Ship Dossier // Faulcon DeLacy

Cobra Mk VMultipurpose

Series Ships Updated 2026-06-25
Briefing

The best small-pad all-rounder — a genuinely versatile hull

No other small ship combines five hardpoints, four utility mounts and nine optional internals with small-pad access and Cobra-class speed. It gives up the outright cargo of a dedicated medium and the focus of a pure fighter, but covers every role — combat, hauling, exploration, missions — from any outpost in the galaxy.

Cobra Mk V
Cobra Mk V · Faulcon DeLacy
80/100
3M · 2S
Hardpoints
4
Utility mounts
415 m/s
Boost speed
~1.48M
Hull price (Cr)
Small
Pad size
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Cobra Mk V is Faulcon DeLacy's answer to a long-standing question: how good can a small ship be at everything at once? The original Cobra Mk III was the genre-defining all-rounder; the Mk V modernises it with more hardpoints, more utilities, nine optional internals and the speed the line is famous for — all while keeping small-pad access to every outpost in the galaxy.

What makes it special is breadth. Three medium plus two small hardpoints give it real teeth; nine optionals let it carry cargo, a passenger cabin, mining kit or exploration modules; four utilities allow a proper defensive suite. It will not out-haul a Type-class or out-fight a Vulture, but it does each job well enough that one hull covers an enormous range of activities — the definition of multipurpose.

Where this hull shines

A single ship for mixed-mission play: bounty hunting one hour, a courier or small cargo run the next, a quick exploration hop after that — all from small outposts that lock out medium and large ships.

02

Key Stats & What Makes It Versatile

Top speed / boost
294 / 415 m/s
Hardpoints
3 Medium · 2 Small
Utility mounts
4
Hull mass
150 t
Optional internals
5·4·4·4·3·3·3·2·1
Max cargo
~110 t (all-cargo)
Distributor
Class 4
Core sizes
PP4 · TH4 · FSD4 · LS3 · PD4 · SS3 · FT4
Pad
Small (docks anywhere)
Mass-lock
Crew seats
2

Four things make the Mk V the standout small all-rounder:

The ceiling, stated honestly

A medium multirole (Python, Krait) out-cargoes and out-fights it; a dedicated explorer out-jumps it; a Vulture out-duels it. The Mk V's case is that it does all of those jobs from a small pad in one hull. Ask it to specialise and it loses; ask it to do a bit of everything and nothing beats it in its class.

03

Why This Rating

Scorecard

Nine optionals, five hardpoints and four utilities make it the roomiest small-pad all-rounder; only a medium multirole's larger cargo and combat ceiling holds the score to 80.

The 80/100 headline is a verdict against the multipurpose role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Breadth of internals25/30
Nine optional internals (5·4·4·4·3·3·3·2·1) yielding ~110 t max cargo make it the roomiest small-pad hull, swapping freely between cargo, cabin, mining or exploration. Only mediums (Python ~284 t, Anaconda ~500 t) carry meaningfully more.
Firepower16/20
Five hardpoints (3 Medium, 2 Small) is class-leading firepower for a small hull, enough to clear low/medium RES. But three mediums cap below a medium multirole's large mounts.
Jump range15/20
~38 LY engineered laden jump (FSD4 Increased Range) on a 150 t hull beats most small multiroles, but trails dedicated explorers like the DBX and Asp Explorer.
Flexibility & re-fit cost13/15
~1.48M Cr hull, no rank or permit gate, small pad docking anywhere, plus nine optionals to re-role — engineer the cores once, swap modules per task. Among the cheapest, most flexible re-fits in the field.
Survivability & handling11/15
Four utilities field a full defensive suite, with ~300 MJ engineered shield on a bi-weave and 415 m/s boost (engineered ~480) for evasion. Thin small-hull armour keeps it below dedicated combat hulls.
Weighted total80/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for the multipurpose role specifically. The role column is approximate maximum cargo — a fair proxy for the internal flexibility a do-everything ship needs.

Same class — small-pad multiroles

ShipClassMax cargo (t)Pros & cons vs Cobra Mk VRating
Cobra Mk V thisSmall~110— this hull (baseline)80
Cobra Mk IIISmall~88Cheaper, lighter, the classic all-rounderFewer hardpoints, utilities and optionals than the Mk V72
Cobra Mk IVSmall~114More internal room than the Mk IIISluggish; widely seen as the weakest Cobra70
Diamondback ExplorerSmall~40Cool-running, long-jumping, tankyExplorer first; weak as a cargo/combat all-rounder68
Imperial CourierSmall~36Fast, superb shields, three mediumsTiny internals; not a hauler66
AdderSmall~38Cheap, decent jump, surprisingly roomy for sizeSlow and weak; a budget stopgap62

In the small-pad multirole class the Cobra Mk V is the clear leader — only the Cobra Mk IV carries marginally more cargo, and it does so far more slowly and with less firepower. If you want one small ship to do everything, this is it.

Other classes — medium multiroles

ShipClassMax cargo (t)Pros & cons vs Cobra Mk VRating
AnacondaLarge~500Does literally everything; vast internals and rangeLarge pad; expensive; ponderous88
PythonMedium~284The benchmark medium all-rounder; combat, cargo, miningMedium pad; far costlier to run86
Krait Mk IIMedium~248Combat-leaning multirole with SLF bayMedium pad; heavier outfitting bill84
Krait PhantomMedium~280Roomy, long-legged, sleek all-rounderMedium pad; no SLF84
Asp ExplorerMedium~128Comfort, range and flexibility; great canopyMedium pad; weaker in a fight80

Step up to a medium and you trade small-pad access for much more cargo and firepower. The Python and Krait Phantom are the natural multipurpose upgrades — but you lose the ability to dock at small outposts, which is precisely the Cobra Mk V's signature advantage.

05

Cost & Access

Hull
~1.48M Cr
Retail (A-rated)
~6M Cr
Engineered
~20–30M Cr
Pad
Small
Rank
None
Permit
None

At ~1.48M Cr the hull is affordable, with no rank or permit gates. As a multipurpose ship the outfitting cost varies with the job — a combat fit, a hauling fit and an exploration fit each cost differently — but none is expensive by medium-ship standards.

Because it can be re-roled by swapping optionals, many commanders keep a single engineered Mk V and change its loadout per task rather than buying separate specialist hulls — an efficient use of credits and engineering materials.

One hull, many jobs

The Mk V's value is amortised across roles: engineer the cores once, then swap optional modules to switch between combat, cargo, mining and exploration. That re-roling flexibility is its true economy.

06

3-State Loadout

A balanced multipurpose fit — capable in a RES, able to carry meaningful cargo, and survivable. Re-role by swapping the optional internals: cargo racks for hauling, a passenger cabin for missions, mining tools plus a refinery for ore, or exploration modules for the black. Initial is buy-only; A-rated gets the cores to A so the ship is good at everything; Engineered applies one balanced pass that serves every role.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Medium 12F Pulse Laser (Gimballed)2F Multi-Cannon (Gimballed)G5 Overcharged + Corrosive ShellGimballed multi-cannon for sustained kinetic DPS; Corrosive Shell strips armour resistance for the whole battery.
Medium 22F Multi-Cannon (Gimballed)2F Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderSecond gimballed multi-cannon; Auto Loader removes reloads so it never stops firing.
Medium 32F Multi-Cannon (Gimballed)2D Beam Laser (Gimballed)G5 Efficient + Thermal VentBuy a cheap multi-cannon, swap to a gimballed beam once A-rated — Thermal Vent makes it shed heat while it strips shields.
Small 11G Multi-Cannon (Gimballed)1G Pulse Laser (Gimballed)G5 Efficient + Phasing SequenceSmall gimballed pulse for cheap, low-heat shield-stripping; Phasing Sequence leaks damage through shields.
Small 21G Multi-Cannon (Gimballed)1G Pulse Laser (Gimballed)G5 Efficient + Phasing SequenceSecond small pulse; Efficient cuts power and heat so the whole battery stays in the green.
Utility Mounts
Utility 10A Shield Booster0A Shield BoosterG5 Heavy Duty + Super CapacitorsShield booster multiplies the bi-weave's raw MJ; Heavy Duty is the cheapest large gain in shield strength.
Utility 20I Chaff LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire.
Utility 30I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Utility 40A Kill Warrant ScannerG5 Long Range (no experimental effect)Optional / low-priority — Long Range extends scan reach. Reveals bounties for higher payouts.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Heavy Duty + Deep Plating
Power Plant4E Power Plant4A Power PlantG5 Overcharged + Thermal SpreadOvercharged adds the headroom to run guns, shields and utilities together; Thermal Spread bleeds the extra heat.
Thrusters4E Thrusters4A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated + Dirty Drives give the speed and agility a multipurpose hull needs for combat and quick missions.
Frame Shift Drive4E Frame Shift Drive4A Frame Shift DriveG5 Increased Range + Mass ManagerA-rate early — range matters across every role; Mass Manager squeezes extra jump from the small hull.
Life Support3E Life Support3D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass, Lightweight trims more; life support has no experimental effect.
Power Distributor4E Power Distributor4A Power DistributorG5 Charge Enhanced + Super ConduitsA-rate FIRST — it feeds both weapons and boost, the foundation of every role; Super Conduits speed weapon recharge.
Sensors3E Sensors3D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; no role here needs sensor range, so save the mass.
Fuel Tank4C Fuel Tank4C Fuel Tank(No blueprint available)Stock C tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 55E Shield Generator5C Bi-Weave Shield GeneratorG5 Reinforced + Fast ChargeBi-weave regenerates fast under fire — balanced defence for mixed-threat play; Reinforced maxes its MJ, Fast Charge keeps its quick-regen identity.
Size 44E Cargo Rack4E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 44E Cargo Rack4E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 44E Hull Reinforcement4D Hull ReinforcementG5 Heavy Duty + Deep PlatingHeavy-Duty hull reinforcement is the cheapest large multiplier on effective armour.
Size 33A Shield Cell BankG4 Specialised + Flow ControlOptional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 33D Hull ReinforcementG5 Heavy Duty + Deep PlatingSecond Heavy-Duty hull reinforcement; armour stacks linearly.
Size 31I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Size 22D Module Reinforcement(No blueprint available)Module Reinforcement spreads penetrating-hit damage across internals; not engineerable.
Size 11D Module Reinforcement(No blueprint available)Second Module Reinforcement protects the cores that keep you flying; not engineerable.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Re-role by the optionals

The cores stay fixed; the optional internals define the job. Cargo racks for trading, a class-4/5 passenger cabin for missions, mining laser + refinery + collectors for ore, or scanners + AFMU + fuel scoop for exploration — same hull, four ships.

07

Initial Loadout — Buy-Only Plan

Buy the hull (~1.48M Cr); it ships with stock Lightweight Alloy bulkheads — leave them on, the mass-saving plate suits an all-rounder. Fit a 5E shield generator, one 4E hull reinforcement, two 4E cargo racks and a single 0A shield booster on the first utility — it's mission-ready immediately.

Arm the three mediums with two gimballed multi-cannons and a gimballed pulse laser; fit both smalls with gimballed multi-cannons for cheap kinetic DPS.

Keep the build generalist at first: leave the three spare utility mounts and the smaller optional internals (Size 3 and below) empty, and don't over-commit optionals to one role until you know which jobs you'll run most.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for an all-rounder — sustain and mobility first, then the role modules:

Generalist first

Resist the urge to A-rate role-specific modules early. Get the cores to A so the ship is good at everything, then specialise optionals per mission. Keep the Lightweight Alloy bulkheads — Military Grade's mass would cost jump range a multipurpose hull can't spare; lean on the 3A shield cell bank, stacked hull reinforcements and module reinforcements for survivability instead.

09

Engineering Plan

A balanced engineering pass that serves every role. Pin blueprints for remote G1→G5 application; visit engineers in person for experimentals.

ModuleBlueprintExperimentalEngineer
Frame Shift Drive (4)Increased Range (G5)Mass ManagerFelicity Farseer
Thrusters (4)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Power Plant (4)Overcharged (G5)Thermal SpreadHera Tani
Power Distributor (4)Charge Enhanced (G5)Super ConduitsThe Dweller
Multi-CannonsOvercharged (G5)Corrosive Shell (one) / Auto Loader (rest)Tod McQuinn
Beam & Pulse LasersEfficient (G5)Thermal Vent (beam) / Phasing Sequence (pulse)Broo Tarquin
Bi-Weave Shield (5)Reinforced (G5)Fast ChargeLei Cheung
Shield BoosterHeavy Duty (G5)Super CapacitorsDidi Vatermann
BulkheadsHeavy Duty (G5)Deep PlatingSelene Jean
Hull ReinforcementHeavy Duty (G5)Deep PlatingSelene Jean

Recommended order

Material intensity (qualitative)

Moderate — a small hull means small-class modules and lighter material costs than a medium. The FSD, distributor and thruster blueprints are the priorities; weapon and defence mats are common combat drops you'll already hold. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Top speed (boost)415 m/s415 m/s~480 m/s
Jump range (laden)~18 LY~24 LY~38 LY
Shield (MJ)~130~180~300
Armour (effective)~280~470~760
Sustained DPSmediummedium-highhigh (for class)
Cargo (combat fit)~32 t~32 t~32 t

Engineering lifts jump range past 38 LY, adds ~65 m/s of boost and roughly doubles shields; Heavy Duty G5 with Deep Plating on the Lightweight Alloy bulkheads, plus the engineered hull reinforcements, pushes effective armour past 750 without sinking the jump range. An efficiency-tuned 3A shield cell bank tops the shields back up without spiking heat — turning an already-flexible hull into a small ship that does every job competently and reaches almost anywhere.

11

Key Activities & Where To Do Them

Getting started
  • Mixed mission boards. Run courier, data, small cargo and bounty missions from one hull — the Mk V handles whatever the board offers.
  • RES bounty hunting. Three mediums clear low/medium RES targets while you keep cargo room for opportunistic salvage.
  • Small-outpost trading. Its small pad reaches outpost-only markets that lock out the medium and large haulers, opening niche trade routes.
Advanced
  • Re-role on demand. Keep saved loadouts and switch the Mk V between combat, cargo, mining and exploration as community goals and opportunities shift.
  • Exploration hops. With scanners and a fuel scoop it makes a credible budget explorer for shorter expeditions where small-pad planetary outposts matter.
  • Powerplay errands. Fast and flexible for fortification hauling and merit runs while you grind Imperial standing.
Generic example systems

Any region with a mix of outposts and a nearby RES suits it. Around your home base the Mk V can run mission-board work and bounty hunting between the same two or three systems.

12

Field Notes — What Else To Know

Verdict

The Cobra Mk V is the finest small-pad all-rounder in Elite Dangerous: enough guns to fight, enough room to haul or explore, the speed the Cobra name promises, and access to every outpost in the galaxy. It specialises in nothing and is excellent at everything — the purest expression of 'multipurpose' on a small hull.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/cobra_mk_v
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/cobra_mk_v.json
Inara — Cobra Mk VStock hull stats, hardpoint/internal layout, and module sellers for this ship.inara.cz/elite/ship/29
Fandom — Cobra Mk VManufacturer (Faulcon DeLacy), multirole role assessment, and release history.elite-dangerous.fandom.com/wiki/Cobra_Mk_V
Elite Dangerous (official)Frontier's official Cobra Mk V ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../cobra-mk-v
YouTube — Ricardos GamingFull review of the Cobra Mk V: stats, builds, jump range, combat, trading capacity and exploration potential across roles.youtube.com/watch?v=ByfyTDgpPtY
YouTube — TheYamiksOpinionated review of the Cobra Mk V, covering its versatility, speed and handling as an all-rounder.youtube.com/watch?v=c0gOArpwxF8