Ship Dossier // Lakon Spaceways

Type-11 ProspectorTrading

Series Ships Updated 2026-07-01
Briefing

A fast, shielded medium hauler — held back by a mining hull's locked slots

The Type-11 Prospector can trade: a 367 m/s boost, real base shields and medium-pad reach make it a survivable, wide-ranging bulk runner with no rank gate. But it was built to mine, and it shows — four of its eight hardpoints are locked to mining tools and two of its size-5 internals are locked to a limpet controller and a fighter bay, so it hauls only ~256 t behind a shield where its hull size hints at more. Fast and safe, but a dedicated freighter carries far more for far less.

Type-11 Prospector
Type-11 Prospector · Lakon Spaceways
60/100
~256 t
Cargo (shielded)
Medium
Pad class
367 m/s
Boost speed
~275 MJ
Base shield
~66M Cr
Hull price
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Type-11 Prospector is Lakon's dedicated miner, but it has the bones of a decent hauler: ten unrestricted optional internals, a strong base shield, a 367 m/s boost and medium-pad access with no rank or permit gate. Pack the free slots with cargo racks, keep a bi-weave shield, and it runs a ~256 t load to and from stations the large freighters can't reach — faster and safer than most.

For trading specifically, though, its mining pedigree is a handicap. Two of its size-5 internals are locked to a limpet controller and a fighter bay — slots a pure hauler would fill with cargo — and four of its eight hardpoints are locked to mining tools, leaving only a medium and three small mounts free for deterrent guns. The result is a hull that carries less than its size suggests, on a short laden range, for a premium ~66M Cr price. It trades on speed and reach, not tonnage or value.

Where this hull shines

A commander who already owns a Type-11 for mining and wants a fast, shielded medium-pad hauler for the off-session, without buying a second ship. As a bought-for-trade freighter, a Type-8 or Corsair beats it on cargo-per-credit.

02

Key Stats & What Makes It Haul

Top speed / boost
272 / 367 m/s
Max cargo
~256 t (shielded)
Pad
Medium (docks widely)
Utility mounts
4 (boosters + CM)
Hull mass
320 t
Base shield
~275 MJ
Base armour
350
Optional internals
6·6·6·5·5·4·3·2·1·1
Locked slots
5 limpet · 5 fighter · 1 PAS
Core sizes
PP6 · TH5 · FSD5 · LS3 · PD7 · SS3 · FT5
Hardpoints
4 mining · 4 free (1M·3S)
Crew seats
3

Three things shape the Type-11 as a trader — two help, one hurts:

The ceiling, stated honestly

The Type-11 is a good ship pressed into the wrong job. Its mining chassis — four mining-locked hardpoints, a limpet slot, a fighter slot — is dead weight for trade, and its ~66M Cr price buys far more cargo in a purpose-built freighter. It hauls, but only speed, shields and pad reach keep it competitive; on tonnage and value it loses to hulls costing half as much.

03

Why This Rating

Scorecard

A fast, shielded, wide-reaching medium hauler capped by a mining hull's locked slots, short laden range and premium price — competitive on speed and access, well short on cargo and value.

The 60/100 headline is a verdict against the trading role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Maximum cargo20/35
Ten unrestricted optionals give ~256 t behind a shield, but two size-5 internals are locked to a limpet controller and fighter bay, so it hauls below same-pad rivals — the Type-8 ~406 t and Python ~294 t — despite a comparable hull.
Pad class & market reach18/20
Medium pad with no rank or permit gate lands at outposts and surface ports the large-pad barges can't reach — wide, ungated market access off the shipyard floor, a genuine role strength.
Laden jump range6/15
A 320 t hull on a size-5 FSD reaches only ~7 LY stock, ~13 A-rated, ~18 LY engineered laden — short hops, well below lighter mediums like the Krait Phantom (~32) or Asp (~40). A clear weak point for routed trade.
Survivability12/20
~275 MJ base bi-weave rising past 600 MJ engineered with two Heavy-Duty boosters, plus 350 armour and a 367 m/s boost, let it tank a hit and boost clear — but only 4 utilities and no deterrent guns (mining-only hardpoints).
Speed & cost4/10
367 m/s boost is genuinely fast, but ~66M Cr for a dedicated mining hull repurposed to trade is poor value — a Type-8 hauls ~406 t for ~35M and a Type-9 ~790 t for ~72M, both carrying more than the Type-11 does.
Weighted total60/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Every table rates ships for trading specifically, split by landing-pad class. The Max cargo column is maximum cargo tonnage behind a shield; the rating is the same 1–100 suitability verdict used across the site.

Same class — medium trading ships

Other classes — the bulk freighters

Other classes — the small-pad haulers

05

Cost & Access

Hull
~66M Cr
Retail (A-rated)
~85M Cr
Engineered
~100M+ Cr
Pad
Medium
Rank
None
Permit
None

At ~66M Cr the Type-11 carries no rank or permit gate — just credits — but for trading that price is hard to justify. A Type-8 hauls ~406 t for ~35M Cr and a Type-9 hauls ~790 t for ~72M Cr; the Type-11 lands between them on price while carrying less than either.

A trade fit avoids costly combat engineering, so the all-in figure is dominated by the hull itself. The value case only closes if you already own the ship for mining and want a fast, shielded hauler without a second purchase.

Priced as a miner, not a freighter

The Type-11's cost reflects its dedicated-mining specialisation — features a trader never uses. Buying one purely to haul means paying a premium for a limpet slot, a fighter slot and four mining-locked hardpoints that all sit idle on a trade run.

06

3-State Loadout

A defended medium-pad trade fit built on the Type-11's speed and shields. Initial is a buy-only starter with a shield from day one; A-Rated is the trade baseline; Engineered maximises protected cargo and laden pace. The catch is structural — two of its size-5 internals are locked to a limpet controller and fighter bay, so cargo tops out near ~256 t behind a shield.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Utility Mounts
Utility 10A Shield BoosterG5 Heavy Duty + Super CapacitorsFirst Heavy-Duty shield booster — multiplies the bi-weave's MJ so an interdicting pirate can't crack the hold before you boost clear.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty booster — the cheapest large gain in shield strength for a defended hauler.
Utility 30I Point DefenceG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes.
Utility 40I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and to shed interdiction heat.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight (no experimental effect)
Power Plant6E Power Plant6A Power PlantG5 Low Emissions + Thermal SpreadA-rate to run the shield, boosters and distributor; Low Emissions keeps the signature low so you draw less attention on trade routes.
Thrusters5E Thrusters5A ThrustersG5 Dirty Drive Tuning + Drag DrivesSpeed is the trader's main defence — A-rated + Dirty Drives keep a laden hull fast enough to boost clear of interdiction.
Frame Shift Drive5E Frame Shift Drive5A Frame Shift DriveG5 Increased Range + Mass ManagerA-rate and max Increased Range first — the Type-11's short laden range is its weakest trading trait; Mass Manager stretches every jump.
Life Support3E Life Support3D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass; Lightweight trims more — life support has no experimental effect.
Power Distributor7E Power Distributor7A Power DistributorG5 Engine Focused + Super ConduitsThe class-7 distributor is already oversized — Engine Focused biases it to the engines so a laden hull keeps boosting away from trouble.
Sensors3E Sensors3D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; trading needs no sensor range, so save the mass for cargo and range.
Fuel Tank5C Fuel Tank5C Fuel Tank(No blueprint available)Stock C tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 66E Cargo Rack6E Cargo Rack(No blueprint available)Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable.
Size 66E Cargo Rack6E Cargo Rack(No blueprint available)Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable.
Size 66E Cargo Rack6E Cargo Rack(No blueprint available)Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable.
Size 55E Cargo Rack(No blueprint available)Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable.
Size 55E Shield Generator5C Bi-Weave Shield GeneratorG5 Reinforced + Hi-CapOne size-5 internal becomes a bi-weave shield — it regenerates fast under fire; Reinforced maximises its MJ and Hi-Cap adds more.
Size 44E Cargo Rack(No blueprint available)Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable.
Size 33E Cargo Rack(No blueprint available)Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable.
Size 22E Cargo Rack(No blueprint available)Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable.
Size 11E Cargo Rack(No blueprint available)Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable.
Size 11E Cargo Rack(No blueprint available)Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Shield, fill with cargo — and accept the locked slots

Drop a bi-weave into one size-5 internal, stack two Heavy-Duty boosters, then pack every unrestricted slot with cargo. This trade fit skips deterrent guns — four hardpoints are mining-locked, the other four left empty — and two size-5 optionals only accept a limpet controller or a fighter bay, so the Type-11 hauls less than its hull size suggests — its trade case is speed and reach, not raw tonnage.

07

Initial Loadout — Buy-Only Plan

Buy the hull, drop a stock 5-class shield generator into a size-5 internal, and fill the three size-6 slots with 6E Cargo Racks — ~192 t of protected hold from the shipyard floor. Leave the cores at their bought class-1 rating for now; the ship flies and trades immediately.

The hull ships with stock Lightweight Alloy bulkheads — no armour purchase needed; a hauler trades plating for mass. The hardpoints stay empty — four are mining-locked and a bulk hauler forgoes guns on the other four — and the smaller cargo slots, the utility mounts and the shield boosters all wait for the A-rating pass. The buy-only fit is a plain, shielded bulk runner.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a defended hauler — protect the cargo, keep it fast, and stretch the laden range:

Range first, then defence

Unlike the mining fit, a trader A-rates the FSD before the distributor — laden jump range, not tool sustain, is the bottleneck when you're carrying cargo to market.

With the core A-rated, add the defensive kit: two 0A Shield Boosters to the utility mounts, plus a point defence turret and a heat sink launcher in the last two. Fill every unrestricted internal with Cargo Racks — ~256 t behind the shield. Leave the limpet and fighter slots empty; they can't take cargo, and a trade run needs neither. Keep the stock Lightweight Alloy bulkheads.

09

Engineering Plan

Trade engineering on the Type-11 is about laden range, speed and survivability. Cargo racks aren't engineered; the cores, shield and boosters are. Pin blueprints for remote G1→G5 application.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

Engineering lifts boost past 420 m/s, more than doubles shields and stretches the short laden range — the three upgrades that matter most for a fast, defended hauler. Cargo doesn't grow with engineering; the ~256 t ceiling is set by the hull's locked slots, so no blueprint recovers what the limpet and fighter internals cost. The stock Lightweight Alloy bulkheads stay light so laden jump range holds up.

11

Key Activities & Where To Do Them

Getting started
  • Medium-pad bulk runs. Work profitable commodity loops between stations, landing at outposts the large freighters can't reach thanks to the medium pad.
  • Shielded hauling in contested space. The base shield and 367 m/s boost let it survive and escape interdictions that would rob a bare Type-9.
  • Off-session trade for a working miner. If you already fly the Type-11 to mine, swap the tools for cargo racks and run trade without buying a second hull.
Advanced
  • Colonisation and CG supply. Feed construction and community-goal demand, turning around quickly on medium-pad market access.
  • Short high-margin loops. Its poor laden range suits tight, high-value routes over long-haul rare-goods runs — keep the jumps short.
  • Mixed mining-and-trade sessions. Mine a hold of ore, sell it, then run a return commodity leg — one ship doing both.
Generic example systems

Any medium-pad trade hub with a nearby high-demand market suits it. Keep routes short to work around the laden range, and lean on the shield and boost when a route runs through contested space.

12

Field Notes — What Else To Know

Verdict

The Type-11 Prospector trades competently but never convincingly: fast, shielded and medium-pad, yet capped near ~256 t by a mining chassis whose locked internals and four mining-locked hardpoints are dead weight for freight. At ~66M Cr a dedicated Type-8 or Type-9 hauls more for less. Fly it for trade only if it's already in your hangar for mining.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/type_11_prospector
EDSYAlternate outfitting planner used to cross-check the trade loadout, slot sizes and laden jump range.edsy.org
Elite Dangerous (official)Frontier's official Type-11 Prospector ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../type-11-prospector
EDCD coriolis-dataShip slot layout, module variants, restricted internal slots, and engineering blueprint data.coriolis-data/ships/type_11_prospector.json
Inara — Type-11 ProspectorShip-specific stats, cargo capacity, and shipyard pricing.inara.cz/elite/ship/68
Fandom — Type-11 ProspectorLakon Spaceways lore, the ship's dedicated-mining design, and its spec reference.fandom.com/wiki/Type-11_Prospector