Ship Dossier // Gutamaya

Imperial ClipperMining

Series Ships Updated 2026-06-25
Briefing

The miner that outruns the pirates it can't outgun

A workable, stylish part-time miner — not a specialist. Only four hardpoints and modest internals make for a cramped mining suite and a middling ore hold, and it's large-pad-only. But it's cheap (~21M Cr) on a low Imperial rank, and its signature speed means it escapes the pirates that prey on laden miners rather than standing to fight them. A mid-pack pick: fine if you already fly one, never the ship you buy for mining alone.

Imperial Clipper
Imperial Clipper · Gutamaya
70/100
~250 t
Max cargo
2L · 2M
Hardpoints
Large
Pad class
~21.1M Cr
Hull price
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

Mining is slow, stationary work that makes you a target for pirates — and the Clipper answers that not by fighting but by leaving. Its two large and two medium hardpoints carry a mining suite (lasers plus the core tools), its internals fit a refinery, limpet controllers and an ore hold, and when a pirate interdicts a laden Clipper, its class-leading speed lets it simply boost away with the haul intact.

The catch is that it does nothing in mining better than a dedicated rig. Four hardpoints is tight for a full core-and-laser kit, the internals step down sharply after the first two slots so the ore hold is only middling, and the large-pad footprint blocks the outpost refineries some commanders sell to. It mines competently and stylishly, but the Python out-defends it, the Type-8 out-hauls it for less, and the capital miners dwarf its hold. Fly it to mine if you already own one for trading or rank; don't buy it as a miner first.

Where this hull shines

Fast, casual mining: laser or core sessions in pirate-prone rings where outrunning interdiction beats out-tanking it, and a stylish do-anything Imperial hull that mines on the side between trade and rank runs.

02

Key Stats & What Makes It Mine

Ore hold (practical)
~150–180 t
Max cargo
~250 t
Hardpoints
2L · 2M (tools + guns)
Utility mounts
4
Top speed / boost
300 / 380 m/s (fastest large)
Optional internals
7·6·4·4·3·3·2·2·1
Base shield
~180 MJ
Pad
Large (no outposts)
Rank
Imperial Baron
Permit
None

Three things shape the Clipper as a miner — one good, two limiting:

The ceiling, stated honestly

The Clipper carries less ore than the Python, far less than a Type-8 or the capital miners, and its cramped hardpoints make a complete core suite a squeeze. Large-pad-only blocks outpost selling. Its case is speed, low cost and Imperial style — not capacity, suite depth or self-defence. For any of those, another miner wins.

03

Why This Rating

Scorecard

Class-leading large-hull speed (300/380, ~460 boost) and a cheap ~21M Cr/Imperial Baron entry carry it; a middling ~190t ore hold and large-pad-only access cap it at mid-pack.

The 70/100 headline is a verdict against the mining role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Effective ore capacity22/35
Practical ore hold runs ~150-180t (~190t engineered) off ~250t max cargo and top-heavy 7·6·4·4·3·3·2·2·1 internals — below the Type-9 (~790t), Cutter (~794t), even the medium Type-8 (~406t) and Python (~294t).
Tool & slot fit18/25
Four hardpoints (2L·2M) seat a full core kit — mining laser, abrasion blaster, seismic launcher, sub-surface missile — plus PWA, refinery and prospector/collector controllers, but every mount is spent, leaving no slot for a defensive gun.
Survivability13/15
Survives by fleeing: fastest large hull (300/380, ~460 m/s boosted), 4 utility mounts and a bi-weave that engineers from ~180 MJ base to ~600 MJ — it escapes interdiction laden rather than out-tanking it.
Pad class & access8/15
Large-pad-only is a flat liability for mining — it locks out the outpost refineries many miners sell to, forcing all ore to large stations; several higher-rated medium miners dock where it cannot.
Cost & specialisation9/10
~21.1M Cr hull (~45M all-in) gated only by the modest Imperial Baron rank, no permit — cheap for a large hull and a do-anything Imperial platform, though it specialises in nothing as a miner.
Weighted total70/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for mining specifically. The role column is the maximum cargo capacity in tonnes — though practical ore capacity is lower once the mining suite (refinery, limpet controllers) is fitted.

Same class — large-pad miners

ShipClassMax cargo (t)Pros & cons vs Imperial ClipperRating
Type-11 ProspectorLarge~288Dedicated miner; exclusive Mk II mining modulesSlow; pricier95
Imperial CutterLarge~794Vast ore hold; shields; also fastImperial Duke rank; far pricier92
Type-9 HeavyLarge~790Vast ore hold; cheap-ishSlow; flimsy; can't fight90
AnacondaLarge~470Big hold; deep internals; also a warshipSlow; far pricier86
Imperial Clipper thisLarge~250— this hull (baseline)70
Type-10 DefenderLarge~512Big hold; tanky; many mountsVery slow; sluggish70

Among large miners the Clipper sits mid-pack, tied with the Type-10 and behind the dedicated and capital rigs. It out-flies all of them, but they out-haul or out-specialise it. Its niche is being fast and cheap — not the best big miner, just the quickest off the mark.

Other classes — the medium-pad miners

ShipClassMax cargo (t)Pros & cons vs Imperial ClipperRating
PythonMedium~294More cargo; medium pad; fights pirates; 3L mountsSlower; pricier90
Type-8 TransporterMedium~406Far bigger hold; medium pad; cheaperSlower; can't fight84
Krait Mk IIMedium~230Medium pad; SLF; combat-capableSlower; smaller hold84
Krait PhantomMedium~190Medium pad; great rangeSmaller hold; weaker defence70
KeelbackMedium~98Cheap; medium pad; SLFFar smaller hold68

Tellingly, several medium miners outscore the Clipper while landing at outposts it can't. The Python carries more, fights and uses three large mounts; the Type-8 hauls far more for less. The Clipper's only advantage over them is raw pace — useful for fleeing, not for filling the hold.

05

Cost & Access

Hull
~21.1M Cr
A-rated miner
~32M Cr
Engineered
~45M Cr
Pad
Large
Rank
Imperial Baron
Permit
None

At ~21.1M Cr the Clipper is cheap for a large hull, gated only by the modest Imperial Baron rank. A mining fit — tools, refinery, limpet controllers, ore racks and a defensive shield — brings the all-in figure to around 45M Cr, undercutting the Python and the capital miners.

Low cost is the real draw here: the same hull mines, trades, fights and explores, and it pairs naturally with an Imperial-rank journey. But for a buyer choosing a ship to mine, the savings don't outweigh a Python's defence or a Type-8's far larger hold per credit. Treat mining as a bonus the Clipper does adequately, not a reason to own it.

Cheap, fast, versatile

Around 45M Cr all-in for a fast Imperial hull that mines on the side — you pay for speed, low rank and versatility, not for mining capability.

06

3-State Loadout

A complete mining fit for laser and core work that relies on speed, not guns, for safety — the full tool kit uses all four hardpoints, leaving none for a weapon. Initial is a working buy-only miner; A-rated is the mining baseline; Engineered focuses on speed, shield and heat — the mining tools themselves are not meaningfully engineered.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Large 11D Mining Laser (Fixed)2D Mining Laser (Fixed)(No blueprint available)Size-2 mining laser is the laser-mining workhorse; mining lasers carry no blueprint, so it stays stock.
Large 21D Abrasion Blaster (Fixed)1D Abrasion Blaster (Fixed)(No blueprint available)Abrasion Blaster knocks surface deposits off cores; small-only, fitted on the large mount, and not engineerable.
Medium 12B Seismic Charge Launcher (Fixed)2B Seismic Charge Launcher (Fixed)(No blueprint available)Seismic Charge Launcher cracks high-value cores; no blueprint exists for it.
Medium 22B Sub Surface Displacement Missile (Fixed)2B Sub Surface Displacement Missile (Fixed)(No blueprint available)Sub-surface Displacement Missile pulls deep deposits from cracked cores; not engineerable.
Utility Mounts
Utility 10C Pulse Wave Analyser0A Pulse Wave Analyser(No blueprint available)Pulse Wave Analyser lights up mineable rocks and core hotspots across the ring; scanners carry no blueprint.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsFirst shield booster; Heavy Duty multiplies the bi-weave buffer that buys your escape.
Utility 30A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty booster stacks more raw MJ before utilities run out.
Utility 40I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight (no experimental effect)
Power Plant6E Power Plant6A Power PlantG5 Low Emissions + Thermal SpreadA-rate to run lasers, limpets and shield together; Low Emissions keeps heat down across long sessions, Thermal Spread bleeds more.
Thrusters6E Thrusters6A ThrustersG5 Dirty Drive Tuning + Drag DrivesSpeed is the Clipper's only defence with its hardpoints full of tools — A-rate, then Dirty Drives for maximum boost.
Frame Shift Drive5E Frame Shift Drive5A Frame Shift DriveG5 Increased Range + Mass ManagerA-rate to relocate between rings and reach distant sell markets; Increased Range stretches the legs, Mass Manager offsets the ore.
Life Support5E Life Support5D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass; Lightweight trims more — life support has no experimental effect.
Power Distributor6E Power Distributor6A Power DistributorG5 Charge Enhanced + Cluster CapacitorsA-rate so lasers, limpets and boost never brown out; Engine Focused biases the capacitor toward the boost that gets you clear.
Sensors5E Sensors5D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; a miner needs no sensor range, so save the mass.
Fuel Tank4C Fuel Tank4C Fuel Tank(No blueprint available)Stock C tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 77E Cargo Rack7E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 66E Cargo Rack6E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 44C Bi-Weave Shield GeneratorG5 Reinforced + Fast ChargeBi-weave buffer for the seconds before you boost clear; Reinforced maximises MJ, Fast Charge restores the bi-weave's quick regen.
Size 44E Refinery4A RefineryG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the refinery. Processes mined fragments.
Size 33E Collector Limpet Controller3A Collector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets.
Size 33E Prospector Limpet Controller3A Prospector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys prospector limpets.
Size 21A Collector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets.
Size 22E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 11I Detailed Surface Scanner1I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Tools fill every mount

A complete miner: a laser plus the three core tools take all four hardpoints, a Pulse Wave Analyser finds rocks, and a refinery, prospector and collector controllers work the field. There's no slot left for a gun — so the bi-weave buffer plus the Clipper's speed cover the escape when a pirate arrives.

07

Initial Loadout — Buy-Only Plan

Earn Baron, buy the hull (~21M Cr), and fit the buy-only mining suite. A 1D Mining Laser and 1D Abrasion Blaster take the two large mounts; a 2B Seismic Charge Launcher and 2B Sub Surface Displacement Missile fill the mediums — all four hardpoints spoken for — with a Pulse Wave Analyser on a utility mount to find the rocks.

Below decks the loop runs on a 4E Refinery, collector and prospector limpet controllers and a Detailed Surface Scanner, with ore racks in the big class-7 and class-6 optionals. Core modules stay stock E-rated at this stage, and the hull rides on its factory Lightweight Alloy bulkheads — the lightest plate the Clipper carries and exactly what a speed miner wants, at no extra cost.

Buy-only deliberately leaves the defensive slots empty — no shield generator in the class-4 slot, no shield boosters or heat sink on the spare utilities. A buy-only Clipper carries no shields, so it mines on speed alone until the A-rated step adds the bi-weave buffer.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a fast, escape-based miner:

Outrun, don't out-tank

The Clipper can't fight with its hardpoints full of tools, so A-rate thrusters and the distributor first — it leaves any interdiction with the ore aboard rather than trying to win the fight. Bulkheads stay stock Lightweight Alloy: heavy plate is mass, and mass is the enemy of the getaway.

09

Engineering Plan

Mining engineering is light and focuses on the ship, not the tools — the mining hardware itself isn't meaningfully engineered. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Thrusters (6)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Power Distributor (6)Engine Focused (G3)The Dweller
Power Plant (6)Low Emissions (G5)Thermal SpreadHera Tani
Bi-Weave Shield (4)Reinforced (G5)Fast ChargeLei Cheung
Frame Shift Drive (5)Increased Range (G5)Mass ManagerFelicity Farseer
Shield BoostersHeavy Duty (G5)Super CapacitorsDidi Vatermann
BulkheadsLightweight (G5)Selene Jean

Recommended order

Material intensity (qualitative)

Light — only the ship's mobility and defence blueprints; the mining tools are left stock, so there's no weapon-style grind. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Ore per trip (t)~120~170~190
Escapes piratesyesyesdecisively
Shield (MJ)none~340~600+
Armour (raw)270270~270
Speed (boost)380 m/s380 m/s~460 m/s
Pad accesslargelargelarge

Engineered, the Clipper mines a ~190t hold at over 450 m/s — lightweight bulkheads shed mass while dirty drives add thrust, and the Charge Enhanced distributor keeps the mining laser fed without starving the shield. Armour stays at the stock 270: the hull plate is kept deliberately light, not stacked, because a speed miner banks on the getaway, not the tank. It works a ring and simply leaves when a pirate comes, ore aboard. It carries less than the Python and far less than the capital miners, and its full hardpoints mean it can't fight; speed and low cost are why you'd mine in one at all.

11

Key Activities & Where To Do Them

Getting started
  • Laser mining hotspots. Work platinum, tritium or painite hotspots with a collector swarm and a full ore hold.
  • Core mining in pirate rings. Crack high-value cores (void opals, low-temperature diamonds) and boost away if interdicted.
  • Mine-and-run loops. Mine until a pirate arrives, then outrun it rather than fight.
Advanced
  • Quick ring hops. Its pace shortens the travel between hotspots and the sell market.
  • Re-role on demand. The same hull mines, trades, fights or explores — mining is one mode of many.
  • Imperial-flavour mining. A stylish cheap rig for an Empire pilot mid-rank-grind.
Generic example sites

Any pristine metallic or icy ring suits it — but sell to a station with a large pad, since the Clipper can't dock at the outpost refineries some miners use. Its speed makes the trip between ring and market quick.

12

Field Notes — What Else To Know

Verdict

The Imperial Clipper mines competently but specialises in nothing: a middling ore hold, only four hardpoints for the whole tool kit, large-pad-only, and no spare mount for a gun. What it brings is the highest speed of any large hull — enough to escape the pirates that hunt laden miners — at a low price on a low Imperial rank. That earns a solid mid-pack 70: a fine part-time miner for a commander who already flies one, never the ship you buy for mining alone.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner used to lay out and validate the mining fit (tools, refinery, limpets, ore racks).coriolis.io/outfit/imperial_clipper
Elite Dangerous (official)Frontier's official Imperial Clipper ship page — manufacturer specs, speed figures, and the ship render used on this page.elitedangerous.com/.../imperial-clipper
EDCD coriolis-dataHardpoint sizes, optional & core internal slot layout, and engineering blueprint data behind the loadout tables.coriolis-data/ships/imperial_clipper.json
Inara — Imperial ClipperShip reference: cargo capacity, slot layout and shipyard pricing cross-checked for the mining build.inara.cz/elite/ship/45
Fandom wikiImperial Clipper article: Gutamaya manufacture, rank requirement and role profile referenced for this dossier.fandom.com/wiki/Imperial_Clipper