E:D Black Box
The Diamondback Explorer pairs a strong FSD with light mass and a famously cool-running power plant, producing jump range that shames ships many times its price — all from a small pad, so it lands at any outpost on the way out and back. It sits just below the premium explorers only because its small size limits module space and comforts on the very longest expeditions; for value and range-per-credit, nothing else comes close.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Diamondback Explorer is Lakon's compact long-range scout and, for years, the default answer to 'what's the best cheap explorer?' It pairs a strong FSD with light mass and a famously cool-running power plant, producing a jump range that shames ships many times its price — and it does it from a small pad, so it can land at any outpost on the way out and back.
Its cool-running nature is a real exploration asset: it scoops fuel and runs modules with minimal heat, which matters on long hauls near stars. Four optional internals of useful size let it carry a fuel scoop, scanner, AFMU and an SRV bay for surface work. It can't match the premium explorers for module space or comfort on the very longest trips, but for the money, nothing takes you further.
Affordable deep-space exploration: long-range expeditions, exobiology and planetary surveys, neutron-highway travel, and first expeditions for commanders who don't want to spend a fortune to see the galaxy.
Four things make the Diamondback Explorer a deep-space favourite:
Its small size caps module space — it carries a smaller fuel scoop, fewer comforts and less redundancy than the premium explorers, which tells on the very longest expeditions. It's slow and lightly built too. The DBE's case is unbeatable value and range-per-credit, not the carrying capacity or comfort of a Krait Phantom, Anaconda or Caspian.
A ~68 LY engineered range and famously cool-running plant from a small pad make it the budget exploration leader; only its modest 4·4·3·3 internals and small size hold it short of the premium hulls.
The 88/100 headline is a verdict against the exploration role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Engineered jump range | 32/35 | ~68 LY engineered from a Class 5 FSD plus Guardian booster on a 260 t hull beats every small-pad rival (Scout/Courier ~55) and approaches medium premiums like Asp ~62 and Krait Phantom ~75 — only ~85 LY Mandalay and ~78 LY Anaconda/Caspian out-jump it. |
| Heat profile | 15/15 | Very-low heat signature is the hull's signature trait; the cool-running plant, reinforced by G5 Low Emissions + Thermal Spread, scoops near stars with minimal heat — among the coolest explorers in the field. |
| Fuel tank & reach | 9/10 | Up to a Class 4 fuel scoop refuels quickly, but a 5C fuel tank is modest and the scoop is a size below the Class 6-7 units premium hulls mount, so jump-and-scoop cadence on long legs trails the bigger explorers. |
| Canopy & visibility | 9/10 | The forward bubble canopy gives clean visibility for honking and approach, solid for the class, though it lacks the wide wraparound glass of the Asp Explorer that defines best-in-role sightlines. |
| Internals | 13/20 | Four useful optionals (4·4·3·3·2·2·1·1) and 0 military slots fit FSD booster, Class 4 scoop, DSS, AFMU and a 1-bay SRV hangar, but the small hull caps module space and redundancy well short of an Anaconda or Krait Phantom on the longest expeditions. |
| Comfort & cost | 10/10 | ~1.64M Cr hull and ~12M Cr engineered all-in, no rank or permit gate, with small-pad access anywhere — unbeatable range-per-credit; comfort and carrying capacity are modest, but cost dominates the value equation for this role. |
| Weighted total | 88/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for exploration specifically. The role column is the maximum engineered jump range in light-years — the headline number for deep-space travel.
| Ship | Class | Max jump (LY) | Pros & cons vs Diamondback Explorer | Rating |
|---|---|---|---|---|
| Diamondback Explorer this | Small | ~68 | — this hull (baseline) | 88 |
| Diamondback Scout | Small | ~55 | Even cooler-running; cheaperShorter range; less module space | 74 |
| Imperial Courier | Small | ~55 | Faster; superb shieldsTiny internals; Imperial rank | 73 |
| Cobra Mk V | Small | ~48 | Roomier; faster; multi-roleShorter range; hotter | 72 |
| Cobra Mk III | Small | ~50 | Versatile; cheap; cargoShorter range; less specialised | 71 |
| Hauler | Small | ~50 | Dirt cheap; lightTiny; minimal module space | 62 |
| Adder | Small | ~47 | Cheap multi-role with cargoShorter range; cramped | 60 |
Among small-pad explorers the Diamondback Explorer is the king of range-per-credit. The Scout runs cooler and the Cobras are more versatile, but none jumps as far for the money. It's the definitive budget deep-space ship.
| Ship | Class | Max jump (LY) | Pros & cons vs Diamondback Explorer | Rating |
|---|---|---|---|---|
| Mandalay | Medium | ~85 | Far greater range; modern; roomyMuch pricier | 96 |
| Caspian Explorer | Large | ~78 | Vast module space and range; flagship~189M Cr; large pad | 94 |
| Anaconda | Large | ~78 | Huge range and internals; carries everythingFar pricier; large pad | 94 |
| Krait Phantom | Medium | ~75 | Great range plus carrying capacityMuch pricier | 93 |
| Asp Explorer | Medium | ~62 | Roomier; great visibility; comfortablePricier; shorter range than the premiums | 86 |
The premium explorers carry more, jump further and travel in greater comfort — but all cost many times the DBE. The Diamondback Explorer's enduring appeal is delivering most of the deep-space experience for a tiny fraction of the price.
At ~1.64M Cr the DBE is cheap, and its small modules keep a full explorer fit well under 12M Cr all-in — a complete, engineered deep-space ship for the price of a single mid-tier weapon on a warship.
It's the value pick without qualification: the cheapest way to reach the galaxy's edge in comfort enough to enjoy the trip, and an ideal first explorer before committing to a premium hull.
A complete engineered long-range explorer for around 12M Cr all-in — nothing else takes you as far for as little.
A classic budget explorer fit: maximum FSD, a Guardian booster, fuel scoop, scanner, AFMU and an SRV bay. Initial is the cheapest buy-only floor; A-Rated is the expedition baseline; Engineered maximises jump range and reduces heat — almost entirely range and weight work, with one engineer doing most of it.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Utility Mounts | ||||
| Utility 1 | 0I Heat Sink Launcher | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Heavy Duty multiplies raw shield strength. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 4E Power Plant | 4D Power Plant | G5 Low Emissions + Thermal Spread | 4D keeps mass down — with no guns to feed, output is not the limit; Low Emissions cuts heat and draw, Thermal Spread bleeds more for cool scooping. |
| Thrusters | 4E Thrusters | 4D Thrusters | G5 Clean Drive Tuning + Stripped Down | 4D thrusters; Clean Drive Tuning runs cool for safe planetary work, Stripped Down sheds mass for more jump range. |
| Frame Shift Drive | 5E Frame Shift Drive | 5A Frame Shift Drive | G5 Increased Range + Mass Manager | The whole build — a 5A drive for maximum range; Increased Range + Mass Manager is the single biggest roll in exploration. |
| Life Support | 3E Life Support | 3D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass, Lightweight trims more; life support has no experimental effect. |
| Power Distributor | 4E Power Distributor | 4D Power Distributor | G3 Engine Focused + Stripped Down | 4D is plenty without weapons; Engine Focused gives engine-capacitor headroom for repeated boosts climbing out of gravity wells. |
| Sensors | 3E Sensors | 3D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; exploration needs no sensor range, so save the mass. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | Stock 5C tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 4 | 4E Fuel Scoop | 4A Fuel Scoop | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the scoop; scoop rate is unchanged. Refuels from stars. |
| Size 4 | — | 4H Guardian FSD Booster | (No blueprint available) | The Guardian FSD Booster — a flat jump-range gain unlocked at a Guardian site, not bought; non-negotiable and not engineerable. |
| Size 3 | — | 2G Planetary Vehicle Hangar | (No blueprint available) | A light SRV hangar (1 bay) for exobiology and Guardian-site runs; under-fills the size-3 slot and carries no blueprint. |
| Size 3 | — | 3A AFMU | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights. |
| Size 2 | — | 2C Bi-Weave Shield Generator | G5 Enhanced Low Power (no experimental effect) | Enhanced Low Power keeps the shield light and low-draw for the long haul. |
| Size 2 | — | 2A AFMU | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights. |
| Size 1 | — | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Size 1 | — | 1E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The four exploration essentials — a maxed FSD with Guardian booster for range, a class-4 scoop to refuel fast, a Detailed Surface Scanner for mapping payouts, and an SRV bay for exobiology and surface sites. The DBE fits all four with room for a backup AFMU.
Buy the hull — it ships with stock Lightweight Alloy, the lightest bulkhead and exactly what an explorer wants, so leave it untouched — then fit the largest 4E Fuel Scoop and the stock 5E Frame Shift Drive; range and refuelling come first, even before A-rating.
Run the cheapest E-rated core and a single 0I Heat Sink Launcher; leave the scanner, AFMU, SRV bay and shield slots empty at this floor — they come with the A-rated pass.
Strip weapons entirely; the heat sink is the only utility this buy-only floor carries.
A-rating priority for an explorer:
Range gets you there; the scoop keeps you going. A-rate both before anything else, then add the scanner and Guardian booster. Armour stays stock Lightweight Alloy — an explorer never trades mass for plating.
The exploration engineering pattern, weighted to range and heat. Felicity Farseer (maxed) carries the FSD; Professor Palin or Mel Brandon handle the thrusters. Pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (5) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Thrusters (4) | Clean Drive Tuning (G5) | Stripped Down | Professor Palin / Mel Brandon |
| Power Plant (4) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Life Support (3) | Lightweight (G5) | — | Etienne Dorn |
| Sensors (3) | Lightweight (G5) | — | Bill Turner / Juri Ishmaak |
| Power Distributor (4) | Engine Focused (G3) | — | The Dweller |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Light — FSD, thrusters and lightweight blueprints on small modules; the Guardian FSD Booster needs a Guardian-site material run. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Max jump (LY) | ~32 | ~45 | ~68 |
| Heat when scooping | low | low | very low |
| Speed (boost) | 328 m/s | 328 m/s | ~360 m/s |
| Module space | modest | modest | modest |
| Cost-efficiency | excellent | excellent | excellent |
Engineered, the DBE jumps ~68 LY while running cool and costing a pittance — mass cut everywhere (G5 Lightweight on the stock alloy hull, a Stripped Down power distributor, plus lightweight life support and sensors) feeds that range, which embarrasses far pricier ships. Its module space stays modest, so the very longest trips favour a bigger explorer; for value and reach, it's unmatched.
Any deep-space target suits it — the galactic core, nebulae, or rim. From your home base, a maxed-FSD DBE reaches expedition start points in very few jumps.
The Diamondback Explorer is the budget legend of deep space: enormous jump range, a cool-running plant and small-pad access on a hull that costs almost nothing to own and outfit. The premium explorers carry more and travel in greater comfort, but for range-per-credit and first expeditions, nothing has taken more commanders further for less. A classic, deservedly.
Figures on this page are verified against the sources below.