E:D Black Box
The Corsair carries passengers the way it carries everything else: in volume, behind a real shield, with guns the liners lack. Deep internals fit ~122 economy berths or a mixed economy/first board, a bi-weave keeps the manifest safe, and a medium pad lands almost anywhere. But it's a Gutamaya hull, not a liner — no comfort bonus, so it earns less per seat than a Beluga or Orca — and at ~77M Cr it's a steep combat-hull price for work a Krait Phantom does cheaper. A capable passenger fit, not a specialist.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Corsair is a modern Imperial combat medium pressed into passenger service, and it does the job competently. Ten optional internals — three of them class 6 — fit a cabin suite of roughly ~122 economy berths, or a mixed economy/first board for VIP fares, while a strong bi-weave shield and a pair of deterrent guns make it one of the safer medium passenger hulls. On a medium pad it docks at the vast majority of stations, reach the large dedicated liners can't match, and it needs no rank and no permit.
Its costs are real, though. The Corsair is a Gutamaya hull, not a Saud Kruger liner, so it earns no comfort bonus — passengers pay standard rates rather than the premiums an Orca, Beluga or Lynx commands. Under a full cabin load its jump range is modest, so it doesn't reach the far-flung scenic beacons an Anaconda does. And at ~77M Cr the hull is premium money for a converted combat ship, undercut for the same work by a Krait Phantom at half the price. As a passenger ship it's the tough, high-capacity all-rounder doing passenger duty, not the earner.
Defensible sightseeing and VIP runs through threatened or pirate-heavy space where the manifest wants a real shield and guns; medium-pad boards the large liners can't service; and any commander who already owns a Corsair and wants one hull that flies passengers this week and fights, mines or trades the next.
Four things make the Corsair a workable passenger hull — even without a dedicated liner's polish:
It has no liner comfort bonus, so its passengers pay standard rates — a Beluga, Orca, Lynx or Dolphin earns more per seat in equal cabins. Under a full load its jump range is modest (~30 LY), so it can't chase the distant beacons an Anaconda reaches. And at ~77M Cr it's premium money for passenger work a Krait Phantom or Type-7 does for a fraction of the price. The Corsair's case is capacity, safety and pad reach, not luxury pay or value.
A converted Imperial combat medium that carries Python-tier volume (~122 berths) safely behind a real bi-weave and deterrent guns, but earns no liner comfort bonus, jumps only ~30 LY laden, and costs a combat-hull premium the cheaper mediums undercut — capable but poor value, held to a mid-field 50.
The 50/100 headline is a verdict against the passenger role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Cabin capacity & class fit | 24/35 | Ten optionals (6·6·6·5·5·5·4·3·2·1) with three size-6 bays fit ~122 economy berths or a mixed economy/first board — Python-tier volume for a medium, ahead of the Krait Phantom (~94), Mandalay (~66) and Asp (~32), but below the Python (~146), Anaconda (~170) and the big liners. |
| Comfort | 6/20 | A Gutamaya combat hull, not a Saud Kruger liner, so it carries no passenger-comfort bonus — every seat pays standard fares and it earns least per cabin, on par with the Python and Krait Phantom. The role's structural weakness. |
| Jump range & tank | 9/20 | A size-5 FSD dragging a 265t hull laden with cabins reaches only ~30 LY engineered on a fixed 5C tank — adequate near-bubble but well short of the Anaconda or Krait Phantom, so it can't chase distant scenic beacons. |
| Shield & safety | 7/15 | A size-6 bi-weave (~900 MJ engineered) plus four utility mounts, and unlike the unarmed liners it keeps up to six hardpoints to mount deterrent guns against interdiction — but zero military slots cap defensive depth and the fit shares its optionals with the cabins. |
| Pad class & cost | 4/10 | Medium pad reaches outposts the large liners can't, with no rank or permit gate — genuine pluses — but the ~76.9M Cr hull (~120M all-in) is a steep combat-hull premium a Krait Phantom (~36M) or Type-7 (~17M) undercuts for similar boards, dragging an otherwise strong pad score down to poor value. |
| Weighted total | 50/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Every table rates ships for passenger specifically, split by landing-pad class. The Cabin cap. column is total optional-internal capacity — room for cabins; the rating is the same 1–100 suitability verdict used across the site.
| Ship | Class | Cabin cap. | Pros & cons | Rating |
|---|---|---|---|---|
| Lynx Highliner | Medium | — | Higher-rated; comfort; pad/costShield | 90 |
| Python | Medium | ~294 t | Higher-rated; shield; pad/costComfort | 70 |
| Krait Phantom | Medium | ~190 t | Higher-rated; range; pad/costComfort | 64 |
| Asp Explorer | Medium | ~130 t | Higher-rated; pad/cost; rangeComfort | 60 |
| Mandalay | Medium | ~154 t | Higher-rated; pad/cost; rangeComfort | 54 |
| Corsair this | Medium | ~318 t | — this hull (baseline) | 50 |
| Krait Mk II | Medium | ~230 t | Cabins; rangeLower-rated; pad/cost | 46 |
| Type-8 Transporter | Medium | ~406 t | Cabins; pad/costLower-rated; comfort | 46 |
8 medium-pad passenger hulls carry a rating, led by Lynx Highliner (90). Every same-pad rival lands where this one does — the direct field to shop.
| Ship | Class | Cabin cap. | Pros & cons | Rating |
|---|---|---|---|---|
| Beluga Liner | Large | ~370 t | Higher-rated; cabins; comfortRange | 95 |
| Imperial Cutter | Large | ~794 t | Higher-rated; cabins; shieldComfort | 89 |
| Orca | Large | ~194 t | Higher-rated; comfort; pad/costRange | 88 |
| Anaconda | Large | ~470 t | Higher-rated; range; cabinsComfort | 82 |
| Imperial Clipper | Large | ~250 t | Higher-rated; shield; rangeComfort | 64 |
| Caspian Explorer | Large | ~434 t | Higher-rated; cabins; rangePad/cost | 60 |
| Type-7 Transporter | Large | ~310 t | Higher-rated; cabins; pad/costComfort | 56 |
| Type-9 Heavy | Large | ~790 t | Higher-rated; cabins; pad/costComfort | 56 |
| Panther Clipper Mk II | Large | ~662 t | Cabins; shieldLower-rated; pad/cost | 48 |
The large-pad passenger field (9 rated), led by Beluga Liner (95) — bigger pads and bankrolls. They out-muscle this hull on the numbers, but sit a pad class away.
| Ship | Class | Cabin cap. | Pros & cons | Rating |
|---|---|---|---|---|
| Dolphin | Small | ~88 t | Higher-rated; comfort; pad/costCabins | 80 |
| Imperial Courier | Small | ~34 t | Higher-rated; pad/cost; shieldCabins | 52 |
The small-pad passenger field (2 rated), led by Dolphin (80) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
At ~76.9M Cr the hull is a premium buy for the role — more than three times the price of a Krait Phantom that carries fewer, but similar, passengers — though there is at least no rank gate. A full A-rated cabin suite with a bi-weave shield and a decent FSD runs to around ~120M Cr all-in, with the first-class cabins doing most of the damage to the bill. Budget a ~5M rebuy — light next to the large liners' double-digit hits.
The saving grace is that it isn't a single-role outlay: the cabins swap for cargo racks, a mining suite or hardpoints at a station, so the same engineered hull pays its way across passenger work, trading, mining and combat. For a commander who already owns a Corsair, adding a cabin set is far cheaper than buying a dedicated liner — and that dual use is the strongest case for flying passengers in it at all.
Around ~120M Cr all-in for the passenger fit — no rank gate, a light rebuy, and cabins that swap for cargo, mining or guns, so the spend isn't locked to one job. As a dedicated passenger buy, though, it's poor value against the cheaper mediums.
A converted Imperial combat medium doing passenger work — a deep cabin suite behind a real bi-weave shield, with a pair of deterrent guns the liners can't carry. Initial is buy-only; A-rated is the passenger baseline; Engineered keeps the manifest safe and stretches the modest laden range. The Corsair has no military slots, so the shield, cell bank and cabins all share its ten optionals.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Hardpoints | ||||
| Medium 1 | — | 2F Multi-Cannon (Gimballed) | G5 Overcharged + Auto Loader | Gimballed multi-cannon for self-defence; Overcharged with Auto Loader lets the Corsair deter an interdictor without reloading mid-scuffle. |
| Medium 2 | — | 2F Multi-Cannon (Gimballed) | G5 Overcharged + Auto Loader | Second self-defence multi-cannon; the three large mounts are left empty to keep the laden hull light and cool. |
| Utility Mounts | ||||
| Utility 1 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First shield booster; Heavy Duty multiplies the bi-weave's raw MJ — the cheapest large gain in passenger survivability. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster stacks more shield strength to ride out an interdiction with the manifest aboard. |
| Utility 3 | — | 0I Point Defence | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes. |
| Utility 4 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 7E Power Plant | 7A Power Plant | G5 Low Emissions + Thermal Spread | A-rated to power the shield, cabins and guns; Low Emissions plus Thermal Spread run the laden hull cool and quiet. |
| Thrusters | 7E Thrusters | 7A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated then Dirty Drive Tuning so the loaded Corsair can still boost clear of an interdiction; Drag Drives sharpens boost. |
| Frame Shift Drive | 5E Frame Shift Drive | 5A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rated and Increased Range (G5) with Mass Manager to stretch the modest laden jump; pair with a Guardian booster. |
| Life Support | 4E Life Support | 4A Life Support | G5 Lightweight (no experimental effect) | Kept A-rated for endurance; Lightweight trims mass — life support has no experimental effect. |
| Power Distributor | 7E Power Distributor | 7A Power Distributor | G5 Engine Focused + Super Conduits | A-rated and Engine Focused so the boost capacitor refills fast for repeated escapes; Super Conduits speeds every recharge. |
| Sensors | 6E Sensors | 6D Sensors | G5 Lightweight (no experimental effect) | Dropped to D and made Lightweight — passenger work needs no sensor range, so save the mass for jump range. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | Stock C-rated tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 6 | 6E Economy Passenger Cabin | 6E Economy Passenger Cabin | (No blueprint available) | Economy cabin in the largest slot — bulk berths for ordinary tourist boards. |
| Size 6 | — | 6C Bi-Weave Shield Generator | G5 Reinforced + Fast Charge | Bi-weave shield generator, the Corsair's passenger safety net; Reinforced maximises MJ and Fast Charge speeds the regen. |
| Size 6 | 6E Economy Passenger Cabin | 6C First Passenger Cabin | (No blueprint available) | First-class cabin in the second size-6 slot for high-value VIP fares; swap to luxury for the richest boards. |
| Size 5 | 5E Economy Passenger Cabin | 5E Economy Passenger Cabin | (No blueprint available) | Economy cabin adds more bulk berths for mixed manifests. |
| Size 5 | — | 5E Economy Passenger Cabin | (No blueprint available) | Second economy cabin — the bulk of the headcount rides here. |
| Size 5 | — | 5C First Passenger Cabin | (No blueprint available) | First-class cabin for extra VIP seating alongside the economy bulk. |
| Size 4 | — | 4E Economy Passenger Cabin | (No blueprint available) | Economy cabin fills the mid slot; trade up to business if the board pays better. |
| Size 3 | — | 3A Shield Cell Bank | G4 Specialised + Recycling Cell | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies. |
| Size 2 | — | 2E Economy Passenger Cabin | (No blueprint available) | Small economy cabin tops up the berth count. |
| Size 1 | — | 1D AFMU | G5 Shielded (no experimental effect) | Optional / low-priority — a Shielded AFMU self-repairs modules on long sightseeing hauls. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
Fit the cabin mix the board demands — economy for bulk sightseeing, first-class for VIP fares — behind a bi-weave shield and point defence. As a Gutamaya hull the Corsair earns no liner comfort bonus, so its case is capacity, safety and medium-pad reach, not per-seat pay; keep two deterrent multi-cannons on the medium mounts and it runs boards the unarmed liners avoid.
Buy the hull and three economy cabins on stock E-rated cores — that's the whole buy-only state. The bulk berths go in (two size-6 economy, one size-5 economy, ~80 seats); the hull keeps its stock Lightweight Alloy bulkhead, the right plate for a passenger run — no armour spend here.
Leave every hardpoint, all four utility mounts and the shield-generator slot empty — no guns, no boosters, no point defence and no shield yet. The remaining cabins, shield cell bank and field-maintenance unit stay out too.
This state just flies and parks. The shield, self-defence guns and the A-rating that keep the manifest safe all come in the upgrade pass — until then, keep it out of threatened space.
A-rating priority for a defensible passenger hull:
The Corsair earns on safety and capacity, not a comfort bonus — A-rate the shield and cores before anything so the manifest survives the runs the liners can't, then build out the cabin suite. Keep the stock Lightweight Alloy bulkhead: a passenger hull buys range and seats, not plate, and the bi-weave does the protecting.
The passenger engineering pattern, safety-weighted — bi-weave shield and boosters first, then FSD range and cool-running cores. Felicity Farseer carries the FSD; pin blueprints for remote G1→G5 application.
Approximate progression across the three states (figures are representative, not exact rolls):
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Shield Generator (Bi-Weave) (6) | Reinforced (G5) | Fast Charge | Lei Cheung |
| Shield Boosters (0) | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Frame Shift Drive (5) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Thrusters (7) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Power Plant (7) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Power Distributor (7) | Engine Focused (G5) | Super Conduits | The Dweller |
| Multi-Cannons (2) | Overcharged (G5) | Auto Loader | Tod McQuinn |
| Life Support / Sensors | Lightweight (G5) | (none) | Etienne Dorn |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Engineered, the Corsair carries a deep economy/first cabin suite behind a 900+ MJ bi-weave with a pair of guns to fight off interdictors and an AFMU to undo module wear on long hauls. The stock Lightweight Alloy bulkhead, engineered light, keeps mass down for range rather than trading seats for plate. It earns less per seat than the dedicated liners — no comfort bonus — and jumps only ~30 LY under a full load, so it stays inside the bubble. Solid capacity and safety on a medium pad, at a combat-hull price: capable, not the earner.
Tourist and VIP boards that pass through threatened space or terminate at medium-only stations suit it best, where its shield, guns and pad reach earn their keep. Elsewhere a dedicated liner out-earns it per seat and a cheaper medium matches its work — so fly passengers in the Corsair mainly when you already own the hull.
The Corsair is a capable but converted passenger hull: a deep cabin suite behind a real bi-weave and deterrent guns, on a medium pad that lands almost anywhere. The 50 rating sits at the foot of the field because it has no comfort bonus, only a modest loaded range, and a steep combat-hull price for work the cheaper mediums match — it earns less per seat and offers poor value bought for the role. But it rates above nothing here by default: it carries Python-tier volume safely, and the same hull fights, mines and trades when the week turns. Fly passengers in it because you own it, not because you bought it for them.
Figures on this page are verified against the sources below.