Ship Dossier // Saud Kruger

Beluga LinerMultipurpose

Series Ships Updated 2026-07-01
Briefing

A passenger liner asked to be a jack-of-all-trades — roomy, defensible, but lightly armed and expensive

The Beluga's twelve optional internals re-tune to almost any job, and six utility mounts let it stack a real bi-weave, boosters and reinforcement — so it survives and hauls better than most think. But its guns stop at five medium hardpoints with no large mount, a 950 t hull on a size-7 FSD jumps only ~18 LY laden, and at ~79.7M Cr on a large pad it costs more than double a Type-8 that does the generalist job better. It rates 44: broad and defensible, but out-gunned, out-jumped and out-priced as an all-rounder.

Beluga Liner
Beluga Liner · Saud Kruger
44/100
5 Med
Weapon hardpoints
12
Optional internals
~18
Laden jump (LY, eng)
~79.7M
Hull price (Cr)
Large
Pad class
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Beluga Liner is Saud Kruger's flagship passenger ship, and being a do-everything generalist is not what it was built for. But twelve optional internals — four of them class 6 — give it more raw module space than most dedicated hulls, so one engineered Beluga can re-tune between hauling, light combat, exploration and passenger work by swapping stored module sets. Six utility mounts field a proper defensive suite, so unlike a bare barge it can stack a bi-weave, boosters and a cell bank and actually take a hit.

The problem is the combat and travel halves of "multipurpose." The Beluga's five medium hardpoints — with no large or huge mount — take deterrent multi-cannons and lasers, enough to clear a low RES or discourage a pirate, but nothing that dominates a fight. A 950-tonne hull on a class-7 drive jumps only ~18 LY laden even engineered, so it is a poor explorer. Add the large pad (no outpost markets) and a ~79.7M Cr price, and the Beluga costs more than double a medium Type-8 that flexes wider for a fraction of the money. It rates 44: broad internals and real survivability are genuine, but as an all-rounder it is out-gunned, out-jumped and out-priced.

Where this hull shines

A re-roled owned liner running defensible, mixed duty on short loops — some cargo, some passengers, light combat and the odd survey — where its module space and shield-and-boost survivability matter more than firepower or jump range, and where its short legs and large pad aren't the bottleneck.

02

Key Stats & What Makes It Versatile

Weapon hardpoints
5 Medium
Top speed / boost
200 / 280 m/s
Laden jump (engineered)
~18 LY
Hull mass
950 t
Optional internals
6·6·6·6·5·5·4·3·3·3·3·1
Utility mounts
6
Class 7
Max cargo (all-racks)
~370 t
Pad
Large

What the Beluga brings to a multirole fit — and what holds it back:

The ceiling, stated honestly

The Beluga does a little of everything and none of it at the top. Its firepower stops at medium mounts, its jump range is worst-in-class for the role, it is locked to large pads (no outpost markets), and at ~79.7M Cr the hull costs more than double a medium Type-8 that flexes wider and lands almost anywhere. The module space and shield-stack survivability are genuinely good; almost nothing else about it justifies the hull as an all-rounder.

03

Why This Rating

Scorecard

Broad internals and genuine shield-stack survivability keep it off the floor, but medium-only firepower, a worst-in-class ~18 LY laden jump, a large-pad lock and a heavy-hull price leave it out-gunned, out-jumped and out-valued as an all-rounder — the lowest-rated multipurpose hull.

The 44/100 headline is a verdict against the multipurpose role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Breadth of internals21/30
Twelve optional internals (6·6·6·6·5·5·4·3·3·3·3·1) plus six utility mounts swallow any role's kit — ~370 t cargo or a shield/reinforcement fortress or a survey rig. Its one clear strength, though capped at size 6 with no military slot, below the large capitals.
Firepower6/20
Five Medium hardpoints and no large or huge mount cap it at self-defence — a Python or Krait Mk II fields three large guns. Better than a Type-8's small-only fit, but nowhere near the role's real warships.
Jump range6/20
A 950 t hull on a class-7 FSD reaches only ~9 LY stock, ~14 A-rated, ~18 LY engineered laden — worst-in-class travel for the role, ruling out exploration.
Flexibility & re-fit cost5/15
No rank or permit and deep internals allow re-roling, but ~79.7M Cr hull (~130M engineered), large-pad lock (no outposts) and medium-only guns make it poor value versus a ~35M Cr Type-8 that flexes wider.
Survivability & handling6/15
Six utility mounts field a full Heavy-Duty booster stack over a class-6 bi-weave with a cell bank and HRPs — genuinely defensible — but no military slot and a slow, ponderous 950 t hull (~330 m/s boost engineered) leave it relying on running, not toughness or agility.
Weighted total44/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Every table rates ships for multipurpose specifically, split by landing-pad class. The Max cargo column is maximum cargo tonnage — a proxy for internal room; the rating is the same 1–100 suitability verdict used across the site.

Same class — large multipurpose ships

Other classes — the medium all-rounders

Other classes — the small all-rounders

05

Cost & Access

Hull
~79.7M Cr
A-rated multirole
~110M Cr
Engineered
~130M Cr
Pad
Large
Rank
None
Permit
None

At ~79.7M Cr the Beluga is a major purchase, and an armed, shielded multirole fit brings the all-in figure to around 130M Cr. For that money you could buy and engineer a Python — which out-guns and out-shields it on a medium pad — and still have most of the credits left over.

The only honest cost case is reuse: if the Beluga is already in your hangar as a passenger liner, keeping a stored set of guns, shields and cargo racks lets it moonlight as a defensible generalist for little extra. Buying one to be an all-rounder is hard to justify against a Python, an Anaconda, or a cheap medium Type-8.

Buy it for passengers, not as a Swiss-army hull

~130M Cr for medium-mount firepower and an ~18 LY laden jump is poor value — the Beluga earns its keep carrying people. Re-role an owned hull for mixed duty by all means; don't purchase one to be a do-everything ship when a medium does the job cheaper and better.

06

3-State Loadout

A balanced multirole fit on a liner frame: five medium hardpoints armed, three Heavy-Duty boosters over a bi-weave and a cell bank, a hull-reinforcement stack, an AFMU and a surface scanner, with the rest of the huge internals free for cargo. Initial is buy-only with a shield and a deterrent pair; A-rated is the do-everything baseline; Engineered claws back the range and MJ a 950 t hull allows. Its ceiling is fixed by the size-7 FSD and five medium-only mounts — it dabbles in every role but leads none.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Medium 12F Multi-Cannon (Gimballed)2F Multi-Cannon (Gimballed)G5 Overcharged + Corrosive ShellFirst of three multi-cannons; Overcharged with Corrosive Shell strips armour resistance for the whole battery — the one gun that makes medium mounts bite.
Medium 22F Multi-Cannon (Gimballed)2F Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderSecond multi-cannon; Overcharged with Auto Loader removes reloads so it never stops firing.
Medium 32F Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderThird multi-cannon; Overcharged with Auto Loader keeps sustained kinetic DPS uninterrupted.
Medium 42D Beam Laser (Gimballed)G5 Efficient + Thermal VentGimballed beam for shield-stripping; Efficient with Thermal Vent runs it cold under sustained fire.
Medium 52F Pulse Laser (Gimballed)G5 Efficient + Thermal VentMedium pulse rounds out the laser side; Efficient with Thermal Vent keeps heat down and power cheap.
Utility Mounts
Utility 10A Shield BoosterG5 Heavy Duty + Super CapacitorsFirst shield booster; Heavy Duty multiplies the bi-weave's raw MJ — the cheapest defence on a lightly-armed hull.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty booster — the biggest single gain in shield strength.
Utility 30A Shield BoosterG5 Heavy Duty + Super CapacitorsThird Heavy-Duty booster before the utilities turn to defence.
Utility 40I Chaff LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire.
Utility 50I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Utility 60I Point DefenceG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes.
Core Internals
BulkheadsLightweight AlloyReinforced AlloyG5 Heavy Duty + Deep Plating
Power Plant6E Power Plant6A Power PlantG5 Overcharged + Thermal SpreadThe size-6 plant powers five guns, a big shield and cells; Overcharged adds the headroom, Thermal Spread bleeds the extra heat.
Thrusters7E Thrusters7A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated + Dirty Drives recover what boost a ponderous 950 t hull can — escape is still a real defence.
Frame Shift Drive7E Frame Shift Drive7A Frame Shift DriveG5 Increased Range + Mass ManagerA-rated G5 Increased Range with Mass Manager fights the Beluga's worst trait; even so a laden 950 t hull only reaches the high teens of light-years.
Life Support8E Life Support8D Life SupportG5 Lightweight (no experimental effect)The class-8 life support is the biggest mass target — D-rate and go Lightweight; it has no experimental effect.
Power Distributor6E Power Distributor6A Power DistributorG5 Charge Enhanced + Super ConduitsCharge Enhanced with Super Conduits keeps WEP and ENG full across a five-gun battery and boost.
Sensors5E Sensors5D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; multirole needs no sensor range, so save the mass for jump and cargo.
Fuel Tank7C Fuel Tank7C Fuel Tank(No blueprint available)Stock C tank sized to the core; fuel capacity cannot be engineered.
Optional Internals
Size 66E Shield Generator6C Bi-Weave Shield GeneratorG5 Reinforced + Hi-CapBi-weave regenerates fast under fire — the survivable all-round choice; Reinforced maximises its MJ and Hi-Cap adds more.
Size 66E Cargo Rack6E Cargo Rack(No blueprint available)Optional — adds cargo space; strip it for a fuel scoop or passenger cabins when re-roling. Cargo racks aren't engineerable.
Size 66E Cargo Rack6E Cargo Rack(No blueprint available)Optional — adds cargo space; worth it for hauling weeks. Cargo racks aren't engineerable.
Size 66A Shield Cell BankG4 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 55D Hull ReinforcementG5 Heavy Duty + Deep PlatingHull reinforcement caps at size 5, so a 5D HRP fully fills this slot for max effective armour.
Size 55E Cargo Rack(No blueprint available)Optional — adds cargo space; swap for a bigger scoop or an SRV bay to explore. Cargo racks aren't engineerable.
Size 44D Hull ReinforcementG5 Heavy Duty + Deep PlatingHeavy-Duty hull reinforcement (a 4D HRP) where the slot allows; armour stacks linearly.
Size 33E Cargo Rack(No blueprint available)Optional — adds cargo space; worth it for hauling weeks. Cargo racks aren't engineerable.
Size 33A AFMU(No blueprint available)AFMU repairs modules between fights and on long legs — the multirole endurance module; not usefully engineered here.
Size 33D Hull ReinforcementG5 Heavy Duty + Deep PlatingMore Heavy-Duty hull reinforcement to round out the armour stack.
Size 33E Cargo Rack(No blueprint available)Optional — adds cargo space; worth it for hauling weeks. Cargo racks aren't engineerable.
Size 11I Detailed Surface Scanner(No blueprint available)Detailed surface scanner for the exploration and mapping half of the multirole; not engineerable.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Roomy, but capped at medium guns

The Beluga's twelve optionals re-tune to any job, but its firepower stops at five medium hardpoints and its range stops at a size-7 drive under a 950 t hull. Keep the bi-weave, boosters and reinforcement for survivability, arm the mediums to deter rather than dominate, and use the free internals for whatever the week demands — cargo, cells, or a scoop and SRV to explore.

07

Initial Loadout — Buy-Only Plan

Buy the hull and fit a basic shield generator from day one — with a heavy hull and light guns, never fly it unshielded. The core internals stay stock E-rated at this stage, and the hull's default Lightweight Alloy bulkheads are left as bought — they are the lightest option and cost nothing.

Fit a pair of medium multi-cannons for early self-defence and two class-6 cargo racks to start earning, and leave the rest of the bays empty — the full gun battery, the booster stack, the cell bank and the reinforcement all wait for the A-rated pass.

The remaining medium hardpoints and utility mounts stay empty here to keep the buy-only bill down, so early survival is the shield plus submitting and boosting clear of an interdiction.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for the Beluga as an all-rounder:

Shields and range first, guns second

On a hull this heavy the shield/booster stack and the FSD are non-negotiable — the Beluga's five medium hardpoints only deter, they don't win fights, so it must be able to jump away and to tank the hit. Fill the rest of the internals to the week's job: cargo to haul, a scoop and SRV to explore, a mining suite to prospect. The internals are the flexible part; defend them.

09

Engineering Plan

The multirole pattern: maximise shield and hull MJ for survival, engineer the weapon battery and distributor, and claw back every light-year on the FSD. Pin blueprints for remote G1→G5 application.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

ModuleBlueprintExperimentalEngineer
Multi-CannonsOvercharged (G5)Corrosive Shell (one) / Auto Loader (rest)Tod McQuinn
Beam & Pulse LasersEfficient (G5)Thermal VentBroo Tarquin
Frame Shift Drive (7)Increased Range (G5)Mass ManagerFelicity Farseer
Shield Generator (Bi-Weave) (6)Reinforced (G5)Hi-CapLei Cheung
Shield BoostersHeavy Duty (G5)Super CapacitorsDidi Vatermann
Thrusters (7)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Power Plant (6)Overcharged (G5)Thermal SpreadHera Tani
Power Distributor (6)Charge Enhanced (G5)Super ConduitsThe Dweller
Hull ReinforcementHeavy Duty (G5)Deep PlatingSelene Jean
BulkheadsHeavy Duty (G5)Deep PlatingSelene Jean
Life Support / SensorsLightweight (G5)(none)Etienne Dorn

Engineered, the Beluga fields a five-gun medium battery behind a Reinforced bi-weave, a three-booster stack and a cell bank, boosts to ~330 m/s, and still has internals free for ~176 t of cargo or a survey kit — a genuinely defensible, flexible hull. But ~18 LY laden keeps it a poor traveller, its medium guns only deter, and it stays large-pad-bound at a heavy hull's price. For mixed duty on an owned liner it works; as a bought all-rounder, a Python or Anaconda is the better ship.

11

Key Activities & Where To Do Them

Getting started
  • Mixed local runs. Short large-pad loops carrying cargo one way and passengers or missions the other, where the ~18 LY range isn't a bottleneck.
  • Low/medium RES clearing. The five-gun battery and heavy shield handle a low or medium resource-extraction site for bounties.
  • Wing missions. Deep bays and defensible shields suit mixed haulage and combat wing boards in fewer trips.
Advanced
  • Re-roled owned hull. Already own a Beluga? Keep stored gun, cargo and survey sets and switch it between jobs as the week demands.
  • Defensible courier work. High-value data or rares where the shield stack and boost outlast an interdiction a bare hull can't.
  • Short-range surveying. Fit a scoop, SRV and surface scanner for system surveys inside its limited jump reach.
Generic example destinations

Keep routes short and large-pad to large-pad — the Beluga rewards defensible, mixed duty over long hauls, and its short legs and large-only docking punish sprawling or outpost-heavy loops. Plan resupply around stations, not outposts.

12

Field Notes — What Else To Know

Verdict

The Beluga Liner rates 44 for multipurpose use: broad and defensible, but rarely the right call. Its twelve optionals and six utility mounts give real module space and genuine shield-stack survivability — and that, plus its no-rank accessibility, is what keeps it off the floor. But its firepower stops at five medium hardpoints, it jumps only ~18 LY laden, it is locked to large pads, and at more than double a medium Type-8's price it is out-gunned, out-jumped and out-valued as an all-rounder. It isn't a bad ship — it's a superb passenger liner doing a job it wasn't built for. Buy one to carry people; run it as a generalist only if it's already in your hangar and survivability beats firepower and range.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, used to model the balanced multirole fit, shield/booster MJ, five-gun power budget, and laden jump range on this hull.coriolis.io/outfit/beluga_liner
EDSYAlternate outfitting planner, cross-checked for the engineered shield, hull-reinforcement stack, and the class-7 FSD laden range.edsy.org
Elite Dangerous (official)Frontier's official Beluga Liner ship page — manufacturer specs, hull mass/speed, and the ship render used on this page.elitedangerous.com/.../beluga-liner
EDCD coriolis-dataCore slot sizes (class-7 FSD, five Medium hardpoints, six utility mounts, optional internals 6·6·6·6·5·5·4·3·3·3·3·1) and engineering blueprint data behind the loadout.coriolis-data/ships/beluga.json
Inara — Beluga LinerStock hull stats, hardpoint and internal layout, hull price, and module sellers cross-checked for the multipurpose build.inara.cz/elite/ship/57
Fandom — Beluga LinerManufacturer (Saud Kruger), hull role, and lore reference backing the dossier write-up.elite-dangerous.fandom.com/wiki/Beluga_Liner