Ship Dossier // Faulcon DeLacy

Krait PhantomMining

Series Ships Updated 2026-06-25
Briefing

A capable side-line miner that reaches the far hotspots

The Phantom mines competently but it's not a dedicated rig. Only two large hardpoints and a modest ore hold cap its haul, and its light hull defends poorly compared with the Python or Krait Mk II — yet its premium jump range and speed make it the medium that reaches distant hotspots and runs ore to far high-price markets. A mid-pack miner: fine if you already own one, outclassed within its own class for pure mining.

Krait Phantom
Krait Phantom · Faulcon DeLacy
70/100
~190 t
Max cargo
2L · 2M
Hardpoints
Medium
Pad class
~35.7M Cr
Hull price
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Krait Phantom is the Krait Mk II's leaner, longer-legged sibling — it drops a hardpoint and the fighter bay for less mass and more range. That trade reads well for exploration; for mining it's a mixed bag. The Phantom still fits a complete mining suite across its two large and two medium hardpoints, carries a refinery, limpet controllers and a respectable ore hold in its nine optional internals, and lands on a medium pad with no rank or permit. It mines perfectly well.

What holds it back is the comparison to its own neighbours. With only two large mounts it has one fewer mining-tool slot than the Python, its ~190 t maximum cargo is mid-pack for a medium, and its light hull and modest base shield make it a poorer brawler when a pirate interdicts a laden run. Where it pulls ahead is reach: a premium FSD and good speed let it strike distant or freshly-discovered hotspots, run ore to far high-price markets, and outrun trouble rather than tank it. For mining, treat it as the explorer-miner — capable, fast and far-ranging, but not the one you buy purely to crack cores.

Where this hull shines

Range-led mining: laser and core work at remote or far-flung hotspots, tritium runs to distant carriers, and any session where reaching the site and hauling ore a long way home matters more than maximum tonnage or sitting still under fire.

02

Key Stats & What Makes It Mine

Ore hold (practical)
~90–150 t
Max cargo
~190 t
Hardpoints
2L · 2M (tools)
Utility mounts
4
Base shield
~200 MJ (light)
Optional internals
6·5·5·5·3·3·3·2·1
Pad
Medium (most stations)
Jump range
High (reaches far hotspots)
Rank
None
Permit
None

What the Phantom brings to a mining session:

The ceiling, stated honestly

The Phantom has one fewer large hardpoint than the Python, a smaller ore hold than the Type-8 or the capital miners, and a light hull with a modest base shield — so it neither out-hauls nor out-tanks the better dedicated mediums. Its mining case rests on reach and speed, not capacity or staying power. For maximum ore or a miner that fights pirates, look elsewhere in the class.

03

Why This Rating

Scorecard

A complete tool fit, premium range and rank-free medium-pad access earn a solid 70, held there by mid-pack ~190 t cargo and a light hull that escapes pirates rather than fighting them.

The 70/100 headline is a verdict against the mining role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Effective ore capacity23/35
~190 t maximum cargo (practical ore hold ~90-150 t once refinery and limpet controllers are fitted) is mid-pack for a medium, behind the Python (~294 t), Krait Mk II (~230 t) and Type-8 (~406 t). Nine optional internals (6·5·5·5·3·3·3·2·1) hold a real suite but cap the haul well short of the dedicated trade-miners.
Tool & slot fit19/25
Two large plus two medium hardpoints fit the full kit — mining laser and seismic charge launcher on the larges, sub-surface missile and abrasion blaster on the mediums, covering both laser and core work. Four utility mounts take the Pulse Wave Analyser, shield booster and two heat sinks; one fewer large mount than the Python is the only real shortfall.
Survivability8/15
Light hull and a modest ~200 MJ base shield make it a poor brawler; even an engineered bi-weave (~600 MJ) is an escape shield, not a brawling one. It defends by running — good speed and premium jump range break interdictions the hull can't tank, which is the role's weakest leg here.
Pad class & access13/15
Medium pad with no rank gate and no permit — lands at most stations and ring outposts, and anyone with ~35.7M Cr can fly one. That undercuts the large-pad capital miners (Cutter, Type-9, Type-11) on access and matches the best mediums.
Cost & specialisation7/10
~35.7M Cr hull, ~68M Cr fully engineered, rank-free — cheaper than the Python but pricier than the dedicated trade-miners that return more ore per credit. Not a purpose-built rig: its value is highest as a re-role on a hull already owned for exploration or multipurpose work, not a from-scratch mining buy.
Weighted total70/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for mining specifically. The role column is the maximum cargo capacity in tonnes — though practical ore capacity is lower once the mining suite (refinery, limpet controllers) is fitted.

Same class — medium-pad miners

ShipClassMax cargo (t)Pros & cons vs Krait PhantomRating
PythonMedium~2943 large mounts; bigger hold; fights piratesPricier; shorter range90
Krait Mk IIMedium~230SLF; combat-capable; bigger holdHeavier; shorter range84
Krait Phantom thisMedium~190— this hull (baseline)70
KeelbackMedium~98Cheap; SLF for defenceFar smaller hold; slow; short range68
Asp ExplorerMedium~128Cheaper; good range; fine viewSmaller hold; lighter still64
Type-6 TransporterMedium~112Very cheap; decent hold for costSlow; flimsy; few mounts62

Within its own class the Phantom sits mid-pack. The Python, Krait Mk II and Type-8 all out-haul it and most can fight pirates better; the cheaper mediums below it carry far less. The Phantom's edge over its near-neighbours is range and speed, not mining throughput — which is exactly why it scores where it does.

Other classes — the dedicated and capital miners

ShipClassMax cargo (t)Pros & cons vs Krait PhantomRating
Type-11 ProspectorLarge~288Dedicated miner; exclusive Mk II mining modulesLarge pad; pricier95
Imperial CutterLarge~794Vast ore hold; strong shields; fastLarge pad; Imperial rank; far pricier92
Type-9 HeavyLarge~790Vast ore hold; cheap-ishLarge pad; flimsy; can't fight90
Type-8 TransporterMedium~406Much larger ore hold; cheaperSlower; weaker defence; shorter range84
Type-7 TransporterLarge~310Bigger hold; cheaperLarge pad; can't fight; slow78

The capital miners and the dedicated Type-11 dwarf the Phantom's haul, and even the medium-pad Type-8 carries far more ore. The Phantom doesn't compete on tonnage anywhere — its only structural advantage over these is jump range and a medium pad, useful for reaching and supplying remote rings, not for filling a hold fastest.

05

Cost & Access

Hull
~35.7M Cr
A-rated miner
~50M Cr
Engineered
~68M Cr
Pad
Medium
Rank
None
Permit
None

At ~35.7M Cr the Phantom is cheaper than the Python but pricier than the dedicated trade-miners, with no rank gate. A mining fit — tools, refinery, limpet controllers, ore racks and a light shield — brings the all-in figure to around 68M Cr once the FSD and core modules are engineered.

The honest read: you don't buy a Phantom for mining. If you already own one for exploration or multipurpose work, fitting a mining suite is a sensible second loadout that exploits its range. As a from-scratch mining purchase, a Python, Krait Mk II or Type-8 returns more ore per credit.

Best as a second loadout

Around 68M Cr engineered — reasonable, but its value is highest as a re-role on a hull you already fly. For a purpose-bought miner the dedicated mediums earn their keep faster.

06

3-State Loadout

A complete mining fit for laser and core work that leans on range and a light shield rather than a brawl. Initial is buy-only; A-rated is the mining baseline; Engineered focuses on range, mobility and heat — the mining tools themselves are not meaningfully engineered.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Large 11D Mining Laser (Fixed)2D Mining Laser (Fixed)(No blueprint available)Medium mining laser on a large mount — the highest-yield laser the hull can carry; mining lasers take no engineering.
Large 22B Seismic Charge Launcher (Fixed)(No blueprint available)Seismic charge launcher cracks high-value cores; a core-mining staple with no useful blueprint.
Medium 12B Sub Surface Displacement Missile (Fixed)(No blueprint available)Sub-surface displacement missile pops the deep deposits inside a cracked core; left stock.
Medium 21D Abrasion Blaster (Fixed)(No blueprint available)Abrasion blaster (small — the only size it comes in) shaves surface deposits off the rock; no blueprint exists.
Utility Mounts
Utility 10A Pulse Wave Analyser(No blueprint available)Pulse Wave Analyser lights up mineral-rich rocks across the ring; scanners aren't engineerable.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsHeavy-Duty booster multiplies the light bi-weave's raw MJ — the cheapest jump in the shield that buys your escape.
Utility 30I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Utility 40I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight (no experimental effect)
Power Plant7E Power Plant7A Power PlantG5 Low Emissions + Thermal SpreadA-rated to run lasers, limpets and the shield at once; Low Emissions with Thermal Spread holds heat down through long sessions.
Thrusters6E Thrusters6A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated thrusters with Dirty Drives — the Phantom's speed is its defence, so this is where you outrun pirates with a full hold.
Frame Shift Drive5E Frame Shift Drive5A Frame Shift DriveG5 Increased Range + Mass ManagerA-rated FSD — Increased Range plus Mass Manager is the reason to mine in a Phantom: distant hotspots out, ore home.
Life Support4E Life Support4D Life SupportG5 Lightweight (no experimental effect)D-rated to save mass; Lightweight trims more — life support has no experimental effect.
Power Distributor7E Power Distributor7A Power DistributorG5 Engine Focused + Super ConduitsA-rate first — lasers and limpets are power-hungry; Engine Focused feeds the boost that escapes interdiction.
Sensors6E Sensors6D SensorsG5 Lightweight (no experimental effect)Dropped to D and Lightweight; a miner needs no sensor range, so save the mass.
Fuel Tank5C Fuel Tank5C Fuel Tank(No blueprint available)Stock 32t tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 66E Cargo Rack6E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 55E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 54A RefineryG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the refinery. Processes mined fragments.
Size 55C Bi-Weave Shield GeneratorG5 Reinforced + Fast ChargeClass-5 bi-weave regenerates fast under fire; Reinforced plus Fast Charge is an escape shield, not a brawling one — trade it for ore if your rings are quiet.
Size 33A Collector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets.
Size 33A Collector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets.
Size 33A Prospector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys prospector limpets.
Size 21A Collector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets.
Size 11I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Tools, limpets, then run

A complete miner: a laser and seismic launcher for both styles, a Pulse Wave Analyser to find rocks, a refinery, prospector and collector controllers to work fast. The class-5 bi-weave and two heat sinks are about escaping a pirate — the Phantom's light hull and modest shield mean speed and a clean jump are its defence, not a gun. Trade the shield slot for more ore if your rings are quiet.

07

Initial Loadout — Buy-Only Plan

Buy-only is deliberately bare. The hull keeps its stock Lightweight Alloy bulkhead — the lightest, cheapest plating, and exactly what a range-led miner wants, so there's no armour spend here. Fit a single 1D Mining Laser on the first large mount and leave the second large, both mediums and all four utility mounts empty (—) — the seismic launcher, sub-surface missile, abrasion blaster, Pulse Wave Analyser, shield booster and heat sinks all wait for the A-rated pass.

Core internals stay stock E-rated — 7E plant, 6E thrusters, 5E FSD, 4E life support, 7E distributor, 6E sensors and the 5C fuel tank — enough to fly the hull to outfitting but not to mine hard.

Internals carry only a single 6E cargo rack; the refinery, prospector and collector controllers, the surface scanner, the bi-weave shield and the extra ore racks are all left empty (—) until the A-rated upgrade. Buy-only doesn't mine — it's a hull on credits, ready to kit out.

08

A-Rated Loadout — Upgrade Plan

The buy-only hull is bare, so this is where it becomes a working miner: the seismic launcher, sub-surface missile and abrasion blaster join the upgraded 2D laser, and the refinery, prospector and collector controllers, Pulse Wave Analyser, surface scanner, a light 5C bi-weave shield, a 0A shield booster and two heat sinks all go on. The bulkhead stays the stock Lightweight Alloy — a Phantom miner runs, it doesn't tank, so the hull stays as light as possible for range and speed. A-rating priority for a range-led miner:

Power, then range

A-rate the distributor and plant so the mining suite runs clean, then the FSD — range is what the Phantom mines for. The shield stays modest and the bulkhead stays light; the thrusters keep it nimble enough to flee.

09

Engineering Plan

Mining engineering is light and focuses on the ship, not the tools — the mining hardware itself isn't meaningfully engineered. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Frame Shift Drive (5)Increased Range (G5)Mass ManagerFelicity Farseer
Power Distributor (7)Engine Focused (G3)The Dweller
Power Plant (7)Low Emissions (G5)Thermal SpreadHera Tani
Thrusters (6)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Bi-Weave Shield (5)Reinforced (G5)Fast ChargeLei Cheung
Shield BoosterHeavy Duty (G5)Super CapacitorsDidi Vatermann
BulkheadsLightweight (G5)Selene Jean

Recommended order

Material intensity (qualitative)

Light — only the ship's range, mobility and defence blueprints; the mining tools are left stock, so there's no weapon-style grind. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Ore per trip (t)~0~110~150
Reaches far hotspotspartlyyeseasily
Shield (MJ)none~340~600
Hull platingLightweight AlloyLightweight Alloy+ Lightweight G5
Escapes piratesmaybeusuallyreliably (speed)
Pad accessmediummediummedium

Engineered, the Phantom mines a useful ~150 t of ore, reaches distant hotspots in a handful of jumps, and is fast enough to break most interdictions rather than tank them. The bulkhead is deliberately the stock Lightweight Alloy with a G5 Lightweight roll — it sheds mass rather than adding armour, feeding the jump range and speed the whole build turns on. It hauls less and tanks worse than the Python or Type-8, but none of those reaches a far ring as quickly — reach, not raw haul, is what the upgrades buy.

11

Key Activities & Where To Do Them

Getting started
  • Laser mining far hotspots. Work platinum, painite or tritium hotspots that are a long jump from the bubble.
  • Core mining on the move. Crack high-value cores (void opals, low-temperature diamonds) and jump on to the next ring quickly.
  • Mine-and-run. When a pirate interdicts a laden run, boost and jump rather than brawl.
Advanced
  • Remote-ring expeditions. Its range strikes pristine rings far from traffic, where prices and rocks are best.
  • Tritium for distant carriers. Mine fuel and run it a long way to a fleet carrier on a medium pad.
  • Re-role on demand. Drop the mining kit and the same hull explores or runs cargo — it has dedicated exploration and multipurpose manuals too.
Generic example sites

Any pristine metallic or icy ring suits it — especially distant ones. From your home base the Phantom reaches far-flung mining systems in fewer jumps than most mediums, mines them, and runs the ore a long way to a high-price market.

12

Field Notes — What Else To Know

Verdict

The Krait Phantom mines competently but it isn't a dedicated rig: two large mounts, a mid-pack ore hold and a light hull leave it out-hauled and out-tanked by the Python, Krait Mk II and Type-8 within its own class. What it keeps is premium jump range and speed — the medium that reaches distant hotspots, runs ore to far markets and escapes the pirates it can't out-fight. That earns it a solid 70: a good range-led side-line miner and an easy re-role on a hull you already own, not the one to buy purely for cracking cores.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, used to validate the mining loadout, ore-rack capacity and power budget for this hull.coriolis.io/outfit/krait_phantom
Elite Dangerous (official)Frontier's official Krait Phantom ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../krait-phantom
EDCD coriolis-dataAuthoritative hull data: hardpoint sizes (2L/2M), optional-internal layout and base shield/mass used for the mining build.coriolis-data/ships/krait_phantom.json
Inara — Krait PhantomPer-ship page: base stats, hull price and cargo ceiling cross-checked for the cost and capacity figures.inara.cz/elite/ship/28
Fandom wikiKrait Phantom hull profile and internal layout, referenced for the role overview and slot counts.fandom.com/wiki/Krait_Phantom