E:D Black Box
Gutamaya's Corsair packs ~318 tonnes into a medium-pad hull that boosts past 350 m/s, so it carries more than a Python and outpaces every dedicated freighter. For a commander hauling on medium pads with no rank to grind, it's one of the best holds you can land at a small station. The limits are a modest base shield and a poor laden jump range — it carries a fraction of what the large freighters do, and it isn't the safest place for a fortune.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Corsair is a modern medium all-rounder, and its ten optional internals make it a genuinely capable hauler. Fill them with cargo and it carries ~318 tonnes — more than a Python and within reach of the dedicated medium transporters — on a hull that lands on a medium pad anywhere and boosts past 350 m/s. There's no rank gate; anyone can fly one off the shipyard floor.
For trading specifically, that combination of a big hold, real speed and medium-pad access is its whole case: it hauls a serious load to and from stations the large freighters can't reach, and it gets there faster. The catch is that it isn't a freight specialist — its base shield is modest, its laden jump range is poor, and it carries a fraction of what a Type-9 or Cutter does. The Corsair is the trader for medium-pad runs where pace and access matter; for raw tonnage or defended fortunes, the large hulls win.
Fast medium-pad bulk trade: a big hold landing at outposts large freighters can't use, brisk shuttle loops, and commanders who want serious cargo without an Imperial rank grind or a large-pad requirement.
Four things make the Corsair a strong medium hauler:
The base shield is only 235 MJ and there are just four utilities, so a defended trade fit is decent, not apex. Laden jump range is poor — expect short hops, not long hauls. And at ~318 t it carries a fraction of a Type-9 (~790 t) or Cutter (~794 t). The Corsair's case is fast medium-pad capacity; for maximum tonnage or a defended fortune, the large freighters win.
A fast ~318 t hold on a rank-free medium pad lifts it above the slower transporters, but a poor ~20 LY laden range and modest 235 MJ shield cap it at 74.
The 74/100 headline is a verdict against the trading role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Maximum cargo | 27/35 | ~318 t stripped (~256 t behind a shield) fills ten optionals (6·6·6·5·5·5·4·3·2·1) — more than a Python (~294 t) and level with a Type-7 (~310 t), but a fraction of a Type-9 (~790 t), Cutter (~794 t) or Panther (~1048 t). Big for a medium, mid-pack across the full freight field. |
| Pad class & market reach | 19/20 | Medium pad with no rank gate and no permit — lands at outposts and surface ports every large freighter is locked out of, while still carrying a near-large hold. Among the most accessible high-capacity traders in the field. |
| Laden jump range | 7/15 | Laden jump range is the weakest trait: ~10 LY E-rated, ~14 LY A-rated, only ~20 LY even with G5 Increased Range + Mass Manager on a 5A FSD. Short hops, not long hauls — a clear liability for routed trade. |
| Survivability | 12/20 | Base shield is a modest 235 MJ with just 4 utility mounts; an engineered bi-weave fit reaches ~700 MJ but defence leans on a 355 m/s boost to outrun interdiction rather than tank it. Survivable, not a defended fortune-carrier. |
| Speed & cost | 9/10 | 280/355 m/s on a 265 t frame (~420 m/s boost engineered) is faster than every dedicated freighter — its main defence and a real time-saver on loops. Offset by a ~76.9M Cr hull, priciest of the medium traders. |
| Weighted total | 74/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for trading specifically. The role column is the maximum cargo capacity in tonnes — the headline number for bulk hauling.
| Ship | Class | Max cargo (t) | Pros & cons vs Corsair | Rating |
|---|---|---|---|---|
| Type-8 Transporter | Medium | ~406 | More cargo; cheaper; tougher hullSlower; less versatile | 76 |
| Corsair this | Medium | ~318 | — this hull (baseline) | 74 |
| Python | Medium | ~294 | Stronger shields; provenSlower; slightly less cargo | 72 |
| Type-6 Transporter | Medium | ~112 | Far cheaper; great range; lightFar less cargo; fragile | 65 |
| Krait Mk II | Medium | ~230 | SLF bay; combat-capableLess cargo; trade is secondary | 64 |
The Corsair is the fast, big-hold medium trader. The Type-8 carries more for less money, and the Python shields better, but neither matches the Corsair's speed-plus-capacity blend on a medium pad — a strong pick when you want a large hold that still lands at outposts.
| Ship | Class | Max cargo (t) | Pros & cons vs Corsair | Rating |
|---|---|---|---|---|
| Panther Clipper Mk II | Large | ~1048 | The maximum-tonnage kingLarge pad; far slower; pricier | 98 |
| Type-9 Heavy | Large | ~790 | ~2.5× the cargo; cheap per tonneLarge pad; slow; easily robbed | 94 |
| Type-7 Transporter | Large | ~310 | Similar cargo; cheaperLarge pad; slow; lightly defended | 78 |
| Imperial Clipper | Large | ~250 | Even faster; stylishLarge pad; less cargo; Imperial rank | 74 |
| Cobra Mk III | Small | ~64 | Far cheaper; lands anywhereA fraction of the cargo | 48 |
The large freighters out-haul the Corsair several times over, but every one of them needs a large pad and most are slow. The Corsair matches the Type-7's hold while landing on medium pads and moving far faster — the capacity of a large trader, the access and pace of a medium.
At ~76.9M Cr the Corsair is the priciest of the medium traders — a Type-8 hauls more for less — but there's no rank gate and no large-pad requirement. A trade-rigged hull with a shield and cargo racks lands around 90M Cr.
The premium buys speed and a big hold in one medium-pad package, and the same Corsair re-roles into a hard-hitting combat or mining ship by swapping modules — spreading the cost across your whole fleet of one.
~90M Cr for a fast medium hauler with a near-large hold and no rank or large-pad requirement — pricier than the dedicated transporters, but quicker and more flexible.
A fast, defended bulk-trade fit. Initial is buy-only; A-rated is the trade baseline; Engineered maximises protected cargo and laden pace.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Utility Mounts | ||||
| Utility 1 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Shield booster stacked with the bi-weave; Heavy Duty is the cheapest large gain in raw shield MJ. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster — diminishing returns set in but it still pays for survivable hauling. |
| Utility 3 | — | 0I Point Defence | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes. |
| Utility 4 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 7E Power Plant | 7A Power Plant | G5 Low Emissions + Thermal Spread | A-rate to power the shield, boosters and distributor; Low Emissions runs cool and low-signature so you draw less attention. |
| Thrusters | 7E Thrusters | 7A Thrusters | G5 Dirty Drive Tuning + Drag Drives | Speed is the Corsair's main defence — A-rated + Dirty Drives keep a laden hull fast enough to boost clear. |
| Frame Shift Drive | 5E Frame Shift Drive | 5A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rate and max Increased Range first; the Corsair's poor laden range is its weakest trait for trading. Mass Manager stretches it further. |
| Life Support | 4E Life Support | 4D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass, Lightweight trims more; life support has no experimental effect. |
| Power Distributor | 7E Power Distributor | 7A Power Distributor | G5 Engine Focused + Cluster Capacitors | A-rate to sustain boost; Engine Focused biases the capacitor to engines so a laden hull can keep boosting away from trouble. |
| Sensors | 6E Sensors | 6D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; trading needs no sensor range, so save the mass for cargo. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | Stock tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 6 | 6E Cargo Rack | 6C Bi-Weave Shield Generator | G5 Reinforced + Hi-Cap | One class-6 slot becomes a bi-weave generator — it regenerates fast under fire; Reinforced maximises its MJ and Hi-Cap adds more. |
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 5 | — | 5E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 5 | — | 5E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 5 | — | 5E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 4 | — | 4E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 3 | — | 3A Shield Cell Bank | G4 Specialised (no experimental effect) | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies. |
| Size 2 | — | 2E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 1 | — | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
Drop a bi-weave generator into one class-6 slot, add boosters and point defence, then pack every remaining internal with cargo. You lose ~60 t to the shield, but an interdicting pirate can't crack you before you boost clear — and the Corsair's speed means most won't catch it at all.
Buy the hull and drop the biggest cargo racks into the three class-6 optionals — the cheapest tonnage per slot. The cores stay stock E-rated until funds allow A-rating.
Leave the bulkheads as the stock Lightweight Alloy the hull ships with — never buy heavier armour on a trader. Mass is the enemy of both speed and jump range, and on the Corsair speed is the defence; reinforced plate would only slow the escape it depends on.
Everything else is left empty buy-only: all four utilities, the size-5-down-to-1 optionals, and the shield. There's no shield generator yet — the bi-weave, the shield boosters and point defence all arrive with the A-rated pass.
A-rate thrusters and the FSD first so the laden ship keeps its speed and reach.
A-rating priority for a fast medium hauler:
Bulkheads stay Lightweight Alloy — don't spend on Military Grade. Heavier plate would blunt the speed and range the whole fit leans on, and the bi-weave plus boosters carry the survival load instead.
The Corsair can't out-tank a freighter's shields, so it outruns the threat instead — prioritise A-rated thrusters and distributor so a laden hull still boosts clear of an interdiction.
The trading engineering pattern weighted to range and pace. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (5) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Thrusters (7) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Bi-Weave Shield (6) | Reinforced (G5) | Hi-Cap | Lei Cheung |
| Power Plant (7) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Power Distributor (7) | Engine Focused (G5) | Cluster Capacitors | The Dweller |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Life Support / Sensors | Lightweight (G5) | — | Etienne Dorn |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Light–moderate — FSD, thruster, shield and plant blueprints on medium modules, each done once. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Max cargo (t) | ~192 (no shield) | ~256 | ~256 (defended) |
| Shield (MJ) | none | ~420 | ~700+ |
| Speed (boost) | 355 m/s | 355 m/s | ~420 m/s |
| Laden jump (LY) | ~10 | ~14 | ~20 |
| Bulkheads | Lightweight Alloy | Lightweight Alloy | Lightweight (G5, mass-trimmed) |
| Survivability | low | moderate | good (via speed) |
Engineered, the Corsair hauls ~256 t behind a ~700 MJ bi-weave at ~420 m/s — a defended, fast medium hold that lands where freighters can't. The bulkheads stay Lightweight Alloy throughout, with a G5 Lightweight blueprint shaving hull mass to feed that speed and the ~20 LY laden jump; armour never carries the defence here, the shield and the boost do. It carries a fraction of the large haulers and its laden range stays short, but for quick medium-pad runs it punches above the dedicated transporters.
Any medium-pad trade loop where speed and access matter — outpost runs, rare-goods circuits, CG deliveries. As a Gutamaya hull it doubles as a combat or mining ship, so one Corsair covers more than the haul.
The Corsair is the fast, big-hold medium trader: ~318 tonnes on a medium pad with a 355 m/s boost and no rank gate. It rates 74 — held below the large freighters because it carries a fraction of their tonnage and below a defended Cutter because its shield is modest, but lifted above the slower medium transporters by its speed, capacity and pad access. For quick medium-pad bulk runs, it's one of the best holds you can land at an outpost.
Figures on this page are verified against the sources below.