E:D Black Box
A competent part-time passenger hull, not a dedicated liner. The Krait Phantom fits a respectable cabin suite, keeps decent loaded range, lands on the medium pads liners can't use, and costs a fraction of a true liner — but its internals are shallow, it carries far fewer berths, and it earns no liner comfort bonus. A solid Robigo-style sightseeing runner and a cheap entry into passenger work; never the per-seat earner the dedicated liners are.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Krait Phantom is an explorer first and a passenger ship second, but the same traits that make it a fine deep-space hull — a strong FSD on a light airframe, nine optional internals and a medium pad — let it run sightseeing tours capably. Fill its optionals with cabins and it carries up to ~94 economy berths, keeps a useful loaded jump range, and lands at the vast majority of stations and outposts the large liners are locked out of. For commanders who already own a Phantom, a cabin set turns it into a passenger ship at minimal extra cost.
The limits are real, though. It's a Faulcon DeLacy hull, so it earns no liner comfort bonus — passengers pay standard rates, not the premiums a Beluga, Orca or Lynx commands. Its biggest optional is only class 6, so the cabin suite is shallow next to a dedicated liner's, and a single class-6 first or luxury cabin caps the VIP capacity it can take. As a passenger ship it's the cheap, pad-flexible option for shorter sightseeing circuits — not the high-earning specialist.
Robigo-style economy sightseeing runs, bulk tourist hops on a budget, and any route where landing on a medium or outpost pad matters more than maximum berths or per-seat profit — especially for a commander re-roling a Phantom they already fly.
Four things make the Phantom a workable passenger hull:
It is not a true liner: no comfort bonus, so its seats earn standard rates. Its optionals top out at class 6, so it carries far fewer berths than a Beluga or Cutter and only a single large VIP cabin. Four utilities and no military slot limit its defensive layer. The Phantom's case is pad flexibility and price, not capacity or per-seat profit — which is exactly why it rates mid-pack here.
A budget medium sightseer leading on best-in-class loaded range (~42 LY) and pad/cost flexibility, held to mid-pack by no comfort bonus and a shallow class-6 cabin ceiling.
The 64/100 headline is a verdict against the passenger role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Cabin capacity & class fit | 22/35 | Carries up to ~94 economy berths (~78 shielded) from internals of 6·5·5·5·3·3·3·2·1 — most among mediums and near the Lynx — but the class-6 ceiling caps it at a single large first/luxury suite and leaves it far below the Beluga (~184) and Anaconda (~170). |
| Comfort | 6/20 | Faulcon DeLacy hull earns no liner comfort bonus, so every seat pays standard rates rather than the premiums a Beluga, Orca, Lynx or even the small Dolphin command — the role's structural weakness. |
| Jump range & tank | 18/20 | ~42 LY loaded after G5 Increased Range FSD is the best loaded range of the medium passenger field and beats the dedicated liners, keeping scattered drop-off boards quick on a light cabin airframe. |
| Shield & safety | 10/15 | Engineered ~600+ MJ from a G5 Reinforced bi-weave plus two Heavy-Duty boosters across 4 utility mounts with point defence — solid passenger survivability, but 0 military slots cap the defensive depth dedicated hulls carry. |
| Pad class & cost | 8/10 | Medium pad reaches outposts and stations the large liners can't dock at; ~35.7M Cr hull (~50M all-in), ~1.8M rebuy and no rank or permit gate make it the cheapest, most forgiving entry into passenger work. |
| Weighted total | 64/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for passenger work specifically. The role column is the maximum economy passenger capacity — but note that the dedicated liners also earn a comfort bonus (more profit per seat) the Phantom does not, while the Phantom lands on medium pads most of them can't use.
| Ship | Class | Max passengers | Pros & cons vs Krait Phantom | Rating |
|---|---|---|---|---|
| Lynx Highliner | Medium | ~100 | Dedicated liner; comfort bonus; Robigo-readyPricier; slower; less range | 90 |
| Python | Medium | ~32 | Roomier internals; tougher; multi-roleShorter range; no comfort bonus either | 70 |
| Krait Phantom this | Medium | ~94 | — this hull (baseline) | 64 |
| Asp Explorer | Medium | ~32 | Cheaper; superb visibilityFewer cabins; shallower internals | 60 |
Among the mediums the Phantom carries the most economy berths and the best loaded range — but the Lynx Highliner out-earns it through the comfort bonus and a purpose-built cabin layout, which is why it rates higher despite similar capacity. The Phantom's wins over the Python and Asp are cabin depth and reach; none of the three is a true liner.
| Ship | Class | Max passengers | Pros & cons vs Krait Phantom | Rating |
|---|---|---|---|---|
| Beluga Liner | Large | ~184 | Most cabins; comfort bonus; flagship luxuryLarge pad only; far pricier; shorter range | 95 |
| Anaconda | Large | ~170 | Deep cabins; longest range; no rank gateLarge pad; far pricier; heavy rebuy | 82 |
| Dolphin | Small | ~26 | Comfort bonus; lands anywhere; very cheapFar fewer cabins | 80 |
| Imperial Clipper | Large | ~32 | Fast; stylish; deeper internalsLarge pad; Imperial rank; no comfort bonus | 64 |
| Type-7 Transporter | Large | ~16 | Cheap; cavernous; cargo tooSlow; ponderous; large pad | 56 |
The dedicated liners out-earn the Phantom per seat and the large ships out-berth it wholesale; the Dolphin matches its pad-anywhere flexibility with a comfort bonus on a far cheaper hull. The Phantom's distinct slot is the medium-pad commander who wants more berths and range than an Asp or Python without paying for a liner — it ties the rank-gated Imperial Clipper and clears the slow Type-7. A respectable mid-pack pick, not a podium one.
At ~35.7M Cr the hull is a real purchase but a fraction of a dedicated liner, and no rank or permit gates it. Cabins are cheap relative to the rest of the fit, so an A-rated sightseeing suite — maxed FSD, a shield and a cabin mix — lands around ~50M Cr all-in, with a light ~1.8M rebuy. That low rebuy makes it far more forgiving to fly into pirate-threatened tourist systems than a 150M+ liner.
The clinching argument is shared cost: the cabins swap out for a fuel scoop, scanner or cargo racks at any station, so the Phantom you already own as an explorer or trader becomes a passenger ship for the price of a cabin set. For a part-time tourist runner that's by far the cheapest way in.
~50M Cr all-in, a light rebuy, no rank gate, and the cabins swap straight back to a scoop or cargo — the lowest-commitment passenger fit of any capable hull.
A medium sightseeing fit — an economy-led cabin suite, a protective shield and a high-range FSD, hardpoints left clean. Initial is buy-only; A-rated is the passenger baseline; Engineered maximises loaded range and keeps the cabins safe. Drop the shield into a cabin slot for the absolute-max ~94-berth board on safe routes.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Utility Mounts | ||||
| Utility 1 | 0E Shield Booster | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Primary shield booster; Heavy Duty multiplies the bi-weave's raw MJ for cheap passenger survivability. |
| Utility 2 | — | 0I Point Defence | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes. |
| Utility 3 | 0I Heat Sink Launcher | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Utility 4 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster stacks more shield MJ; drop it for a spare utility on safe runs. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 7E Power Plant | 7A Power Plant | G5 Low Emissions + Thermal Spread | A-rated for headroom across cabins, shield and modules; Low Emissions runs it cool with Thermal Spread bleeding the rest. |
| Thrusters | 6E Thrusters | 6A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated + Dirty Drives keep the loaded hull nimble for boosts and quick station turnarounds. |
| Frame Shift Drive | 5E Frame Shift Drive | 5A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rate this FIRST — Increased Range + Mass Manager protect the loaded jump range that lets the Phantom work scattered boards. |
| Life Support | 4E Life Support | 4A Life Support | G5 Lightweight (no experimental effect) | A-rated for emergency-oxygen duration; Lightweight trims mass for range — life support takes no experimental. |
| Power Distributor | 7E Power Distributor | 7A Power Distributor | G5 Engine Focused + Super Conduits | A-rated; Engine Focused biases the capacitor toward ENG so the loaded hull can boost away from trouble. |
| Sensors | 6E Sensors | 6D Sensors | G5 Lightweight (no experimental effect) | D-rate to save mass; sightseeing needs no sensor range, and Lightweight trims more for jump range. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | C-rated stock tank sized to the scoopless cabin fit; fuel capacity cannot be engineered. |
| Optional Internals | ||||
| Size 6 | 6E Economy Passenger Cabin | 6E Economy Passenger Cabin | (No blueprint available) | Class-6 economy cabin is the single biggest berth block (32 seats); swap to a class-6 first-class suite for a VIP fare. |
| Size 5 | 5E Economy Passenger Cabin | 5E Economy Passenger Cabin | (No blueprint available) | Class-5 economy cabin (16 seats) fills the deep optionals for the bulk board. |
| Size 5 | — | 5E Economy Passenger Cabin | (No blueprint available) | Second class-5 economy cabin; cabins take no engineering — just fit the class the board needs. |
| Size 5 | 5E Shield Generator | 5C Bi-Weave Shield Generator | G5 Reinforced + Fast Charge | Bi-weave shield regenerates fast under fire; Reinforced maximises MJ and Fast Charge speeds the recharge for passenger safety. |
| Size 3 | — | 3E Economy Passenger Cabin | (No blueprint available) | Class-3 economy cabin (4 seats) tops up the board in the shallow slots. |
| Size 3 | — | 3E Economy Passenger Cabin | (No blueprint available) | Another class-3 economy cabin for volume. |
| Size 3 | — | 3A Fuel Scoop | (No blueprint available) | Third class-3 economy cabin; swap for cargo or a limpet controller when re-roling. |
| Size 2 | — | 2E Economy Passenger Cabin | (No blueprint available) | Class-2 economy cabin (2 seats) — the smallest berth block. |
| Size 1 | — | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
Run the economy-led suite for bulk tourist boards; trade one class-5 economy cabin for a single first-class cabin when a VIP fare appears (class 6 is the largest premium cabin it can take). Keep the bi-weave and point defence on pirate-threatened tourist systems — with no comfort bonus to lean on, the Phantom earns on volume and low rebuy, so don't lose a board to a careless gank.
Buy the hull and fit an economy cabin suite — the class-6 and class-5 berths first for bulk seats.
Keep the stock Lightweight Alloy bulkhead (free, and the lightest hull there is), a shield generator and a shield booster, and add a heat sink for safe re-entry and landings.
A-rate the FSD and thrusters first to protect the loaded jump range that lets it work scattered boards.
A-rating priority for a medium sightseeing hull:
A-rate the FSD before anything so the loaded hull still reaches scattered boards, then build the economy cabin suite and a real shield. A 3A fuel scoop earns its class-3 slot the moment you range out past the tourist beacons — non-negotiable for deep-black sightseeing. Upsize to a class-5 scoop only if you'll trade a bigger cabin for the faster refuel.
The passenger engineering pattern, range-weighted. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (5) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Thrusters (6) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Power Plant (7) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Power Distributor (7) | Engine Focused (G5) | — | The Dweller |
| Bi-Weave Shield (5) | Reinforced (G5) | Fast Charge | Lei Cheung |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Life Support / Sensors | Lightweight (G5) | — | Etienne Dorn |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Light-to-moderate for the passenger role — FSD, thruster, plant and shield blueprints; no weapon grind. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Max passengers (shielded) | ~48 | ~74 | ~74 |
| Max jump (loaded, LY) | ~22 | ~32 | ~42 |
| Liner comfort bonus | no | no | no |
| Shield (MJ) | ~180 | ~350 | ~600+ |
| Self-fuel (scoop) | none | 3A | 3A |
| Pad access | medium | medium | medium |
Engineered, the Phantom carries a shielded ~74-berth board (up to ~90 stripped of its shield) and still jumps ~42 LY loaded — the stock Lightweight Alloy hull, engineered Lightweight, keeps that range intact rather than trading it for armour. A 3A scoop lets it self-fuel between distant tourist beacons without a tender, and Super Conduits on the distributor keep the engine pool topped for repeated escape boosts if a route turns hostile. It lands on the medium pads the liners can't use, earns standard rates — no comfort bonus — and carries far fewer seats than a large liner, so it never tops the per-trip ledger. Its place is the cheap, flexible sightseer, not the high earner.
Sightseeing circuits with medium-pad and outpost destinations suit it best, where its pad flexibility and loaded range beat raw cabin count. From your home base, the Phantom takes bulk economy boards the large liners can't service.
The Krait Phantom is the budget medium sightseer: a respectable economy cabin suite, useful loaded range and medium-pad access on a cheap, light-rebuy hull with no rank gate. It rates 64 — held back from the liners by no comfort bonus, shallow class-6 internals and far fewer berths, but kept respectable by pad flexibility, low cost and instant re-roling. Not the per-seat earner; the cheapest, most flexible way to fly tourists, especially in a Phantom you already own.
Figures on this page are verified against the sources below.