Ship Dossier // Gutamaya

CorsairTrading

Series Ships Updated 2026-06-25
Briefing

A capacious, fast medium hauler — big hold, no rank, modest shield

Gutamaya's Corsair packs ~318 tonnes into a medium-pad hull that boosts past 350 m/s, so it carries more than a Python and outpaces every dedicated freighter. For a commander hauling on medium pads with no rank to grind, it's one of the best holds you can land at a small station. The limits are a modest base shield and a poor laden jump range — it carries a fraction of what the large freighters do, and it isn't the safest place for a fortune.

Corsair
Corsair · Gutamaya
74/100
~318 t
Max cargo
4
Utility mounts
355 m/s
Boost speed
~76.9M Cr
Hull price
Medium
Pad requirement
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Corsair is a modern medium all-rounder, and its ten optional internals make it a genuinely capable hauler. Fill them with cargo and it carries ~318 tonnes — more than a Python and within reach of the dedicated medium transporters — on a hull that lands on a medium pad anywhere and boosts past 350 m/s. There's no rank gate; anyone can fly one off the shipyard floor.

For trading specifically, that combination of a big hold, real speed and medium-pad access is its whole case: it hauls a serious load to and from stations the large freighters can't reach, and it gets there faster. The catch is that it isn't a freight specialist — its base shield is modest, its laden jump range is poor, and it carries a fraction of what a Type-9 or Cutter does. The Corsair is the trader for medium-pad runs where pace and access matter; for raw tonnage or defended fortunes, the large hulls win.

Where this hull shines

Fast medium-pad bulk trade: a big hold landing at outposts large freighters can't use, brisk shuttle loops, and commanders who want serious cargo without an Imperial rank grind or a large-pad requirement.

02

Key Stats & What Makes It Haul

Max cargo (with shield)
~256–318 t
Top speed / boost
280 / 355 m/s (fast)
Utility mounts
4
Hull mass
265 t (light)
Base shield
235 MJ (modest)
Optional internals
6·6·6·5·5·5·4·3·2·1
Pad
Medium
Rank
None
Permit
None

Four things make the Corsair a strong medium hauler:

The ceiling, stated honestly

The base shield is only 235 MJ and there are just four utilities, so a defended trade fit is decent, not apex. Laden jump range is poor — expect short hops, not long hauls. And at ~318 t it carries a fraction of a Type-9 (~790 t) or Cutter (~794 t). The Corsair's case is fast medium-pad capacity; for maximum tonnage or a defended fortune, the large freighters win.

03

Why This Rating

Scorecard

A fast ~318 t hold on a rank-free medium pad lifts it above the slower transporters, but a poor ~20 LY laden range and modest 235 MJ shield cap it at 74.

The 74/100 headline is a verdict against the trading role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Maximum cargo27/35
~318 t stripped (~256 t behind a shield) fills ten optionals (6·6·6·5·5·5·4·3·2·1) — more than a Python (~294 t) and level with a Type-7 (~310 t), but a fraction of a Type-9 (~790 t), Cutter (~794 t) or Panther (~1048 t). Big for a medium, mid-pack across the full freight field.
Pad class & market reach19/20
Medium pad with no rank gate and no permit — lands at outposts and surface ports every large freighter is locked out of, while still carrying a near-large hold. Among the most accessible high-capacity traders in the field.
Laden jump range7/15
Laden jump range is the weakest trait: ~10 LY E-rated, ~14 LY A-rated, only ~20 LY even with G5 Increased Range + Mass Manager on a 5A FSD. Short hops, not long hauls — a clear liability for routed trade.
Survivability12/20
Base shield is a modest 235 MJ with just 4 utility mounts; an engineered bi-weave fit reaches ~700 MJ but defence leans on a 355 m/s boost to outrun interdiction rather than tank it. Survivable, not a defended fortune-carrier.
Speed & cost9/10
280/355 m/s on a 265 t frame (~420 m/s boost engineered) is faster than every dedicated freighter — its main defence and a real time-saver on loops. Offset by a ~76.9M Cr hull, priciest of the medium traders.
Weighted total74/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for trading specifically. The role column is the maximum cargo capacity in tonnes — the headline number for bulk hauling.

Same class — medium-pad traders

ShipClassMax cargo (t)Pros & cons vs CorsairRating
Type-8 TransporterMedium~406More cargo; cheaper; tougher hullSlower; less versatile76
Corsair thisMedium~318— this hull (baseline)74
PythonMedium~294Stronger shields; provenSlower; slightly less cargo72
Type-6 TransporterMedium~112Far cheaper; great range; lightFar less cargo; fragile65
Krait Mk IIMedium~230SLF bay; combat-capableLess cargo; trade is secondary64

The Corsair is the fast, big-hold medium trader. The Type-8 carries more for less money, and the Python shields better, but neither matches the Corsair's speed-plus-capacity blend on a medium pad — a strong pick when you want a large hold that still lands at outposts.

Other classes — large and small traders

ShipClassMax cargo (t)Pros & cons vs CorsairRating
Panther Clipper Mk IILarge~1048The maximum-tonnage kingLarge pad; far slower; pricier98
Type-9 HeavyLarge~790~2.5× the cargo; cheap per tonneLarge pad; slow; easily robbed94
Type-7 TransporterLarge~310Similar cargo; cheaperLarge pad; slow; lightly defended78
Imperial ClipperLarge~250Even faster; stylishLarge pad; less cargo; Imperial rank74
Cobra Mk IIISmall~64Far cheaper; lands anywhereA fraction of the cargo48

The large freighters out-haul the Corsair several times over, but every one of them needs a large pad and most are slow. The Corsair matches the Type-7's hold while landing on medium pads and moving far faster — the capacity of a large trader, the access and pace of a medium.

05

Cost & Access

Hull
~76.9M Cr
A-rated trader
~90M Cr
Engineered
~105M Cr
Pad
Medium
Rank
None
Permit
None

At ~76.9M Cr the Corsair is the priciest of the medium traders — a Type-8 hauls more for less — but there's no rank gate and no large-pad requirement. A trade-rigged hull with a shield and cargo racks lands around 90M Cr.

The premium buys speed and a big hold in one medium-pad package, and the same Corsair re-roles into a hard-hitting combat or mining ship by swapping modules — spreading the cost across your whole fleet of one.

Premium medium, no gates

~90M Cr for a fast medium hauler with a near-large hold and no rank or large-pad requirement — pricier than the dedicated transporters, but quicker and more flexible.

06

3-State Loadout

A fast, defended bulk-trade fit. Initial is buy-only; A-rated is the trade baseline; Engineered maximises protected cargo and laden pace.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Utility Mounts
Utility 10A Shield BoosterG5 Heavy Duty + Super CapacitorsShield booster stacked with the bi-weave; Heavy Duty is the cheapest large gain in raw shield MJ.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty booster — diminishing returns set in but it still pays for survivable hauling.
Utility 30I Point DefenceG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes.
Utility 40I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight (no experimental effect)
Power Plant7E Power Plant7A Power PlantG5 Low Emissions + Thermal SpreadA-rate to power the shield, boosters and distributor; Low Emissions runs cool and low-signature so you draw less attention.
Thrusters7E Thrusters7A ThrustersG5 Dirty Drive Tuning + Drag DrivesSpeed is the Corsair's main defence — A-rated + Dirty Drives keep a laden hull fast enough to boost clear.
Frame Shift Drive5E Frame Shift Drive5A Frame Shift DriveG5 Increased Range + Mass ManagerA-rate and max Increased Range first; the Corsair's poor laden range is its weakest trait for trading. Mass Manager stretches it further.
Life Support4E Life Support4D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass, Lightweight trims more; life support has no experimental effect.
Power Distributor7E Power Distributor7A Power DistributorG5 Engine Focused + Cluster CapacitorsA-rate to sustain boost; Engine Focused biases the capacitor to engines so a laden hull can keep boosting away from trouble.
Sensors6E Sensors6D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; trading needs no sensor range, so save the mass for cargo.
Fuel Tank5C Fuel Tank5C Fuel Tank(No blueprint available)Stock tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 66E Cargo Rack6C Bi-Weave Shield GeneratorG5 Reinforced + Hi-CapOne class-6 slot becomes a bi-weave generator — it regenerates fast under fire; Reinforced maximises its MJ and Hi-Cap adds more.
Size 66E Cargo Rack6E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 66E Cargo Rack6E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 55E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 55E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 55E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 44E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 33A Shield Cell BankG4 Specialised (no experimental effect)Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 22E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 11I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Shield, then fill with cargo

Drop a bi-weave generator into one class-6 slot, add boosters and point defence, then pack every remaining internal with cargo. You lose ~60 t to the shield, but an interdicting pirate can't crack you before you boost clear — and the Corsair's speed means most won't catch it at all.

07

Initial Loadout — Buy-Only Plan

Buy the hull and drop the biggest cargo racks into the three class-6 optionals — the cheapest tonnage per slot. The cores stay stock E-rated until funds allow A-rating.

Leave the bulkheads as the stock Lightweight Alloy the hull ships with — never buy heavier armour on a trader. Mass is the enemy of both speed and jump range, and on the Corsair speed is the defence; reinforced plate would only slow the escape it depends on.

Everything else is left empty buy-only: all four utilities, the size-5-down-to-1 optionals, and the shield. There's no shield generator yet — the bi-weave, the shield boosters and point defence all arrive with the A-rated pass.

A-rate thrusters and the FSD first so the laden ship keeps its speed and reach.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a fast medium hauler:

Bulkheads stay Lightweight Alloy — don't spend on Military Grade. Heavier plate would blunt the speed and range the whole fit leans on, and the bi-weave plus boosters carry the survival load instead.

Speed is the defence

The Corsair can't out-tank a freighter's shields, so it outruns the threat instead — prioritise A-rated thrusters and distributor so a laden hull still boosts clear of an interdiction.

09

Engineering Plan

The trading engineering pattern weighted to range and pace. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Frame Shift Drive (5)Increased Range (G5)Mass ManagerFelicity Farseer
Thrusters (7)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Bi-Weave Shield (6)Reinforced (G5)Hi-CapLei Cheung
Power Plant (7)Low Emissions (G5)Thermal SpreadHera Tani
Power Distributor (7)Engine Focused (G5)Cluster CapacitorsThe Dweller
Shield BoostersHeavy Duty (G5)Super CapacitorsDidi Vatermann
Life Support / SensorsLightweight (G5)Etienne Dorn
BulkheadsLightweight (G5)Selene Jean

Recommended order

Material intensity (qualitative)

Light–moderate — FSD, thruster, shield and plant blueprints on medium modules, each done once. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Max cargo (t)~192 (no shield)~256~256 (defended)
Shield (MJ)none~420~700+
Speed (boost)355 m/s355 m/s~420 m/s
Laden jump (LY)~10~14~20
BulkheadsLightweight AlloyLightweight AlloyLightweight (G5, mass-trimmed)
Survivabilitylowmoderategood (via speed)

Engineered, the Corsair hauls ~256 t behind a ~700 MJ bi-weave at ~420 m/s — a defended, fast medium hold that lands where freighters can't. The bulkheads stay Lightweight Alloy throughout, with a G5 Lightweight blueprint shaving hull mass to feed that speed and the ~20 LY laden jump; armour never carries the defence here, the shield and the boost do. It carries a fraction of the large haulers and its laden range stays short, but for quick medium-pad runs it punches above the dedicated transporters.

11

Key Activities & Where To Do Them

Getting started
  • Medium-pad commodity runs. A near-large hold landing at outposts and surface ports freighters can't reach.
  • Fast shuttle loops. Short, high-frequency runs where the 355 m/s boost saves real time.
  • Rare-goods circuits. Light, valuable cargo over multi-stop loops suits its speed and range.
Advanced
  • Community Goal hauling. Top delivery boards on routes where pace and pad access beat raw tonnage.
  • Defended trade in contested space. A bi-weave and 420 m/s boost let it run anarchy lanes a Type-6 can't.
  • Re-role on demand. Swap the cargo set for guns or a mining suite without buying another ship.
Generic example routes

Any medium-pad trade loop where speed and access matter — outpost runs, rare-goods circuits, CG deliveries. As a Gutamaya hull it doubles as a combat or mining ship, so one Corsair covers more than the haul.

12

Field Notes — What Else To Know

Verdict

The Corsair is the fast, big-hold medium trader: ~318 tonnes on a medium pad with a 355 m/s boost and no rank gate. It rates 74 — held below the large freighters because it carries a fraction of their tonnage and below a defended Cutter because its shield is modest, but lifted above the slower medium transporters by its speed, capacity and pad access. For quick medium-pad bulk runs, it's one of the best holds you can land at an outpost.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner used to size the cargo-and-shield trade fit and confirm slot capacities.coriolis.io/outfit/corsair
Elite Dangerous (official)Frontier's official Corsair ship page — manufacturer, feature overview, and the ship render used on this page.elitedangerous.com/.../corsair
EDCD coriolis-dataAuthoritative hull data: optional-internal slot sizes, hardpoint count, base shield/mass and speed used for the cargo and stat figures.coriolis-data/ships/imperial_corsair.json
Inara — CorsairShip reference cross-checked for cargo capacity, internals layout, hull price and shipyard availability.inara.cz/elite/ship/44
Elite Dangerous WikiCorsair role profile, Gutamaya manufacture, and rank-free / medium-pad access notes.elite-dangerous.fandom.com/wiki/Corsair
YouTube — The Buur PitFull specifications overview — cargo capacity, internals, speed and pad class drawn on for the hauling assessment.youtube.com/watch?v=23iXokkr5aY