Ship Dossier // Gutamaya

Imperial ClipperCombat

Series Ships Updated 2026-06-25
Briefing

The fastest large hull in the game — a skirmisher, not a battleship

The Imperial Clipper trades hardpoints and tank for blistering speed and genuine agility. A capable, characterful large combat ship held back by only four hardpoints and a large-pad-only footprint — exceptional pace and handling for the class, mid-pack firepower and tank. Fly it fast, close on your terms, and disengage before the return fire lands.

Imperial Clipper
Imperial Clipper · Gutamaya
79/100
2L 2M
Hardpoints
388 m/s
Boost (stock)
4
Utility mounts
~21M Cr
Hull price
Large
Pad size
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Imperial Clipper is the speed merchant of the large class — a long, elegant Gutamaya hull that boosts to nearly 390 m/s and turns far better than its size suggests. As a combat ship it fields two large and two medium hardpoints, decent shields and a roomy nine-slot internal bay, and it uses its pace to fight on its own terms: close fast, strike, and disengage before the return fire lands.

Its quirks are real. Only four hardpoints cap its firepower below the other large warships, and despite its agility it requires a large pad — an awkward combination, since it has medium-ship handling but can't use medium pads. It also needs Imperial rank to buy. But as a fast, affordable, good-looking skirmisher that flies like nothing else its size, the Clipper has a devoted following.

Where this hull shines

Fast hit-and-run combat: skirmishing in conflict zones and RES, running down or escaping targets at will, and any fight where speed and repositioning beat standing and grinding. Also a fine fast Imperial-rank brawler.

02

Key Stats & What Makes It Fight

Top speed / boost
306 / 388 m/s (fastest large)
Hardpoints
2 Large · 2 Medium
Utility mounts
4
Hull mass
400 t
Base shield
~186 MJ
Base armour
486
Optional internals
7·6·4·4·3·3·2·2·1
Military slots
0
Agility
Excellent (for a large ship)
Rank
Imperial Baron
Crew seats
2

Four things define the Clipper as a combat ship:

The ceiling, stated honestly

Four hardpoints and no military slots cap its firepower and tank well below the other large warships, and the large-pad-only footprint is a genuine nuisance for a ship that handles like a medium. It needs Imperial rank too. The Clipper wins on speed and style, not on firepower or toughness — it's a skirmisher, not a battleship.

03

Why This Rating

Scorecard

Leads its class on speed and agility — fastest large hull at 388 m/s boost — but only four hardpoints (2L 2M) and no military slots cap firepower and tank to mid-pack.

The 79/100 headline is a verdict against the combat role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Hardpoints21/30
Only four mounts (2 Large, 2 Medium) — the fewest of any large warship and the rating's chief limiter, versus 8 on the Anaconda or 9 on the Type-10. Two large mounts give real main-battery punch on a fast pass, but total throw-weight sits below every other large hull.
Power distributor8/10
Class-6 distributor, A-rated and Charge Enhanced with Super Conduits, sustains two large multi-cannons plus repeated boost — adequate for a four-gun fit, though no larger than the field's mid-tier.
Shield11/15
Base shield ~186 MJ, reaching ~650 MJ engineered on a size-6 bi-weave plus two Heavy-Duty boosters. A serviceable hit-and-run buffer, but modest next to dedicated tanks and the Cutter's class-leading shields.
Armour & internals12/15
Base armour 486 with a roomy nine optional internals (7·6·4·4·3·3·2·2·1) for HRPs and cells, but zero military slots holds the tank below large peers — reinforcement competes with shield and cargo space.
Agility19/20
The fastest large ship in the game — 306/388 m/s stock, past 460 engineered — and turns like a heavy medium, holding guns on target far better than its 400 t size suggests. Role-leading for the class and the core of its case.
Utility & flexibility8/10
Four utility mounts feed two shield boosters, chaff and a heat sink — a full defensive suite. Flexibility is clipped by the large-pad-only footprint despite medium-grade handling and the Imperial Baron rank gate.
Weighted total79/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for the combat role specifically. The role column is the hardpoint loadout — the raw weapon mounts behind the damage.

Same class — large-pad combat ships

ShipClassHardpointsPros & cons vs Imperial ClipperRating
Federal CorvetteLarge2H 1L 2M 2STwo huge mounts; capital agility; apex firepowerFederal Rear Admiral rank; ~187M Cr98
Imperial CutterLarge1H 2L 4MBest shields in game; huge mount; also fastImperial Duke rank; poor agility91
AnacondaLarge1H 3L 2M 2SEight mounts; vast internals; no rankPonderous; far pricier88
Imperial Clipper thisLarge2L 2M— this hull (baseline)79
Type-10 DefenderLarge4L 3M 2SHighest armour; nine mounts; superb AXVery slow; feeble shields78

Among large combat ships the Clipper is the outlier — the fast skirmisher in a class of heavy battleships. The others out-gun and out-tank it comprehensively, but none can match its speed and agility. Choose it for hit-and-run flair and value; choose the others to stand and grind.

Other classes — the agile alternatives

ShipClassHardpointsPros & cons vs Imperial ClipperRating
Fer-de-LanceMedium1H 4MElite agility and alpha; medium pad; cheaperTiny internals; short range93
Krait Mk IIMedium3L 2MSLF bay; agile; medium pad; bigger batterySlower top speed than the Clipper90
MambaMedium1H 2L 2SEven faster; huge-mount alpha; medium padFragile; poor agility for its speed89
CorsairMedium3L 3MSix guns; fast; medium pad; no rankPricier; not as fast as the Clipper85
Federal Assault ShipMedium2L 2MFast, agile, tough; medium padFederal rank; less speed and room84

For a fast, agile fighter the top mediums — especially the FDL and Mamba — offer comparable or better speed and far more firepower per credit, on a medium pad with no large-pad hassle. The Clipper's case is being a large ship that flies this way; if pad size doesn't matter to you, a fast medium is usually the rational pick.

05

Cost & Access

Hull
~21M Cr
Retail (A-rated)
~32M Cr
Engineered
~50M+ Cr
Pad
Large
Rank
Imperial Baron
Permit
None

At ~21M Cr the Clipper is remarkably cheap for a large ship — less than many mediums — gated only by the modest Imperial Baron rank. Its shallow hardpoints keep the combat outfitting bill low.

It's a fine fast brawler to fly while climbing Imperial rank: the same grind you're on toward Squire and the Achenar permit will unlock and then surpass the Baron rank it needs, and the Clipper makes the journey quick and stylish.

Cheap, fast, Imperial

A large ship for the price of a medium, gated only by a low Imperial rank — a bargain skirmisher that doubles as an Imperial-rank brawler.

06

3-State Loadout

A fast skirmisher fit that leans on speed and a bi-weave buffer. Initial is buy-only; A-rated is the combat-ready baseline; Engineered applies the house combat pattern weighted to speed and shields.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Large 13E Pulse Laser (Gimballed)3C Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderPrimary large mount; Overcharged multi-cannon carries the battery's single Corrosive Shell to strip armour resistance for every gun.
Large 23C Multi-Cannon (Gimballed)3C Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderSecond large multi-cannon; Auto Loader removes reloads so the main battery never stops firing.
Medium 12F Pulse Laser (Gimballed)2D Beam Laser (Gimballed)G5 Efficient + Thermal VentGimballed beam for shield-stripping; Thermal Vent keeps it cold through fast passes.
Medium 22F Multi-Cannon (Gimballed)2F Multi-Cannon (Gimballed)G5 Overcharged + Corrosive ShellMedium multi-cannon; Auto Loader keeps its DPS uninterrupted.
Utility Mounts
Utility 10A Shield Booster0A Shield BoosterG5 Heavy Duty + Super CapacitorsFirst Heavy-Duty shield booster — the cheapest large gain on the bi-weave's raw MJ.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty booster rounds out a modest shield stack.
Utility 30I Chaff LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire.
Utility 40I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Core Internals
BulkheadsLightweight AlloyMilitary Grade CompositeG5 Heavy Duty + Deep Plating
Power Plant6E Power Plant6A Power PlantG5 Overcharged + Thermal SpreadClass-6 plant runs four guns, the bi-weave and the cells; Overcharged adds headroom, Thermal Spread bleeds the extra heat.
Thrusters6E Thrusters6A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated + Dirty Drives with Drag Drives — speed is the Clipper's whole game, so engineer thrusters first.
Frame Shift Drive5E Frame Shift Drive5A Frame Shift DriveG3 Increased Range + Mass ManagerA-rated with only G3 range plus Mass Manager — enough to reach fights and Imperial-rank turn-ins without bloating mass.
Life Support5E Life Support5D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass and Lightweight trims more; life support has no experimental effect.
Power Distributor6E Power Distributor6A Power DistributorG5 Charge Enhanced + Super ConduitsClass-6 distributor A-rated then Charge Enhanced + Super Conduits to sustain two large guns plus boost.
Sensors5E Sensors5D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; combat needs no sensor range, so save the mass.
Fuel Tank4C Fuel Tank4C Fuel Tank(No blueprint available)Stock C-rated tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 77E Shield Generator6C Bi-Weave Shield GeneratorG5 Reinforced + Fast ChargeA size-6 bi-weave under-fills the size-7 slot to save mass; Reinforced maxes its MJ and Fast Charge speeds the regen for hit-and-run.
Size 66E Cargo Rack6A Shield Cell BankG4 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 44D Hull ReinforcementG5 Heavy Duty + Deep PlatingHeavy-Duty hull reinforcement — the cheapest large multiplier on effective armour.
Size 44D Hull ReinforcementG5 Heavy Duty + Deep PlatingSecond Heavy-Duty HRP; armour stacks linearly.
Size 33A Shield Cell BankG4 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 33D Module Reinforcement(No blueprint available)Module Reinforcement spreads penetrating-hit damage across the internals; not engineerable.
Size 22D Module Reinforcement(No blueprint available)Second Module Reinforcement protects the cores; not engineerable.
Size 22D Hull ReinforcementG5 Heavy Duty + Deep PlatingMore Heavy-Duty hull where the small slot allows.
Size 11D Hull ReinforcementG5 Heavy Duty + Deep PlatingOptional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Speed is the defence

With no military slots and modest shields, the Clipper survives by not getting hit — build a bi-weave buffer and a couple of reinforcements, but lean on speed and repositioning rather than trying to tank a stand-up fight.

07

Initial Loadout — Buy-Only Plan

Earn Baron, buy the hull (~21M Cr), and fit a stock shield generator plus a single shield boosterbulkheads stay stock Lightweight Alloy, and every reinforcement and spare utility slot stays empty until A-rating.

Arm the four mounts buy-only with gimballed pulse lasers and multi-cannons; the shield-stripping beam laser and the buy-only Military Grade Composite bulkhead arrive with the A-rated fit.

Lean on the speed immediately — close, strike and disengage rather than brawling.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a fast skirmisher:

Protect the speed

The Clipper lives by its pace — A-rate and engineer thrusters before anything else so it always dictates range and can escape a losing fight.

09

Engineering Plan

The house combat pattern weighted to speed and shields. Pin blueprints for remote G1→G5 application; visit in person for experimentals.

ModuleBlueprintExperimentalEngineer
Thrusters (6)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Power Plant (6)Overcharged (G5)Thermal SpreadHera Tani
Multi-CannonsOvercharged (G5)Corrosive Shell (one) / Auto Loader (rest)Tod McQuinn
Beam LaserEfficient (G5)Thermal VentBroo Tarquin
Power Distributor (6)Charge Enhanced (G5)Super ConduitsThe Dweller
Bi-Weave Shield (6)Reinforced (G5)Fast ChargeLei Cheung
Shield BoostersHeavy Duty (G5)Super CapacitorsDidi Vatermann
BulkheadsHeavy Duty (G5)Deep PlatingSelene Jean
Hull ReinforcementHeavy Duty (G5)Deep PlatingSelene Jean
Frame Shift Drive (5)Increased Range (G3)Mass ManagerFelicity Farseer / Elvira Martuuk

Recommended order

Material intensity (qualitative)

Moderate — standard combat G5s on only four guns, so lighter than the heavy warships. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Top speed (boost)388 m/s388 m/s~460 m/s
Agilityexcellentexcellentexcellent (for large)
Shield (MJ)~240~340~650
Sustained DPSmedium-highmedium-highmedium-high
Tankmodestfairfair (hull-stacked)

Engineering pushes boost past 450 m/s while keeping the Clipper's class-leading agility — a large ship that out-runs and out-turns most mediums. Military Grade Composite bulkheads (Heavy Duty G5) over a four-package Hull Reinforcement stack lift the tank from paper-thin to a usable buffer, and dropping the dead-weight surface scanner for a size-1 HRP keeps every internal earning its slot. The Clipper still wins by speed and repositioning, not by standing in the fire.

11

Key Activities & Where To Do Them

Getting started
  • Skirmishing RES and CZs. Use the speed to pick targets, strike on a fast pass, and reset — never get pinned.
  • Imperial conflict zones. Fight for the Empire to earn combat bonds and Imperial rank together.
  • Bounty hunting on the move. Run down fleeing targets nothing else its size can catch.
Advanced
  • Hit-and-run CZ play. Engineered, the Clipper darts through a conflict zone striking priority targets and slipping away before focus-fire lands.
  • Imperial-rank brawling. Fast and cheap, it makes the Imperial rank climb toward Duke (and a Cutter) quick and enjoyable.
  • Fast response and patrol. Its speed makes it ideal for reaching distant signals and threats quickly.
Generic example systems

Any Imperial-aligned CZ or RES suits it; favour Imperial systems so combat bonds raise Imperial rank toward the Achenar permit and beyond. The Clipper's speed shines on routes that punish slower ships.

12

Field Notes — What Else To Know

Verdict

The Imperial Clipper is the fast skirmisher of the large class: the quickest big ship in the game, agile enough to fly like a medium, beautiful and cheap. Only four hardpoints, no military slots and a large-pad-only footprint keep it mid-pack for raw combat — but for hit-and-run flair and value, and as a stylish Imperial-rank brawler, nothing its size flies like it.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/imperial_clipper
Elite Dangerous (official)Frontier's official Imperial Clipper ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../imperial-clipper
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/imperial_clipper.json
Inara — Imperial ClipperShip reference page: stat block, hardpoint & module slot layout, sell locations.inara.cz/elite/ship/45
Fandom wikiImperial Clipper ship article: role profile, Gutamaya manufacture, rank requirement.fandom.com/wiki/Imperial_Clipper