Ship Dossier // Faulcon DeLacy

Krait PhantomTrading

Series Ships Updated 2026-06-25
Briefing

A fast medium that trades on the side — capable, not specialised

The Phantom carries ~190 tonnes on a medium pad, with no rank gate and a low hull price. Its trade edge is speed and reach: it outruns interdictors and reaches markets the dedicated freighters take longer to hit. But it carries less than a Type-8, less than its own Mk II sibling, and its cargo is modest for the money. A fine secondary hauler, not a primary one.

Krait Phantom
Krait Phantom · Faulcon DeLacy
62/100
~190 t
Max cargo
350 m/s
Boost speed
~35.7M Cr
Hull price
Medium
Pad class
4
Utility mounts
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Krait Phantom is an exploration-and-multirole hull pressed into trade. Stripped to cargo it carries about 190 tonnes — respectable for a medium, but well short of the dedicated transporters. What it brings to a trade route is movement: a 350 m/s boost and a long frame-shift drive let it outrun interdictions and chain distant markets faster than the slow freighters can plod between them.

As a trader it is a generalist, not a specialist. A Type-8 hauls more than twice its load; the Krait Mk II, its own sibling, carries more on the same pad. The Phantom's case is the commander who already owns one for exploration or multirole work and wants it to earn on the side — swap in cargo racks, run a loop, swap them back out. As a hull bought purely to haul, cheaper or larger options beat it.

Where this hull shines

Opportunistic and long-leg trading: fast point-to-point runs, fitting cargo into an explorer or multirole Phantom you already fly, and reaching out-of-the-way markets where speed and jump range matter more than raw tonnage.

02

Key Stats & What Makes It Haul

Max cargo (stripped)
~190 t
Top speed / boost
250 / 350 m/s (fast)
Hardpoints
2L · 2M
Utility mounts
4
Hull mass
270 t
Base shield
200 MJ
Optional internals
6·5·5·5·3·3·3·2·1
Pad
Medium (most stations)
Rank
None
Permit
None

Three things make the Phantom a workable trader:

The ceiling, stated honestly

~190 tonnes is modest: a Type-8 carries roughly double, the Type-6 hauls similar for a fraction of the price, and even the Krait Mk II out-loads it on the same pad. The Phantom's shield is light and it has no cargo bonus — its trade value is speed and reach, not capacity. That is why it sits mid-table for the role, not near the top.

03

Why This Rating

Scorecard

A fast, far-reaching, rank-free medium that leads its class on jump range but carries only ~190t stripped, leaving capacity — the role's heaviest factor — as its main limiter.

The 62/100 headline is a verdict against the trading role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Maximum cargo17/35
~190t stripped (only ~158t behind a bi-weave) sits mid-field: a Type-8 hauls ~406t, the Python ~284t, even its own Mk II ~234t, and large freighters reach 790-1048t. Above the small haulers, well short of the dedicated transporters.
Pad class & market reach16/20
Medium pad lands at almost every station, with no rank gate and no permit — wider market reach than any large freighter. Loses only to small-pad ships on the most cramped outposts.
Laden jump range13/15
A high-mounted 5A FSD gives ~32 LY laden engineered — class-leading reach that chains distant, thin-traffic markets the Type-9 grinds toward. The Phantom's defining trade edge.
Survivability9/20
Light frame: 200 MJ base shield, no cargo bonus, only ~450 MJ engineered behind two Heavy-Duty boosters of 4 utility mounts. Survival depends on submit-and-high-wake, not tanking — below the Python and freighters.
Speed & cost7/10
350 m/s boost (~400 engineered) outruns interdictions most haulers must absorb, and ~35.7M Cr with no rank is affordable — though a Type-6 hauls similar for a fraction and a Type-8 doubles cargo for similar money.
Weighted total62/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for trading specifically. The role column is the maximum cargo capacity in tonnes — the headline number for bulk hauling.

Same class — medium-pad traders

ShipClassMax cargo (t)Pros & cons vs Krait PhantomRating
Type-8 TransporterMedium~406More than double the cargo; cheapSlower; lightly defended76
PythonMedium~284More cargo, shield and firepowerShorter range; slower; pricier72
Type-6 TransporterMedium~112Far cheaper; great range; lightLess cargo; no defence65
Krait Mk IIMedium~234More cargo; harder-hitting; SLF bayShorter range; heavier64
Krait Phantom thisMedium~190— this hull (baseline)62
Asp ExplorerMedium~128Cheaper; great rangeLess cargo; weaker58

Among medium traders the Phantom is a mid-pack generalist. The Type-8 hauls double, the Python carries more behind a real shield, and even the Mk II out-loads it. The Phantom answers back only on speed and jump range — reasons to keep one, but not to buy one to haul.

Other classes — the big freighters and small haulers

ShipClassMax cargo (t)Pros & cons vs Krait PhantomRating
Panther Clipper Mk IILarge~1048The maximum-tonnage kingLarge pad; far slower; expensive98
Imperial CutterLarge~794Vast cargo behind apex shieldsLarge pad; Imperial rank; pricey95
Type-9 HeavyLarge~790Huge hold; cheap per tonneLarge pad; slow; easily robbed94
Type-7 TransporterLarge~310Far more cargo; cheapLarge pad; slow; fragile78
Cobra Mk VSmall~140Lands anywhere; cheap; fastLess cargo and range52
HaulerSmall~26Dirt cheap; great range starterTiny hold; no defence42

Step up a class and the big freighters bury the Phantom on tonnage; step down and the small haulers undercut it on price and pad flexibility. The Phantom sits between: more capable than the small ships, far short of the dedicated freighters — a fast medium that trades, not a trade ship.

05

Cost & Access

Hull
~35.7M Cr
A-rated trader
~46M Cr
Engineered
~60M Cr
Pad
Medium
Rank
None
Permit
None

At ~35.7M Cr with no rank gate, the Phantom is affordable, but it is poor value bought purely to haul: a Type-6 carries comparable loads for a fraction of the price, and a Type-8 carries double for similar money. The cost makes sense only when the cargo racks are a second job for a hull already earning at exploration or multirole work.

A pure-trade A-rated fit lands around 46M Cr; engineering the drive, thrusters and shield brings the practical figure near 60M Cr. Most of that spend pays off across roles, not just trade.

Best as a second job

The Phantom earns its keep as a do-everything hull that also trades. Bought solely to move cargo, a Type-6 or Type-8 returns far more tonnage per credit.

06

3-State Loadout

A fast, lightly-defended cargo fit. Initial is buy-only; A-rated is the trade baseline with a bi-weave shield; Engineered maximises laden range, speed and protected tonnage. Run the hardpoints clean unless a route is genuinely hostile.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Medium 12F Pulse Laser (Gimballed)G5 Efficient + Thermal VentOptional gimballed pulse as a cheap deterrent; Efficient keeps it cool and low-draw. Leave empty to save mass on safe lanes.
Medium 22F Pulse Laser (Gimballed)G5 Efficient + Thermal VentSecond deterrent pulse, same Efficient roll — token defence only; the Phantom's real defence is running.
Utility Mounts
Utility 10A Shield BoosterG5 Heavy Duty + Super CapacitorsFirst shield booster; Heavy Duty multiplies the bi-weave's raw MJ so you survive long enough to high-wake.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty booster — the cheapest large gain in shield strength.
Utility 30I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Utility 40I Chaff LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight (no experimental effect)
Power Plant7E Power Plant7A Power PlantG5 Low Emissions + Thermal SpreadA-rate for headroom; Low Emissions runs cool and quiet and Thermal Spread bleeds the heat — useful when smuggling.
Thrusters6E Thrusters6A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated + Dirty Drives keep the laden speed that outruns interdictions.
Frame Shift Drive5E Frame Shift Drive5A Frame Shift DriveG5 Increased Range + Mass ManagerA-rate this FIRST — laden range is the Phantom's trade edge; Increased Range + Mass Manager maximise the jump.
Life Support4E Life Support4D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass; Lightweight trims more — life support has no experimental effect.
Power Distributor7E Power Distributor7A Power DistributorG5 Engine Focused + Super ConduitsA-rated; Engine Focused + Super Conduits feed the sustained boost you need to flee.
Sensors6E Sensors6D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; a hauler needs no sensor range, so save the mass.
Fuel Tank5C Fuel Tank5C Fuel Tank(No blueprint available)Stock C tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 66E Cargo Rack6E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 55E Cargo Rack5E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 55E Cargo Rack5E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 55E Cargo Rack5C Bi-Weave Shield GeneratorG5 Reinforced + Hi-CapBi-weave in one class-5 slot — fast regen, Reinforced + Hi-Cap for MJ; costs ~32t of cargo but buys survival. Swap for a rack on safe lanes.
Size 33E Cargo Rack3E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 33E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 33E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 22E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 11I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Speed and range, not bulk

The Phantom can't out-haul a freighter, so play to its strengths: A-rated thrusters and a long FSD to chain distant markets and run from interdictions. A bi-weave shield in one class-5 slot costs ~32t of cargo but keeps you alive long enough to high-wake. Strip the shield for ~190t on safe lanes; keep it for contested ones.

07

Initial Loadout — Buy-Only Plan

Buy the hull, leave the cores stock E-rated, and fill the five largest optional slots — the size-6, all three size-5s and a size-3 — with E-rated cargo racks for immediate hauling capacity on day one. The smaller optional slots stay empty until A-rating.

Leave the bulkheads at the stock Lightweight Alloy the hull ships with — never armour up a hauler. Every tonne of plate is a tonne of cargo and a slice of jump range given away to a fight the Phantom should be running from.

Leave the hardpoints and utility mounts empty to save mass and power — no weapons, shield booster, heat sink or chaff at this stage. The Phantom's defence is running, not fighting.

A-rate the FSD and thrusters first so the laden ship keeps its speed and range advantage.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a fast medium hauler:

Leave the bulkheads on Lightweight Alloy — do not spend on heavier plate. The shield and the boost buy the escape window; the hull just needs to outlast the high-wake.

Run, don't fight

The Phantom hauls less than the freighters, so it relies on escape. Prioritise the FSD and thrusters — submit, boost, high-wake — rather than trying to tank an interdiction it cannot win.

09

Engineering Plan

The trading engineering pattern weighted to range and speed. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Frame Shift Drive (5)Increased Range (G5)Mass ManagerFelicity Farseer
Thrusters (6)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Power Plant (7)Low Emissions (G5)Thermal SpreadHera Tani
Bi-Weave Shield (5)Reinforced (G5)Hi-CapLei Cheung
Shield BoostersHeavy Duty (G5)Super CapacitorsDidi Vatermann
Power Distributor (7)Engine Focused (G5)Super ConduitsThe Dweller
Pulse LasersEfficient (G5)Thermal VentBroo Tarquin
Life Support / SensorsLightweight (G5)Etienne Dorn
BulkheadsLightweight (G5)Selene Jean

Recommended order

Material intensity (qualitative)

Light-to-moderate — drive, thruster, plant and shield blueprints on medium modules; nothing exotic. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Max cargo (t)~136~158~190 (stripped)
Laden jump (LY)~18~24~32
Speed (boost)350 m/s350 m/s~400 m/s
Shield (MJ)none~250~450
Armour (hull)~180~180~180 (lightweight)
Escape abilityfairgoodvery good

The bulkheads stay on Lightweight Alloy throughout; the G5 Lightweight Armour roll keeps mass off the hull rather than adding plate, so armour holds near its ~180 base while the jump range climbs. Survival is the shield and the boost, not the skin.

Engineered, the Phantom hauls ~190t (or ~158t behind a bi-weave) at ~400 m/s with a ~32 LY laden jump — a quick, far-reaching medium that runs from trouble. It carries far less than a Type-8 or the freighters; nothing in its class chains distant markets faster.

11

Key Activities & Where To Do Them

Getting started
  • Fast point-to-point runs. Short, high-margin loops where speed beats raw tonnage.
  • Long-leg trade. Out-of-the-way or thin-traffic markets its range reaches easily.
  • Side cargo on an explorer. Fill spare slots on a Phantom you already fly.
Advanced
  • Smuggling and risky runs. Submit-and-run lets it slip security and pirates.
  • Re-role hauler. Swap cargo racks in and out around exploration or mining trips.
  • Community Goal top-up. Quick medium-pad deliveries while a bigger ship does the bulk.
Generic example routes

Short high-value loops and long-reach runs suit it best. For sustained bulk hauling, step up to a Type-8 or a large freighter — the Phantom is the quick, opportunistic trader, not the workhorse.

12

Field Notes — What Else To Know

Verdict

The Krait Phantom is a capable but unspecialised trader — fast, far-reaching and rank-free, but carrying only ~190 tonnes on a hull that costs more than the dedicated medium freighters that out-haul it. It earns its 62 on speed and range: enough to make opportunistic and long-leg trading genuinely good, not enough to rival the Type-8, Python or its own Mk II sibling on capacity. Buy it to do everything and trade on the side; for bulk hauling, spend the credits on a freighter instead.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner — used to validate the cargo-maximised trade fit, laden jump range and the shield-versus-cargo trade-off.coriolis.io/outfit/krait_phantom
Elite Dangerous (official)Frontier's official Krait Phantom ship page — manufacturer, feature overview, and the ship render used on this page.elitedangerous.com/.../krait-phantom
EDCD coriolis-dataAuthoritative slot layout — hardpoint counts, optional-internal sizes and core ratings behind the cargo-capacity figures here.coriolis-data/ships/krait_phantom.json
Inara — Krait PhantomPer-ship reference — base stats, hull price and module slot layout cross-checked for the trade-fit cargo numbers.inara.cz/elite/ship/28
Fandom wikiKrait Phantom hull profile and internal layout — corroborates the medium-pad, rank-free, cargo-capacity profile.fandom.com/wiki/Krait_Phantom
YouTube — Obsidian AntRelease-window overview of the Krait Phantom, covering its range, speed and cargo capacity versus the heavier Krait Mk II.youtube.com/watch?v=4SGgxNuKlWM