E:D Black Box
A characterful speed-trader. Its ~250 t cargo is modest for a large ship — less than the medium Type-8 — but its blistering pace makes routes quick and interdiction survivable. Cheap at ~21M Cr, gated only by Imperial Baron rank, it ranks mid-pack on tonnage but outflies every large freighter and simply outruns the pirates that force slower hulls to fight.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Imperial Clipper trades cargo capacity for sheer speed. At ~250 tonnes its hold is modest for a large ship — less than the medium Type-8 — but it boosts to nearly 390 m/s, the fastest of any large hull, so it covers routes quickly and simply outruns the pirates that force slower freighters to stand and fight.
It's also cheap (~21M Cr) and gated only by a low Imperial rank. Its quirks are real: the modest hold, and a large-pad-only footprint despite medium-ship agility, so it can't use outposts. But as a fast, affordable, good-looking freighter that makes trading feel quick and stays out of pirates' clutches, the Clipper has a loyal following — and it pairs naturally with an Imperial-rank journey.
Fast, affordable trading: quick high-margin runs, routes through pirate-heavy space where speed beats fighting, and a stylish cheap freighter for an Imperial-aligned commander.
Four things make the Clipper a fine speed-trader:
Its hold is modest — the medium Type-8 carries far more — and it's large-pad-only despite medium-ship handling, blocking outpost trading. It needs Imperial rank, and a defended fit eats into its already limited cargo. The Clipper's case is speed and style, not capacity; for tonnage, almost any dedicated freighter beats it.
The fastest large hull (388 boost, ~460 engineered) at ~21M Cr on Baron rank, but ~250 t — below the medium Type-8's ~406 t — caps it as a speed-trader, not a bulk hauler.
The 74/100 headline is a verdict against the trading role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Maximum cargo | 21/35 | ~250 t engineered (~180 t buy-only) is modest for a large hull — under the medium Type-8's ~406 t and far below dedicated freighters (Type-9 ~790 t, Cutter ~794 t, Panther ~1048 t). Optional internals 7-6-4-4-3-3-2-2-1 earn well but never haul serious tonnage. |
| Pad class & market reach | 14/20 | Large pad gives full access to stations and planetary large pads, but the large-only footprint despite medium-ship agility blocks outpost trading — a reach penalty mediums like the Type-8 and Python avoid. |
| Laden jump range | 12/15 | ~34 LY laden engineered (5A FSD, Increased Range + Mass Manager; ~26 LY A-rated, ~18 LY stock) keeps trade routes short — strong for a large hauler, though range-focused mediums like the Krait Phantom edge it. |
| Survivability | 17/20 | Survivability is escape-based: fastest large hull simply boosts away from interdiction with cargo intact. Backed by a 4C bi-weave buffer, 4 utility mounts for Heavy-Duty boosters, point defence and heat sinks — very effective at the trader's job of not dying. |
| Speed & cost | 10/10 | Role-leading: 306/388 m/s stock (~460 engineered), the fastest large ship, at ~21.1M Cr hull (~38M all-in) gated only by the low Imperial Baron rank — cheap, accessible, and unmatched pace among large freighters. |
| Weighted total | 74/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for trading specifically. The role column is the maximum cargo capacity in tonnes — the headline number for bulk hauling.
| Ship | Class | Max cargo (t) | Pros & cons vs Imperial Clipper | Rating |
|---|---|---|---|---|
| Panther Clipper Mk II | Large | ~1048 | Vastly more cargo; defensibleSlow; hugely pricier | 98 |
| Imperial Cutter | Large | ~794 | Far more cargo; shields; also fastImperial Duke rank; far pricier | 95 |
| Type-9 Heavy | Large | ~790 | Far more cargo; cheap-ishSlow; flimsy | 94 |
| Type-7 Transporter | Large | ~310 | More cargo; cheaper hullSlow; less agile | 78 |
| Imperial Clipper this | Large | ~250 | — this hull (baseline) | 74 |
Among large traders the Clipper is the speed pick and the outlier — everything else carries more but flies slower. Choose it to make trading quick and to outrun pirates; choose a dedicated freighter to haul serious tonnage.
| Ship | Class | Max cargo (t) | Pros & cons vs Imperial Clipper | Rating |
|---|---|---|---|---|
| Type-8 Transporter | Medium | ~406 | More cargo; medium padSlower; pricier | 76 |
| Anaconda | Large | ~470 | Far more cargo; versatileSlow; far pricier | 76 |
| Python | Medium | ~294 | More cargo; medium pad; defensibleSlower; pricier | 72 |
| Type-6 Transporter | Medium | ~110 | Cheaper; medium padFar less cargo; slow | 65 |
| Krait Phantom | Medium | ~220 | Medium pad; versatile; great rangeLess cargo | 62 |
Even medium traders like the Type-8 and Python out-haul the Clipper while landing more flexibly. Its justification is purely speed and Imperial style — a fast, cheap large hauler for a pilot who values pace and flair over capacity.
At ~21.1M Cr the Clipper is cheap for a large ship, gated only by the modest Imperial Baron rank. A trade fit needs little engineering, keeping the all-in cost under 40M Cr.
It pairs naturally with your Imperial-rank journey — the same grind toward Squire and the Achenar permit passes the Baron rank it needs — making it a fast, stylish trader you may unlock along the way, and a fine cheap large hauler to bridge toward a Cutter.
A fast trade fit that keeps a defensive shield. Initial is buy-only; A-Rated is the trade baseline; Engineered preserves the Clipper's signature speed — A-rate and engineer the drives first so the ship outruns interdiction with its cargo intact.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Utility Mounts | ||||
| Utility 1 | 0E Shield Booster | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First shield booster; Heavy Duty multiplies the bi-weave's raw MJ for the buffer you need while boosting clear. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster — cheap shield strength so the buffer survives the seconds before you escape. |
| Utility 3 | — | 0I Point Defence | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes. |
| Utility 4 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 6E Power Plant | 6A Power Plant | G5 Low Emissions + Thermal Spread | 6A covers the shield, boosters and modules; Low Emissions keeps heat and signature low and Thermal Spread bleeds the rest — a cool, quiet trader. |
| Thrusters | 6E Thrusters | 6A Thrusters | G5 Dirty Drive Tuning + Drag Drives | Speed is the whole defence — A-rate plus Dirty Drive Tuning with Drag Drives gives the boost that outruns interdiction. |
| Frame Shift Drive | 5E Frame Shift Drive | 5A Frame Shift Drive | G5 Increased Range + Mass Manager | 5A with Increased Range and Mass Manager stretches laden jumps so trade routes stay short. |
| Life Support | 5E Life Support | 5D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass, Lightweight trims more; life support has no experimental effect. |
| Power Distributor | 6E Power Distributor | 6A Power Distributor | G5 Engine Focused + Super Conduits | 6A with Engine Focused and Super Conduits sustains repeated boosts so you never run short of escape. |
| Sensors | 5E Sensors | 5D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight — a trader needs no sensor range, so save the mass for speed. |
| Fuel Tank | 4C Fuel Tank | 4C Fuel Tank | (No blueprint available) | Stock C tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 7 | 7E Cargo Rack | 7E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 4 | 4C Bi-Weave Shield Generator | 4C Bi-Weave Shield Generator | G5 Reinforced + Fast Charge | Bi-weave in a size-4 slot — Reinforced plus Fast Charge gives a buffer that takes hits and recovers fast once you are clear. |
| Size 4 | 4E Cargo Rack | 4E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 3 | — | 3E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 3 | — | 3E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 2 | — | 2A Shield Cell Bank | G4 Specialised (no experimental effect) | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies. |
| Size 2 | — | 2E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 1 | — | 1H Guardian FSD Booster | (No blueprint available) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The Clipper survives interdiction by outrunning it, not out-tanking it — keep a bi-weave buffer, but A-rate and engineer thrusters so it simply boosts away from pirates with its cargo intact.
Earn Baron, buy the hull (~21M Cr), and fill the large optional slots with cargo racks (Size 7, Size 6 and a Size 4) plus one 4C Bi-Weave Shield Generator in the other Size 4 for a buffer.
Armour stays the stock Lightweight Alloy bulkheads — a speed-trader never pays the mass penalty of military plate, so there is nothing to buy here.
Mount a single 0E Shield Booster on the first utility; leave the other three utility mounts and the smaller internal slots (Size 3 down to Size 1) empty until you can afford to fill them.
Cores stay stock E-rate at this stage — A-rate thrusters first to preserve the speed advantage.
A-rating priority for a speed-trader:
The Clipper's defence is pace — A-rate and engineer thrusters so it escapes any interdiction with its cargo, rather than trying to fight. The bi-weave, twin boosters and cell bank only need to hold while you line up a high-wake; armour stays Lightweight Alloy to keep the mass down.
The trading engineering pattern weighted to speed. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Thrusters (6) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Frame Shift Drive (5) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Power Plant (6) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Power Distributor (6) | Engine Focused (G5) | Super Conduits | The Dweller |
| Bi-Weave Shield (4) | Reinforced (G5) | Fast Charge | Lei Cheung |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Life Support & Sensors | Lightweight (G5) | (none) | Felicity Farseer |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Light-to-moderate — thruster, FSD, plant and shield blueprints; no weapon grind. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Max cargo (t) | ~180 | ~230 | ~250 |
| Speed (boost) | 388 m/s | 388 m/s | ~460 m/s |
| Laden jump (LY) | ~18 | ~30 | ~38 |
| Armour | Lightweight | Lightweight | Lightweight (G5) |
| Survivability | escape-based | escape-based | escape-based |
| Pad access | large | large | large |
Engineered, the Clipper hauls ~250t at over 450 m/s, and the Guardian FSD Booster stretches laden jumps near ~38 LY — it makes routes quick and shrugs off interdiction by simply leaving. Bulkheads stay Lightweight Alloy so survivability is escape-based, not armour-based. Its hold trails every dedicated freighter; its speed and style are the reason to fly it.
Any fast high-margin loop suits it, especially through risky space where speed beats fighting. As a Gutamaya hull it pairs with your Imperial-rank journey toward the Cutter.
The Imperial Clipper is the fast hauler: ~250 tonnes at the highest speed of any large ship, cheap and stylish, on a low Imperial rank. Its hold trails every dedicated freighter and even some mediums — but for making trading quick, outrunning pirates, and looking good doing it, nothing its size matches its pace. The speed-trader's choice.
Figures on this page are verified against the sources below.