E:D Black Box
The Phantom mines competently but it's not a dedicated rig. Only two large hardpoints and a modest ore hold cap its haul, and its light hull defends poorly compared with the Python or Krait Mk II — yet its premium jump range and speed make it the medium that reaches distant hotspots and runs ore to far high-price markets. A mid-pack miner: fine if you already own one, outclassed within its own class for pure mining.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Krait Phantom is the Krait Mk II's leaner, longer-legged sibling — it drops a hardpoint and the fighter bay for less mass and more range. That trade reads well for exploration; for mining it's a mixed bag. The Phantom still fits a complete mining suite across its two large and two medium hardpoints, carries a refinery, limpet controllers and a respectable ore hold in its nine optional internals, and lands on a medium pad with no rank or permit. It mines perfectly well.
What holds it back is the comparison to its own neighbours. With only two large mounts it has one fewer mining-tool slot than the Python, its ~190 t maximum cargo is mid-pack for a medium, and its light hull and modest base shield make it a poorer brawler when a pirate interdicts a laden run. Where it pulls ahead is reach: a premium FSD and good speed let it strike distant or freshly-discovered hotspots, run ore to far high-price markets, and outrun trouble rather than tank it. For mining, treat it as the explorer-miner — capable, fast and far-ranging, but not the one you buy purely to crack cores.
Range-led mining: laser and core work at remote or far-flung hotspots, tritium runs to distant carriers, and any session where reaching the site and hauling ore a long way home matters more than maximum tonnage or sitting still under fire.
What the Phantom brings to a mining session:
The Phantom has one fewer large hardpoint than the Python, a smaller ore hold than the Type-8 or the capital miners, and a light hull with a modest base shield — so it neither out-hauls nor out-tanks the better dedicated mediums. Its mining case rests on reach and speed, not capacity or staying power. For maximum ore or a miner that fights pirates, look elsewhere in the class.
A complete tool fit, premium range and rank-free medium-pad access earn a solid 70, held there by mid-pack ~190 t cargo and a light hull that escapes pirates rather than fighting them.
The 70/100 headline is a verdict against the mining role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Effective ore capacity | 23/35 | ~190 t maximum cargo (practical ore hold ~90-150 t once refinery and limpet controllers are fitted) is mid-pack for a medium, behind the Python (~294 t), Krait Mk II (~230 t) and Type-8 (~406 t). Nine optional internals (6·5·5·5·3·3·3·2·1) hold a real suite but cap the haul well short of the dedicated trade-miners. |
| Tool & slot fit | 19/25 | Two large plus two medium hardpoints fit the full kit — mining laser and seismic charge launcher on the larges, sub-surface missile and abrasion blaster on the mediums, covering both laser and core work. Four utility mounts take the Pulse Wave Analyser, shield booster and two heat sinks; one fewer large mount than the Python is the only real shortfall. |
| Survivability | 8/15 | Light hull and a modest ~200 MJ base shield make it a poor brawler; even an engineered bi-weave (~600 MJ) is an escape shield, not a brawling one. It defends by running — good speed and premium jump range break interdictions the hull can't tank, which is the role's weakest leg here. |
| Pad class & access | 13/15 | Medium pad with no rank gate and no permit — lands at most stations and ring outposts, and anyone with ~35.7M Cr can fly one. That undercuts the large-pad capital miners (Cutter, Type-9, Type-11) on access and matches the best mediums. |
| Cost & specialisation | 7/10 | ~35.7M Cr hull, ~68M Cr fully engineered, rank-free — cheaper than the Python but pricier than the dedicated trade-miners that return more ore per credit. Not a purpose-built rig: its value is highest as a re-role on a hull already owned for exploration or multipurpose work, not a from-scratch mining buy. |
| Weighted total | 70/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for mining specifically. The role column is the maximum cargo capacity in tonnes — though practical ore capacity is lower once the mining suite (refinery, limpet controllers) is fitted.
| Ship | Class | Max cargo (t) | Pros & cons vs Krait Phantom | Rating |
|---|---|---|---|---|
| Python | Medium | ~294 | 3 large mounts; bigger hold; fights piratesPricier; shorter range | 90 |
| Krait Mk II | Medium | ~230 | SLF; combat-capable; bigger holdHeavier; shorter range | 84 |
| Krait Phantom this | Medium | ~190 | — this hull (baseline) | 70 |
| Keelback | Medium | ~98 | Cheap; SLF for defenceFar smaller hold; slow; short range | 68 |
| Asp Explorer | Medium | ~128 | Cheaper; good range; fine viewSmaller hold; lighter still | 64 |
| Type-6 Transporter | Medium | ~112 | Very cheap; decent hold for costSlow; flimsy; few mounts | 62 |
Within its own class the Phantom sits mid-pack. The Python, Krait Mk II and Type-8 all out-haul it and most can fight pirates better; the cheaper mediums below it carry far less. The Phantom's edge over its near-neighbours is range and speed, not mining throughput — which is exactly why it scores where it does.
| Ship | Class | Max cargo (t) | Pros & cons vs Krait Phantom | Rating |
|---|---|---|---|---|
| Type-11 Prospector | Large | ~288 | Dedicated miner; exclusive Mk II mining modulesLarge pad; pricier | 95 |
| Imperial Cutter | Large | ~794 | Vast ore hold; strong shields; fastLarge pad; Imperial rank; far pricier | 92 |
| Type-9 Heavy | Large | ~790 | Vast ore hold; cheap-ishLarge pad; flimsy; can't fight | 90 |
| Type-8 Transporter | Medium | ~406 | Much larger ore hold; cheaperSlower; weaker defence; shorter range | 84 |
| Type-7 Transporter | Large | ~310 | Bigger hold; cheaperLarge pad; can't fight; slow | 78 |
The capital miners and the dedicated Type-11 dwarf the Phantom's haul, and even the medium-pad Type-8 carries far more ore. The Phantom doesn't compete on tonnage anywhere — its only structural advantage over these is jump range and a medium pad, useful for reaching and supplying remote rings, not for filling a hold fastest.
At ~35.7M Cr the Phantom is cheaper than the Python but pricier than the dedicated trade-miners, with no rank gate. A mining fit — tools, refinery, limpet controllers, ore racks and a light shield — brings the all-in figure to around 68M Cr once the FSD and core modules are engineered.
The honest read: you don't buy a Phantom for mining. If you already own one for exploration or multipurpose work, fitting a mining suite is a sensible second loadout that exploits its range. As a from-scratch mining purchase, a Python, Krait Mk II or Type-8 returns more ore per credit.
Around 68M Cr engineered — reasonable, but its value is highest as a re-role on a hull you already fly. For a purpose-bought miner the dedicated mediums earn their keep faster.
A complete mining fit for laser and core work that leans on range and a light shield rather than a brawl. Initial is buy-only; A-rated is the mining baseline; Engineered focuses on range, mobility and heat — the mining tools themselves are not meaningfully engineered.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Hardpoints | ||||
| Large 1 | 1D Mining Laser (Fixed) | 2D Mining Laser (Fixed) | (No blueprint available) | Medium mining laser on a large mount — the highest-yield laser the hull can carry; mining lasers take no engineering. |
| Large 2 | — | 2B Seismic Charge Launcher (Fixed) | (No blueprint available) | Seismic charge launcher cracks high-value cores; a core-mining staple with no useful blueprint. |
| Medium 1 | — | 2B Sub Surface Displacement Missile (Fixed) | (No blueprint available) | Sub-surface displacement missile pops the deep deposits inside a cracked core; left stock. |
| Medium 2 | — | 1D Abrasion Blaster (Fixed) | (No blueprint available) | Abrasion blaster (small — the only size it comes in) shaves surface deposits off the rock; no blueprint exists. |
| Utility Mounts | ||||
| Utility 1 | — | 0A Pulse Wave Analyser | (No blueprint available) | Pulse Wave Analyser lights up mineral-rich rocks across the ring; scanners aren't engineerable. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Heavy-Duty booster multiplies the light bi-weave's raw MJ — the cheapest jump in the shield that buys your escape. |
| Utility 3 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Utility 4 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 7E Power Plant | 7A Power Plant | G5 Low Emissions + Thermal Spread | A-rated to run lasers, limpets and the shield at once; Low Emissions with Thermal Spread holds heat down through long sessions. |
| Thrusters | 6E Thrusters | 6A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated thrusters with Dirty Drives — the Phantom's speed is its defence, so this is where you outrun pirates with a full hold. |
| Frame Shift Drive | 5E Frame Shift Drive | 5A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rated FSD — Increased Range plus Mass Manager is the reason to mine in a Phantom: distant hotspots out, ore home. |
| Life Support | 4E Life Support | 4D Life Support | G5 Lightweight (no experimental effect) | D-rated to save mass; Lightweight trims more — life support has no experimental effect. |
| Power Distributor | 7E Power Distributor | 7A Power Distributor | G5 Engine Focused + Super Conduits | A-rate first — lasers and limpets are power-hungry; Engine Focused feeds the boost that escapes interdiction. |
| Sensors | 6E Sensors | 6D Sensors | G5 Lightweight (no experimental effect) | Dropped to D and Lightweight; a miner needs no sensor range, so save the mass. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | Stock 32t tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 5 | — | 5E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 5 | — | 4A Refinery | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the refinery. Processes mined fragments. |
| Size 5 | — | 5C Bi-Weave Shield Generator | G5 Reinforced + Fast Charge | Class-5 bi-weave regenerates fast under fire; Reinforced plus Fast Charge is an escape shield, not a brawling one — trade it for ore if your rings are quiet. |
| Size 3 | — | 3A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Size 3 | — | 3A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Size 3 | — | 3A Prospector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys prospector limpets. |
| Size 2 | — | 1A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Size 1 | — | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
A complete miner: a laser and seismic launcher for both styles, a Pulse Wave Analyser to find rocks, a refinery, prospector and collector controllers to work fast. The class-5 bi-weave and two heat sinks are about escaping a pirate — the Phantom's light hull and modest shield mean speed and a clean jump are its defence, not a gun. Trade the shield slot for more ore if your rings are quiet.
Buy-only is deliberately bare. The hull keeps its stock Lightweight Alloy bulkhead — the lightest, cheapest plating, and exactly what a range-led miner wants, so there's no armour spend here. Fit a single 1D Mining Laser on the first large mount and leave the second large, both mediums and all four utility mounts empty (—) — the seismic launcher, sub-surface missile, abrasion blaster, Pulse Wave Analyser, shield booster and heat sinks all wait for the A-rated pass.
Core internals stay stock E-rated — 7E plant, 6E thrusters, 5E FSD, 4E life support, 7E distributor, 6E sensors and the 5C fuel tank — enough to fly the hull to outfitting but not to mine hard.
Internals carry only a single 6E cargo rack; the refinery, prospector and collector controllers, the surface scanner, the bi-weave shield and the extra ore racks are all left empty (—) until the A-rated upgrade. Buy-only doesn't mine — it's a hull on credits, ready to kit out.
The buy-only hull is bare, so this is where it becomes a working miner: the seismic launcher, sub-surface missile and abrasion blaster join the upgraded 2D laser, and the refinery, prospector and collector controllers, Pulse Wave Analyser, surface scanner, a light 5C bi-weave shield, a 0A shield booster and two heat sinks all go on. The bulkhead stays the stock Lightweight Alloy — a Phantom miner runs, it doesn't tank, so the hull stays as light as possible for range and speed. A-rating priority for a range-led miner:
Mining engineering is light and focuses on the ship, not the tools — the mining hardware itself isn't meaningfully engineered. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (5) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Power Distributor (7) | Engine Focused (G3) | — | The Dweller |
| Power Plant (7) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Thrusters (6) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Bi-Weave Shield (5) | Reinforced (G5) | Fast Charge | Lei Cheung |
| Shield Booster | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Light — only the ship's range, mobility and defence blueprints; the mining tools are left stock, so there's no weapon-style grind. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Ore per trip (t) | ~0 | ~110 | ~150 |
| Reaches far hotspots | partly | yes | easily |
| Shield (MJ) | none | ~340 | ~600 |
| Hull plating | Lightweight Alloy | Lightweight Alloy | + Lightweight G5 |
| Escapes pirates | maybe | usually | reliably (speed) |
| Pad access | medium | medium | medium |
Engineered, the Phantom mines a useful ~150 t of ore, reaches distant hotspots in a handful of jumps, and is fast enough to break most interdictions rather than tank them. The bulkhead is deliberately the stock Lightweight Alloy with a G5 Lightweight roll — it sheds mass rather than adding armour, feeding the jump range and speed the whole build turns on. It hauls less and tanks worse than the Python or Type-8, but none of those reaches a far ring as quickly — reach, not raw haul, is what the upgrades buy.
Any pristine metallic or icy ring suits it — especially distant ones. From your home base the Phantom reaches far-flung mining systems in fewer jumps than most mediums, mines them, and runs the ore a long way to a high-price market.
The Krait Phantom mines competently but it isn't a dedicated rig: two large mounts, a mid-pack ore hold and a light hull leave it out-hauled and out-tanked by the Python, Krait Mk II and Type-8 within its own class. What it keeps is premium jump range and speed — the medium that reaches distant hotspots, runs ore to far markets and escapes the pirates it can't out-fight. That earns it a solid 70: a good range-led side-line miner and an easy re-role on a hull you already own, not the one to buy purely for cracking cores.
Figures on this page are verified against the sources below.