E:D Black Box
A flexible do-everything hull with one hard limit: it carries no weapon hardpoints, so it does every job except combat. Fourteen optional internals and a class-8 FSD let one Caspian explore, haul, ferry passengers and run surface science in flagship comfort — but with zero guns and a ~189M Cr price, it is a costly generalist that can never fight. For versatility with teeth, a medium all-rounder does more for far less.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Caspian Explorer is Saud Kruger's dedicated deep-space flagship, and its multipurpose case rests entirely on space. Fourteen optional internals and six utility mounts give it module capacity and comfort no other hull matches, and a class-8 FSD carries all of it a long way. As a generalist it trades, ferries passengers, explores and runs surface science from a single airframe, re-roled by swapping optional internals.
The catch is fundamental: the Caspian mounts no weapons at all — not a single hardpoint, only six utility slots for defensive kit. That makes it a multipurpose ship that can do every job except fight, and a poor choice the moment a task involves combat. It is also a large pad and a ~189M Cr investment. Its versatility is real but one-sided, which is why a cheaper medium all-rounder is the wiser buy for most commanders.
Non-combat multitasking at flagship scale: long trade runs, luxury passenger tourism, deep-space exploration and large-scale exobiology — all from one hull with room and range to spare, provided nothing needs shooting.
Three things make the Caspian a generalist — and one caps it:
It's a gunless large pad — no outposts, no combat, ponderous at 210/290 m/s, and ~189M Cr to buy. Its case is capacity and range without teeth. For an all-rounder that also fights and lands at more stations, a Python or Krait Mk II is the better ship for a fraction of the price.
The role's deepest internals and a class-8 FSD carry it, but zero weapon hardpoints — it cannot mount a single gun — plus a ~189M Cr price and large-pad-only access cap a generalist that does every job except fight.
The 66/100 headline is a verdict against the multipurpose role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Breadth of internals | 29/30 | Fourteen optional internals (7·6·6·5·5·5·5·4·4·3·2·1·1·1) hold ~434 t cargo or any role's full kit — the most internal slots of any multipurpose hull; capped just short of max only because the top optional is size 7 (no size-8 like the Cutter) and three slots are size 1. |
| Firepower | 3/20 | Zero weapon hardpoints — the hull cannot mount a single gun, only six utility slots for defensive kit (shield boosters, heat sinks, chaff, point defence). It cannot fill the combat half of 'multipurpose' at all; this is the single biggest reason it sits at 66. |
| Jump range | 18/20 | Class-8 dedicated SCO FSD jumps ~78 LY stripped and stays a strong long-range traveller (~55–60 LY) even laden — matches the Anaconda and leads the large field. |
| Flexibility & re-fit cost | 8/15 | No rank or permit gate, but ~189M Cr hull (among the priciest), large-pad-only (bars outposts), and no guns means it can never re-role into combat — its multirole spans explore/trade/passenger/science only. |
| Survivability & handling | 8/15 | Lightweight-alloy explorer hull with no military slots and only an optional bi-weave, slow 210/290 m/s ponderous 950 t frame; six utilities allow a solid defensive booster/heat-sink stack, but it tanks and turns worse than dedicated combat hulls and relies on running, not fighting. |
| Weighted total | 66/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Every table rates ships for multipurpose specifically, split by landing-pad class. The Max cargo column is maximum cargo tonnage — a proxy for internal room; the rating is the same 1–100 suitability verdict used across the site.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Anaconda | Large | ~470 t | Higher-rated; internals; firepowerSurvivability | 88 |
| Imperial Cutter | Large | ~794 t | Higher-rated; survivability; internalsRange | 82 |
| Federal Corvette | Large | ~618 t | Higher-rated; firepower; internalsRange | 78 |
| Imperial Clipper | Large | ~250 t | Higher-rated; flexibility; internalsFirepower | 73 |
| Caspian Explorer this | Large | ~434 t | — this hull (baseline) | 66 |
| Beluga Liner | Large | ~370 t | Internals; survivabilityLower-rated; range | 44 |
| Panther Clipper Mk II | Large | ~662 t | Internals; firepowerLower-rated; flexibility | 44 |
| Type-10 Defender | Large | ~534 t | Firepower; internalsLower-rated; range | 44 |
| Type-7 Transporter | Large | ~310 t | Internals; flexibilityLower-rated; firepower | 44 |
| Type-9 Heavy | Large | ~790 t | Internals; flexibilityLower-rated; survivability | 44 |
10 large-pad multipurpose hulls carry a rating, led by Anaconda (88). Every same-pad rival lands where this one does — the direct field to shop.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Python | Medium | ~294 t | Higher-rated; internals; firepowerRange | 86 |
| Krait Mk II | Medium | ~230 t | Higher-rated; firepower; internalsRange | 84 |
| Krait Phantom | Medium | ~190 t | Higher-rated; range; flexibilityFirepower | 84 |
| Corsair | Medium | ~318 t | Higher-rated; firepower; internalsRange | 82 |
| Asp Explorer | Medium | ~130 t | Higher-rated; flexibility; rangeFirepower | 80 |
| Type-11 Prospector | Medium | ~288 t | Internals; survivabilityLower-rated; firepower | 64 |
| Type-8 Transporter | Medium | ~406 t | Internals; flexibilityLower-rated; firepower | 58 |
| Type-6 Transporter | Medium | ~114 t | Range; internalsLower-rated; firepower | 44 |
The medium-pad multipurpose field (8 rated), led by Python (86) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Cobra Mk V | Small | ~110 t | Higher-rated; flexibility; internalsSurvivability | 80 |
| Cobra Mk III | Small | ~64 t | Higher-rated; flexibility; rangeFirepower | 72 |
| Imperial Courier | Small | ~34 t | Flexibility; survivabilityInternals | 66 |
| Dolphin | Small | ~88 t | Flexibility; internalsLower-rated; firepower | 44 |
The small-pad multipurpose field (4 rated), led by Cobra Mk V (80) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
At ~189M Cr the Caspian is one of the most expensive ships in the game, though it carries no rank or permit gate. A full multipurpose fit — shields, cargo, scoop, SRV bay and reinforcement — pushes the all-in figure past 245M Cr.
That is a lot to pay for a generalist that cannot fight. The Caspian only makes financial sense if you specifically want flagship capacity and range for peaceful work; for a true do-everything ship, a Python or Krait Mk II costs a fraction and covers combat too.
Around 245M Cr all-in for a gunless large hull. It buys unmatched internal space and reach — not versatility across every role. A cheap medium all-rounder is the value pick for genuine multipurpose work.
A do-everything-but-fight fit built on the Caspian's vast internals. Initial is buy-only; A-rated is the all-round baseline; Engineered layers the class-8 FSD's signature range on top.
Buy the hull and fit the base class-8 FSD and a big cargo rack first — range and capacity are the whole point. The stock Lightweight Alloy hull is free, so there's no bulkhead spend here. A single shield booster stiffens the base shield while everything is cheap.
Everything else goes in E-rated and cheap buy-only: power plant, thrusters, life support, power distributor and sensors all at base grade, with a class-7 fuel tank and a base shield generator.
Leave the rest of the optional internals empty for now — the fuel scoop, SRV bay, AFMU, shield cell bank, hull reinforcement, extra cargo and surface scanner all wait for the A-rated pass.
A-rating priority for a gunless multipurpose flagship:
A-rate the class-8 FSD and cores, harden the bi-weave, then use the Caspian's vast space for cargo, scoop, SRV and repair. With no guns to buy, the credits go into capacity and survivability instead.
The all-rounder engineering pattern at flagship scale: Felicity Farseer maxes the class-8 FSD for range, while the plant, thrusters, distributor and shield work spread across the usual engineers. With no weapons to roll, the whole budget goes into reach and survivability.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Max jump (LY) | ~30 | ~42 | ~55–78 |
| Cargo capacity | ~192 t | ~350 t | ~434 t max |
| Shield (MJ) | base | ~450 | ~900+ |
| Hull (armour) | stock light | military | heavy-eng |
| Firepower | none | none | none |
| Speed (boost) | 290 m/s | 290 m/s | ~330 m/s |
Engineered, the Caspian jumps a long way while carrying deep cargo, a hardened bi-weave, an AFMU, an SRV bay and reinforcement — a self-sufficient generalist with real capacity and reach. What no state changes is the firepower line: it stays none, because the hull has no mounts. That single fixed zero is why a capable, well-built ship still rates only 66 for multipurpose.
Skip combat zones, pirate-heavy routes and any mission that expects teeth — the Caspian has none. Where it goes, it goes to work or to look, and it leaves the fighting to hulls built for it.
The Caspian Explorer is a superb peaceful generalist wearing the wrong label: fourteen internals and a class-8 FSD give it unmatched capacity and reach, but with zero guns, a large pad and a ~189M Cr price it does every job except the one that defines a true multirole. Buy it for range and space without teeth; buy a medium all-rounder for genuine do-everything versatility.
Figures on this page are verified against the sources below.