Ship Dossier // Gutamaya

Imperial ClipperExploration

Series Ships Updated 2026-06-25
Briefing

A characterful explorer held back by a class-5 drive

The Clipper will go exploring — it scoops fast, looks magnificent doing it, and boosts like nothing else its size — but a class-5 FSD on a heavy 400 t hull caps engineered range at ~40 LY, well short of the dedicated explorers. Cheap at ~21M Cr and gated only by Imperial Baron, it makes a fine stylish tourer, yet for serious deep-space range a Mandalay, Phantom or even an Asp out-jumps it from a smaller, cheaper hull.

Imperial Clipper
Imperial Clipper · Gutamaya
63/100
~40
Max jump (LY, engineered)
9
Optional internals
Class 7
~21.1M
Hull price (Cr)
Large
Pad class
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Imperial Clipper is a speed hull first, and exploration exposes its one structural weakness: a class-5 frame shift drive on a 400-tonne body. Even fully engineered with a Guardian booster it tops out around ~40 LY — respectable, but a long way behind the mediums and smalls built for the job. It scoops quickly, carries enough internals for a proper expedition kit, and crosses systems in style, but it cannot out-range a dedicated explorer.

What it does offer is character and accessibility: it's cheap (~21M Cr), needs only a low Imperial rank, and is the most beautiful thing in any hangar. If you already own one — or you're grinding Empire rank and want a stylish hull to wander in between bigger goals — it makes a perfectly serviceable tourer. As a considered exploration purchase, though, almost every cheaper alternative jumps further.

Where this hull shines

Stylish, casual exploration: short-to-mid expeditions, sightseeing tours, exobiology day-trips, and giving an existing Imperial Clipper a second job — anywhere flair and fast scooping matter more than maximum range.

02

Key Stats & What Makes It Explore

Max jump (engineered)
~40 LY
Top speed / boost
300 / 380 m/s
Up to Class 7
Hull mass
400 t
Optional internals
7·6·4·4·3·3·2·2·1
Utility mounts
4
Class 5
Pad
Large
Crew seats
2
Rank
Imperial Baron

What the Clipper brings to exploration — and what it lacks:

The ceiling, stated honestly

Range is the whole story: ~40 LY engineered is fine but unremarkable, and the heavy hull means no engineering trick closes the gap to a Mandalay or Phantom. Add a large-pad-only footprint (no outpost resupply) and only two crew seats, and the Clipper's exploration case rests on style and a low entry cost, not capability.

03

Why This Rating

Scorecard

Cheap (~21M), low-rank, internals-rich and fast-scooping, but a class-5 FSD on a 400 t hull caps engineered range near ~40 LY — exploration's core currency is where it falls short.

The 63/100 headline is a verdict against the exploration role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Engineered jump range16/35
Engineered range tops out near ~40 LY — a class-5 FSD bolted to a 400 t hull, lifted only by a 5A drive and Guardian booster. That trails Asp (~62), Phantom (~75), Mandalay (~85) and the large Anaconda/Caspian (~78), and no engineering closes the gap.
Heat profile9/15
A 6D Low Emissions + Thermal Spread plant and Clean Drive Tuning thrusters keep heat manageable while scooping, but the heavy frame and large powerplant give no real thermal advantage over the cooler dedicated explorers. Mid-field.
Fuel tank & reach7/10
Class-7 fuel scoop tops the tank in seconds — faster than any dedicated explorer — and the nine optionals allow a 4C plus an extra 2C tank to stretch sparse routes. Per-jump reach is modest, but refuel cadence is a genuine strength.
Canopy & visibility7/10
The Gutamaya cockpit gives a wide, characterful forward view well-suited to scanning and scenic flying, with 2 crew seats. Strong but not best-in-class against the Asp Explorer's panoramic canopy.
Internals16/20
Nine optional internals (7·6·4·4·3·3·2·2·1) carry a full expedition kit at once — class-7 scoop, Guardian booster, SRV bay, two AFMUs, bi-weave, scanner and spare tankage — more internal bulk than any medium rival. A clear standout.
Comfort & cost8/10
~21.1M Cr hull, ~35M all-in, gated only by Imperial Baron, with 300/380 m/s speed making it the fastest tourer of its size. Held back only by the large pad blocking outpost resupply.
Weighted total63/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for exploration specifically. The role column is the maximum engineered jump range in light-years — the headline number for deep-space travel.

Same class — large-pad explorers

ShipClassMax jump (LY)Pros & cons vs Imperial ClipperRating
AnacondaLarge~78Vastly more range and capacity; versatileSlower; far pricier94
Caspian ExplorerLarge~78Purpose-built; huge range; full comfortFar pricier; not a speed ship94
Imperial Clipper thisLarge~40— this hull (baseline)63
OrcaLarge~44Comfort cabins; slightly more rangePassenger-first; pricier63
Beluga LinerLarge~40Luxury passenger comfortSlow; passenger-first; huge price58

Among large hulls the Clipper sits with the passenger liners near the bottom of the explorer ladder — it ties the Orca and edges the Beluga, but the two true large explorers, the Anaconda and Caspian, jump nearly twice as far. The Clipper's only edge here is speed and price.

Other classes — the cheaper, longer-jumping rivals

ShipClassMax jump (LY)Pros & cons vs Imperial ClipperRating
MandalayMedium~85Double the range; medium pad; cheapLess internal bulk96
Krait PhantomMedium~75Far more range; medium pad; versatileSlower flat-out93
Asp ExplorerMedium~62More range; medium pad; cheap; great viewSlower; smaller86
Imperial CourierSmall~55More range; lands anywhere; Imperial; fastTiny internals73
Type-6 TransporterMedium~50More range; cheap; medium padSlow; flimsy68

The pattern is the same in every direction: smaller, cheaper hulls out-jump the Clipper, land on outposts it can't use, and cost less. Even the little Imperial Courier — the Clipper's natural Gutamaya stablemate — out-ranges it from a small pad. The Clipper explores on charm, not on the numbers.

05

Cost & Access

Hull
~21.1M Cr
A-rated explorer
~28M Cr
Engineered
~35M Cr
Pad
Large
Rank
Imperial Baron
Permit
None

At ~21.1M Cr the Clipper is cheap for a large hull, gated only by the modest Imperial Baron rank. An exploration fit needs little hardware beyond a scoop, Guardian booster and a maxed FSD, so the all-in cost stays around 35M Cr — a fraction of a dedicated capital explorer.

The natural way to own one is as a by-product of an Imperial-rank journey: the grind toward Squire and the Achenar permit passes Baron along the way, leaving you a stylish, affordable hull you can take wandering between bigger objectives.

Cheap and stylish, not far-reaching

Around 35M Cr all-in for a fast, gorgeous tourer on a low Imperial rank — an easy second ship to explore in, but never the range pick.

06

3-State Loadout

A travel-light exploration fit. Initial is buy-only; A-Rated is the expedition baseline; Engineered strips mass to push the class-5 drive as far as it will go. Plans and costs follow in the sections below.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Utility Mounts
Utility 10I Heat Sink Launcher0I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Utility 20I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight (no experimental effect)
Power Plant6E Power Plant6D Power PlantG5 Low Emissions + Thermal Spread6D keeps mass down — with no guns to feed, output is not the limit; Low Emissions cuts heat and draw, Thermal Spread bleeds more while scooping.
Thrusters6E Thrusters6D ThrustersG5 Clean Drive Tuning + Drag Drives6D thrusters; Clean Drive Tuning runs cool and efficient, Drag Drives adds boost speed to climb the Clipper out of gravity wells.
Frame Shift Drive5E Frame Shift Drive5A Frame Shift DriveG5 Increased Range + Mass ManagerThe whole build — a 5A SCO drive for maximum range and fast in-system travel; Increased Range + Mass Manager is the single biggest lever on this heavy hull's reach.
Life Support5E Life Support5D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass, Lightweight trims more; life support has no experimental effect.
Power Distributor6E Power Distributor6D Power DistributorG3 Engine Focused (no experimental effect)6D is plenty without weapons; Engine Focused (G3) gives engine-capacitor headroom for repeated boosts on landing approaches — only a partial roll is needed.
Sensors5E Sensors5D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; exploration needs no sensor range, so save the mass on this heavy frame.
Fuel Tank4C Fuel Tank4C Fuel Tank(No blueprint available)Stock 4C tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 77E Fuel Scoop7A Fuel ScoopG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the scoop; scoop rate is unchanged. Refuels from stars.
Size 65H Guardian FSD Booster(No blueprint available)The Guardian FSD Booster — a flat ~+10 LY jump-range gain unlocked at a Guardian site, not bought; the single largest range bolt-on and not engineerable.
Size 42G Planetary Vehicle Hangar(No blueprint available)A size-4 SRV hangar (2 bays) for exobiology, surface prospecting and Guardian-site runs; carries no blueprint.
Size 44A AFMUG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights.
Size 33C Bi-Weave Shield GeneratorG5 Enhanced Low Power + Lo-DrawA light bi-weave gives a fast-regenerating buffer for landings and accidental scrapes; Enhanced Low Power + Lo-Draw keeps its draw and mass minimal (bi-weaves are C-rated only).
Size 33A AFMUG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights.
Size 22C Fuel Tank(No blueprint available)Extra fuel tank to stretch the gap between scoopable stars on sparse routes; fuel tanks are not engineerable.
Size 22E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 11I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Light is right

The class-5 drive rewards a stripped hull: a class-7 scoop and class-5 Guardian booster are the range workhorses, while D-rated lightweight cores keep mass down. Don't over-fit — every extra tonne costs you light-years on this heavy 400 t frame.

07

Initial Loadout — Buy-Only Plan

Earn Baron and buy the hull (~21M Cr). The buy-only state is deliberately bare: the stock Lightweight Alloy bulkheads the hull ships with, E-rated cores (6E Power Plant, Thrusters and Power Distributor; 5E FSD, Life Support and Sensors), a single 0I Heat Sink Launcher, the full-size 7E Fuel Scoop and the stock 4C Fuel Tank.

Every slot that makes it an explorer is left empty (—) at this stage: the class-5 Guardian FSD Booster, the single-bay SRV hangar, both AFMUs, the 3C bi-weave shield, the Detailed Surface Scanner, the extra fuel tank and the cargo rack. The second utility mount also stays empty for now.

Nothing is A-rated or engineered yet — even the FSD and scoop stay at stock E, and the bulkheads stay Lightweight throughout (mass, not armour, is the priority on an explorer). The A-rated pass below is where range, refuelling and the expedition kit actually arrive.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a light explorer:

Range first, then go light

A-rate the FSD and scoop, bolt on the Guardian booster, then keep everything else D-rated and minimal. The second utility stays a heat sink, not a shield booster, and the hangar drops to a single bay — the Clipper has slots for more, but mass is the enemy of its already-modest range.

09

Engineering Plan

The standard exploration engineering pattern, applied to wring everything from a class-5 drive. Felicity Farseer (maxed) carries the FSD; Professor Palin (or Mel Brandon) handles the thrusters; pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Frame Shift Drive (5)Increased Range (G5)Mass ManagerFelicity Farseer
Thrusters (6)Clean Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Power Plant (6)Low Emissions (G5)Thermal SpreadHera Tani
Life Support (5)Lightweight (G5)Etienne Dorn
Sensors (5)Lightweight (G5)Bill Turner / Juri Ishmaak
Power Distributor (6)Engine Focused (G3)The Dweller
Shield Generator (3)Enhanced Low Power (G5)Lo-DrawLei Cheung
Shield Booster (0)Heavy Duty (G5)Super CapacitorsDidi Vatermann
BulkheadsLightweight (G5)Selene Jean

Recommended order

Material intensity (qualitative)

Light-to-moderate — the standard exploration blueprints plus a Guardian-site run for the FSD booster; no weapon grind. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Max jump (LY)~22~30~40
BulkheadsLightweightLightweightLightweight (G5)
Speed (boost)380 m/s380 m/s~440 m/s
Self-repairnone2 AFMU2 AFMU
Pad accesslargelargelarge

Engineered, the Clipper jumps ~40 LY while scooping fast and travelling quicker than anything its size — a comfortable, stylish tourer. The bulkheads stay Lightweight (G5 reduces their mass, not buys armour) and the shield booster and dual SRV bay are gone, all in service of range. But that range still trails every dedicated explorer, the large pad blocks outpost resupply, and the heavy hull leaves no headroom to do better. It explores well enough; it never excels at it.

11

Key Activities & Where To Do Them

Getting started
  • Short-to-mid expeditions. ~40 LY is fine for nearby nebulae and regional tours rather than core-and-back marathons.
  • Sightseeing runs. Fast travel and a great cockpit make it a pleasant ship to wander in.
  • Exobiology day-trips. The SRV bay and scanner suit casual surface science close to the bubble.
Advanced
  • A second job for a Clipper. If you already fly one for trade or combat, an explorer refit gives it a new use without a new hull.
  • Imperial-flavour wandering. A stylish hull for an Empire pilot to roam in mid-rank-grind.
  • Carrier-assisted trips. Pair it with a fleet carrier to offset the modest range and large-pad-only resupply.
Generic example destinations

Best pointed at regional targets a few dozen jumps out — nearby nebulae, scenic tours, local exobiology. For the deep black, take a longer-legged hull or lean on a fleet carrier.

12

Field Notes — What Else To Know

Verdict

The Imperial Clipper earns a 63 for exploration: it scoops fast, looks superb and crosses systems quicker than any rival, but a class-5 FSD on a 400-tonne hull caps engineered range near ~40 LY — mid-pack, level with the Orca, behind cheaper mediums and smalls that jump much further and land more freely. It isn't rated lower because it's cheap, low-rank and genuinely capable of a real expedition; it isn't rated higher because range is exploration's currency, and the Clipper simply doesn't have enough of it. A charming tourer, not a deep-space pick.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner used to validate the exploration loadout, jump range and slot layout.coriolis.io/outfit/imperial_clipper
Elite Dangerous (official)Frontier's official Imperial Clipper ship page — manufacturer specs, speed figures, and the ship render used on this page.elitedangerous.com/.../imperial-clipper
EDCD coriolis-dataShip slot layout (class-5 FSD, optional internals), module variants, and engineering blueprint data behind the build.coriolis-data/ships/imperial_clipper.json
Inara — Imperial ClipperShip reference page: hull stats, scoop and module slot layout, and the Imperial Baron rank requirement.inara.cz/elite/ship/45
Fandom wikiImperial Clipper ship article: role profile, Gutamaya manufacture, and rank/pad details.fandom.com/wiki/Imperial_Clipper