Ship Dossier // Gutamaya

Imperial CourierMultipurpose

Series Ships Updated 2026-06-25
Briefing

A fast, shielded dabbler — does a bit of everything, masters nothing for lack of room

The Courier will skirmish, run small courier jobs, dip into exploration and carry a modest hold — all on one cheap, blistering-fast hull. But its internals top out at class 3, so every role is small-scale: no real cargo, modest jump range, no military slots. It's a delightful light multi-tool for the early Imperial career, not a do-everything ship.

Imperial Courier
Imperial Courier · Gutamaya
66/100
3M
Hardpoints
~92 t
Max cargo
~38 LY
Max jump range
~2.5M Cr
Hull price
Small
Pad size
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

As a multipurpose hull the Imperial Courier trades on its two real strengths — speed and shields — and asks you to forgive everything else. At 35 tonnes it boosts past anything in its price bracket, its four utility mounts let it carry a shield far heavier than its size, and three medium hardpoints give it a credible bite. Bolt on a couple of cargo racks, a fuel scoop, an SRV bay or a passenger cabin and it'll dabble in trade, exploration, courier work or light bounty hunting without complaint.

The ceiling is the airframe. Optional internals top out at class 3, there are only eight of them, and there are no military slots, so every role is the small-scale version: a hold measured in tens of tonnes, a jump range short of a dedicated explorer, and a hull too thin to brawl. The Courier is a versatile small ship, not a versatile ship — a charming, fast all-rounder for the early Imperial career rather than a one-hull fleet.

Where this hull shines

A light, fast Imperial runabout: short courier and data jobs, casual RES skirmishing, a quick exploration jaunt or a small trade loop — switching between them cheaply for a commander climbing the Imperial ranks who wants one stylish ship to do a little of everything.

02

Key Stats & What Makes It Versatile

Top speed / boost
280 / 380 m/s
Hardpoints
3 Medium
Utility mounts
4
Max cargo
~92 t (all racks)
Max jump
~38 LY (light fit)
Optional internals
3·3·2·2·2·1·1·1
Military slots
0
Pad
Small
Crew seats
1
Rank
Imperial Master

Four things shape the Courier as an all-rounder:

The ceiling, stated honestly

Class-3 internals, only eight of them, and no military slots cap every role hard: cargo in the tens of tonnes, jump range short of a real explorer, and a hull too thin to take a beating. It also needs Imperial Master rank and seats only one. The Courier dabbles in everything competently; it's a versatile small ship, not a ship that replaces a fleet.

03

Why This Rating

Scorecard

A ~520 m/s, 900+ MJ-shielded, ~2.5M Cr all-rounder that does everything cheaply, but class-3 internals, only eight optionals and zero military slots cap every role at small scale.

The 66/100 headline is a verdict against the multipurpose role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Breadth of internals15/30
Optional internals top out at class 3 with only eight slots (3·3·2·2·2·1·1·1) and no military slots, so multirole capacity stays small: ~92 t max cargo against the Cobra Mk V's ~144 t. Enough to dabble in every role, never enough to do any at scale.
Firepower13/20
Three medium hardpoints plus four utility mounts give a credible three-gun bite — a gimballed multi-cannon pair and a beam — solid for a small hull but short of the larger generalists' big mounts and gun counts.
Jump range13/20
~38 LY engineered on a class-3 FSD is respectable for a featherweight but well below dedicated explorers (Mandalay, Asp Explorer ~80) and short of true do-everything range.
Flexibility & re-fit cost13/15
At ~2.5M Cr hull / ~18M+ engineered, all-small-class modules, and a Small pad that docks at outposts everywhere, role-swapping is cheap — spare cargo racks, scoop or SRV bay cost little to store and refit at any pad.
Survivability & handling12/15
380 m/s boost stock, ~520 engineered, and four utility mounts feed a disproportionate 900+ MJ bi-weave shield that survives across roles; the thin, military-slot-less hull is the offset, so it leans on speed and shields rather than armour.
Weighted total66/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for multipurpose use — versatility across combat, trade, exploration and more. The role column is the maximum cargo capacity in tonnes as one measure of capacity; versatility is judged across all roles.

Same class — small all-rounders

ShipClassMax cargo (t)Pros & cons vs Imperial CourierRating
Cobra Mk VSmall~144More internals; tougher; more cargoPricier; not as fast80
Cobra Mk IIISmall~90Classic all-rounder; cheap; no rankWeaker shields; slower72
Cobra Mk IVSmall~114More slots; more cargo; no rankSluggish; weaker shields70
Diamondback ExplorerSmall~36Cool-running; longer range; tougherLess cargo; slower; explorer-leaning68
Imperial Courier thisSmall~92— this hull (baseline)66
AdderSmall~74No rank; cheaper; decent rangeSlow; weak shields; ugly62

Among small all-rounders the Courier is the fast, shield-strong option, but the Cobras out-carry and out-tank it with more and bigger internals, which matters more for true do-everything work. Pick the Courier for speed, shields and Imperial style; pick a Cobra if you want the most cargo and capability per credit.

Other classes — the real generalists

ShipClassMax cargo (t)Pros & cons vs Imperial CourierRating
AnacondaLarge~470Does everything at capital scale; no rankLarge pad; vastly pricier; slow88
PythonMedium~284Big internals; tanky; very roundedMedium pad; far pricier; slow86
Asp ExplorerMedium~128Great range; roomy; cheap to runMedium pad; weaker shields80
MandalayMedium~144Huge jump range; modern; efficientMedium pad; explorer-leaning78
Imperial ClipperLarge~280Fast for its size; roomy; ImperialLarge pad; awkward hardpoints73

Step up a class and the gap is stark: the real generalists carry several times the Courier's load, jump further and tank far more. The Courier's only edge over them is pace and price — it does a little of everything cheaply and quickly, where the bigger hulls do all of it properly. It earns its place as a light early-game multi-tool, not as a destination ship.

05

Cost & Access

Hull
~2.5M Cr
A-rated multirole
~8M Cr
Engineered
~18M+ Cr
Pad
Small
Rank
Imperial Master
Permit
None

At ~2.5M Cr the Courier is one of the cheapest multipurpose hulls going, gated only by the mid-tier Imperial Master rank. A solid A-rated multirole fit lands near 8M Cr, and a fully engineered build — shield, thrusters, FSD and guns — sits around 18M+ Cr, still pocket change beside a real generalist.

Because every module is small-class, role-swapping is cheap too: a spare set of cargo racks, a fuel scoop or an SRV bay costs little to keep in storage. The Courier pairs naturally with the Imperial-rank grind — the climb toward Squire and the Achenar permit runs straight through the Master rank it needs.

Cheap, fast, and Imperial

Under 20M Cr buys a fully engineered light all-rounder on a modest Imperial rank — a stylish, inexpensive runabout for a commander still building toward a true generalist.

06

3-State Loadout

A balanced light multirole fit — three mediums for self-defence, a strong bi-weave shield, a small hold and a fuel scoop so it can switch tasks on the move. Initial is buy-only; A-rated is the multirole baseline; Engineered makes the shield and speed excellent for a hull this cheap.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Medium 12F Pulse Laser (Gimballed)2F Multi-Cannon (Gimballed)G5 Overcharged + Corrosive ShellGimballed multi-cannon; the single Corrosive Shell strips armour resistance for both guns. Buy a cheap pulse first, swap once A-rated.
Medium 22F Pulse Laser (Gimballed)2F Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderSecond gimballed multi-cannon; Auto Loader removes reloads so it never stops firing.
Medium 32D Beam Laser (Gimballed)G5 Efficient + Thermal VentGimballed beam for shield-stripping; Thermal Vent vents heat so it runs cold on this low-heat-capacity hull.
Utility Mounts
Utility 10A Shield Booster0A Shield BoosterG5 Heavy Duty + Super CapacitorsFirst shield booster; Heavy Duty multiplies the bi-weave's raw MJ — the cheapest large gain on a thin hull.
Utility 20A Shield Booster0A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty booster; Super Capacitors squeezes out more shield strength.
Utility 30I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Utility 40I Chaff LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Heavy Duty + Deep Plating
Power Plant4E Power Plant4A Power PlantG5 Overcharged + Thermal SpreadSmall class-4 plant runs guns, a big shield, scoop and cells; Overcharged adds headroom, Thermal Spread bleeds the extra heat.
Thrusters3E Thrusters3A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated + Dirty Drives keep the Courier among the fastest ships in the game — speed is its all-round edge.
Frame Shift Drive3E Frame Shift Drive3A Frame Shift DriveG5 Increased Range + Mass ManagerA-rated + Increased Range; Mass Manager keeps jump range healthy so it can also serve as a light explorer.
Life Support1E Life Support1D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass on the size-1 slot; Lightweight trims more; life support has no experimental effect.
Power Distributor3E Power Distributor3A Power DistributorG5 Charge Enhanced + Super ConduitsA-rate for simultaneous guns, boost and shield draw; Charge Enhanced + Super Conduits keep the WEP/SYS pools full.
Sensors2E Sensors2D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; a multirole light hull needs no sensor range, so save the mass.
Fuel Tank3C Fuel Tank3C Fuel Tank(No blueprint available)Stock C-rated tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 33E Shield Generator3C Bi-Weave Shield GeneratorG5 Reinforced + Hi-CapBi-weave regenerates fast under fire — ideal for a thin hull; Reinforced maximises its MJ and Hi-Cap adds more.
Size 33E Cargo Rack3E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 22A Fuel ScoopG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the scoop; scoop rate is unchanged. Refuels from stars.
Size 22E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 22A Shield Cell BankG4 Specialised + Stripped DownOptional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 11I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Size 11D Hull ReinforcementG5 Heavy Duty + Deep PlatingHull reinforcement is the cheapest effective-armour multiplier; Heavy Duty + Deep Plating on the size-1 slot.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Built to re-tune

This is one balanced configuration; the Courier's small modules make role-swaps cheap — fill the optionals with cargo racks to run a trade loop, drop in a fuel scoop and DSS to explore, or swap an SRV bay into the planetary suite for surface work. Keep a spare set or two in storage and re-tune at any outpost.

07

Initial Loadout — Buy-Only Plan

Earn Master, buy the hull (~2.5M Cr) and fit the biggest shield you can — a 3E Shield Generator — plus a pair of 0A Shield Boosters; survivability comes first on this thin hull.

The hull ships with Lightweight Alloy bulkheads — leave them stock. On a Courier, weight is the defence; plate just slows the boost that keeps it alive.

Arm two of the three mediums with 2F Pulse Lasers for self-defence, leave the third hardpoint and all role-specific optionals empty for now, and fit a single 3E Cargo Rack so it can carry while you learn it.

A-rate the core internals next — they serve every role you'll swap into.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a light all-rounder:

Mobility and shields first

The Courier's all-round value is speed plus a strong shield — A-rate the thrusters, FSD and shield first, then keep cheap role-specific module sets in storage to swap between trade, exploration and skirmishing. Bulkheads stay Lightweight Alloy throughout; never trade the boost for plate on this hull.

09

Engineering Plan

The house all-rounder pattern, scaled to a featherweight hull — mobility, range, shields and a little firepower. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Power Plant (4)Overcharged (G5)Thermal SpreadHera Tani
Thrusters (3)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Frame Shift Drive (3)Increased Range (G5)Mass ManagerFelicity Farseer
Power Distributor (3)Charge Enhanced (G5)Super ConduitsThe Dweller
Multi-CannonsOvercharged (G5)Corrosive Shell (one) / Auto Loader (other)Tod McQuinn
Beam LaserEfficient (G5)Thermal VentBroo Tarquin
Shield Generator (3)Reinforced (G5)Hi-CapLei Cheung
Shield BoostersHeavy Duty (G5)Super CapacitorsDidi Vatermann
BulkheadsHeavy Duty (G5)Deep PlatingSelene Jean
Hull Reinforcement (1)Heavy Duty (G5)Deep PlatingSelene Jean
Life Support & SensorsLightweight (G5)Felicity Farseer

Recommended order

Material intensity (qualitative)

Light — small-class modules throughout, with the thruster, FSD and shield blueprints mattering most. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Top speed (boost)380 m/s380 m/s~520 m/s
Max jump (LY)~18~26~38
Max cargo (t)~32~48~92 (cargo fit)
Shield (MJ)~380~560~900+
Armour (raw)~80~80~280
Versatilitymodestgoodgood (small-scale)

Bulkheads stay Lightweight Alloy in all three states; engineering them Heavy Duty with Deep Plating roughly triples raw hull (~80 → ~280) without surrendering the boost, turning the armour into a real backstop once the bi-weave drops. Engineered, the Courier is a ~520 m/s all-rounder with a 900+ MJ shield that can fight, run a small hold, scoop and explore — everything done at small scale. It's a delightful light multi-tool for the price, but its class-3 internals keep it firmly below the true generalists. That balance — genuinely versatile, genuinely small — is exactly what the 66 rating reflects.

11

Key Activities & Where To Do Them

Getting started
  • Courier & data runs. Speed and a small hold make short delivery and data jobs quick and profitable.
  • Casual RES skirmishing. Three medium guns and a strong shield handle light bounty hunting between other tasks.
  • Imperial errands. Run jobs for the Empire to earn credits and Imperial rank together.
Advanced
  • Quick exploration jaunts. A fuel scoop and DSS turn it into a fast, fun short-range explorer.
  • Small trade loops. Fill the optionals with cargo racks for a nimble outpost-to-outpost hauler.
  • Carrier runabout. Cheap and fast, it makes a stylish shuttle and odd-jobs ship parked on a fleet carrier.
Generic example uses

Whatever a light week demands — a courier contract, a RES session, a scooping jaunt, a short trade loop. From your Imperial home base, one Courier covers them all at small scale.

12

Field Notes — What Else To Know

Verdict

The Imperial Courier is a fast, shielded dabbler: it will skirmish, courier, scoop and haul on one cheap hull, switching cheaply between them. But its class-3 internals and missing military slots keep every role small, so it can't approach the real generalists. That's why it lands at 66 — genuinely versatile and a joy to fly for the price, but a light early-Imperial multi-tool rather than a one-hull fleet. Buy it for speed, shields and style; step up to a Cobra or a medium when you want to do everything properly.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner used to validate the multirole slot fit, cargo and jump figures for this ship.coriolis.io/outfit/imperial_courier
Elite Dangerous (official)Frontier's official Imperial Courier ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../imperial-courier
EDCD coriolis-dataHardpoint sizes, optional-internal slot layout and engineering blueprint data behind the loadout and peer tables.coriolis-data/ships/imperial_courier.json
Inara — Imperial CourierShip reference page cross-checked for hull stats, module slot layout and the Imperial Master rank requirement.inara.cz/elite/ship/32
Fandom wikiImperial Courier ship article: role profile, Gutamaya manufacture, and rank gating backing the write-up.fandom.com/wiki/Imperial_Courier