E:D Black Box
A characterful speed-trader. Its ~250 t cargo is modest for a large ship — less than the medium Type-8 — but its blistering pace makes routes quick and interdiction survivable. Cheap at ~21M Cr, gated only by Imperial Baron rank, it ranks mid-pack on tonnage but outflies every large freighter and simply outruns the pirates that force slower hulls to fight.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Imperial Clipper trades cargo capacity for sheer speed. At ~250 tonnes its hold is modest for a large ship — less than the medium Type-8 — but it boosts to nearly 390 m/s, the fastest of any large hull, so it covers routes quickly and simply outruns the pirates that force slower freighters to stand and fight.
It's also cheap (~21M Cr) and gated only by a low Imperial rank. Its quirks are real: the modest hold, and a large-pad-only footprint despite medium-ship agility, so it can't use outposts. But as a fast, affordable, good-looking freighter that makes trading feel quick and stays out of pirates' clutches, the Clipper has a loyal following — and it pairs naturally with an Imperial-rank journey.
Fast, affordable trading: quick high-margin runs, routes through pirate-heavy space where speed beats fighting, and a stylish cheap freighter for an Imperial-aligned commander.
Four things make the Clipper a fine speed-trader:
Its hold is modest — the medium Type-8 carries far more — and it's large-pad-only despite medium-ship handling, blocking outpost trading. It needs Imperial rank, and a defended fit eats into its already limited cargo. The Clipper's case is speed and style, not capacity; for tonnage, almost any dedicated freighter beats it.
The fastest large hull (388 boost, ~460 engineered) at ~21M Cr on Baron rank, but ~250 t — below the medium Type-8's ~406 t — caps it as a speed-trader, not a bulk hauler.
The 74/100 headline is a verdict against the trading role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Maximum cargo | 21/35 | ~250 t engineered (~180 t buy-only) is modest for a large hull — under the medium Type-8's ~406 t and far below dedicated freighters (Type-9 ~790 t, Cutter ~794 t, Panther ~1048 t). Optional internals 7-6-4-4-3-3-2-2-1 earn well but never haul serious tonnage. |
| Pad class & market reach | 14/20 | Large pad gives full access to stations and planetary large pads, but the large-only footprint despite medium-ship agility blocks outpost trading — a reach penalty mediums like the Type-8 and Python avoid. |
| Laden jump range | 12/15 | ~34 LY laden engineered (5A FSD, Increased Range + Mass Manager; ~26 LY A-rated, ~18 LY stock) keeps trade routes short — strong for a large hauler, though range-focused mediums like the Krait Phantom edge it. |
| Survivability | 17/20 | Survivability is escape-based: fastest large hull simply boosts away from interdiction with cargo intact. Backed by a 4C bi-weave buffer, 4 utility mounts for Heavy-Duty boosters, point defence and heat sinks — very effective at the trader's job of not dying. |
| Speed & cost | 10/10 | Role-leading: 306/388 m/s stock (~460 engineered), the fastest large ship, at ~21.1M Cr hull (~38M all-in) gated only by the low Imperial Baron rank — cheap, accessible, and unmatched pace among large freighters. |
| Weighted total | 74/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Every table rates ships for trading specifically, split by landing-pad class. The Max cargo column is maximum cargo tonnage behind a shield; the rating is the same 1–100 suitability verdict used across the site.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Panther Clipper Mk II | Large | ~662 t | Higher-rated; cargo; reachSpeed/value | 98 |
| Imperial Cutter | Large | ~794 t | Higher-rated; survivability; reachSpeed/value | 95 |
| Type-9 Heavy | Large | ~790 t | Higher-rated; cargo; reachSurvivability | 94 |
| Type-7 Transporter | Large | ~310 t | Higher-rated; laden range; cargoSurvivability | 78 |
| Anaconda | Large | ~470 t | Higher-rated; laden range; survivabilitySpeed/value | 76 |
| Imperial Clipper this | Large | ~250 t | — this hull (baseline) | 74 |
| Federal Corvette | Large | ~618 t | Survivability; cargoLower-rated; speed/value | 70 |
| Type-10 Defender | Large | ~534 t | Survivability; reachLower-rated; laden range | 68 |
| Caspian Explorer | Large | ~434 t | Reach; survivabilityLower-rated; laden range | 66 |
| Beluga Liner | Large | ~370 t | Reach; survivabilityLower-rated; laden range | 58 |
10 large-pad trading hulls carry a rating, led by Panther Clipper Mk II (98). Every same-pad rival lands where this one does — the direct field to shop.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Type-8 Transporter | Medium | ~406 t | Higher-rated; reach; speed/valueLaden range | 76 |
| Corsair | Medium | ~318 t | Reach; speed/valueLaden range | 74 |
| Python | Medium | ~294 t | Reach; survivabilityLower-rated; speed/value | 72 |
| Type-6 Transporter | Medium | ~114 t | Reach; speed/valueLower-rated; survivability | 65 |
| Krait Mk II | Medium | ~230 t | Survivability; reachLower-rated; laden range | 64 |
| Krait Phantom | Medium | ~190 t | Laden range; reachLower-rated; survivability | 62 |
| Type-11 Prospector | Medium | ~288 t | Reach; survivabilityLower-rated; speed/value | 60 |
| Asp Explorer | Medium | ~130 t | Laden range; reachLower-rated; survivability | 58 |
| Keelback | Medium | ~98 t | Survivability; reachLower-rated; cargo | 52 |
The medium-pad trading field (9 rated), led by Type-8 Transporter (76) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
| Ship | Class | Max cargo | Pros & cons | Rating |
|---|---|---|---|---|
| Cobra Mk IV | Small | ~92 t | Speed/value; reachLower-rated; survivability | 52 |
| Cobra Mk V | Small | ~110 t | Reach; speed/valueLower-rated; survivability | 52 |
| Cobra Mk III | Small | ~64 t | Speed/value; reachLower-rated; cargo | 48 |
| Dolphin | Small | ~88 t | Reach; laden rangeLower-rated; survivability | 46 |
| Hauler | Small | ~26 t | Reach; speed/valueLower-rated; cargo | 42 |
The small-pad trading field (5 rated), led by Cobra Mk IV (52) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
At ~21.1M Cr the Clipper is cheap for a large ship, gated only by the modest Imperial Baron rank. A trade fit needs little engineering, keeping the all-in cost under 40M Cr.
It pairs naturally with your Imperial-rank journey — the same grind toward Squire and the Achenar permit passes the Baron rank it needs — making it a fast, stylish trader you may unlock along the way, and a fine cheap large hauler to bridge toward a Cutter.
A fast trade fit that keeps a defensive shield. Initial is buy-only; A-Rated is the trade baseline; Engineered preserves the Clipper's signature speed — A-rate and engineer the drives first so the ship outruns interdiction with its cargo intact.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Utility Mounts | ||||
| Utility 1 | 0E Shield Booster | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First shield booster; Heavy Duty multiplies the bi-weave's raw MJ for the buffer you need while boosting clear. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster — cheap shield strength so the buffer survives the seconds before you escape. |
| Utility 3 | — | 0I Point Defence | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes. |
| Utility 4 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 6E Power Plant | 6A Power Plant | G5 Low Emissions + Thermal Spread | 6A covers the shield, boosters and modules; Low Emissions keeps heat and signature low and Thermal Spread bleeds the rest — a cool, quiet trader. |
| Thrusters | 6E Thrusters | 6A Thrusters | G5 Dirty Drive Tuning + Drag Drives | Speed is the whole defence — A-rate plus Dirty Drive Tuning with Drag Drives gives the boost that outruns interdiction. |
| Frame Shift Drive | 5E Frame Shift Drive | 5A Frame Shift Drive | G5 Increased Range + Mass Manager | 5A with Increased Range and Mass Manager stretches laden jumps so trade routes stay short. |
| Life Support | 5E Life Support | 5D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass, Lightweight trims more; life support has no experimental effect. |
| Power Distributor | 6E Power Distributor | 6A Power Distributor | G5 Engine Focused + Super Conduits | 6A with Engine Focused and Super Conduits sustains repeated boosts so you never run short of escape. |
| Sensors | 5E Sensors | 5D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight — a trader needs no sensor range, so save the mass for speed. |
| Fuel Tank | 4C Fuel Tank | 4C Fuel Tank | (No blueprint available) | Stock C tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 7 | 7E Cargo Rack | 7E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 4 | 4C Bi-Weave Shield Generator | 4C Bi-Weave Shield Generator | G5 Reinforced + Fast Charge | Bi-weave in a size-4 slot — Reinforced plus Fast Charge gives a buffer that takes hits and recovers fast once you are clear. |
| Size 4 | 4E Cargo Rack | 4E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 3 | — | 3E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 3 | — | 3E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 2 | — | 2A Shield Cell Bank | G4 Specialised (no experimental effect) | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies. |
| Size 2 | — | 2E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Size 1 | — | 1H Guardian FSD Booster | (No blueprint available) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The Clipper survives interdiction by outrunning it, not out-tanking it — keep a bi-weave buffer, but A-rate and engineer thrusters so it simply boosts away from pirates with its cargo intact.
Earn Baron, buy the hull (~21M Cr), and fill the large optional slots with cargo racks (Size 7, Size 6 and a Size 4) plus one 4C Bi-Weave Shield Generator in the other Size 4 for a buffer.
Armour stays the stock Lightweight Alloy bulkheads — a speed-trader never pays the mass penalty of military plate, so there is nothing to buy here.
Mount a single 0E Shield Booster on the first utility; leave the other three utility mounts and the smaller internal slots (Size 3 down to Size 1) empty until you can afford to fill them.
Cores stay stock E-rate at this stage — A-rate thrusters first to preserve the speed advantage.
A-rating priority for a speed-trader:
The Clipper's defence is pace — A-rate and engineer thrusters so it escapes any interdiction with its cargo, rather than trying to fight. The bi-weave, twin boosters and cell bank only need to hold while you line up a high-wake; armour stays Lightweight Alloy to keep the mass down.
The trading engineering pattern weighted to speed. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Thrusters (6) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Frame Shift Drive (5) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Power Plant (6) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Power Distributor (6) | Engine Focused (G5) | Super Conduits | The Dweller |
| Bi-Weave Shield (4) | Reinforced (G5) | Fast Charge | Lei Cheung |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Life Support & Sensors | Lightweight (G5) | (none) | Felicity Farseer |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Light-to-moderate — thruster, FSD, plant and shield blueprints; no weapon grind. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Max cargo (t) | ~180 | ~230 | ~250 |
| Speed (boost) | 388 m/s | 388 m/s | ~460 m/s |
| Laden jump (LY) | ~18 | ~30 | ~38 |
| Armour | Lightweight | Lightweight | Lightweight (G5) |
| Survivability | escape-based | escape-based | escape-based |
| Pad access | large | large | large |
Engineered, the Clipper hauls ~250t at over 450 m/s, and the Guardian FSD Booster stretches laden jumps near ~38 LY — it makes routes quick and shrugs off interdiction by simply leaving. Bulkheads stay Lightweight Alloy so survivability is escape-based, not armour-based. Its hold trails every dedicated freighter; its speed and style are the reason to fly it.
Any fast high-margin loop suits it, especially through risky space where speed beats fighting. As a Gutamaya hull it pairs with your Imperial-rank journey toward the Cutter.
The Imperial Clipper is the fast hauler: ~250 tonnes at the highest speed of any large ship, cheap and stylish, on a low Imperial rank. Its hold trails every dedicated freighter and even some mediums — but for making trading quick, outrunning pirates, and looking good doing it, nothing its size matches its pace. The speed-trader's choice.
Figures on this page are verified against the sources below.