carrying about 110 tonnes and docking at every outpost in the galaxy. That's the largest hold any small ship can move — but it's still a fraction of a dedicated freighter, and its defences are thin. A capable runabout hauler, not a bulk trader.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Cobra Mk V is the modern heir to the legendary Cobra line, and as a trader it does what small hulls rarely can: fill nine optional internals with cargo racks for around 110 tonnes while still docking at any small pad. It is cheap (~1.48M Cr), needs no rank or permit, and is fast enough to boost a laden hold clear of an interdiction rather than lose it.
But measured as a trader, 110 tonnes is small. Even the cheap medium transporters carry two to four times as much, and the dedicated freighters seven or eight times more. What the Mk V offers is the largest small-pad hold in the game on a fast, forgiving hull — ideal for outpost-only runs, high-value or rare-goods loops, and early profit while you fund a real freighter. As a dedicated bulk hauler it's outclassed, and the rating reflects that.
Small-pad trading: outpost and surface-port runs that lock out medium and large freighters, high-value or rare-goods loops where a fast, agile, anywhere-landing hull slips in and out quicker than a fat freighter, and early profit runs to bankroll a bigger ship.
Three things make the Mk V a trader worth the slot:
110 tonnes is a fraction of any dedicated freighter — a Type-8 carries ~406 t on the same medium routes, a Type-9 ~790 t. Defences are thin: a light class-3 bi-weave and four utilities, with no military slots. The Mk V's case is reach and speed on a tiny hold — not tonnage.
The largest small-pad hold in the game on a cheap, fast, rank-free hull earns the score; a ~110 t hold that is a fraction of any real freighter, plus thin defences and short laden range, cap it at 52.
The 52/100 headline is a verdict against the trading role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Maximum cargo | 16/35 | ~110 t all-cargo (~102 t behind a bi-weave) across nine optionals (5·4·4·4·3·3·3·2·1) is the largest hold any small-pad ship carries — above the Cobra Mk IV (~92 t) and Mk III (~64 t), level with a Type-6 (~110 t) but on a small pad, and a fraction of the dedicated freighters (Type-8 ~406 t, Type-9 ~790 t, Cutter ~794 t). Small in absolute terms on the role's heaviest factor. |
| Pad class & market reach | 15/20 | Small pad lands at every outpost and surface port that locks out medium and large freighters — the broadest market reach in the field, with no rank or permit gate — but small-pad class is also what caps the hold at ~110 t. |
| Laden jump range | 6/15 | A size-4 FSD on a 150 t hull carrying a full ~110 t hold reaches only ~9 LY stock, ~15 A-rated, ~22 LY with G5 Increased Range + Mass Manager — short hops, heavier-laden than the lighter Cobra Mk III, mid-to-low for routed trade. |
| Survivability | 8/20 | Four utility mounts (twice the Cobra Mk III's) carry two Heavy-Duty boosters over a light class-3 bi-weave, but the shield is thin and there are no military slots; survival leans on a ~485 m/s engineered boost to submit and high-wake out rather than tank. |
| Speed & cost | 7/10 | ~1.48M Cr hull with no rank or permit and 412 m/s boost (~485 engineered) make it a cheap, fast, forgiving entry to hauling with a trivial rebuy — but pace and price are ordinary next to the field's best-value freighters. |
| Weighted total | 52/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Every table rates ships for trading specifically, split by landing-pad class. The Max cargo column is maximum cargo tonnage behind a shield; the rating is the same 1–100 suitability verdict used across the site.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Cobra Mk IV | Small | ~92 t | Speed/value; reachSurvivability | 52 |
| Cobra Mk V this | Small | ~110 t | — this hull (baseline) | 52 |
| Cobra Mk III | Small | ~64 t | Speed/value; reachLower-rated; cargo | 48 |
| Dolphin | Small | ~88 t | Reach; laden rangeLower-rated; survivability | 46 |
| Hauler | Small | ~26 t | Reach; speed/valueLower-rated; cargo | 42 |
5 small-pad trading hulls carry a rating, led by Cobra Mk IV (52). Every same-pad rival lands where this one does — the direct field to shop.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Panther Clipper Mk II | Large | ~662 t | Higher-rated; cargo; reachSpeed/value | 98 |
| Imperial Cutter | Large | ~794 t | Higher-rated; survivability; reachSpeed/value | 95 |
| Type-9 Heavy | Large | ~790 t | Higher-rated; cargo; reachSurvivability | 94 |
| Type-7 Transporter | Large | ~310 t | Higher-rated; laden range; cargoSurvivability | 78 |
| Anaconda | Large | ~470 t | Higher-rated; laden range; survivabilitySpeed/value | 76 |
| Imperial Clipper | Large | ~250 t | Higher-rated; speed/value; survivabilityCargo | 74 |
| Federal Corvette | Large | ~618 t | Higher-rated; survivability; cargoSpeed/value | 70 |
| Type-10 Defender | Large | ~534 t | Higher-rated; survivability; reachLaden range | 68 |
| Caspian Explorer | Large | ~434 t | Higher-rated; reach; survivabilityLaden range | 66 |
| Beluga Liner | Large | ~370 t | Higher-rated; reach; survivabilityLaden range | 58 |
The large-pad trading field (10 rated), led by Panther Clipper Mk II (98) — bigger pads and bankrolls. They out-muscle this hull on the numbers, but sit a pad class away.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Type-8 Transporter | Medium | ~406 t | Higher-rated; reach; speed/valueLaden range | 76 |
| Corsair | Medium | ~318 t | Higher-rated; reach; speed/valueLaden range | 74 |
| Python | Medium | ~294 t | Higher-rated; reach; survivabilitySpeed/value | 72 |
| Type-6 Transporter | Medium | ~114 t | Higher-rated; reach; speed/valueSurvivability | 65 |
| Krait Mk II | Medium | ~230 t | Higher-rated; survivability; reachLaden range | 64 |
| Krait Phantom | Medium | ~190 t | Higher-rated; laden range; reachSurvivability | 62 |
| Type-11 Prospector | Medium | ~288 t | Higher-rated; reach; survivabilitySpeed/value | 60 |
| Asp Explorer | Medium | ~130 t | Higher-rated; laden range; reachSurvivability | 58 |
| Keelback | Medium | ~98 t | Survivability; reachCargo | 52 |
The medium-pad trading field (9 rated), led by Type-8 Transporter (76) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
At ~1.48M Cr the hull is cheap, with no rank or permit gate. A trade fit — cargo racks, a light bi-weave, A-rated drives — costs little in credits; most of the outlay is the FSD and thruster engineering that stretch laden range and boost speed.
Its low rebuy means a lost cargo run stings far less than it would in a freighter worth twenty times as much — part of why the Mk V is a sensible hull to learn trade routes and interdiction escapes in before committing to an expensive medium or large hauler.
The largest small-pad hold for under 1.5M Cr hull, no rank gate, and a trivial rebuy. The Mk V lets you run profit loops and fund a real freighter without risking a fortune per trip.
A small-pad cargo fit: cargo first, a light bi-weave to survive an interdiction, and A-rated drives to run. Initial is buy-only; A-rated is the trade baseline (~102 t protected); Engineered stretches laden jump range and boost speed so a full hold still gets clear.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Utility Mounts | ||||
| Utility 1 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First Heavy-Duty shield booster — the cheapest large multiplier on a thin trade shield. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster stacks more raw MJ so the bi-weave survives the opening salvo of an interdiction. |
| Utility 3 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and a fast FSD spool. |
| Utility 4 | — | 0I Point Defence | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 4E Power Plant | 4A Power Plant | G5 Low Emissions + Thermal Spread | A-rated runs the shield, drives and utilities with margin; Low Emissions keeps it cool and light for jump range. |
| Thrusters | 4E Thrusters | 4A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated + Dirty Drives give the boost speed that gets a laden hold clear of an interdiction. |
| Frame Shift Drive | 4E Frame Shift Drive | 4A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rated is the single biggest trade gain; Increased Range + Mass Manager maximise laden jump range. |
| Life Support | 3E Life Support | 3D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass; Lightweight trims more — life support has no experimental effect. |
| Power Distributor | 4E Power Distributor | 4D Power Distributor | G5 Engine Focused + Super Conduits | D-rated is plenty without weapons; Engine Focused feeds the boost capacitor for the getaway. |
| Sensors | 3E Sensors | 3D Sensors | G5 Lightweight (no experimental effect) | D and Lightweight — a trader needs no sensor range, so claw back the mass for jump range. |
| Fuel Tank | 4C Fuel Tank | 4C Fuel Tank | (No blueprint available) | Stock 16 t tank matches the laden jump range; fuel capacity cannot be engineered. |
| Optional Internals | ||||
| Size 5 | 5E Cargo Rack | 5E Cargo Rack | (No blueprint available) | Largest cargo rack (32 t) — the core of the hold. Cargo racks aren't engineerable. |
| Size 4 | 4E Cargo Rack | 4E Cargo Rack | (No blueprint available) | Cargo rack (16 t). Cargo racks aren't engineerable. |
| Size 4 | 4E Cargo Rack | 4E Cargo Rack | (No blueprint available) | Cargo rack (16 t). Cargo racks aren't engineerable. |
| Size 4 | 4E Cargo Rack | 4E Cargo Rack | (No blueprint available) | Cargo rack (16 t). Cargo racks aren't engineerable. |
| Size 3 | 3E Cargo Rack | 3C Bi-Weave Shield Generator | G5 Reinforced + Hi-Cap | Bi-weave regenerates fast under fire; Reinforced maximises its MJ and Hi-Cap adds more for surviving interdiction. Sized down to a class-3 to free the size-4 slots for cargo. |
| Size 3 | 3E Cargo Rack | 3E Cargo Rack | (No blueprint available) | Cargo rack (8 t). Cargo racks aren't engineerable. |
| Size 3 | 3E Cargo Rack | 3E Cargo Rack | (No blueprint available) | Cargo rack (8 t). Cargo racks aren't engineerable. |
| Size 2 | 2E Cargo Rack | 2E Cargo Rack | (No blueprint available) | Cargo rack (4 t). Cargo racks aren't engineerable. |
| Size 1 | 1E Cargo Rack | 1E Cargo Rack | (No blueprint available) | Cargo rack (2 t) — tops the hold to ~102 t protected. Cargo racks aren't engineerable. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
Fill every optional with a cargo rack bar one — a size-3 bi-weave in the smallest slot that still covers the hull leaves ~102 t protected (~110 t stripped). Keep the FSD and thrusters A-rated so a laden Mk V out-jumps and out-boosts the pirates rather than trying to tank them.
Buy the hull (~1.48M Cr) on stock Lightweight Alloy bulkheads and fill every optional internal with the largest cargo rack it takes — a class-5, three class-4s, three class-3s, a class-2 and a class-1 for roughly 110 tonnes buy-only.
Leave the hardpoints empty — a trader carries no guns — and run the stock FSD and thrusters until credits allow the A-rate. Even unshielded and unengineered it turns a profit on short outpost loops.
Skip the shield for now if you want the full 110 tonnes; the moment you can afford it, drop a bi-weave into a class-3 slot so an interdiction can't strip an unshielded hold.
A-rating priority for a small-pad hauler:
The bi-weave costs one class-3 slot — ~8 tonnes — leaving ~102 t protected. Run it unshielded for the full ~110 t only on the safest, most-travelled routes.
Engineer for laden jump range and escape speed first, then the light shield — a trader's engineering is about carrying more, further, and getting clear.
Approximate progression across the three states (figures are representative, not exact rolls):
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (4) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Thrusters (4) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Power Plant (4) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Bi-Weave Shield (3) | Reinforced (G5) | Hi-Cap | Lei Cheung |
| Shield Boosters (0) | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Power Distributor (4) | Engine Focused (G5) | Super Conduits | The Dweller |
| Life Support / Sensors (3) | Lightweight (G5) | — | Etienne Dorn |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
The engineering that matters for a trader is range and speed. G5 Increased Range plus Mass Manager on the FSD and Lightweight ancillaries roughly double laden jump range from stock, while Dirty Drives push boost toward ~485 m/s for the getaway. The bi-weave and two Heavy-Duty boosters lift a thin shield to something that survives the opening salvo of an interdiction — enough to submit, high-wake and run.
Any pair of nearby outpost markets with a price spread suits it — the small pad lets you base and turn in where larger freighters can't. Rare-goods circuits reward the hull's speed over its modest hold.
The Cobra Mk V carries the largest hold of any small-pad ship — about 110 tonnes — on a fast, cheap, rank-free hull that docks anywhere. That makes it the best small-pad trader there is, and a fine runabout for outpost and rare-goods runs. But 110 tonnes is a fraction of a real freighter, defences are thin, and laden range is short. A capable stepping stone, not a bulk hauler — and the 52 rating says exactly that.
Figures on this page are verified against the sources below.