E:D Black Box
A capable budget passenger hull that does honest sightseeing work on a medium pad and long legs. It carries economy boards cheaply and reaches scenic beacons most small liners can't — but it has no liner comfort bonus, and only its top two slots take premium cabins, so it earns less per seat than a dedicated tourer. The first passenger ship most commanders already own, not the one that earns most.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Asp Explorer is a deep-space hull first and a passenger ship second — but the same traits that make it a great explorer make it a serviceable tourer. Its long FSD reach takes sightseeing boards to scattered scenic beacons in fewer hops than a small liner, it lands on a medium pad (and outposts) the dedicated large liners can't use, and it's cheap enough that most commanders already have one in the hangar. For a first passenger ship, or a part-time tourer that doubles as your explorer, it earns its keep.
The limits are real, though. The Asp has no liner comfort bonus, so passengers pay standard rates rather than the premium a Dolphin, Orca or Beluga commands; and only its two largest internals (class 6 and class 5) can hold first or luxury cabins, so it can't stack the high-value VIP berths that make passenger work lucrative. It carries a modest economy board well and far, but it isn't a money-printer per seat. The reach-and-access budget pick, not the luxury earner.
Cheap economy sightseeing runs to scattered or distant beacons; outpost-and-medium-pad tourist boards the large liners can't reach; and any explorer-owner who wants to fly the occasional passenger contract without buying a second hull.
Four things shape the Asp as a passenger hull — two strengths, two ceilings:
The Asp isn't really a liner — it's an explorer running tourist boards. With no comfort bonus and only two slots that fit premium cabins, a Dolphin earns far more per seat on a small pad, and the dedicated large liners out-berth and out-earn it many times over. Its case is cheap reach and medium-pad access, not luxury pay.
A cheap, long-legged medium tourer that leads on reach and cost-of-entry but is capped by no liner comfort bonus and only two premium-cabin slots.
The 60/100 headline is a verdict against the passenger role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Cabin capacity & class fit | 19/35 | Optional internals 6·5·3·3·3·2·2·1 cap economy capacity at ~32 seats, below the Python (~52), Type-7 (~64) and Lynx (~100); only the class 6 and class 5 slots take first/luxury cabins, so just 2 premium-fare berths versus the deeper VIP suites on dedicated liners. |
| Comfort | 6/20 | A Lakon hull with no liner comfort bonus, so passengers pay standard rates and per-seat earnings trail every dedicated tourer (Dolphin, Orca, Lynx, Beluga). The clearest weakness in the role and the main reason it sits at 60. |
| Jump range & tank | 17/20 | Explorer-grade 5A SCO FSD plus a 1H Guardian FSD Booster reach ~45 LY loaded — role-leading reach that takes scattered scenic beacons most small liners cannot service in one hop; the stock 5C fuel tank is sized to the SCO thirst. |
| Shield & safety | 9/15 | Engineered bi-weave (Reinforced + Fast Charge) with two Heavy-Duty boosters reaches ~400+ MJ across 4 utility mounts — adequate for pirate interdictions on a soft hull, but well short of warship-shield liners like the Cutter. |
| Pad class & cost | 9/10 | At 6.1M Cr hull (~30M all-in) and a featherweight ~1.5M Cr rebuy with no rank, permit or engineer gate, it is the cheapest credible passenger entry; a medium pad and outpost access reach boards the large liners cannot dock at. |
| Weighted total | 60/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for passenger work specifically. The role column is the approximate maximum economy passenger capacity — but note that dedicated liners earn comfort bonuses (more profit per seat) the Asp does not, while the Asp's reach and medium pad open boards some rivals can't take.
| Ship | Class | Max passengers | Pros & cons vs Asp Explorer | Rating |
|---|---|---|---|---|
| Lynx Highliner | Medium | ~100 | Dedicated liner; comfort bonus; Robigo-ready; far more berthsPricier; less jump reach | 90 |
| Python | Medium | ~52 | More internal room; tankier; more premium-cabin slotsNo comfort bonus; heavier; shorter range; pricier | 70 |
| Krait Phantom | Medium | ~40 | Faster; sleeker; comparable rangeNo comfort bonus; fewer cabin slots | 64 |
| Asp Explorer this | Medium | ~32 | — this hull (baseline) | 60 |
| Type-7 Transporter | Medium | ~64 | Most economy berths in class; cheapSlow; fragile; no comfort bonus; clumsy for tours | 56 |
Among mediums the Lynx is the real liner — its comfort bonus and berth count out-earn the Asp many times over. The Python and Krait Phantom edge it on room and pace; the Type-7 packs more economy seats but is too slow and fragile to tour comfortably. The Asp's distinction here is reach and price: it goes furthest for the least money, even if it earns least per seat.
| Ship | Class | Max passengers | Pros & cons vs Asp Explorer | Rating |
|---|---|---|---|---|
| Beluga Liner | Large | ~184 | Most cabins; liner comfort bonus; premium berths galoreLarge pad; far costlier; shorter range | 95 |
| Imperial Cutter | Large | ~340 | Most berths; warship shields; fastImperial Duke rank; large pad; far costlier | 89 |
| Anaconda | Large | ~170 | Deep cabin suite; best jump range in the roleLarge pad; heavy rebuy; no comfort bonus | 82 |
| Dolphin | Small | ~42 | Comfort bonus; sips fuel; lands anywhere; great per-seat payFewer cabins; less reach | 80 |
| Imperial Clipper | Large | ~36 | Very fast; stylish cruiserLarge pad; Imperial rank; no comfort bonus | 64 |
The dedicated liners all out-earn the Asp per seat — the Beluga, Cutter and Dolphin through the comfort bonus, the Anaconda through reach and depth. The Dolphin is the instructive one: a small hull with fewer berths than rivals, yet rated far above the Asp because its comfort bonus and cheap operation make every fare pay. The Asp's edge over all of them is a medium pad and the lowest cost of entry — the budget tourer, not the earner.
At ~6.1M Cr the hull is among the cheapest credible passenger ships, with no permit, rank or engineer gate and no expansion requirement. A sensible passenger fit — a premium cabin in the top slot, economy below, a bi-weave shield and a long-range FSD — runs to around ~30M Cr all-in. The rebuy is light at roughly ~1.5M Cr, the lowest of any ship in this dossier set.
The real saving is double duty: the cabins swap out for an exploration suite at a station, so the same engineered hull flies tourists this week and the black the next. For a commander who already owns an Asp explorer, adding a cabin set is the cheapest possible entry into passenger work.
Around ~30M Cr all-in — no gates, a featherweight rebuy, and the cabins swap for an explorer suite. You pay least to start; you also earn least per seat, with no comfort bonus to lean on.
A budget tourer fit — a premium cabin up top, economy below, a real shield and a long-range SCO FSD, hardpoints clean. Initial is buy-only; A-Rated is the passenger baseline; Engineered maximises reach and keeps the board safe. The Asp has no military slots.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Utility Mounts | ||||
| Utility 1 | 0E Shield Booster | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Shield booster stacks raw MJ onto the bi-weave; Heavy Duty is the cheapest large gain in passenger safety. |
| Utility 2 | 0E Shield Booster | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster — diminishing returns set in but still the best-value defence on a soft hull. |
| Utility 3 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Utility 4 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 5E Power Plant | 5A Power Plant | G5 Low Emissions + Thermal Spread | 5A covers cabins, shield and boost; Low Emissions runs it cool and quiet, Thermal Spread bleeds the rest. |
| Thrusters | 5E Thrusters | 5A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated + Dirty Drives keep the loaded hull mobile enough to break interdictions and dock fast. |
| Frame Shift Drive | 5A Frame Shift Drive | 5A Frame Shift Drive | G5 Increased Range + Mass Manager | The defining module — 5A SCO for in-system speed; Increased Range + Mass Manager take scattered boards in fewer hops. |
| Life Support | 4E Life Support | 4D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass, Lightweight trims more; lower mass compounds with the FSD for range. No experimental. |
| Power Distributor | 4E Power Distributor | 4A Power Distributor | G5 Engine Focused + Super Conduits | 4A for boost and pip recovery; Engine Focused + Super Conduits favour the engine cap to escape trouble. |
| Sensors | 5E Sensors | 5D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; tourism needs no sensor range, so save the mass for jump range. No experimental. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | 5C stock tank sized to the SCO FSD's thirst; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 6 | 6E Economy Passenger Cabin | 6C First Passenger Cabin | (No blueprint available) | The one premium berth — a First Class cabin in the largest slot, where the per-seat money lives. Cabins are not engineerable. |
| Size 5 | 5D Shield Generator | 5C Bi-Weave Shield Generator | G5 Reinforced + Fast Charge | Bi-weave regenerates fast under fire for passenger safety; Reinforced maximises MJ, Fast Charge speeds recovery. Swap for a Luxury cabin on safe, escorted runs. |
| Size 3 | 3E Economy Passenger Cabin | 3D Business Passenger Cabin | (No blueprint available) | Business Class cabin adds mid-tier fares above the economy floor; cabins carry no blueprint. |
| Size 3 | 3E Economy Passenger Cabin | 3E Economy Passenger Cabin | (No blueprint available) | Economy cabin — bulk seats that fill the board cheaply; not engineerable. |
| Size 3 | — | 3A Fuel Scoop | (No blueprint available) | Economy cabin — more bulk seats; not engineerable. |
| Size 2 | — | 2E Economy Passenger Cabin | (No blueprint available) | Economy cabin — small-slot seats round out the manifest; not engineerable. |
| Size 2 | — | 2E Economy Passenger Cabin | (No blueprint available) | Economy cabin — last of the bulk economy berths; not engineerable. |
| Size 1 | 1I Detailed Surface Scanner | 1H Guardian FSD Booster | (No blueprint available) | Size-1 slot fits no passenger cabin (economy starts at size 2), so a Guardian FSD Booster goes here to stretch jump range; not engineerable. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
Put your one high-value first/luxury cabin in the class-6 slot — it's where the per-seat money lives — and fill the rest with economy. Keep the class-5 as a bi-weave shield on threatened routes; swap it for a second luxury cabin only when the run is safe and escorted. With no comfort bonus, range and access are what the Asp brings; swap the cabins for an explorer suite when the week turns.
Buy the hull — its stock Lightweight Alloy bulkheads cost nothing and keep mass (and jump range) down, exactly what a tourer wants — and fit a starter cabin suite: a 6E Economy Passenger Cabin in the class-6 slot and two 3E Economy cabins below it, with a 5D Shield Generator in the class-5 slot and two 0E Shield Boosters for safety. A 1I Detailed Surface Scanner sits in the size-1 bay.
Fit the 5A Frame Shift Drive first — it's the one core you buy A-rated from the start; range and in-system speed are what let the Asp take scattered sightseeing boards.
Leave the two spare utility mounts and the smaller optional slots empty for now — they fill out at A-rating with a third shield booster, a heat sink, and a fuel scoop — and you have a cheap, expedition-ready tourer for well under 20M Cr all-in.
A-rating priority for a budget passenger hull:
The Asp earns on reach and price, not a comfort bonus — A-rate the FSD before anything, then fit the one premium cabin it can carry and pack economy below. A Guardian FSD booster stretches the range; a fuel scoop means it never strands far from a station on the long legs.
The passenger engineering pattern, range-weighted. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (5) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Thrusters (5) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Power Plant (5) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Power Distributor (4) | Engine Focused (G5) | Super Conduits | The Dweller |
| Bi-Weave Shield (5) | Reinforced (G5) | Fast Charge | Lei Cheung |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Life Support / Sensors | Lightweight (G5) | — | Etienne Dorn |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Light for the passenger role — an FSD roll, lightweight cores, thrusters and a shield; no weapon grind. Felicity Farseer (your maxed engineer) covers most of it; the FSD roll is the bulk of the value. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Passenger seats | ~40 | ~23 | ~23 |
| Premium cabins | 0 | 1 | 1 |
| Max jump (laden, LY) | ~30 | ~38 | ~45 |
| Self-fuel (scoop) | no | yes | yes |
| Liner comfort bonus | no | no | no |
| Shield (MJ) | ~140 | ~280 | ~450+ |
Note the seat count falls from initial to A-rated — that's deliberate. The stock build crams ~40 economy bodies into an all-economy layout; the A-rated mix swaps the class-6 for a 6C First cabin that earns far more per seat, and gives up one size-3 economy berth for the fuel scoop. Engineered, the Asp scoops its own fuel, carries a premium-led board ~45 LY a hop on a Guardian-boosted Long Range FSD, rides out interdictions on three Heavy Duty boosters, and lands on pads the big liners can't. It earns less per seat than any dedicated tourer — no comfort bonus, room for just one first-class cabin up top — but it is the budget passenger ship that goes furthest for the least money, not the one that earns most.
Tourist-beacon boards that wander to scattered or distant systems suit it best, where reach and medium-pad access matter more than per-seat luxury. From your home base, the Asp takes the cheap, far-flung tours a small liner can't reach.
The Asp Explorer is the budget passenger pick: cheapest entry, a featherweight rebuy, long reach and a medium pad that takes boards the large liners can't. 60/100 — held back, fairly, by having no liner comfort bonus and only two slots that fit premium cabins, so it earns less per seat than any dedicated tourer. Not the earner; the one most commanders already own and can fly far for next to nothing.
Figures on this page are verified against the sources below.