Ship Dossier // Faulcon DeLacy

AnacondaExploration

Series Ships Updated 2026-06-25
Briefing

The long-standing benchmark for capital exploration

A top-tier explorer with range and module space that rival any ship in the game. It trades the Mandalay's superior range-per-mass and the large pad's resupply flexibility for unmatched capacity and versatility — the same hull re-roles to combat or hauling, with no rank gate required.

Anaconda
Anaconda · Faulcon DeLacy
94/100
~78
Max jump (LY, engineered)
12
Optional internals
Class 7
~142M
Hull price (Cr)
Large
Pad class
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

Before the modern dedicated explorers arrived, the Anaconda was the long-range ship — and it remains one of the best. A strong FSD on a hull with vast internals gives it ~78 LY engineered while carrying everything an expedition could need: the largest scoop, multiple AFMUs, big SRV bays, scanners and comforts, with room to spare. And it does all this with no rank gate.

Its great advantage over the dedicated explorers is versatility: the same Anaconda that explores can re-role to a combat battleship or a bulk hauler by swapping modules. Its disadvantages are the large pad (no outpost landings) and ponderous handling. But for a capital-scale explorer that carries everything, jumps enormously and costs less than the flagship Caspian, the Anaconda is a perennial, proven choice.

Where this hull shines

Capital-scale exploration with versatility: long, fully-equipped expeditions, carrier-based deep-space operations, large exobiology runs, and any trip where carrying capacity and the option to re-role matter.

02

Key Stats & What Makes It Explore

Max jump (engineered)
~78 LY
Top speed / boost
183 / 244 m/s
Up to Class 7
Hull mass
400 t
Optional internals
7·6·6·6·5·5·5·4·4·4·2·1
Utility mounts
8
Class 6
Pad
Large
Crew seats
4
Military slots
1 (class 5)

Four things make the Anaconda a great explorer:

The ceiling, stated honestly

It's a large pad, so no outpost landings — resupply means stations or a carrier. It's slow and ponderous, and the modern Mandalay beats it on range-per-mass from a far cheaper medium hull. The Anaconda's case is capital capacity plus versatility; for pure range or pad flexibility, a Mandalay or Phantom is the smarter, cheaper buy.

03

Why This Rating

Scorecard

A ~78 LY capital explorer with twelve optionals and a Class 7 scoop carrying everything an expedition needs; only its bulky canopy and large-pad bulk keep it under the Mandalay's 96.

The 94/100 headline is a verdict against the exploration role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Engineered jump range34/35
~78 LY engineered on a 400 t hull with Class 6 FSD plus Guardian Booster 5 puts it level with the Caspian and within reach of nearly every explorer; only the medium Mandalay (~85) and Phantom (~75) sit near it, so it leads the large-pad field but trails the range king.
Heat profile13/15
A capital hull runs warmer than light explorers, but G5 Low Emissions on the 8-rated plant plus Thermal Spread keep scooping heat in check, and the Class 8 power plant gives ample thermal headroom; two heat-sink launchers cover silent-running resets. Solid, not class-leading.
Fuel tank & reach10/10
The largest available scoop (Class 7) refuels almost instantly, and vast internals allow a 5C plus 4C extra fuel tank on top of the stock C tank, stretching the gap between scoopable stars far beyond any small or medium explorer.
Canopy & visibility8/10
The Anaconda's broad, high cockpit and long nose give notably poor downward and lateral sightlines for landings and surface science, well behind the panoramic Asp Explorer or Diamondback; the clear field weakness for an exploration cockpit.
Internals20/20
Twelve optional internals (7·6·6·6·5·5·5·4·4·4·2·1) plus a Class 5 military slot carry the biggest scoop, a multi-SRV hangar, two or three AFMUs, surface scanner, shields, limpets and cabins at once with redundancy — unmatched capacity in the role.
Comfort & cost9/10
~142M Cr hull, ~190M all-in — cheaper than the Caspian but a major outlay; the large pad bars outpost landings and handling is ponderous. Versatility (re-role to combat or hauling, no rank gate) softens the cost, but the Caspian out-comforts it.
Weighted total94/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for exploration specifically. The role column is the maximum engineered jump range in light-years — the headline number for deep-space travel.

Same class — large-pad explorers

ShipClassMax jump (LY)Pros & cons vs AnacondaRating
Anaconda thisLarge~78— this hull (baseline)94
Caspian ExplorerLarge~78Purpose-built; more utilities and comfortFar pricier; not combat-capable94
Imperial ClipperLarge~45Far faster; cheaperMuch shorter range; less capacity63
Beluga LinerLarge~40Luxury passenger comfortShort range; passenger-first58

The Anaconda and the Caspian are the two great large explorers. The Caspian is the purpose-built flagship with more comfort; the Anaconda matches its range, costs less, needs no rank, and re-roles to anything. For a versatile capital explorer, the Anaconda is the value flagship.

Other classes — the cheaper, more flexible rivals

ShipClassMax jump (LY)Pros & cons vs AnacondaRating
MandalayMedium~85Greater range; medium pad; far cheaperFar less capacity and redundancy96
Caspian ExplorerLarge~78More dedicated comfort and utilitiesFar pricier94
Krait PhantomMedium~75Medium pad; far cheaper; great balanceLess capacity93
Diamondback ExplorerSmall~68Tiny price; lands anywhereA fraction of the capacity88
Asp ExplorerMedium~62Cheap; medium pad; great visibilityFar less range and capacity86

The mediums jump as far or further, land more flexibly and cost a fraction — for many explorers the rational choice. The Anaconda earns its place when you want capital capacity, redundancy and the freedom to re-role the same hull to combat or hauling between expeditions.

05

Cost & Access

Hull
~142M Cr
A-rated explorer
~165M Cr
Engineered
~190M+ Cr
Pad
Large
Rank
None
Permit
None

At ~142M Cr the Anaconda is a major purchase but cheaper than the flagship Caspian, and it carries no rank gate. A full exploration fit brings the all-in figure to around 190M Cr.

Its versatility softens the cost: a single engineered Anaconda can be your explorer, your battleship and your hauler by swapping modules — effectively several ships in one, spreading the investment across roles.

The versatile capital

Around 190M Cr all-in for a capital explorer that also fights and hauls — cheaper than the Caspian, and far more flexible. One Anaconda can be your whole large-ship fleet.

06

3-State Loadout

A capital expedition fit using the vast internals. Initial is buy-only; A-rated is the expedition baseline; Engineered maximises range while carrying full kit and redundancy. Hardpoints stay empty — an explorer runs clean.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Utility Mounts
Utility 10I Heat Sink Launcher0I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Utility 20I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Utility 30A Shield BoosterG5 Heavy Duty + Super CapacitorsA light shield booster pads the landing shield; Heavy Duty maximises its raw MJ for botched touchdowns.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight (no experimental effect)
Power Plant8E Power Plant8D Power PlantG5 Low Emissions + Thermal SpreadD-rated to save mass; Low Emissions keeps heat low while scooping and Thermal Spread bleeds the rest.
Thrusters7E Thrusters7D ThrustersG5 Clean Drive Tuning + Stripped DownD-rated for mass; Clean Drive Tuning runs cool and Stripped Down sheds weight for range.
Frame Shift Drive6E Frame Shift Drive6A Frame Shift DriveG5 Increased Range + Mass ManagerA-rated and the heart of the build; Increased Range plus Mass Manager drives the ~78 LY jump.
Life Support5E Life Support5D Life SupportG5 Lightweight (no experimental effect)D-rated and Lightweight to trim mass; life support has no experimental effect.
Power Distributor8E Power Distributor8D Power DistributorG3 Engine Focused (no experimental effect)D-rated; Engine Focused keeps the engine pip charged for boosting and high-wake escapes.
Sensors8E Sensors8D SensorsG5 Lightweight (no experimental effect)D-rated and Lightweight — exploration needs no sensor range, so save the mass.
Fuel Tank5C Fuel Tank5C Fuel Tank(No blueprint available)Stock C tank; fuel capacity is fixed and cannot be engineered.
Military Slots
Military 15A AFMUG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights.
Optional Internals
Size 77E Fuel Scoop7A Fuel ScoopG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the scoop; scoop rate is unchanged. Refuels from stars.
Size 65H Guardian FSD Booster(No blueprint available)Guardian FSD Booster size 5 is the largest flat jump-range bonus available; it under-fills the size-6 slot and carries no blueprint.
Size 62G Planetary Vehicle Hangar(No blueprint available)Multi-SRV Planetary Vehicle Hangar for surface science and exobiology; hangars carry no blueprint.
Size 55C Bi-Weave Shield GeneratorG5 Enhanced Low Power + Stripped DownA light bi-weave for landing safety; Enhanced Low Power plus Stripped Down keep its mass and power draw minimal.
Size 53A Repair Limpet Controller(No blueprint available)Repair Limpet Controller patches hull damage the AFMU can't touch; limpet controllers carry no blueprint.
Size 44A AFMUG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights.
Size 44C Fuel Tank(No blueprint available)Extra fuel tank extends the gap between scoopable stars; fuel tanks aren't engineerable.
Size 22E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 11I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Capital capacity and redundancy

The Anaconda carries the biggest scoop, a multi-SRV bay, two or three AFMUs (one in the protected military slot), scanner, comforts and extra fuel all at once — capital-scale self-sufficiency, while still jumping ~78 LY.

07

Initial Loadout — Buy-Only Plan

Buy the hull with stock E-rated cores and the class-7 fuel scoop (E-rated at this stage); slot one Heat Sink Launcher in a utility mount. The hull ships with free Lightweight Alloy bulkheads — the lightest option, and the one a pure explorer keeps all the way through engineering, so there is no armour buy to make. Initial is a flyable shell — the cheap buy-only fit before A-rating.

Every optional internal stays empty (—) for now: no Guardian FSD Booster, SRV hangar, AFMUs, bi-weave shield, surface scanner or repair limpet until the A-rated pass fills them.

Hardpoints stay empty — an explorer runs clean.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a capital explorer — everything serves jump range, and dead mass is cut, not carried:

Range first, no dead mass

A-rate the FSD and class-7 scoop, add the Guardian booster, then fit only the redundancy that earns its weight — two AFMUs, a single-SRV bay, a small repair controller and the surface scanner. The Anaconda has room for a passenger cabin and a third AFMU, but on a pure explorer that is mass the jump range pays for, so leave those slots empty.

09

Engineering Plan

The exploration engineering pattern at capital scale. Felicity Farseer (maxed) carries the FSD; Professor Palin handles Clean Drive Tuning on the thrusters. Pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Frame Shift Drive (6)Increased Range (G5)Mass ManagerFelicity Farseer
Thrusters (7)Clean Drive Tuning (G5)Stripped DownProfessor Palin / Mel Brandon
Power Plant (8)Low Emissions (G5)Thermal SpreadHera Tani
Life Support (5)Lightweight (G5)Etienne Dorn
Sensors (8)Lightweight (G5)Bill Turner / Juri Ishmaak
Power Distributor (8)Engine Focused (G3)The Dweller
Shield Generator (5)Enhanced Low Power (G5)Stripped DownLei Cheung
Shield BoosterHeavy Duty (G5)Super CapacitorsDidi Vatermann
BulkheadsLightweight (G5)Selene Jean

Recommended order

Material intensity (qualitative)

Moderate — the standard exploration blueprints on capital-class modules; the Guardian FSD Booster needs a Guardian-site run. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Max jump (LY)~42~60~80
Module capacityvastvastvast
Versatilityhighhighhigh
Speed (boost)244 m/s244 m/s~290 m/s
Pad accesslargelargelarge

Engineered, the Anaconda jumps ~80 LY while still carrying full expedition redundancy — two AFMUs, an SRV, a repair limpet and a surface scanner. Trimming the dead mass (the third AFMU, the oversized SRV bay and repair controller, the passenger cabin) is what protects that range; the same hull re-roles to a battleship or freighter. It stays slow and large-pad-bound on its Lightweight Alloy hull — that's the capital trade. For versatile, fully-equipped deep-space travel, it's a proven benchmark.

11

Key Activities & Where To Do Them

Getting started
  • Long, equipped expeditions. Capital range and capacity suit the longest self-sufficient deep-space trips.
  • Carrier-based operations. A natural flagship for fleet-carrier expeditions, resupplying on the carrier.
  • Large exobiology runs. Multi-SRV bays and vast storage suit prolonged surface science.
Advanced
  • Versatile flagship. Re-role the same hull to combat or bulk hauling between expeditions — one ship, many jobs.
  • Deep-space tourism. Passenger cabins plus capital comfort make it a fine sightseeing liner to distant wonders.
  • Months-long voyages. Triple AFMUs and deep stores let it stay out almost indefinitely.
Generic example destinations

Any deep-space target suits it. From your home base it reaches the core or rim in few jumps and carries everything for an extended stay — ideally with a fleet carrier.

12

Field Notes — What Else To Know

Verdict

The Anaconda is the classic long-range capital: ~78 LY of range, vast internals and total versatility, with no rank gate. The Mandalay out-ranges it from a cheaper medium and the Caspian out-comforts it — but neither matches the Anaconda's blend of capital capacity, accessibility and the freedom to re-role to anything. For decades the explorer's ship, and still one of the very best.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/anaconda
Elite Dangerous (official)Frontier's official Anaconda ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../anaconda
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/anaconda.json
InaraAnaconda shipyard page — hull stats, module sellers, tech brokers, and material traders.inara.cz/elite/ship/70
FandomAnaconda lore, manufacturer, and role overview backing the dossier write-up.elite-dangerous.fandom.com/wiki/Anaconda
YouTube — Ricardos GamingOpinionated full-ship review weighing the Anaconda's versatility, including exploration range and internal module space.youtube.com/watch?v=BdTnshu3o7c