E:D Black Box
The Kestrel is a small-pad combat ship pressed into exploration. It docks anywhere, mounts four utilities and takes a class-5 scoop, so it will reach deep space and honk stars — but a size-4 FSD dragging a 190 t combat hull jumps only ~48 LY engineered, its combat plant runs warm, and its internals are shallow. At ~13.8M Cr it is dear for that, when a <2M Cr Diamondback Explorer jumps further. It rates 50: a capable-but-compromised explorer you fly only if you already own one.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Kestrel Mk II is a small-pad combat hull — three large hardpoints and a strong shield are its reason to exist. Stripped of guns and fitted with a scoop, a Guardian FSD Booster and a survey kit, it will explore: it lands at any outpost, carries four utility mounts for heat sinks, and takes a full — if modest — expedition suite. There is nothing wrong with taking a Kestrel into the black.
But it is a poor value explorer. Its FSD is only class 4, and a 190 t combat airframe is heavy for its size, so engineered range tops out near ~48 LY — about what a Cobra Mk III reaches at a twentieth of the price. Its combat-grade class-5 power plant runs warmer than a purpose-built explorer, its optional internals are shallow (one size-5, one size-4, the rest small), and the single military slot is dead weight for survey work. It scores 50 because it does the job at a premium the mission never asks for.
Dual-use: a commander who already owns a Kestrel for combat and wants to re-role it for an occasional expedition without buying a second ship — small-pad reach, exobiology and casual deep-space touring, at a price only justified if the hull is already paid for.
What the Kestrel actually brings to an expedition:
Range is the problem: a class-4 FSD on a 190 t hull yields only ~48 LY engineered, so it trails cheaper, lighter explorers on the one stat that matters most. The combat plant runs warm, the fixed size-4 fuel tank keeps jump chains short, and one shallow size-5 slot caps the scoop at class 5. None of it is bad — it is simply expensive, mediocre exploration you can buy for a fraction elsewhere.
A small-pad combat hull that explores at a premium: ~48 LY engineered range, a warm combat plant and shallow internals hold it to 50, with small-pad access and four utilities the only real upsides.
The 50/100 headline is a verdict against the exploration role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Engineered jump range | 16/35 | A class-4 FSD dragging a 190 t combat hull yields only ~48 LY engineered even with an SCO drive and Guardian booster — about what a Cobra Mk III or Adder reaches for a fraction of the price, and far behind the DBE (~68) and the dedicated mediums (~62-85). The heaviest-weighted factor and this hull's clear limiter. |
| Heat profile | 8/15 | A combat-grade class-5 power plant on a 190 t airframe runs warmer than purpose-built explorers; G5 Low Emissions + Thermal Spread and two heat-sink launchers across four utilities tame scooping heat, but it never approaches cool-runners like the Dolphin or Diamondbacks. |
| Fuel tank & reach | 7/10 | A fixed size-4 fuel tank keeps jump chains short, and the single size-5 optional caps the fuel scoop at class 5; refuel cadence is decent but comes a touch earlier than a dedicated explorer's larger tank and scoop allow. |
| Canopy & visibility | 6/10 | A serviceable forward combat canopy gives adequate sightlines for honking and surface approaches, but it lacks the panoramic wraparound glass of the Asp Explorer or a transparent floor for first-try exobiology landings — mid-field at best. |
| Internals | 10/20 | Seven optionals (5·4·3·2·2·2·1) plus one class-4 military slot carry a class-5 scoop, Guardian booster, twin AFMUs, an SRV bay and a scanner — a complete but tight kit with only one size-5 and one size-4 slot, little redundancy, and a military slot that is dead weight for survey work. |
| Comfort & cost | 3/10 | Small-pad access and no rank or permit gate help, but a ~13.8M Cr hull (~30M all-in) for a ~48 LY explorer is poor value when a sub-2M Cr Diamondback Explorer jumps far further; only one crew seat, and it is justified solely as a re-roled combat hull already owned. |
| Weighted total | 50/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Every table rates ships for exploration specifically, split by landing-pad class. The Optional cap. column is total optional-internal capacity — room for scanners, AFMU and fuel; the rating is the same 1–100 suitability verdict used across the site.
| Ship | Class | Optional cap. | Pros & cons | Rating |
|---|---|---|---|---|
| Diamondback Explorer | Small | ~60 t | Higher-rated; heat; comfort/valueInternals | 88 |
| Dolphin | Small | ~88 t | Higher-rated; heat; comfort/valueJump range | 80 |
| Diamondback Scout | Small | ~32 t | Higher-rated; heat; comfort/valueInternals | 74 |
| Imperial Courier | Small | ~34 t | Higher-rated; jump range; canopyInternals | 73 |
| Cobra Mk V | Small | ~110 t | Higher-rated; internals; comfort/valueJump range | 72 |
| Cobra Mk III | Small | ~64 t | Higher-rated; canopy; internalsHeat | 71 |
| Hauler | Small | ~26 t | Higher-rated; comfort/value; jump rangeInternals | 62 |
| Adder | Small | ~30 t | Higher-rated; comfort/value; fuel reachInternals | 60 |
| Kestrel Mk II this | Small | ~70 t | — this hull (baseline) | 50 |
9 small-pad exploration hulls carry a rating, led by Diamondback Explorer (88). Every same-pad rival lands where this one does — the direct field to shop.
| Ship | Class | Optional cap. | Pros & cons | Rating |
|---|---|---|---|---|
| Anaconda | Large | ~470 t | Higher-rated; fuel reach; internalsCanopy | 94 |
| Caspian Explorer | Large | ~434 t | Higher-rated; fuel reach; canopyComfort/value | 94 |
| Imperial Clipper | Large | ~250 t | Higher-rated; internals; comfort/valueJump range | 63 |
| Orca | Large | ~194 t | Higher-rated; canopy; fuel reachJump range | 63 |
| Beluga Liner | Large | ~370 t | Higher-rated; internals; fuel reachJump range | 58 |
The large-pad exploration field (5 rated), led by Anaconda (94) — bigger pads and bankrolls. They out-muscle this hull on the numbers, but sit a pad class away.
| Ship | Class | Optional cap. | Pros & cons | Rating |
|---|---|---|---|---|
| Mandalay | Medium | ~154 t | Higher-rated; jump range; heatInternals | 96 |
| Krait Phantom | Medium | ~190 t | Higher-rated; internals; heatComfort/value | 93 |
| Asp Explorer | Medium | ~130 t | Higher-rated; canopy; internalsJump range | 86 |
| Krait Mk II | Medium | ~230 t | Higher-rated; internals; comfort/valueHeat | 80 |
| Python | Medium | ~294 t | Higher-rated; fuel reach; internalsJump range | 75 |
| Asp Scout | Medium | ~74 t | Higher-rated; comfort/value; heatJump range | 70 |
| Type-6 Transporter | Medium | ~114 t | Higher-rated; comfort/value; internalsJump range | 68 |
| Corsair | Medium | ~318 t | Higher-rated; comfort/value; internalsJump range | 58 |
| Type-11 Prospector | Medium | ~288 t | Higher-rated; fuel reach; internalsJump range | 55 |
The medium-pad exploration field (9 rated), led by Mandalay (96) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
At ~13.8M Cr the Kestrel is a costly hull for what exploration asks of it, with no rank or permit gate. A full expedition fit — class-5 scoop, Guardian booster, twin AFMUs, SRV bay and scanner — brings it to roughly 30M Cr all-in.
That is the whole problem: a Diamondback Explorer reaches ~68 LY fully engineered for around 12M Cr all-in, and a Cobra Mk III matches the Kestrel's range for a fraction. The Kestrel only makes financial sense as a second job for a hull already bought and paid off for combat.
Do not buy a Kestrel to explore — buy it to fight, then re-role it for the occasional expedition. As a standalone explorer at ~30M Cr all-in it is beaten on range and price by ships costing a fraction.
An exploration fit wrung out of a small combat hull. Initial is a jump-capable buy-only starter; A-Rated is the best buy-only expedition fit; Engineered is the long-range end state — everything trimmed for mass around a size-4 SCO drive and a Guardian booster. Plans and costs follow in the sections below.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Utility Mounts | ||||
| Utility 1 | 0I Heat Sink Launcher | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets on a warm combat plant. |
| Utility 2 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Second heat-sink launcher; the Kestrel's combat plant runs warmer than a dedicated explorer, so extra heat charges earn their slot. |
| Utility 3 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | One light booster cheaply multiplies the bi-weave's raw MJ for safer landings; Heavy Duty + Super Capacitors is the biggest gain per tonne. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 5E Power Plant | 5D Power Plant | G5 Low Emissions + Thermal Spread | 5D keeps mass down — with no guns to feed, output is not the limit; Low Emissions cuts heat and draw on a hot combat plant, Thermal Spread bleeds more. |
| Thrusters | 5E Thrusters | 5D Thrusters | G5 Clean Drive Tuning + Drag Drives | 5D thrusters; Clean Drive Tuning runs cool for safe planetary work, Drag Drives adds boost speed to climb out of gravity wells. |
| Frame Shift Drive | 4E Frame Shift Drive | 4A Frame Shift Drive | G5 Increased Range + Mass Manager | The whole build — a 4A SCO drive for maximum range and fast in-system travel; Increased Range + Mass Manager is the single biggest roll in exploration, but a size-4 drive caps the ceiling. |
| Life Support | 1E Life Support | 1D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass, Lightweight trims more; life support has no experimental effect. |
| Power Distributor | 5E Power Distributor | 5D Power Distributor | G5 Engine Focused + Cluster Capacitors | 5D is plenty without weapons; Engine Focused + Cluster Capacitors gives engine-capacitor headroom for repeated boosts on landing approaches — optional. |
| Sensors | 2E Sensors | 2D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; exploration needs no sensor range, so save the mass. |
| Fuel Tank | 4C Fuel Tank | 4C Fuel Tank | (No blueprint available) | Stock 4C tank; fuel capacity is fixed and cannot be engineered, and the size-4 tank means shorter jump chains than a dedicated explorer. |
| Military Slots | ||||
| Military 1 | — | 4D Module Reinforcement | (No blueprint available) | The lone military slot cannot take a scoop, booster or scanner, so it is wasted mass for an explorer; a light Module Reinforcement protects internals on rough exobiology landings, or leave it empty for a little more range. |
| Optional Internals | ||||
| Size 5 | 5E Fuel Scoop | 5A Fuel Scoop | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the scoop; scoop rate is unchanged. A class-5 scoop is the biggest this hull's largest optional takes. |
| Size 4 | — | 4H Guardian FSD Booster | (No blueprint available) | The Guardian FSD Booster (size 4) — a flat jump-range gain unlocked at a Guardian site, not bought; non-negotiable and not engineerable. |
| Size 3 | — | 3C Bi-Weave Shield Generator | G5 Enhanced Low Power + Lo-Draw | A light size-3 bi-weave for a fast-regenerating landing buffer; Enhanced Low Power + Lo-Draw keeps its draw minimal (bi-weaves are C-rated only). |
| Size 2 | — | 2A AFMU | G5 Shielded (no experimental effect) | A size-2 AFMU repairs modules on the long haul; Shielded hardens it. |
| Size 2 | — | 2H Planetary Vehicle Hangar | (No blueprint available) | A light size-2 SRV hangar (1 bay) for exobiology and Guardian-site runs; hangars carry no blueprint. |
| Size 2 | — | 2A AFMU | G5 Shielded (no experimental effect) | A second AFMU for redundancy so each can repair the other; Shielded hardens it. |
| Size 1 | — | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The Kestrel jumps around ~48 LY engineered — short for the price, because a size-4 FSD dragging a 190 t combat hull can't match a dedicated explorer. The Guardian FSD Booster (a flat range gain) and the class-5 fuel scoop are the two modules that make it viable; the single military slot is dead weight for an explorer, so treat the module reinforcement there as optional.
Buy the hull (~13.8M Cr) and fit only the cheap essentials: a stock 5E Fuel Scoop in the size-5 slot, the buy-only E-rated core internals (the FSD stays stock 4E for now), the stock 4C Fuel Tank, and a 0I Heat Sink Launcher for heat dumps. The hull's default Lightweight Alloy bulkheads are the right plating for an explorer — lowest mass, no spend.
Leave the rest empty at this stage — the Guardian FSD Booster, AFMUs, SRV bay, Detailed Surface Scanner and landing shield all wait for the A-rated pass.
Strip the three large hardpoints and both small mounts; an explorer carries no weapons, and the lone heat sink is all the utility this state needs.
A-rating priority for a small-pad explorer built on a combat hull:
A full A-rated Kestrel is a self-sufficient small-pad explorer — but the combat airframe and size-4 FSD mean it jumps no further than ships costing far less. The single military slot is best left empty for range, or filled with a light module reinforcement for rough landings.
The standard exploration engineering pattern. Felicity Farseer (maxed) carries the FSD; Professor Palin (or Mel Brandon) handles the Clean Drive Tuning thrusters; pin blueprints for remote G1→G5 application.
Approximate progression across the three states (figures are representative, not exact rolls):
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (4) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Thrusters (5) | Clean Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Power Plant (5) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Life Support (1) | Lightweight (G5) | — | Etienne Dorn |
| Sensors (2) | Lightweight (G5) | — | Bill Turner / Juri Ishmaak |
| Shield Generator (3) | Enhanced Low Power (G5) | Lo-Draw | Lei Cheung |
| Shield Booster (0) | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Power Distributor (5) | Engine Focused (G5) | Cluster Capacitors | The Dweller |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Engineered, the Kestrel jumps ~48 LY with a complete, if tight, expedition kit and small-pad access — but at ~30M Cr all-in. The size-4 FSD is the hard ceiling; no roll closes the gap to the lighter dedicated explorers. Stock Lightweight Alloy bulkheads and D-rated cores shave every kilo they can, and even so the range only matches ships a fraction of the price. The value equation, not the capability, is what caps it.
Any deep-space target is reachable, but expect more jumps than a dedicated explorer needs. For serious range to the galactic rim, take a Mandalay or Krait Phantom instead.
The Kestrel Mk II explores the way a sports car tows a trailer: it can, but it is the wrong tool at the wrong price. Small-pad access, four utilities and a complete kit are genuine, yet ~48 LY on a ~30M Cr hull is beaten on range and cost by a Diamondback Explorer, a Cobra Mk III or any dedicated explorer. It rates 50 — capable, but only sensible as a second job for a combat hull you already fly.
Figures on this page are verified against the sources below.