E:D Black Box
A workable, stylish part-time miner — not a specialist. Only four hardpoints and modest internals make for a cramped mining suite and a middling ore hold, and it's large-pad-only. But it's cheap (~21M Cr) on a low Imperial rank, and its signature speed means it escapes the pirates that prey on laden miners rather than standing to fight them. A mid-pack pick: fine if you already fly one, never the ship you buy for mining alone.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
Mining is slow, stationary work that makes you a target for pirates — and the Clipper answers that not by fighting but by leaving. Its two large and two medium hardpoints carry a mining suite (lasers plus the core tools), its internals fit a refinery, limpet controllers and an ore hold, and when a pirate interdicts a laden Clipper, its class-leading speed lets it simply boost away with the haul intact.
The catch is that it does nothing in mining better than a dedicated rig. Four hardpoints is tight for a full core-and-laser kit, the internals step down sharply after the first two slots so the ore hold is only middling, and the large-pad footprint blocks the outpost refineries some commanders sell to. It mines competently and stylishly, but the Python out-defends it, the Type-8 out-hauls it for less, and the capital miners dwarf its hold. Fly it to mine if you already own one for trading or rank; don't buy it as a miner first.
Fast, casual mining: laser or core sessions in pirate-prone rings where outrunning interdiction beats out-tanking it, and a stylish do-anything Imperial hull that mines on the side between trade and rank runs.
Three things shape the Clipper as a miner — one good, two limiting:
The Clipper carries less ore than the Python, far less than a Type-8 or the capital miners, and its cramped hardpoints make a complete core suite a squeeze. Large-pad-only blocks outpost selling. Its case is speed, low cost and Imperial style — not capacity, suite depth or self-defence. For any of those, another miner wins.
Class-leading large-hull speed (300/380, ~460 boost) and a cheap ~21M Cr/Imperial Baron entry carry it; a middling ~190t ore hold and large-pad-only access cap it at mid-pack.
The 70/100 headline is a verdict against the mining role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Effective ore capacity | 22/35 | Practical ore hold runs ~150-180t (~190t engineered) off ~250t max cargo and top-heavy 7·6·4·4·3·3·2·2·1 internals — below the Type-9 (~790t), Cutter (~794t), even the medium Type-8 (~406t) and Python (~294t). |
| Tool & slot fit | 18/25 | Four hardpoints (2L·2M) seat a full core kit — mining laser, abrasion blaster, seismic launcher, sub-surface missile — plus PWA, refinery and prospector/collector controllers, but every mount is spent, leaving no slot for a defensive gun. |
| Survivability | 13/15 | Survives by fleeing: fastest large hull (300/380, ~460 m/s boosted), 4 utility mounts and a bi-weave that engineers from ~180 MJ base to ~600 MJ — it escapes interdiction laden rather than out-tanking it. |
| Pad class & access | 8/15 | Large-pad-only is a flat liability for mining — it locks out the outpost refineries many miners sell to, forcing all ore to large stations; several higher-rated medium miners dock where it cannot. |
| Cost & specialisation | 9/10 | ~21.1M Cr hull (~45M all-in) gated only by the modest Imperial Baron rank, no permit — cheap for a large hull and a do-anything Imperial platform, though it specialises in nothing as a miner. |
| Weighted total | 70/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for mining specifically. The role column is the maximum cargo capacity in tonnes — though practical ore capacity is lower once the mining suite (refinery, limpet controllers) is fitted.
| Ship | Class | Max cargo (t) | Pros & cons vs Imperial Clipper | Rating |
|---|---|---|---|---|
| Type-11 Prospector | Large | ~288 | Dedicated miner; exclusive Mk II mining modulesSlow; pricier | 95 |
| Imperial Cutter | Large | ~794 | Vast ore hold; shields; also fastImperial Duke rank; far pricier | 92 |
| Type-9 Heavy | Large | ~790 | Vast ore hold; cheap-ishSlow; flimsy; can't fight | 90 |
| Anaconda | Large | ~470 | Big hold; deep internals; also a warshipSlow; far pricier | 86 |
| Imperial Clipper this | Large | ~250 | — this hull (baseline) | 70 |
| Type-10 Defender | Large | ~512 | Big hold; tanky; many mountsVery slow; sluggish | 70 |
Among large miners the Clipper sits mid-pack, tied with the Type-10 and behind the dedicated and capital rigs. It out-flies all of them, but they out-haul or out-specialise it. Its niche is being fast and cheap — not the best big miner, just the quickest off the mark.
| Ship | Class | Max cargo (t) | Pros & cons vs Imperial Clipper | Rating |
|---|---|---|---|---|
| Python | Medium | ~294 | More cargo; medium pad; fights pirates; 3L mountsSlower; pricier | 90 |
| Type-8 Transporter | Medium | ~406 | Far bigger hold; medium pad; cheaperSlower; can't fight | 84 |
| Krait Mk II | Medium | ~230 | Medium pad; SLF; combat-capableSlower; smaller hold | 84 |
| Krait Phantom | Medium | ~190 | Medium pad; great rangeSmaller hold; weaker defence | 70 |
| Keelback | Medium | ~98 | Cheap; medium pad; SLFFar smaller hold | 68 |
Tellingly, several medium miners outscore the Clipper while landing at outposts it can't. The Python carries more, fights and uses three large mounts; the Type-8 hauls far more for less. The Clipper's only advantage over them is raw pace — useful for fleeing, not for filling the hold.
At ~21.1M Cr the Clipper is cheap for a large hull, gated only by the modest Imperial Baron rank. A mining fit — tools, refinery, limpet controllers, ore racks and a defensive shield — brings the all-in figure to around 45M Cr, undercutting the Python and the capital miners.
Low cost is the real draw here: the same hull mines, trades, fights and explores, and it pairs naturally with an Imperial-rank journey. But for a buyer choosing a ship to mine, the savings don't outweigh a Python's defence or a Type-8's far larger hold per credit. Treat mining as a bonus the Clipper does adequately, not a reason to own it.
Around 45M Cr all-in for a fast Imperial hull that mines on the side — you pay for speed, low rank and versatility, not for mining capability.
A complete mining fit for laser and core work that relies on speed, not guns, for safety — the full tool kit uses all four hardpoints, leaving none for a weapon. Initial is a working buy-only miner; A-rated is the mining baseline; Engineered focuses on speed, shield and heat — the mining tools themselves are not meaningfully engineered.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Hardpoints | ||||
| Large 1 | 1D Mining Laser (Fixed) | 2D Mining Laser (Fixed) | (No blueprint available) | Size-2 mining laser is the laser-mining workhorse; mining lasers carry no blueprint, so it stays stock. |
| Large 2 | 1D Abrasion Blaster (Fixed) | 1D Abrasion Blaster (Fixed) | (No blueprint available) | Abrasion Blaster knocks surface deposits off cores; small-only, fitted on the large mount, and not engineerable. |
| Medium 1 | 2B Seismic Charge Launcher (Fixed) | 2B Seismic Charge Launcher (Fixed) | (No blueprint available) | Seismic Charge Launcher cracks high-value cores; no blueprint exists for it. |
| Medium 2 | 2B Sub Surface Displacement Missile (Fixed) | 2B Sub Surface Displacement Missile (Fixed) | (No blueprint available) | Sub-surface Displacement Missile pulls deep deposits from cracked cores; not engineerable. |
| Utility Mounts | ||||
| Utility 1 | 0C Pulse Wave Analyser | 0A Pulse Wave Analyser | (No blueprint available) | Pulse Wave Analyser lights up mineable rocks and core hotspots across the ring; scanners carry no blueprint. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First shield booster; Heavy Duty multiplies the bi-weave buffer that buys your escape. |
| Utility 3 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster stacks more raw MJ before utilities run out. |
| Utility 4 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 6E Power Plant | 6A Power Plant | G5 Low Emissions + Thermal Spread | A-rate to run lasers, limpets and shield together; Low Emissions keeps heat down across long sessions, Thermal Spread bleeds more. |
| Thrusters | 6E Thrusters | 6A Thrusters | G5 Dirty Drive Tuning + Drag Drives | Speed is the Clipper's only defence with its hardpoints full of tools — A-rate, then Dirty Drives for maximum boost. |
| Frame Shift Drive | 5E Frame Shift Drive | 5A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rate to relocate between rings and reach distant sell markets; Increased Range stretches the legs, Mass Manager offsets the ore. |
| Life Support | 5E Life Support | 5D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass; Lightweight trims more — life support has no experimental effect. |
| Power Distributor | 6E Power Distributor | 6A Power Distributor | G5 Charge Enhanced + Cluster Capacitors | A-rate so lasers, limpets and boost never brown out; Engine Focused biases the capacitor toward the boost that gets you clear. |
| Sensors | 5E Sensors | 5D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; a miner needs no sensor range, so save the mass. |
| Fuel Tank | 4C Fuel Tank | 4C Fuel Tank | (No blueprint available) | Stock C tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 7 | 7E Cargo Rack | 7E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 4 | — | 4C Bi-Weave Shield Generator | G5 Reinforced + Fast Charge | Bi-weave buffer for the seconds before you boost clear; Reinforced maximises MJ, Fast Charge restores the bi-weave's quick regen. |
| Size 4 | 4E Refinery | 4A Refinery | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the refinery. Processes mined fragments. |
| Size 3 | 3E Collector Limpet Controller | 3A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Size 3 | 3E Prospector Limpet Controller | 3A Prospector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys prospector limpets. |
| Size 2 | — | 1A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Size 2 | — | 2E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 1 | 1I Detailed Surface Scanner | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
A complete miner: a laser plus the three core tools take all four hardpoints, a Pulse Wave Analyser finds rocks, and a refinery, prospector and collector controllers work the field. There's no slot left for a gun — so the bi-weave buffer plus the Clipper's speed cover the escape when a pirate arrives.
Earn Baron, buy the hull (~21M Cr), and fit the buy-only mining suite. A 1D Mining Laser and 1D Abrasion Blaster take the two large mounts; a 2B Seismic Charge Launcher and 2B Sub Surface Displacement Missile fill the mediums — all four hardpoints spoken for — with a Pulse Wave Analyser on a utility mount to find the rocks.
Below decks the loop runs on a 4E Refinery, collector and prospector limpet controllers and a Detailed Surface Scanner, with ore racks in the big class-7 and class-6 optionals. Core modules stay stock E-rated at this stage, and the hull rides on its factory Lightweight Alloy bulkheads — the lightest plate the Clipper carries and exactly what a speed miner wants, at no extra cost.
Buy-only deliberately leaves the defensive slots empty — no shield generator in the class-4 slot, no shield boosters or heat sink on the spare utilities. A buy-only Clipper carries no shields, so it mines on speed alone until the A-rated step adds the bi-weave buffer.
A-rating priority for a fast, escape-based miner:
The Clipper can't fight with its hardpoints full of tools, so A-rate thrusters and the distributor first — it leaves any interdiction with the ore aboard rather than trying to win the fight. Bulkheads stay stock Lightweight Alloy: heavy plate is mass, and mass is the enemy of the getaway.
Mining engineering is light and focuses on the ship, not the tools — the mining hardware itself isn't meaningfully engineered. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Thrusters (6) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Power Distributor (6) | Engine Focused (G3) | — | The Dweller |
| Power Plant (6) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Bi-Weave Shield (4) | Reinforced (G5) | Fast Charge | Lei Cheung |
| Frame Shift Drive (5) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Light — only the ship's mobility and defence blueprints; the mining tools are left stock, so there's no weapon-style grind. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Ore per trip (t) | ~120 | ~170 | ~190 |
| Escapes pirates | yes | yes | decisively |
| Shield (MJ) | none | ~340 | ~600+ |
| Armour (raw) | 270 | 270 | ~270 |
| Speed (boost) | 380 m/s | 380 m/s | ~460 m/s |
| Pad access | large | large | large |
Engineered, the Clipper mines a ~190t hold at over 450 m/s — lightweight bulkheads shed mass while dirty drives add thrust, and the Charge Enhanced distributor keeps the mining laser fed without starving the shield. Armour stays at the stock 270: the hull plate is kept deliberately light, not stacked, because a speed miner banks on the getaway, not the tank. It works a ring and simply leaves when a pirate comes, ore aboard. It carries less than the Python and far less than the capital miners, and its full hardpoints mean it can't fight; speed and low cost are why you'd mine in one at all.
Any pristine metallic or icy ring suits it — but sell to a station with a large pad, since the Clipper can't dock at the outpost refineries some miners use. Its speed makes the trip between ring and market quick.
The Imperial Clipper mines competently but specialises in nothing: a middling ore hold, only four hardpoints for the whole tool kit, large-pad-only, and no spare mount for a gun. What it brings is the highest speed of any large hull — enough to escape the pirates that hunt laden miners — at a low price on a low Imperial rank. That earns a solid mid-pack 70: a fine part-time miner for a commander who already flies one, never the ship you buy for mining alone.
Figures on this page are verified against the sources below.