E:D Black Box
The Phantom carries ~190 tonnes on a medium pad, with no rank gate and a low hull price. Its trade edge is speed and reach: it outruns interdictors and reaches markets the dedicated freighters take longer to hit. But it carries less than a Type-8, less than its own Mk II sibling, and its cargo is modest for the money. A fine secondary hauler, not a primary one.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Krait Phantom is an exploration-and-multirole hull pressed into trade. Stripped to cargo it carries about 190 tonnes — respectable for a medium, but well short of the dedicated transporters. What it brings to a trade route is movement: a 350 m/s boost and a long frame-shift drive let it outrun interdictions and chain distant markets faster than the slow freighters can plod between them.
As a trader it is a generalist, not a specialist. A Type-8 hauls more than twice its load; the Krait Mk II, its own sibling, carries more on the same pad. The Phantom's case is the commander who already owns one for exploration or multirole work and wants it to earn on the side — swap in cargo racks, run a loop, swap them back out. As a hull bought purely to haul, cheaper or larger options beat it.
Opportunistic and long-leg trading: fast point-to-point runs, fitting cargo into an explorer or multirole Phantom you already fly, and reaching out-of-the-way markets where speed and jump range matter more than raw tonnage.
Three things make the Phantom a workable trader:
~190 tonnes is modest: a Type-8 carries roughly double, the Type-6 hauls similar for a fraction of the price, and even the Krait Mk II out-loads it on the same pad. The Phantom's shield is light and it has no cargo bonus — its trade value is speed and reach, not capacity. That is why it sits mid-table for the role, not near the top.
A fast, far-reaching, rank-free medium that leads its class on jump range but carries only ~190t stripped, leaving capacity — the role's heaviest factor — as its main limiter.
The 62/100 headline is a verdict against the trading role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Maximum cargo | 17/35 | ~190t stripped (only ~158t behind a bi-weave) sits mid-field: a Type-8 hauls ~406t, the Python ~284t, even its own Mk II ~234t, and large freighters reach 790-1048t. Above the small haulers, well short of the dedicated transporters. |
| Pad class & market reach | 16/20 | Medium pad lands at almost every station, with no rank gate and no permit — wider market reach than any large freighter. Loses only to small-pad ships on the most cramped outposts. |
| Laden jump range | 13/15 | A high-mounted 5A FSD gives ~32 LY laden engineered — class-leading reach that chains distant, thin-traffic markets the Type-9 grinds toward. The Phantom's defining trade edge. |
| Survivability | 9/20 | Light frame: 200 MJ base shield, no cargo bonus, only ~450 MJ engineered behind two Heavy-Duty boosters of 4 utility mounts. Survival depends on submit-and-high-wake, not tanking — below the Python and freighters. |
| Speed & cost | 7/10 | 350 m/s boost (~400 engineered) outruns interdictions most haulers must absorb, and ~35.7M Cr with no rank is affordable — though a Type-6 hauls similar for a fraction and a Type-8 doubles cargo for similar money. |
| Weighted total | 62/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for trading specifically. The role column is the maximum cargo capacity in tonnes — the headline number for bulk hauling.
| Ship | Class | Max cargo (t) | Pros & cons vs Krait Phantom | Rating |
|---|---|---|---|---|
| Type-8 Transporter | Medium | ~406 | More than double the cargo; cheapSlower; lightly defended | 76 |
| Python | Medium | ~284 | More cargo, shield and firepowerShorter range; slower; pricier | 72 |
| Type-6 Transporter | Medium | ~112 | Far cheaper; great range; lightLess cargo; no defence | 65 |
| Krait Mk II | Medium | ~234 | More cargo; harder-hitting; SLF bayShorter range; heavier | 64 |
| Krait Phantom this | Medium | ~190 | — this hull (baseline) | 62 |
| Asp Explorer | Medium | ~128 | Cheaper; great rangeLess cargo; weaker | 58 |
Among medium traders the Phantom is a mid-pack generalist. The Type-8 hauls double, the Python carries more behind a real shield, and even the Mk II out-loads it. The Phantom answers back only on speed and jump range — reasons to keep one, but not to buy one to haul.
| Ship | Class | Max cargo (t) | Pros & cons vs Krait Phantom | Rating |
|---|---|---|---|---|
| Panther Clipper Mk II | Large | ~1048 | The maximum-tonnage kingLarge pad; far slower; expensive | 98 |
| Imperial Cutter | Large | ~794 | Vast cargo behind apex shieldsLarge pad; Imperial rank; pricey | 95 |
| Type-9 Heavy | Large | ~790 | Huge hold; cheap per tonneLarge pad; slow; easily robbed | 94 |
| Type-7 Transporter | Large | ~310 | Far more cargo; cheapLarge pad; slow; fragile | 78 |
| Cobra Mk V | Small | ~140 | Lands anywhere; cheap; fastLess cargo and range | 52 |
| Hauler | Small | ~26 | Dirt cheap; great range starterTiny hold; no defence | 42 |
Step up a class and the big freighters bury the Phantom on tonnage; step down and the small haulers undercut it on price and pad flexibility. The Phantom sits between: more capable than the small ships, far short of the dedicated freighters — a fast medium that trades, not a trade ship.
At ~35.7M Cr with no rank gate, the Phantom is affordable, but it is poor value bought purely to haul: a Type-6 carries comparable loads for a fraction of the price, and a Type-8 carries double for similar money. The cost makes sense only when the cargo racks are a second job for a hull already earning at exploration or multirole work.
A pure-trade A-rated fit lands around 46M Cr; engineering the drive, thrusters and shield brings the practical figure near 60M Cr. Most of that spend pays off across roles, not just trade.
A fast, lightly-defended cargo fit. Initial is buy-only; A-rated is the trade baseline with a bi-weave shield; Engineered maximises laden range, speed and protected tonnage. Run the hardpoints clean unless a route is genuinely hostile.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Hardpoints | ||||
| Medium 1 | — | 2F Pulse Laser (Gimballed) | G5 Efficient + Thermal Vent | Optional gimballed pulse as a cheap deterrent; Efficient keeps it cool and low-draw. Leave empty to save mass on safe lanes. |
| Medium 2 | — | 2F Pulse Laser (Gimballed) | G5 Efficient + Thermal Vent | Second deterrent pulse, same Efficient roll — token defence only; the Phantom's real defence is running. |
| Utility Mounts | ||||
| Utility 1 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First shield booster; Heavy Duty multiplies the bi-weave's raw MJ so you survive long enough to high-wake. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster — the cheapest large gain in shield strength. |
| Utility 3 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Utility 4 | — | 0I Chaff Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 7E Power Plant | 7A Power Plant | G5 Low Emissions + Thermal Spread | A-rate for headroom; Low Emissions runs cool and quiet and Thermal Spread bleeds the heat — useful when smuggling. |
| Thrusters | 6E Thrusters | 6A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated + Dirty Drives keep the laden speed that outruns interdictions. |
| Frame Shift Drive | 5E Frame Shift Drive | 5A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rate this FIRST — laden range is the Phantom's trade edge; Increased Range + Mass Manager maximise the jump. |
| Life Support | 4E Life Support | 4D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass; Lightweight trims more — life support has no experimental effect. |
| Power Distributor | 7E Power Distributor | 7A Power Distributor | G5 Engine Focused + Super Conduits | A-rated; Engine Focused + Super Conduits feed the sustained boost you need to flee. |
| Sensors | 6E Sensors | 6D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; a hauler needs no sensor range, so save the mass. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | Stock C tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 6 | 6E Cargo Rack | 6E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 5 | 5E Cargo Rack | 5E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 5 | 5E Cargo Rack | 5E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 5 | 5E Cargo Rack | 5C Bi-Weave Shield Generator | G5 Reinforced + Hi-Cap | Bi-weave in one class-5 slot — fast regen, Reinforced + Hi-Cap for MJ; costs ~32t of cargo but buys survival. Swap for a rack on safe lanes. |
| Size 3 | 3E Cargo Rack | 3E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 3 | — | 3E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 3 | — | 3E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 2 | — | 2E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 1 | — | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The Phantom can't out-haul a freighter, so play to its strengths: A-rated thrusters and a long FSD to chain distant markets and run from interdictions. A bi-weave shield in one class-5 slot costs ~32t of cargo but keeps you alive long enough to high-wake. Strip the shield for ~190t on safe lanes; keep it for contested ones.
Buy the hull, leave the cores stock E-rated, and fill the five largest optional slots — the size-6, all three size-5s and a size-3 — with E-rated cargo racks for immediate hauling capacity on day one. The smaller optional slots stay empty until A-rating.
Leave the bulkheads at the stock Lightweight Alloy the hull ships with — never armour up a hauler. Every tonne of plate is a tonne of cargo and a slice of jump range given away to a fight the Phantom should be running from.
Leave the hardpoints and utility mounts empty to save mass and power — no weapons, shield booster, heat sink or chaff at this stage. The Phantom's defence is running, not fighting.
A-rate the FSD and thrusters first so the laden ship keeps its speed and range advantage.
A-rating priority for a fast medium hauler:
Leave the bulkheads on Lightweight Alloy — do not spend on heavier plate. The shield and the boost buy the escape window; the hull just needs to outlast the high-wake.
The trading engineering pattern weighted to range and speed. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (5) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Thrusters (6) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Power Plant (7) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Bi-Weave Shield (5) | Reinforced (G5) | Hi-Cap | Lei Cheung |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Power Distributor (7) | Engine Focused (G5) | Super Conduits | The Dweller |
| Pulse Lasers | Efficient (G5) | Thermal Vent | Broo Tarquin |
| Life Support / Sensors | Lightweight (G5) | — | Etienne Dorn |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Light-to-moderate — drive, thruster, plant and shield blueprints on medium modules; nothing exotic. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Max cargo (t) | ~136 | ~158 | ~190 (stripped) |
| Laden jump (LY) | ~18 | ~24 | ~32 |
| Speed (boost) | 350 m/s | 350 m/s | ~400 m/s |
| Shield (MJ) | none | ~250 | ~450 |
| Armour (hull) | ~180 | ~180 | ~180 (lightweight) |
| Escape ability | fair | good | very good |
The bulkheads stay on Lightweight Alloy throughout; the G5 Lightweight Armour roll keeps mass off the hull rather than adding plate, so armour holds near its ~180 base while the jump range climbs. Survival is the shield and the boost, not the skin.
Engineered, the Phantom hauls ~190t (or ~158t behind a bi-weave) at ~400 m/s with a ~32 LY laden jump — a quick, far-reaching medium that runs from trouble. It carries far less than a Type-8 or the freighters; nothing in its class chains distant markets faster.
Short high-value loops and long-reach runs suit it best. For sustained bulk hauling, step up to a Type-8 or a large freighter — the Phantom is the quick, opportunistic trader, not the workhorse.
The Krait Phantom is a capable but unspecialised trader — fast, far-reaching and rank-free, but carrying only ~190 tonnes on a hull that costs more than the dedicated medium freighters that out-haul it. It earns its 62 on speed and range: enough to make opportunistic and long-leg trading genuinely good, not enough to rival the Type-8, Python or its own Mk II sibling on capacity. Buy it to do everything and trade on the side; for bulk hauling, spend the credits on a freighter instead.
Figures on this page are verified against the sources below.