E:D Black Box
A top-tier explorer with range and module space that rival any ship in the game. It trades the Mandalay's superior range-per-mass and the large pad's resupply flexibility for unmatched capacity and versatility — the same hull re-roles to combat or hauling, with no rank gate required.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
Before the modern dedicated explorers arrived, the Anaconda was the long-range ship — and it remains one of the best. A strong FSD on a hull with vast internals gives it ~78 LY engineered while carrying everything an expedition could need: the largest scoop, multiple AFMUs, big SRV bays, scanners and comforts, with room to spare. And it does all this with no rank gate.
Its great advantage over the dedicated explorers is versatility: the same Anaconda that explores can re-role to a combat battleship or a bulk hauler by swapping modules. Its disadvantages are the large pad (no outpost landings) and ponderous handling. But for a capital-scale explorer that carries everything, jumps enormously and costs less than the flagship Caspian, the Anaconda is a perennial, proven choice.
Capital-scale exploration with versatility: long, fully-equipped expeditions, carrier-based deep-space operations, large exobiology runs, and any trip where carrying capacity and the option to re-role matter.
Four things make the Anaconda a great explorer:
It's a large pad, so no outpost landings — resupply means stations or a carrier. It's slow and ponderous, and the modern Mandalay beats it on range-per-mass from a far cheaper medium hull. The Anaconda's case is capital capacity plus versatility; for pure range or pad flexibility, a Mandalay or Phantom is the smarter, cheaper buy.
A ~78 LY capital explorer with twelve optionals and a Class 7 scoop carrying everything an expedition needs; only its bulky canopy and large-pad bulk keep it under the Mandalay's 96.
The 94/100 headline is a verdict against the exploration role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Engineered jump range | 34/35 | ~78 LY engineered on a 400 t hull with Class 6 FSD plus Guardian Booster 5 puts it level with the Caspian and within reach of nearly every explorer; only the medium Mandalay (~85) and Phantom (~75) sit near it, so it leads the large-pad field but trails the range king. |
| Heat profile | 13/15 | A capital hull runs warmer than light explorers, but G5 Low Emissions on the 8-rated plant plus Thermal Spread keep scooping heat in check, and the Class 8 power plant gives ample thermal headroom; two heat-sink launchers cover silent-running resets. Solid, not class-leading. |
| Fuel tank & reach | 10/10 | The largest available scoop (Class 7) refuels almost instantly, and vast internals allow a 5C plus 4C extra fuel tank on top of the stock C tank, stretching the gap between scoopable stars far beyond any small or medium explorer. |
| Canopy & visibility | 8/10 | The Anaconda's broad, high cockpit and long nose give notably poor downward and lateral sightlines for landings and surface science, well behind the panoramic Asp Explorer or Diamondback; the clear field weakness for an exploration cockpit. |
| Internals | 20/20 | Twelve optional internals (7·6·6·6·5·5·5·4·4·4·2·1) plus a Class 5 military slot carry the biggest scoop, a multi-SRV hangar, two or three AFMUs, surface scanner, shields, limpets and cabins at once with redundancy — unmatched capacity in the role. |
| Comfort & cost | 9/10 | ~142M Cr hull, ~190M all-in — cheaper than the Caspian but a major outlay; the large pad bars outpost landings and handling is ponderous. Versatility (re-role to combat or hauling, no rank gate) softens the cost, but the Caspian out-comforts it. |
| Weighted total | 94/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for exploration specifically. The role column is the maximum engineered jump range in light-years — the headline number for deep-space travel.
| Ship | Class | Max jump (LY) | Pros & cons vs Anaconda | Rating |
|---|---|---|---|---|
| Anaconda this | Large | ~78 | — this hull (baseline) | 94 |
| Caspian Explorer | Large | ~78 | Purpose-built; more utilities and comfortFar pricier; not combat-capable | 94 |
| Imperial Clipper | Large | ~45 | Far faster; cheaperMuch shorter range; less capacity | 63 |
| Beluga Liner | Large | ~40 | Luxury passenger comfortShort range; passenger-first | 58 |
The Anaconda and the Caspian are the two great large explorers. The Caspian is the purpose-built flagship with more comfort; the Anaconda matches its range, costs less, needs no rank, and re-roles to anything. For a versatile capital explorer, the Anaconda is the value flagship.
| Ship | Class | Max jump (LY) | Pros & cons vs Anaconda | Rating |
|---|---|---|---|---|
| Mandalay | Medium | ~85 | Greater range; medium pad; far cheaperFar less capacity and redundancy | 96 |
| Caspian Explorer | Large | ~78 | More dedicated comfort and utilitiesFar pricier | 94 |
| Krait Phantom | Medium | ~75 | Medium pad; far cheaper; great balanceLess capacity | 93 |
| Diamondback Explorer | Small | ~68 | Tiny price; lands anywhereA fraction of the capacity | 88 |
| Asp Explorer | Medium | ~62 | Cheap; medium pad; great visibilityFar less range and capacity | 86 |
The mediums jump as far or further, land more flexibly and cost a fraction — for many explorers the rational choice. The Anaconda earns its place when you want capital capacity, redundancy and the freedom to re-role the same hull to combat or hauling between expeditions.
At ~142M Cr the Anaconda is a major purchase but cheaper than the flagship Caspian, and it carries no rank gate. A full exploration fit brings the all-in figure to around 190M Cr.
Its versatility softens the cost: a single engineered Anaconda can be your explorer, your battleship and your hauler by swapping modules — effectively several ships in one, spreading the investment across roles.
Around 190M Cr all-in for a capital explorer that also fights and hauls — cheaper than the Caspian, and far more flexible. One Anaconda can be your whole large-ship fleet.
A capital expedition fit using the vast internals. Initial is buy-only; A-rated is the expedition baseline; Engineered maximises range while carrying full kit and redundancy. Hardpoints stay empty — an explorer runs clean.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Utility Mounts | ||||
| Utility 1 | 0I Heat Sink Launcher | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Utility 2 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Utility 3 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | A light shield booster pads the landing shield; Heavy Duty maximises its raw MJ for botched touchdowns. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 8E Power Plant | 8D Power Plant | G5 Low Emissions + Thermal Spread | D-rated to save mass; Low Emissions keeps heat low while scooping and Thermal Spread bleeds the rest. |
| Thrusters | 7E Thrusters | 7D Thrusters | G5 Clean Drive Tuning + Stripped Down | D-rated for mass; Clean Drive Tuning runs cool and Stripped Down sheds weight for range. |
| Frame Shift Drive | 6E Frame Shift Drive | 6A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rated and the heart of the build; Increased Range plus Mass Manager drives the ~78 LY jump. |
| Life Support | 5E Life Support | 5D Life Support | G5 Lightweight (no experimental effect) | D-rated and Lightweight to trim mass; life support has no experimental effect. |
| Power Distributor | 8E Power Distributor | 8D Power Distributor | G3 Engine Focused (no experimental effect) | D-rated; Engine Focused keeps the engine pip charged for boosting and high-wake escapes. |
| Sensors | 8E Sensors | 8D Sensors | G5 Lightweight (no experimental effect) | D-rated and Lightweight — exploration needs no sensor range, so save the mass. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | Stock C tank; fuel capacity is fixed and cannot be engineered. |
| Military Slots | ||||
| Military 1 | — | 5A AFMU | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights. |
| Optional Internals | ||||
| Size 7 | 7E Fuel Scoop | 7A Fuel Scoop | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the scoop; scoop rate is unchanged. Refuels from stars. |
| Size 6 | — | 5H Guardian FSD Booster | (No blueprint available) | Guardian FSD Booster size 5 is the largest flat jump-range bonus available; it under-fills the size-6 slot and carries no blueprint. |
| Size 6 | — | 2G Planetary Vehicle Hangar | (No blueprint available) | Multi-SRV Planetary Vehicle Hangar for surface science and exobiology; hangars carry no blueprint. |
| Size 5 | — | 5C Bi-Weave Shield Generator | G5 Enhanced Low Power + Stripped Down | A light bi-weave for landing safety; Enhanced Low Power plus Stripped Down keep its mass and power draw minimal. |
| Size 5 | — | 3A Repair Limpet Controller | (No blueprint available) | Repair Limpet Controller patches hull damage the AFMU can't touch; limpet controllers carry no blueprint. |
| Size 4 | — | 4A AFMU | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights. |
| Size 4 | — | 4C Fuel Tank | (No blueprint available) | Extra fuel tank extends the gap between scoopable stars; fuel tanks aren't engineerable. |
| Size 2 | — | 2E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 1 | — | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The Anaconda carries the biggest scoop, a multi-SRV bay, two or three AFMUs (one in the protected military slot), scanner, comforts and extra fuel all at once — capital-scale self-sufficiency, while still jumping ~78 LY.
Buy the hull with stock E-rated cores and the class-7 fuel scoop (E-rated at this stage); slot one Heat Sink Launcher in a utility mount. The hull ships with free Lightweight Alloy bulkheads — the lightest option, and the one a pure explorer keeps all the way through engineering, so there is no armour buy to make. Initial is a flyable shell — the cheap buy-only fit before A-rating.
Every optional internal stays empty (—) for now: no Guardian FSD Booster, SRV hangar, AFMUs, bi-weave shield, surface scanner or repair limpet until the A-rated pass fills them.
Hardpoints stay empty — an explorer runs clean.
A-rating priority for a capital explorer — everything serves jump range, and dead mass is cut, not carried:
A-rate the FSD and class-7 scoop, add the Guardian booster, then fit only the redundancy that earns its weight — two AFMUs, a single-SRV bay, a small repair controller and the surface scanner. The Anaconda has room for a passenger cabin and a third AFMU, but on a pure explorer that is mass the jump range pays for, so leave those slots empty.
The exploration engineering pattern at capital scale. Felicity Farseer (maxed) carries the FSD; Professor Palin handles Clean Drive Tuning on the thrusters. Pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (6) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Thrusters (7) | Clean Drive Tuning (G5) | Stripped Down | Professor Palin / Mel Brandon |
| Power Plant (8) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Life Support (5) | Lightweight (G5) | — | Etienne Dorn |
| Sensors (8) | Lightweight (G5) | — | Bill Turner / Juri Ishmaak |
| Power Distributor (8) | Engine Focused (G3) | — | The Dweller |
| Shield Generator (5) | Enhanced Low Power (G5) | Stripped Down | Lei Cheung |
| Shield Booster | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Moderate — the standard exploration blueprints on capital-class modules; the Guardian FSD Booster needs a Guardian-site run. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Max jump (LY) | ~42 | ~60 | ~80 |
| Module capacity | vast | vast | vast |
| Versatility | high | high | high |
| Speed (boost) | 244 m/s | 244 m/s | ~290 m/s |
| Pad access | large | large | large |
Engineered, the Anaconda jumps ~80 LY while still carrying full expedition redundancy — two AFMUs, an SRV, a repair limpet and a surface scanner. Trimming the dead mass (the third AFMU, the oversized SRV bay and repair controller, the passenger cabin) is what protects that range; the same hull re-roles to a battleship or freighter. It stays slow and large-pad-bound on its Lightweight Alloy hull — that's the capital trade. For versatile, fully-equipped deep-space travel, it's a proven benchmark.
Any deep-space target suits it. From your home base it reaches the core or rim in few jumps and carries everything for an extended stay — ideally with a fleet carrier.
The Anaconda is the classic long-range capital: ~78 LY of range, vast internals and total versatility, with no rank gate. The Mandalay out-ranges it from a cheaper medium and the Caspian out-comforts it — but neither matches the Anaconda's blend of capital capacity, accessibility and the freedom to re-role to anything. For decades the explorer's ship, and still one of the very best.
Figures on this page are verified against the sources below.