Ship Dossier // Faulcon DeLacy

Krait Mk IIMultipurpose

Series Ships Updated 2026-06-25
Briefing

The combat-leaning medium all-rounder — three large guns, a fighter bay, and real speed on a medium pad

The Krait Mk II pairs serious firepower with an SLF wingman and noticeably more pace than the Python, making it excellent in a fight and capable everywhere else. It hauls ~230 t, mines and explores decently, and lands at almost any station — no rank gate. It trades a little cargo and shield strength for speed and a fighter; for action-first versatility among versatile mediums, it leads.

Krait Mk II
Krait Mk II · Faulcon DeLacy
84/100
3L · 2M
Hardpoints + SLF bay
~230 t
Max cargo
245 / 337
Speed / boost m/s
~45.2M Cr
Hull price
Medium
Pad size — no rank
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Krait Mk II is the Python's faster, more combat-minded cousin. It shares the three large hardpoints but adds a ship-launched fighter bay and noticeably more speed, making it a fearsome fighter that also hauls ~230 tonnes, mines decently and explores reasonably. It's the do-everything medium for a commander whose 'everything' leans toward action.

Compared with the Python it trades a little cargo and shield strength for pace and that fighter bay — a wingman you can deploy or hand to an NPC. On a medium pad it lands almost anywhere. It explores less far than a Phantom and hauls less than a Type-8, but few mediums fight as well while still doing everything else competently. For a versatile hull with a combat edge and its own fighter, the Krait Mk II is a brilliant, popular choice.

Where this hull shines

Combat-leaning versatility: bounty hunting and conflict zones with an SLF wingman, defensible trade and mining, and any commander who wants a fast do-everything medium that excels when the guns come out.

02

Key Stats & What Makes It Versatile

Max cargo
~230 t
Hardpoints
3L · 2M + SLF bay
Top speed / boost
245 / 337 m/s
Utility mounts
4
Optional internals
6·6·5·5·4·3·3·2·1
Fighter bay
Yes (SLF wingman)
Pad
Medium (most stations)
Crew seats
2
Rank
None
Permit
None

Four things make the Krait Mk II a great combat all-rounder:

The ceiling, stated honestly

It carries a little less and shields a little weaker than the Python, explores far less than a Phantom or Mandalay, and hauls far less than a dedicated freighter. Its jump range is modest. The Krait Mk II's case is combat-leaning versatility with a fighter and speed; for max cargo, range or pure tank, other ships beat it.

03

Why This Rating

Scorecard

Three large hardpoints plus an SLF bay make it the hardest-hitting versatile medium with rank-free medium-pad access; only its modest jump range holds it below the Python and Anaconda.

The 84/100 headline is a verdict against the multipurpose role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Breadth of internals26/30
Optional internals run 6·6·5·5·4·3·3·2·1 with two size-6 slots — one carries the 6D Fighter Hangar, one the 6C bi-weave — leaving room for ~230 t cargo, mining or exploration kit. Broad for a medium, though a class behind the Python's ~294 t and the large all-rounders.
Firepower19/20
3 large + 2 medium hardpoints plus a ship-launched fighter bay is the most firepower of any versatile medium; matches the Python's three large guns and adds a deployable wingman the Python lacks.
Jump range13/20
Jump range is modest — explicitly the hull's weak axis, far short of the Krait Phantom and Mandalay. An Increased-Range 5A FSD keeps it usable across trade/explore swaps but it never approaches the Anaconda's ~78 LY.
Flexibility & re-fit cost13/15
Medium pad with no rank or permit and ~45.2M Cr hull (cheaper than the Python); one engineered hull re-roles to combat, trade, mining or exploration by swapping stored module sets, ~78M Cr fully kitted.
Survivability & handling13/15
Fast for a medium at 245 m/s / 337 boost (~400 engineered) behind a 6C bi-weave with two shield boosters, HRP and SCB; speed dictates or escapes engagements, but cargo and raw shield strength trail the Python.
Weighted total84/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for multipurpose use — versatility across combat, trade, exploration and more. The role column is the maximum cargo capacity in tonnes as one measure of capacity; versatility is judged across all roles.

Same class — versatile mediums

ShipClassMax cargo (t)Pros & cons vs Krait Mk IIRating
PythonMedium~294More cargo and shieldSlower; no fighter bay86
Krait Mk II thisMedium~230— this hull (baseline)84
Krait PhantomMedium~190Far better range; fasterLess firepower; no SLF84
CorsairMedium~318Modern; well-roundedComparable; newer82
Asp ExplorerMedium~128Cheaper; better range and viewFar weaker combat80
MandalayMedium~154Far better range; modernWeaker combat78

The Krait Mk II is the combat-leaning pick of the versatile mediums. The Python out-cargos and out-tanks it, the Phantom out-ranges it, but neither fights as hard or brings a fighter. For action-first versatility, the Krait Mk II leads.

Other classes — the capital and small all-rounders

ShipClassMax cargo (t)Pros & cons vs Krait Mk IIRating
AnacondaLarge~470Capital-scale at everything; ~78 LYLarge pad; pricier88
PythonMedium~294More cargo and tankSlower; no fighter86
Imperial CutterLarge~794Far more cargo and shieldsLarge pad; Imperial rank82
Cobra Mk VSmall~110Cheaper; lands anywhere; fastFar less firepower and cargo80
Cobra Mk IIISmall~64Far cheaper; lands anywhereMuch less of everything72

The Anaconda does everything at capital scale; the small all-rounders are cheaper and land anywhere. The Krait Mk II's niche among them is being the fast, hard-hitting medium with a fighter — the action-oriented choice in the versatile sweet spot.

05

Cost & Access

Hull
~45.2M Cr
A-rated multirole
~58M Cr
Engineered
~78M Cr
Pad
Medium
Rank
None
Permit
None

At ~45.2M Cr the Krait Mk II is a bit cheaper than the Python, with no rank gate. Its versatility spreads the cost: one engineered hull fights, hauls, mines and explores, switchable by swapping modules.

Outfitting it well across roles plus a fighter and module sets brings the practical figure to around 78M Cr — a versatile, combat-strong medium for less than a Python or Anaconda.

Fast, armed, flexible

Around 78M Cr for a hard-hitting do-everything medium with its own fighter — combat-leaning versatility for less than a Python.

06

3-State Loadout

A combat-leaning multirole fit with a fighter bay. Initial is buy-only; A-rated is the multirole baseline; Engineered sharpens its firepower and survivability while keeping the flexibility to swap roles.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Large 13C Multi-Cannon (Gimballed)3C Multi-Cannon (Gimballed)G5 Overcharged + Corrosive ShellPrimary large multi-cannon; the single Corrosive Shell strips armour resistance for the whole battery.
Large 23C Multi-Cannon (Gimballed)3C Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderSecond large multi-cannon; Auto Loader removes reloads so it never stops firing.
Large 33C Beam Laser (Gimballed)3C Beam Laser (Gimballed)G5 Efficient + Thermal VentLarge beam for shield-stripping; Thermal Vent vents heat so it runs cold under sustained fire.
Medium 12F Pulse Laser (Gimballed)2F Pulse Laser (Gimballed)G5 Efficient + Phasing SequenceGimballed pulse for chip damage; Efficient cuts heat and draw, Phasing Sequence leaks damage through shields.
Medium 22F Pulse Laser (Gimballed)2F Pulse Laser (Gimballed)G5 Efficient + Phasing SequenceSecond pulse rounds out the battery — same Efficient + Phasing Sequence for cool, shield-piercing fill-in fire.
Utility Mounts
Utility 10E Shield Booster0A Shield BoosterG5 Heavy Duty + Super CapacitorsFirst shield booster; Heavy Duty multiplies the bi-weave's raw MJ for the cheapest large survivability gain.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty booster; diminishing returns set in but it still pays before utilities turn to countermeasures.
Utility 30I Chaff LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire.
Utility 40I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Heavy Duty + Deep Plating
Power Plant7E Power Plant7A Power PlantG5 Overcharged + Thermal SpreadPowers three large guns, the SLF bay and a bi-weave; Overcharged adds headroom, Thermal Spread bleeds the extra heat.
Thrusters6E Thrusters6A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated + Dirty Drives push boost toward ~400 m/s — the pace that defines this all-rounder.
Frame Shift Drive5E Frame Shift Drive5A Frame Shift DriveG5 Increased Range + Mass ManagerA-rated + Increased Range with Mass Manager keeps jump range usable across trade and exploration swaps.
Life Support4E Life Support4A Life SupportG5 Lightweight (no experimental effect)A-rated for long emergency oxygen; Lightweight trims mass, and life support has no experimental effect.
Power Distributor7E Power Distributor7A Power DistributorG5 High Charge Capacity + Super ConduitsA-rate this to sustain three large guns and boost together; Charge Enhanced + Super Conduits widen the WEP buffer.
Sensors6E Sensors6D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; a multirole needs no sensor range, so save the mass.
Fuel Tank5C Fuel Tank5C Fuel Tank(No blueprint available)Stock C tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 66D Fighter Hangar6D Fighter Hangar(No blueprint available)The SLF hangar is the hull's signature — a wingman that draws fire; hangars are not engineerable.
Size 66C Bi-Weave Shield Generator6C Bi-Weave Shield GeneratorG5 Reinforced + Hi-CapBi-weave regenerates fast under fire; Reinforced maximises its MJ and Hi-Cap adds more (Resistance Augmented is a booster blueprint, not a generator one).
Size 55E Cargo Rack5E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 55A Shield Cell BankG5 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 44E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 33D Hull ReinforcementG5 Heavy Duty + Deep PlatingHeavy-Duty hull reinforcement is the cheapest large multiplier on effective armour; Deep Plating adds raw HP.
Size 33E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 21I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Size 11E AFMUG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
A fighter and a flexible hold

The SLF bay is the Krait Mk II's signature — deploy a wingman in combat, or have an NPC fly it. The rest re-tunes: cargo for trade, a mining suite to mine, a fuel scoop and SRV to explore. Keep role module sets in storage.

07

Initial Loadout — Buy-Only Plan

Buy the hull and fit the full weapon set buy-only — two 3C Multi-Cannons, a 3C Beam Laser and two 2F Pulse Lasers — with the 6D Fighter Hangar, a 6C Bi-Weave Shield Generator and one 0E Shield Booster. A single 5E Cargo Rack fills the hold. The hull rides on its stock Lightweight Alloy — nothing to buy now; it gets engineered later.

Everything else stays empty until the A-rated pass: the second shield booster, the chaff and heat-sink utilities, the Shield Cell Bank, Hull Reinforcement, surface scanner and AFMU.

A-rate the core internals first — they serve every role.

Build role-specific module sets (trader, miner, explorer) in storage to swap in.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a combat all-rounder:

Power the guns and the fighter

The Krait Mk II's combat edge needs power — A-rate the plant and distributor so three large guns and the fighter bay run together. The hull stays stock Lightweight Alloy through this pass; it's hardened on the engineering step.

09

Engineering Plan

The house all-rounder engineering pattern, combat-weighted. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Power Plant (7)Overcharged (G5)Thermal SpreadHera Tani
Thrusters (6)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Multi-CannonsOvercharged (G5)Corrosive Shell (one) / Auto Loader (rest)Tod McQuinn
Beam & Pulse LasersEfficient (G5)Thermal Vent (beam) / Phasing Sequence (pulse)Broo Tarquin
Bi-Weave Shield (6)Reinforced (G5)Hi-CapLei Cheung
Frame Shift Drive (5)Increased Range (G5)Mass ManagerFelicity Farseer
Power Distributor (7)Charge Enhanced (G5)Super ConduitsThe Dweller
HRP & Shield BoostersHeavy Duty (G5)Deep Plating (HRP) / Super Capacitors (boosters)Selene Jean / Didi Vatermann
BulkheadsHeavy Duty (G5)Deep PlatingSelene Jean

Recommended order

Material intensity (qualitative)

Moderate — combat-weighted all-rounder blueprints; each module done once and reused. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Combat capabilitystrongstrongexcellent
Armour (effective)stockstockhardened
Speed (boost)337 m/s337 m/s~400 m/s
Max cargo (t)~160~210~230
Has a fighteryesyesyes
Versatilityexcellentexcellentexcellent

Engineered, the Krait Mk II fights with three large guns and an SLF wingman at ~400 m/s, hauls ~230t and mines or explores competently. A Heavy Duty Lightweight Alloy hull (Deep Plating) and a thermo-blocked 5A cell bank let it trade fire longer with less heat; it carries and tanks a little less than the Python, but fights harder and faster — the action-first medium all-rounder.

11

Key Activities & Where To Do Them

Getting started
  • Combat-leaning everything. Bounties and conflict zones with a fighter, plus trade and mining on the side.
  • Defended trade and mining. Haul or mine and fight off pirates, with an SLF to help.
  • Fast versatile play. Its pace makes every role brisker than the Python.
Advanced
  • Wingman combat. Deploy or NPC-crew the fighter for tougher engagements.
  • Re-role on demand. Swap module sets to switch jobs without another ship.
  • Carrier companion. A medium pad docks on carriers as a fast all-purpose ship.
Generic example uses

Whatever the week demands, with a combat tilt — bounties, a defended trade loop, a mining run, a short trip. From your home base, one Krait Mk II covers them all and fights hard.

12

Field Notes — What Else To Know

Verdict

The Krait Mk II is the fast fighting all-rounder: three large guns and a fighter bay with real speed on a medium pad, plus enough cargo and capability to trade, mine and explore. The Python out-cargos and out-tanks it and the Phantom out-ranges it, but none fights as hard or brings a wingman. For combat-leaning versatility, it's a brilliant, popular medium choice.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/krait_mkii
Elite Dangerous (official)Frontier's official Krait Mk II ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../krait-mk-ii
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/krait_mkii.json
Inara — Krait Mk IIPer-ship page: base stats, price, and outfitting reference for the Krait Mk II.inara.cz/elite/ship/27
Fandom wikiKrait Mk II hull profile, internal layout, hardpoints, and role notes.fandom.com/wiki/Krait_Mk_II
YouTube — Down to Earth AstronomyHead-to-head comparison of the Krait Mk II and Python across versatility, speed, handling and internal capacity.youtube.com/watch?v=7VEgX7OrELs