E:D Black Box
No other small ship combines five hardpoints, four utility mounts and nine optional internals with small-pad access and Cobra-class speed. It gives up the outright cargo of a dedicated medium and the focus of a pure fighter, but covers every role — combat, hauling, exploration, missions — from any outpost in the galaxy.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Cobra Mk V is Faulcon DeLacy's answer to a long-standing question: how good can a small ship be at everything at once? The original Cobra Mk III was the genre-defining all-rounder; the Mk V modernises it with more hardpoints, more utilities, nine optional internals and the speed the line is famous for — all while keeping small-pad access to every outpost in the galaxy.
What makes it special is breadth. Three medium plus two small hardpoints give it real teeth; nine optionals let it carry cargo, a passenger cabin, mining kit or exploration modules; four utilities allow a proper defensive suite. It will not out-haul a Type-class or out-fight a Vulture, but it does each job well enough that one hull covers an enormous range of activities — the definition of multipurpose.
A single ship for mixed-mission play: bounty hunting one hour, a courier or small cargo run the next, a quick exploration hop after that — all from small outposts that lock out medium and large ships.
Four things make the Mk V the standout small all-rounder:
A medium multirole (Python, Krait) out-cargoes and out-fights it; a dedicated explorer out-jumps it; a Vulture out-duels it. The Mk V's case is that it does all of those jobs from a small pad in one hull. Ask it to specialise and it loses; ask it to do a bit of everything and nothing beats it in its class.
Nine optionals, five hardpoints and four utilities make it the roomiest small-pad all-rounder; only a medium multirole's larger cargo and combat ceiling holds the score to 80.
The 80/100 headline is a verdict against the multipurpose role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Breadth of internals | 25/30 | Nine optional internals (5·4·4·4·3·3·3·2·1) yielding ~110 t max cargo make it the roomiest small-pad hull, swapping freely between cargo, cabin, mining or exploration. Only mediums (Python ~284 t, Anaconda ~500 t) carry meaningfully more. |
| Firepower | 16/20 | Five hardpoints (3 Medium, 2 Small) is class-leading firepower for a small hull, enough to clear low/medium RES. But three mediums cap below a medium multirole's large mounts. |
| Jump range | 15/20 | ~38 LY engineered laden jump (FSD4 Increased Range) on a 150 t hull beats most small multiroles, but trails dedicated explorers like the DBX and Asp Explorer. |
| Flexibility & re-fit cost | 13/15 | ~1.48M Cr hull, no rank or permit gate, small pad docking anywhere, plus nine optionals to re-role — engineer the cores once, swap modules per task. Among the cheapest, most flexible re-fits in the field. |
| Survivability & handling | 11/15 | Four utilities field a full defensive suite, with ~300 MJ engineered shield on a bi-weave and 415 m/s boost (engineered ~480) for evasion. Thin small-hull armour keeps it below dedicated combat hulls. |
| Weighted total | 80/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for the multipurpose role specifically. The role column is approximate maximum cargo — a fair proxy for the internal flexibility a do-everything ship needs.
| Ship | Class | Max cargo (t) | Pros & cons vs Cobra Mk V | Rating |
|---|---|---|---|---|
| Cobra Mk V this | Small | ~110 | — this hull (baseline) | 80 |
| Cobra Mk III | Small | ~88 | Cheaper, lighter, the classic all-rounderFewer hardpoints, utilities and optionals than the Mk V | 72 |
| Cobra Mk IV | Small | ~114 | More internal room than the Mk IIISluggish; widely seen as the weakest Cobra | 70 |
| Diamondback Explorer | Small | ~40 | Cool-running, long-jumping, tankyExplorer first; weak as a cargo/combat all-rounder | 68 |
| Imperial Courier | Small | ~36 | Fast, superb shields, three mediumsTiny internals; not a hauler | 66 |
| Adder | Small | ~38 | Cheap, decent jump, surprisingly roomy for sizeSlow and weak; a budget stopgap | 62 |
In the small-pad multirole class the Cobra Mk V is the clear leader — only the Cobra Mk IV carries marginally more cargo, and it does so far more slowly and with less firepower. If you want one small ship to do everything, this is it.
| Ship | Class | Max cargo (t) | Pros & cons vs Cobra Mk V | Rating |
|---|---|---|---|---|
| Anaconda | Large | ~500 | Does literally everything; vast internals and rangeLarge pad; expensive; ponderous | 88 |
| Python | Medium | ~284 | The benchmark medium all-rounder; combat, cargo, miningMedium pad; far costlier to run | 86 |
| Krait Mk II | Medium | ~248 | Combat-leaning multirole with SLF bayMedium pad; heavier outfitting bill | 84 |
| Krait Phantom | Medium | ~280 | Roomy, long-legged, sleek all-rounderMedium pad; no SLF | 84 |
| Asp Explorer | Medium | ~128 | Comfort, range and flexibility; great canopyMedium pad; weaker in a fight | 80 |
Step up to a medium and you trade small-pad access for much more cargo and firepower. The Python and Krait Phantom are the natural multipurpose upgrades — but you lose the ability to dock at small outposts, which is precisely the Cobra Mk V's signature advantage.
At ~1.48M Cr the hull is affordable, with no rank or permit gates. As a multipurpose ship the outfitting cost varies with the job — a combat fit, a hauling fit and an exploration fit each cost differently — but none is expensive by medium-ship standards.
Because it can be re-roled by swapping optionals, many commanders keep a single engineered Mk V and change its loadout per task rather than buying separate specialist hulls — an efficient use of credits and engineering materials.
The Mk V's value is amortised across roles: engineer the cores once, then swap optional modules to switch between combat, cargo, mining and exploration. That re-roling flexibility is its true economy.
A balanced multipurpose fit — capable in a RES, able to carry meaningful cargo, and survivable. Re-role by swapping the optional internals: cargo racks for hauling, a passenger cabin for missions, mining tools plus a refinery for ore, or exploration modules for the black. Initial is buy-only; A-rated gets the cores to A so the ship is good at everything; Engineered applies one balanced pass that serves every role.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Hardpoints | ||||
| Medium 1 | 2F Pulse Laser (Gimballed) | 2F Multi-Cannon (Gimballed) | G5 Overcharged + Corrosive Shell | Gimballed multi-cannon for sustained kinetic DPS; Corrosive Shell strips armour resistance for the whole battery. |
| Medium 2 | 2F Multi-Cannon (Gimballed) | 2F Multi-Cannon (Gimballed) | G5 Overcharged + Auto Loader | Second gimballed multi-cannon; Auto Loader removes reloads so it never stops firing. |
| Medium 3 | 2F Multi-Cannon (Gimballed) | 2D Beam Laser (Gimballed) | G5 Efficient + Thermal Vent | Buy a cheap multi-cannon, swap to a gimballed beam once A-rated — Thermal Vent makes it shed heat while it strips shields. |
| Small 1 | 1G Multi-Cannon (Gimballed) | 1G Pulse Laser (Gimballed) | G5 Efficient + Phasing Sequence | Small gimballed pulse for cheap, low-heat shield-stripping; Phasing Sequence leaks damage through shields. |
| Small 2 | 1G Multi-Cannon (Gimballed) | 1G Pulse Laser (Gimballed) | G5 Efficient + Phasing Sequence | Second small pulse; Efficient cuts power and heat so the whole battery stays in the green. |
| Utility Mounts | ||||
| Utility 1 | 0A Shield Booster | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Shield booster multiplies the bi-weave's raw MJ; Heavy Duty is the cheapest large gain in shield strength. |
| Utility 2 | — | 0I Chaff Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire. |
| Utility 3 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Utility 4 | — | 0A Kill Warrant Scanner | G5 Long Range (no experimental effect) | Optional / low-priority — Long Range extends scan reach. Reveals bounties for higher payouts. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Heavy Duty + Deep Plating | |
| Power Plant | 4E Power Plant | 4A Power Plant | G5 Overcharged + Thermal Spread | Overcharged adds the headroom to run guns, shields and utilities together; Thermal Spread bleeds the extra heat. |
| Thrusters | 4E Thrusters | 4A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated + Dirty Drives give the speed and agility a multipurpose hull needs for combat and quick missions. |
| Frame Shift Drive | 4E Frame Shift Drive | 4A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rate early — range matters across every role; Mass Manager squeezes extra jump from the small hull. |
| Life Support | 3E Life Support | 3D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass, Lightweight trims more; life support has no experimental effect. |
| Power Distributor | 4E Power Distributor | 4A Power Distributor | G5 Charge Enhanced + Super Conduits | A-rate FIRST — it feeds both weapons and boost, the foundation of every role; Super Conduits speed weapon recharge. |
| Sensors | 3E Sensors | 3D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; no role here needs sensor range, so save the mass. |
| Fuel Tank | 4C Fuel Tank | 4C Fuel Tank | (No blueprint available) | Stock C tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 5 | 5E Shield Generator | 5C Bi-Weave Shield Generator | G5 Reinforced + Fast Charge | Bi-weave regenerates fast under fire — balanced defence for mixed-threat play; Reinforced maxes its MJ, Fast Charge keeps its quick-regen identity. |
| Size 4 | 4E Cargo Rack | 4E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 4 | 4E Cargo Rack | 4E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 4 | 4E Hull Reinforcement | 4D Hull Reinforcement | G5 Heavy Duty + Deep Plating | Heavy-Duty hull reinforcement is the cheapest large multiplier on effective armour. |
| Size 3 | — | 3A Shield Cell Bank | G4 Specialised + Flow Control | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies. |
| Size 3 | — | 3D Hull Reinforcement | G5 Heavy Duty + Deep Plating | Second Heavy-Duty hull reinforcement; armour stacks linearly. |
| Size 3 | — | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Size 2 | — | 2D Module Reinforcement | (No blueprint available) | Module Reinforcement spreads penetrating-hit damage across internals; not engineerable. |
| Size 1 | — | 1D Module Reinforcement | (No blueprint available) | Second Module Reinforcement protects the cores that keep you flying; not engineerable. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The cores stay fixed; the optional internals define the job. Cargo racks for trading, a class-4/5 passenger cabin for missions, mining laser + refinery + collectors for ore, or scanners + AFMU + fuel scoop for exploration — same hull, four ships.
Buy the hull (~1.48M Cr); it ships with stock Lightweight Alloy bulkheads — leave them on, the mass-saving plate suits an all-rounder. Fit a 5E shield generator, one 4E hull reinforcement, two 4E cargo racks and a single 0A shield booster on the first utility — it's mission-ready immediately.
Arm the three mediums with two gimballed multi-cannons and a gimballed pulse laser; fit both smalls with gimballed multi-cannons for cheap kinetic DPS.
Keep the build generalist at first: leave the three spare utility mounts and the smaller optional internals (Size 3 and below) empty, and don't over-commit optionals to one role until you know which jobs you'll run most.
A-rating priority for an all-rounder — sustain and mobility first, then the role modules:
Resist the urge to A-rate role-specific modules early. Get the cores to A so the ship is good at everything, then specialise optionals per mission. Keep the Lightweight Alloy bulkheads — Military Grade's mass would cost jump range a multipurpose hull can't spare; lean on the 3A shield cell bank, stacked hull reinforcements and module reinforcements for survivability instead.
A balanced engineering pass that serves every role. Pin blueprints for remote G1→G5 application; visit engineers in person for experimentals.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (4) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Thrusters (4) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Power Plant (4) | Overcharged (G5) | Thermal Spread | Hera Tani |
| Power Distributor (4) | Charge Enhanced (G5) | Super Conduits | The Dweller |
| Multi-Cannons | Overcharged (G5) | Corrosive Shell (one) / Auto Loader (rest) | Tod McQuinn |
| Beam & Pulse Lasers | Efficient (G5) | Thermal Vent (beam) / Phasing Sequence (pulse) | Broo Tarquin |
| Bi-Weave Shield (5) | Reinforced (G5) | Fast Charge | Lei Cheung |
| Shield Booster | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Bulkheads | Heavy Duty (G5) | Deep Plating | Selene Jean |
| Hull Reinforcement | Heavy Duty (G5) | Deep Plating | Selene Jean |
Moderate — a small hull means small-class modules and lighter material costs than a medium. The FSD, distributor and thruster blueprints are the priorities; weapon and defence mats are common combat drops you'll already hold. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Top speed (boost) | 415 m/s | 415 m/s | ~480 m/s |
| Jump range (laden) | ~18 LY | ~24 LY | ~38 LY |
| Shield (MJ) | ~130 | ~180 | ~300 |
| Armour (effective) | ~280 | ~470 | ~760 |
| Sustained DPS | medium | medium-high | high (for class) |
| Cargo (combat fit) | ~32 t | ~32 t | ~32 t |
Engineering lifts jump range past 38 LY, adds ~65 m/s of boost and roughly doubles shields; Heavy Duty G5 with Deep Plating on the Lightweight Alloy bulkheads, plus the engineered hull reinforcements, pushes effective armour past 750 without sinking the jump range. An efficiency-tuned 3A shield cell bank tops the shields back up without spiking heat — turning an already-flexible hull into a small ship that does every job competently and reaches almost anywhere.
Any region with a mix of outposts and a nearby RES suits it. Around your home base the Mk V can run mission-board work and bounty hunting between the same two or three systems.
The Cobra Mk V is the finest small-pad all-rounder in Elite Dangerous: enough guns to fight, enough room to haul or explore, the speed the Cobra name promises, and access to every outpost in the galaxy. It specialises in nothing and is excellent at everything — the purest expression of 'multipurpose' on a small hull.
Figures on this page are verified against the sources below.