Ship Dossier // Lakon Spaceways

Asp ScoutExploration

Series Ships Updated 2026-06-25
Briefing

The budget medium explorer — capable, cheap, and perpetually overshadowed

The Asp Scout is the lighter, cheaper sibling of the Asp Explorer: a medium-pad hull with a decent engineered jump range, seven optional internals for a full expedition kit, and no rank gate. It ranks mid-pack because its FSD and internals are a step down from the Explorer, and even the cheaper small-pad DBE out-ranges it — the Scout's case is purely price and medium-pad access.

Asp Scout
Asp Scout · Lakon Spaceways
70/100
~54 LY
Max jump (engineered)
7
Optional internals
150 t
Hull mass
~3.82M Cr
Hull price
~14M Cr
All-in engineered
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Asp Scout lives in the shadow of one of exploration's most beloved ships, the Asp Explorer — and that's a shame, because on its own terms it's a tidy, affordable medium explorer. Lighter and cheaper than its famous sibling, it offers a decent ~54 LY engineered range, seven optional internals for a proper expedition kit, and a medium pad that lands at most stations.

It is, admittedly, the lesser Asp. Its FSD and internals are a step down from the Explorer's, so it jumps a little shorter and carries a little less, and the Explorer's superior range and famous canopy view make it the obvious choice for most. But the Scout costs markedly less, and for a budget commander who wants a medium-pad explorer with real kit at a low price, it's a quietly sensible pick that does the job without fuss.

Where this hull shines

Affordable medium-pad exploration: cost-conscious expeditions, exobiology, and a roomier-than-small explorer for a commander who wants medium-pad capacity without the Asp Explorer's price.

02

Key Stats & What Makes It Explore

Max jump (engineered)
~54 LY
Top speed / boost
223 / 304 m/s
Up to Class 5
Hull mass
150 t (light)
Optional internals
5·4·3·3·2·2·1
Utility mounts
2
Class 4
Pad
Medium (most stations)
Hull cost
~3.82M Cr
Military slots
0

Four things make the Asp Scout a sensible budget medium explorer:

The ceiling, stated honestly

It's the lesser Asp: a step down in FSD, range, internals and the Explorer's celebrated canopy view, with only two utilities and a slower hull. The Asp Explorer is a clearly better explorer for not a great deal more, and the premium mediums outclass both. The Scout's case is purely price — a cheaper route to a capable medium-pad explorer.

03

Why This Rating

Scorecard

A cheap, light 150 t medium-pad explorer with a full seven-optional kit and no rank gate, held to 70 by a modest ~54 LY range that even the small-pad DBE beats.

The 70/100 headline is a verdict against the exploration role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Engineered jump range22/35
Engineered ~54 LY on a Class-4 FSD with Guardian booster is respectable but mid-field at best — the Asp Explorer reaches ~62, the small-pad DBE ~68, the Krait Phantom ~75 and Mandalay ~85. Range is the clear limiter.
Heat profile11/15
150 t light hull with a D-rated, G5 Low Emissions power plant runs cool enough for safe scooping; solid but not class-leading — the Dolphin and Diamondback Scout run cooler still.
Fuel tank & reach7/10
Class-4 fuel tank feeds a Class-5 fuel scoop, giving a couple of jumps between refuels and fast restocks at any star — ample reach for a ~54 LY hull.
Canopy & visibility7/10
Bubble-style canopy gives good forward and side sightlines for scanning, but it falls short of the Asp Explorer's celebrated wraparound view that defines the top of this field.
Internals14/20
Seven optionals (5·4·3·3·2·2·1) carry scoop, Guardian booster, AFMU, SRV bay, DSS and landing shield — a complete kit, though a step below the Explorer's larger slots and with zero military slots and only 2 utilities.
Comfort & cost9/10
~3.82M Cr hull, ~14M Cr all-in engineered, no rank or permit gate, with medium-pad access to most stations — among the cheapest routes into a fully-kitted medium explorer.
Weighted total70/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for exploration specifically. The role column is the maximum engineered jump range in light-years — the headline number for deep-space travel.

Same class — medium-pad explorers

ShipClassMax jump (LY)Pros & cons vs Asp ScoutRating
MandalayMedium~85Far greater range; modern; roomyMuch pricier96
Krait PhantomMedium~75Premium range plus full kitFar pricier93
Asp ExplorerMedium~62More range; superb visibility; roomierPricier86
PythonMedium~45Roomier; multi-roleShorter range; heavy; pricier75
Asp Scout thisMedium~54— this hull (baseline)70
Type-6 TransporterMedium~48Cheaper; decent cargoSlower; less specialised68

Among medium explorers the Asp Scout is the budget option. Its own sibling the Asp Explorer beats it on range, room and that famous view for not much more, so the Scout makes most sense purely on price — a cheaper way into a capable medium-pad explorer.

Other classes — the alternatives

ShipClassMax jump (LY)Pros & cons vs Asp ScoutRating
Krait PhantomMedium~75Premium range and capacityFar pricier93
Diamondback ExplorerSmall~68More range; cheaper; lands anywhere; coolSmall pad; less capacity88
Asp ExplorerMedium~62The obvious upgrade — more of everythingPricier86
DolphinSmall~58Coolest-running; comfortable; cheaperSmall pad; less capacity80
Diamondback ScoutSmall~55Cheaper; cool-runningSmall pad; tighter internals74

Curiously, the cheaper small-pad DBE out-ranges the Asp Scout and lands anywhere — so the Scout's main justification over a DBE is medium-pad capacity. Against its own sibling, the Asp Explorer is simply the better explorer for a little more. The Scout is a value-and-pad pick, not a range pick.

05

Cost & Access

Hull
~3.82M Cr
A-rated explorer
~8M Cr
Engineered
~14M Cr
Pad
Medium
Rank
None
Permit
None

At ~3.82M Cr the Asp Scout is cheap for a medium, with no rank gate. A full exploration fit brings it to around 14M Cr all-in — a capable medium-pad explorer for modest money.

It's a value pick. The Asp Explorer is the better ship for not much more, so the Scout makes most sense when budget is tight but a medium pad and decent capacity are wanted over a small-pad DBE.

Budget medium-pad explorer

Around 14M Cr all-in for a capable medium-pad explorer — cheaper than the Asp Explorer, though the Explorer is the better ship for a little more.

06

3-State Loadout

A tidy medium-pad explorer fit. Initial is buy-only; A-rated is the expedition baseline; Engineered maximises range within the Scout's modest frame.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Utility Mounts
Utility 10I Heat Sink Launcher0I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight (no experimental effect)
Power Plant4E Power Plant4D Power PlantG5 Low Emissions + Thermal SpreadD-rated to save mass; Low Emissions runs it cold for safe scooping close to a star.
Thrusters4E Thrusters4D ThrustersG5 Clean Drive Tuning + Double BracedD-rated for mass; Clean Drive Tuning keeps the thrusters cool and efficient on the long haul.
Frame Shift Drive4E Frame Shift Drive4A Frame Shift DriveG5 Increased Range + Mass ManagerA-rate this first — Increased Range plus Mass Manager is the whole jump-range case for the Scout.
Life Support3E Life Support3D Life SupportG5 Lightweight (no experimental effect)D-rate and go Lightweight to shed mass; life support has no experimental effect.
Power Distributor4E Power Distributor4D Power DistributorG3 Engine Focused + Stripped DownD-rated; Engine Focused gives enough engine cap to boost, Stripped Down trims the mass.
Sensors4E Sensors4D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight — exploration needs no sensor range, so save the mass for jump range.
Fuel Tank4C Fuel Tank4C Fuel Tank(No blueprint available)Stock class-4 tank — a couple of jumps between scoops; fuel capacity cannot be engineered.
Optional Internals
Size 55E Fuel Scoop5A Fuel ScoopG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the scoop; scoop rate is unchanged. Refuels from stars.
Size 44H Guardian FSD Booster(No blueprint available)Guardian FSD Booster adds a flat range bonus to every jump; needs a Guardian-site run and cannot be engineered.
Size 33A AFMUG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights.
Size 32G Planetary Vehicle Hangar(No blueprint available)Planetary Vehicle Hangar — a size-2 SRV bay under-fills the size-3 slot for surface mapping and exobiology.
Size 22C Bi-Weave Shield GeneratorG5 Enhanced Low Power + Lo-DrawLight bi-weave for landings only; Enhanced Low Power with Lo-Draw keeps mass and power minimal.
Size 11I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Complete, if modest

The Scout's seven optionals carry a class-5 scoop, Guardian booster, SRV bay, AFMU and scanner — a full expedition kit, just with less range and redundancy than the Asp Explorer. Tidy and sufficient for cost-conscious trips.

07

Initial Loadout — Buy-Only Plan

Buy the hull (~3.82M Cr) and fit only the cheap essentials: a stock 5E Fuel Scoop in the size-5 slot, the buy-only E-rated core internals (the FSD stays stock 4E for now), the stock 4C Fuel Tank, and a 0I Heat Sink Launcher for heat dumps. The hull's default Lightweight Alloy bulkheads are the right plating for an explorer — lowest mass, no spend.

Leave the rest empty at this stage — the Guardian FSD Booster, AFMU, SRV bay, Detailed Surface Scanner and landing shield all wait for the A-rated pass.

No weapons; the lone heat sink is all the utility this state carries.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a budget medium explorer:

Solid value spec

A full A-rated, lightly engineered Asp Scout is a capable medium explorer for modest money — the Asp Explorer is better, but costs more. With the scanner sized correctly, one size-2 internal is left empty to keep the ship light.

09

Engineering Plan

The exploration engineering pattern. Felicity Farseer (maxed) carries the FSD; Professor Palin (or Mel Brandon) handles the Clean Drive Tuning thrusters; pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Frame Shift Drive (4)Increased Range (G5)Mass ManagerFelicity Farseer
Thrusters (4)Clean Drive Tuning (G5)Double BracedProfessor Palin / Mel Brandon
Power Plant (4)Low Emissions (G5)Thermal SpreadHera Tani
Life Support (3)Lightweight (G5)Etienne Dorn
Sensors (4)Lightweight (G5)Bill Turner / Juri Ishmaak
Power Distributor (4)Engine Focused (G3)Stripped DownThe Dweller
Shield Generator (2)Enhanced Low Power (G5)Lo-DrawLei Cheung
Shield BoosterHeavy Duty (G5)Super CapacitorsDidi Vatermann
BulkheadsLightweight (G5)Selene Jean

Recommended order

Material intensity (qualitative)

Light — standard exploration blueprints on modest medium modules; the Guardian FSD Booster needs a Guardian-site run. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Max jump (LY)~30~40~54
Module spacemodestmodestmodest
Pad accessmediummediummedium
Speed (boost)304 m/s304 m/s~340 m/s
Cost-efficiencygoodgoodgood

Engineered, the Asp Scout jumps ~54 LY with a complete (if modest) expedition kit on a medium pad, for low money. Stock Lightweight Alloy bulkheads (Lightweight Armour G5) keep plating at minimum mass, and dropping the shield booster for the 2C bi-weave alone trims utility weight — every kilo is range. The Asp Explorer does it all a little better for a little more; the Scout's pitch is purely the lower price.

11

Key Activities & Where To Do Them

Getting started
  • Cost-conscious expeditions. A capable medium-pad explorer when budget matters.
  • Exobiology and surveys. Its SRV bay and DSS suit planetary mapping and sampling.
  • Medium-pad deep-space trips. Roomier capacity than a small explorer, with flexible resupply.
Advanced
  • Budget medium exploration. Most of a medium explorer's capability at a low price.
  • Stepping-stone to the Asp Explorer. A cheap way to try medium-pad exploration before upgrading.
  • Carrier-supported trips. A medium pad docks on fleet carriers and most stations en route.
Generic example destinations

Any deep-space target suits it. From your home base it reaches expedition start points in a handful of jumps — a budget medium for the journey.

12

Field Notes — What Else To Know

Verdict

The Asp Scout is the forgotten middleweight: a cheap, light, medium-pad explorer with a decent range and tidy kit, forever overshadowed by its celebrated sibling. The Asp Explorer is the better ship for a little more, and even the small-pad DBE out-ranges it — but as a low-cost route to medium-pad exploration, the Scout quietly does the job.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/asp_scout
Elite Dangerous (official)Frontier's official Asp Scout ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../asp-scout
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/asp_scout.json
Inara — Asp ScoutStock hull stats, hardpoint/internal layout, and module sellers for this ship.inara.cz/elite/ship/36
Fandom — Asp ScoutManufacturer, role assessment, and lore reference for the Asp Scout.elite-dangerous.fandom.com/wiki/Asp_Scout
YouTube — TheYamiksOpinionated review of the Asp Scout's hull and handling, framing it against the larger Asp Explorer.youtube.com/watch?v=q2ftkDhViKs