Ship Dossier // Lakon Spaceways

Type-6 TransporterMining

Series Ships Updated 2026-06-25
Briefing

The cheapest way into mining — a tool-cramped budget laser miner

The Type-6 Transporter is the most affordable medium hull you can turn into a working miner: a refinery, limpet controllers, ore racks and a small shield all fit, and it lands at most ring systems on a medium pad for under a million credits. But it has only two small hardpoints — no room for the full core-mining trio — and a small ore hold. It's a laser-mining starter that teaches the loop cheaply, not a hull you keep once the credits roll in.

Type-6 Transporter
Type-6 Transporter · Lakon Spaceways
62/100
~110 t
Max cargo
2S
Hardpoints
Medium
Pad class
~867k Cr
Hull price
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

Mining is the trade where a cheap hull can still earn well, and the Type-6 is the cheapest medium ship that fits a real mining suite. Its eight optional internals take a refinery, a prospector controller, collector controllers, a detailed surface scanner and a couple of ore racks, while a class-3 shield slot keeps a small bubble of protection around you during the exposed minutes of working a rock. On a medium pad it reaches almost every ring system, and its good laden range gets you out to the pristine hotspots that pay.

The catch is its hardpoints: just two small mounts. That fits a mining laser and an abrasion blaster for surface and laser mining comfortably, but there is no room for the full seismic-charge-plus-sub-surface-missile-plus-abrasion-blaster trio that efficient core cracking wants. The ore hold is small too — a fraction of what a Type-8 or a capital miner carries. The Type-6's case is simple: get mining cheaply, learn the loop, and bank the profit toward a hull built for it.

Where this hull shines

Budget laser mining: a first dedicated miner, learning prospecting and refining, working accessible painite/platinum/tritium hotspots on a medium pad, and building capital toward a Type-8 or a capital miner.

02

Key Stats & What Makes It Mine

Ore hold (practical)
~64 t
Max cargo
~110 t
Hardpoints
2S (tools only)
Utility mounts
3
Base shield
~90 MJ (light)
Optional internals
5·5·4·4·3·2·2·1
Pad
Medium (most stations)
Self-defence
Minimal (flee, don't fight)
Rank
None
Permit
None

Four things make the Type-6 a workable budget miner:

The ceiling, stated honestly

Two small hardpoints mean no full core-mining trio — this is a laser miner first. The ~64t practical ore hold is a fraction of a Type-8's, and a ~90 MJ base shield with no real guns means you run from pirates, you don't fight them. It earns honestly while you learn, but it's outclassed the moment you can afford a purpose-built miner.

03

Why This Rating

Scorecard

A medium-pad, no-rank, sub-million-credit hull that fits a full laser-mining suite cheaply, but ~64t practical ore and only two small hardpoints cap it as a starter.

The 62/100 headline is a verdict against the mining role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Effective ore capacity18/35
~110t max cargo and only ~64t practical ore once refinery and limpet controllers are fitted — functional but a fraction of the Type-8 (~406t), Cutter (~794t) or Type-9 (~790t); the budget floor among medium miners.
Tool & slot fit15/25
Eight optional internals (5·5·4·4·3·2·2·1) seat a refinery, prospector/collector controllers, surface scanner and ore racks, but just 2 small hardpoints fit only a mining laser plus abrasion blaster — no room for the full seismic/sub-surface/abrasion core-cracking trio; 3 utility mounts.
Survivability7/15
~90 MJ base shield, ~300 MJ engineered with a 3C bi-weave and Heavy Duty booster, and no real weapons — you flee interdictions rather than fight; minimal self-defence on a lightly-built hull.
Pad class & access13/15
Medium pad reaches almost every ring system and lands at outposts, with no rank or permit gate and good laden FSD range to pristine hotspots — only the small-pad hulls land in more places.
Cost & specialisation9/10
~867k Cr hull, ~6M Cr all-in engineered — cheaper than a bare Python — with no rank requirement; the cheapest functional way into a real mining suite, though entirely outclassed once purpose-built miners are affordable.
Weighted total62/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for mining specifically. The role column is the maximum cargo capacity in tonnes — though practical ore capacity is lower once the mining suite (refinery, limpet controllers) is fitted.

Same class — medium-pad miners

ShipClassMax cargo (t)Pros & cons vs Type-6 TransporterRating
PythonMedium~294All tool mounts; big hold; defends itselfFar pricier90
Type-8 TransporterMedium~406Far larger ore hold; tougherFar pricier84
Krait PhantomMedium~190More tool mounts; great range; bigger holdFar pricier70
KeelbackMedium~98SLF for defence; similar budgetSmaller hold; fewer mounts68
Type-6 Transporter thisMedium~110— this hull (baseline)62

Among medium miners the Type-6 is the budget floor. Everything above it carries more ore, mounts more tools, or defends itself — but all cost several times as much. The Keelback edges ahead on its fighter bay for defence; for the cheapest functional laser miner, the Type-6 is the entry point, then you graduate.

Other classes — the dedicated and capital miners

ShipClassMax cargo (t)Pros & cons vs Type-6 TransporterRating
Type-11 ProspectorLarge~288Dedicated miner; exclusive Mk II mining modulesLarge pad; far pricier95
Imperial CutterLarge~794Vast ore hold; strong shields; fastLarge pad; Imperial rank; far pricier92
Type-9 HeavyLarge~790Vast ore hold; cheap-ish per tonneLarge pad; flimsy; slow90
Type-7 TransporterLarge~310Bigger hold; good rangeLarge pad; pricier78
Cobra Mk IIISmall~64Cheaper; lands anywhere; nimbleSmaller hold; fewer internals52

The dedicated and capital miners out-haul and out-specialise the Type-6 by a wide margin, but all need a large pad and far deeper pockets. The Type-6's only real rival below it is the small-pad Cobra Mk III — cheaper and lands anywhere, but smaller still. The Type-6 is rung one of the mining ladder: the cheapest medium miner, then you scale up.

05

Cost & Access

Hull
~867k Cr
A-rated miner
~3M Cr
Engineered
~6M Cr
Pad
Medium
Rank
None
Permit
None

At ~867k Cr the Type-6 is cheap, with no rank gate. A working mining fit — tools, refinery, prospector and collector controllers, ore racks and a small shield — brings the all-in figure to around 6M Cr, less than a bare Python hull.

That low cost is the whole point: mining profits in a Type-6 compound fast into a Type-8 or a capital miner. For maximum ore per trip or any real self-defence, a purpose-built miner wins easily; for getting into mining for almost nothing, nothing is cheaper.

The first miner

Around 6M Cr all-in for a functional laser miner — the ship that teaches prospecting and refining and banks the credits toward a hull built for the job.

06

3-State Loadout

A complete laser-mining fit on a budget, with a small shield to survive a pirate long enough to flee. Initial is buy-only; A-rated is the mining baseline; Engineered focuses on range, mobility and a tougher shield — the mining tools themselves are not meaningfully engineered.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Small 11D Mining Laser (Fixed)1D Mining Laser (Fixed)(No blueprint available)Primary mining laser fractures the rock; mining lasers come in one rating only and aren't worth engineering.
Small 21D Abrasion Blaster (Fixed)(No blueprint available)Abrasion Blaster knocks surface deposits loose for the collectors; left stock like all mining tools.
Utility Mounts
Utility 10A Pulse Wave Analyser(No blueprint available)A-rated Pulse Wave Analyser highlights mineral-rich rocks across the ring; analysers carry no blueprint.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsHeavy Duty booster multiplies the small bi-weave's MJ — the cheapest survivability gain on the hull.
Utility 30I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight (no experimental effect)
Power Plant3E Power Plant3A Power PlantG5 Low Emissions + Thermal SpreadA-rated class-3 plant runs lasers, limpets and a shield together; Low Emissions keeps it cool and quiet through long sessions.
Thrusters4E Thrusters4A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated thrusters with Dirty Drives give the speed to reposition on rocks and flee an interdiction.
Frame Shift Drive4E Frame Shift Drive4A Frame Shift DriveG5 Increased Range + Mass ManagerA-rated FSD with Increased Range reaches distant pristine hotspots and hauls the ore home.
Life Support2E Life Support2D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass; Lightweight trims more — life support has no experimental effect.
Power Distributor3E Power Distributor3A Power DistributorG3 Engine Focused + Stripped DownA-rate this first — lasers and limpets are power-hungry; Engine Focused keeps the boost charged for escapes.
Sensors2E Sensors2D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; mining needs no sensor range, so save the mass.
Fuel Tank4C Fuel Tank4C Fuel Tank(No blueprint available)Stock class-4 tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 55E Cargo Rack5E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 55E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 44A RefineryG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the refinery. Processes mined fragments.
Size 43A Collector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets.
Size 33C Bi-Weave Shield GeneratorG5 Reinforced + Fast ChargeClass-3 bi-weave regenerates fast under fire; Reinforced maxes its MJ and Fast Charge speeds the recharge.
Size 21A Prospector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys prospector limpets.
Size 21A Collector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets.
Size 11I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
A laser suite plus a small shield

Two small hardpoints fit a mining laser and an abrasion blaster — a clean laser-mining setup. A Pulse Wave Analyser finds the rocks, a refinery and prospector/collector limpets work the loop, and a class-3 bi-weave keeps a small shield up. Core mining is possible by swapping a seismic launcher in, but with only two mounts you give up another tool to do it.

07

Initial Loadout — Buy-Only Plan

The buy-only state is deliberately bare: take the hull (~867k Cr) on its stock E-rated core internals and fit the one tool you can't mine without — a 1D Mining Laser on a small hardpoint — plus a single 5E Cargo Rack for ore. The bulkheads stay the hull's stock Lightweight Alloy — free with the chassis, and the right plate for a miner that lives on jump range, so there's nothing to buy here.

Everything else stays empty at this stage. The second hardpoint (abrasion blaster), the Pulse Wave Analyser, the refinery, both limpet controllers, the class-3 bi-weave shield and the detailed surface scanner are all left off the buy-only sheet — they come with the A-rated pass.

It barely earns as a miner yet; the point is to get the hull and primary laser cheaply, then A-rate the plant and distributor so the full suite runs without browning out.

08

A-Rated Loadout — Upgrade Plan

The A-rated pass also fills out the mining suite — the abrasion blaster, a 0A Pulse Wave Analyser, a 4A Refinery, the 1A prospector and 1A/3A collector controllers and a 1I detailed surface scanner — alongside the core-system upgrades, in this priority:

The bulkheads stay the stock Lightweight Alloy throughout — a miner spends nothing on plate, banking that mass on jump range, shield and ore instead. There's no military swap on this hull.

Power runs the mining loop

Mining lasers and limpets draw heavily on a small class-3 plant and distributor — A-rate both first so the suite runs without browning out, then add the FSD for range and a small shield for survival.

09

Engineering Plan

Mining engineering is light and focuses on the ship, not the tools — the mining hardware itself isn't meaningfully engineered. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Frame Shift Drive (4)Increased Range (G5)Mass ManagerFelicity Farseer
Power Distributor (3)Engine Focused (G3)The Dweller
Power Plant (3)Low Emissions (G5)Thermal SpreadHera Tani
Bi-Weave Shield (3)Reinforced (G5)Fast ChargeLei Cheung
Thrusters (4)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Shield BoosterHeavy Duty (G5)Super CapacitorsDidi Vatermann
BulkheadsLightweight (G5)Selene Jean

Recommended order

Material intensity (qualitative)

Light — only the ship's range, mobility and defence blueprints on modest medium modules; the mining tools are left stock, so there's no weapon-style grind. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Ore per trip (t)~32~56~64
Survives piratesbarelyfleesflees reliably
Shield (MJ)none~140~300
BulkheadsLightweightLightweightLightweight (G5)
Tool mounts2S2S2S
Pad accessmediummediummedium

Engineered, the Type-6 laser-mines a ~64t ore hold behind a modest shield, for almost nothing — a profitable first miner that reaches the hotspots and gets the haul home. The engineering stays lightweight throughout: G5 Lightweight Armour on the stock Lightweight Alloy bulkheads and a Stripped Down power distributor, both shaving mass to protect the jump range that gets you to the paying rocks. Its hold stays small and its two hardpoints cap the tools it can carry; its job is to earn cheaply and fund a real miner.

11

Key Activities & Where To Do Them

Getting started
  • Laser mining hotspots. Work painite, platinum or tritium hotspots with a laser, abrasion blaster and a collector swarm.
  • Learning the loop. Prospect, fire, refine and stow — the full mining rhythm on a forgiving budget hull.
  • Building mining capital. Bank early ore profits toward a Type-8 or a capital miner.
Advanced
  • Accessible cores. Swap in a seismic launcher for occasional core cracking in quieter rings — one tool at a time.
  • Tritium top-ups. Mine a modest fuel load for a fleet carrier on a starter budget.
  • Quiet-ring runs. Lightly defended — work calmer systems and high-wake out the moment a pirate arrives.
Generic example sites

Any accessible pristine metallic or icy ring suits it. From your home base it reaches mining systems easily; pick quieter rings while you learn, prospect, refine, and wake out if a pirate interdicts the haul.

12

Field Notes — What Else To Know

Verdict

The Type-6 Transporter is the cheapest functional miner: a refinery, limpets, ore racks and a small shield on a medium pad for under a million credits. Two small hardpoints cap it to laser mining, the ore hold is small, and it flees pirates rather than fighting them — which is why it rates 62, ahead of the small-pad hulls but well below the real medium miners and the capital haulers. As a first miner that teaches the loop and funds the next ship, it earns its place; as a destination, it doesn't.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner used to verify the mining loadout, slot sizes and power budget for this hull.coriolis.io/outfit/type_6_transporter
Elite Dangerous (official)Frontier's official Type-6 Transporter ship page — manufacturer specs and the ship render used on this page.elitedangerous.com/.../type-6-transporter
EDCD coriolis-dataAuthoritative hardpoint count, optional-internal slot sizes and base hull stats behind the mining build on this page.coriolis-data/ships/type_6_transporter.json
Inara — Type-6 TransporterShip specification, base stats and shipyard pricing cross-checked for the cost figures here.inara.cz/elite/ship/30
ED Wiki — Type-6 TransporterHull role, Lakon background and hardpoint / internal layout used to frame its mining limits.elite-dangerous.fandom.com/wiki/Type-6_Transporter