E:D Black Box
The Type-11 Prospector can trade: a 367 m/s boost, real base shields and medium-pad reach make it a survivable, wide-ranging bulk runner with no rank gate. But it was built to mine, and it shows — four of its eight hardpoints are locked to mining tools and two of its size-5 internals are locked to a limpet controller and a fighter bay, so it hauls only ~256 t behind a shield where its hull size hints at more. Fast and safe, but a dedicated freighter carries far more for far less.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Type-11 Prospector is Lakon's dedicated miner, but it has the bones of a decent hauler: ten unrestricted optional internals, a strong base shield, a 367 m/s boost and medium-pad access with no rank or permit gate. Pack the free slots with cargo racks, keep a bi-weave shield, and it runs a ~256 t load to and from stations the large freighters can't reach — faster and safer than most.
For trading specifically, though, its mining pedigree is a handicap. Two of its size-5 internals are locked to a limpet controller and a fighter bay — slots a pure hauler would fill with cargo — and four of its eight hardpoints are locked to mining tools, leaving only a medium and three small mounts free for deterrent guns. The result is a hull that carries less than its size suggests, on a short laden range, for a premium ~66M Cr price. It trades on speed and reach, not tonnage or value.
A commander who already owns a Type-11 for mining and wants a fast, shielded medium-pad hauler for the off-session, without buying a second ship. As a bought-for-trade freighter, a Type-8 or Corsair beats it on cargo-per-credit.
Three things shape the Type-11 as a trader — two help, one hurts:
The Type-11 is a good ship pressed into the wrong job. Its mining chassis — four mining-locked hardpoints, a limpet slot, a fighter slot — is dead weight for trade, and its ~66M Cr price buys far more cargo in a purpose-built freighter. It hauls, but only speed, shields and pad reach keep it competitive; on tonnage and value it loses to hulls costing half as much.
A fast, shielded, wide-reaching medium hauler capped by a mining hull's locked slots, short laden range and premium price — competitive on speed and access, well short on cargo and value.
The 60/100 headline is a verdict against the trading role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Maximum cargo | 20/35 | Ten unrestricted optionals give ~256 t behind a shield, but two size-5 internals are locked to a limpet controller and fighter bay, so it hauls below same-pad rivals — the Type-8 ~406 t and Python ~294 t — despite a comparable hull. |
| Pad class & market reach | 18/20 | Medium pad with no rank or permit gate lands at outposts and surface ports the large-pad barges can't reach — wide, ungated market access off the shipyard floor, a genuine role strength. |
| Laden jump range | 6/15 | A 320 t hull on a size-5 FSD reaches only ~7 LY stock, ~13 A-rated, ~18 LY engineered laden — short hops, well below lighter mediums like the Krait Phantom (~32) or Asp (~40). A clear weak point for routed trade. |
| Survivability | 12/20 | ~275 MJ base bi-weave rising past 600 MJ engineered with two Heavy-Duty boosters, plus 350 armour and a 367 m/s boost, let it tank a hit and boost clear — but only 4 utilities and no deterrent guns (mining-only hardpoints). |
| Speed & cost | 4/10 | 367 m/s boost is genuinely fast, but ~66M Cr for a dedicated mining hull repurposed to trade is poor value — a Type-8 hauls ~406 t for ~35M and a Type-9 ~790 t for ~72M, both carrying more than the Type-11 does. |
| Weighted total | 60/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Every table rates ships for trading specifically, split by landing-pad class. The Max cargo column is maximum cargo tonnage behind a shield; the rating is the same 1–100 suitability verdict used across the site.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Type-8 Transporter | Medium | ~406 t | Higher-rated; reach; speed/valueLaden range | 76 |
| Corsair | Medium | ~318 t | Higher-rated; reach; speed/valueLaden range | 74 |
| Python | Medium | ~294 t | Higher-rated; reach; survivabilitySpeed/value | 72 |
| Type-6 Transporter | Medium | ~114 t | Higher-rated; reach; speed/valueSurvivability | 65 |
| Krait Mk II | Medium | ~230 t | Higher-rated; survivability; reachLaden range | 64 |
| Krait Phantom | Medium | ~190 t | Higher-rated; laden range; reachSurvivability | 62 |
| Type-11 Prospector this | Medium | ~288 t | — this hull (baseline) | 60 |
| Asp Explorer | Medium | ~130 t | Laden range; reachLower-rated; survivability | 58 |
| Keelback | Medium | ~98 t | Survivability; reachLower-rated; cargo | 52 |
9 medium-pad trading hulls carry a rating, led by Type-8 Transporter (76). Every same-pad rival lands where this one does — the direct field to shop.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Panther Clipper Mk II | Large | ~662 t | Higher-rated; cargo; reachSpeed/value | 98 |
| Imperial Cutter | Large | ~794 t | Higher-rated; survivability; reachSpeed/value | 95 |
| Type-9 Heavy | Large | ~790 t | Higher-rated; cargo; reachSurvivability | 94 |
| Type-7 Transporter | Large | ~310 t | Higher-rated; laden range; cargoSurvivability | 78 |
| Anaconda | Large | ~470 t | Higher-rated; laden range; survivabilitySpeed/value | 76 |
| Imperial Clipper | Large | ~250 t | Higher-rated; speed/value; survivabilityCargo | 74 |
| Federal Corvette | Large | ~618 t | Higher-rated; survivability; cargoSpeed/value | 70 |
| Type-10 Defender | Large | ~534 t | Higher-rated; survivability; reachLaden range | 68 |
| Caspian Explorer | Large | ~434 t | Higher-rated; reach; survivabilityLaden range | 66 |
| Beluga Liner | Large | ~370 t | Reach; survivabilityLower-rated; laden range | 58 |
The large-pad trading field (10 rated), led by Panther Clipper Mk II (98) — bigger pads and bankrolls. They out-muscle this hull on the numbers, but sit a pad class away.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Cobra Mk IV | Small | ~92 t | Speed/value; reachLower-rated; survivability | 52 |
| Cobra Mk V | Small | ~110 t | Reach; speed/valueLower-rated; survivability | 52 |
| Cobra Mk III | Small | ~64 t | Speed/value; reachLower-rated; cargo | 48 |
| Dolphin | Small | ~88 t | Reach; laden rangeLower-rated; survivability | 46 |
| Hauler | Small | ~26 t | Reach; speed/valueLower-rated; cargo | 42 |
The small-pad trading field (5 rated), led by Cobra Mk IV (52) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
At ~66M Cr the Type-11 carries no rank or permit gate — just credits — but for trading that price is hard to justify. A Type-8 hauls ~406 t for ~35M Cr and a Type-9 hauls ~790 t for ~72M Cr; the Type-11 lands between them on price while carrying less than either.
A trade fit avoids costly combat engineering, so the all-in figure is dominated by the hull itself. The value case only closes if you already own the ship for mining and want a fast, shielded hauler without a second purchase.
The Type-11's cost reflects its dedicated-mining specialisation — features a trader never uses. Buying one purely to haul means paying a premium for a limpet slot, a fighter slot and four mining-locked hardpoints that all sit idle on a trade run.
A defended medium-pad trade fit built on the Type-11's speed and shields. Initial is a buy-only starter with a shield from day one; A-Rated is the trade baseline; Engineered maximises protected cargo and laden pace. The catch is structural — two of its size-5 internals are locked to a limpet controller and fighter bay, so cargo tops out near ~256 t behind a shield.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Utility Mounts | ||||
| Utility 1 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First Heavy-Duty shield booster — multiplies the bi-weave's MJ so an interdicting pirate can't crack the hold before you boost clear. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster — the cheapest large gain in shield strength for a defended hauler. |
| Utility 3 | — | 0I Point Defence | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes. |
| Utility 4 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and to shed interdiction heat. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 6E Power Plant | 6A Power Plant | G5 Low Emissions + Thermal Spread | A-rate to run the shield, boosters and distributor; Low Emissions keeps the signature low so you draw less attention on trade routes. |
| Thrusters | 5E Thrusters | 5A Thrusters | G5 Dirty Drive Tuning + Drag Drives | Speed is the trader's main defence — A-rated + Dirty Drives keep a laden hull fast enough to boost clear of interdiction. |
| Frame Shift Drive | 5E Frame Shift Drive | 5A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rate and max Increased Range first — the Type-11's short laden range is its weakest trading trait; Mass Manager stretches every jump. |
| Life Support | 3E Life Support | 3D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass; Lightweight trims more — life support has no experimental effect. |
| Power Distributor | 7E Power Distributor | 7A Power Distributor | G5 Engine Focused + Super Conduits | The class-7 distributor is already oversized — Engine Focused biases it to the engines so a laden hull keeps boosting away from trouble. |
| Sensors | 3E Sensors | 3D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; trading needs no sensor range, so save the mass for cargo and range. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | Stock C tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 5 | — | 5E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 5 | 5E Shield Generator | 5C Bi-Weave Shield Generator | G5 Reinforced + Hi-Cap | One size-5 internal becomes a bi-weave shield — it regenerates fast under fire; Reinforced maximises its MJ and Hi-Cap adds more. |
| Size 4 | — | 4E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 3 | — | 3E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 2 | — | 2E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 1 | — | 1E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 1 | — | 1E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Open in planner / Export | ||||
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Drop a bi-weave into one size-5 internal, stack two Heavy-Duty boosters, then pack every unrestricted slot with cargo. This trade fit skips deterrent guns — four hardpoints are mining-locked, the other four left empty — and two size-5 optionals only accept a limpet controller or a fighter bay, so the Type-11 hauls less than its hull size suggests — its trade case is speed and reach, not raw tonnage.
Buy the hull, drop a stock 5-class shield generator into a size-5 internal, and fill the three size-6 slots with 6E Cargo Racks — ~192 t of protected hold from the shipyard floor. Leave the cores at their bought class-1 rating for now; the ship flies and trades immediately.
The hull ships with stock Lightweight Alloy bulkheads — no armour purchase needed; a hauler trades plating for mass. The hardpoints stay empty — four are mining-locked and a bulk hauler forgoes guns on the other four — and the smaller cargo slots, the utility mounts and the shield boosters all wait for the A-rating pass. The buy-only fit is a plain, shielded bulk runner.
A-rating priority for a defended hauler — protect the cargo, keep it fast, and stretch the laden range:
Unlike the mining fit, a trader A-rates the FSD before the distributor — laden jump range, not tool sustain, is the bottleneck when you're carrying cargo to market.
With the core A-rated, add the defensive kit: two 0A Shield Boosters to the utility mounts, plus a point defence turret and a heat sink launcher in the last two. Fill every unrestricted internal with Cargo Racks — ~256 t behind the shield. Leave the limpet and fighter slots empty; they can't take cargo, and a trade run needs neither. Keep the stock Lightweight Alloy bulkheads.
Trade engineering on the Type-11 is about laden range, speed and survivability. Cargo racks aren't engineered; the cores, shield and boosters are. Pin blueprints for remote G1→G5 application.
Approximate progression across the three states (figures are representative, not exact rolls):
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (5) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Thrusters (5) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Bi-Weave Shield (5) | Reinforced (G5) | Hi-Cap | Lei Cheung |
| Power Plant (6) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Power Distributor (7) | Engine Focused (G5) | Super Conduits | The Dweller |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Life Support / Sensors | Lightweight (G5) | (none) | Etienne Dorn |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Engineering lifts boost past 420 m/s, more than doubles shields and stretches the short laden range — the three upgrades that matter most for a fast, defended hauler. Cargo doesn't grow with engineering; the ~256 t ceiling is set by the hull's locked slots, so no blueprint recovers what the limpet and fighter internals cost. The stock Lightweight Alloy bulkheads stay light so laden jump range holds up.
Any medium-pad trade hub with a nearby high-demand market suits it. Keep routes short to work around the laden range, and lean on the shield and boost when a route runs through contested space.
The Type-11 Prospector trades competently but never convincingly: fast, shielded and medium-pad, yet capped near ~256 t by a mining chassis whose locked internals and four mining-locked hardpoints are dead weight for freight. At ~66M Cr a dedicated Type-8 or Type-9 hauls more for less. Fly it for trade only if it's already in your hangar for mining.
Figures on this page are verified against the sources below.