E:D Black Box
The Python explores respectably and carries everything an expedition needs: deep internals for the biggest scoop it can take, multiple AFMUs, a big SRV bay and comforts, all on a medium pad that lands almost anywhere for resupply. But its ~45 LY engineered range trails the dedicated explorers badly, and a heavy 350-tonne hull caps the ceiling. A fine explorer if you already own one; not the ship you buy to go far.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Python is best known as a medium do-everything hull, and exploration is one of the things it does. Strip the guns, fit a maxed FSD and a class-6 scoop, and it carries a full expedition with redundancy to spare: multiple AFMUs, a big SRV bay, a scanner and comforts, all behind a medium pad that resupplies at the vast majority of stations — a flexibility the large-pad capitals can't match.
What holds it back is range. A heavy 350-tonne hull on a class-5 FSD jumps only ~45 LY engineered — far short of the dedicated explorers, several of which clear 70–85 LY from cheaper, lighter frames. The Python explores comfortably and self-sufficiently; it just doesn't go far per jump. It earns its rating as a versatile hull that can explore well, not as a ship you'd choose to reach the rim quickly.
Self-sufficient regional exploration from a medium pad: equipped exobiology and survey runs, carrier-based forays where range matters less, and any commander who already flies a Python and wants to take it out to the black without buying a second ship.
Three things make the Python a workable explorer — and one keeps it mid-table:
Range is the limiter. At ~45 LY the Python needs many more jumps than a Mandalay (~85), Anaconda (~78) or Krait Phantom (~75) to cover the same distance, and a heavy hull means more time scooping. It carries everything beautifully; it just doesn't travel far per hop. For pure range from a medium pad, a Phantom or Mandalay is the smarter buy.
Role-leading internals, a Class 6 scoop and medium-pad versatility carry it, but a ~45 LY engineered range from a heavy 350 t hull caps it at 75.
The 75/100 headline is a verdict against the exploration role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Engineered jump range | 18/35 | ~45 LY engineered on a class-5 FSD dragging a heavy 350 t hull trails every dedicated explorer badly — Krait Phantom ~75, Mandalay ~85, Anaconda ~78, even Asp Explorer ~62. The single heaviest-weighted factor and this hull's clear limiter. |
| Heat profile | 11/15 | Low Emissions G5 power plant and Clean Drive Tuning thrusters keep signature and heat down, but the 350 t mass forces longer dwell on each star, so scooping exposure runs higher than the light specialists. |
| Fuel tank & reach | 10/10 | Carries the largest scoop it can take — a Class 6 fuel scoop for fast refuels — plus a 5C tank and a spare 2C tank in the deep internals to stretch reach across sparse, thinly-scoopable routes. |
| Canopy & visibility | 8/10 | Faulcon DeLacy canopy gives a serviceable forward view but is more framed and enclosed than the Asp Explorer or Diamondback greenhouse cockpits prized for survey spotting; mid-field for visibility. |
| Internals | 20/20 | Ten optionals (6·6·6·5·5·4·3·3·2·1) swallow a Class 6 scoop, two AFMUs (5A+4B), a multi-SRV bay, surface scanner, landing shield and spare fuel at once — deepest, most redundant medium-class explorer fit there is. |
| Comfort & cost | 8/10 | Two crew seats, medium-pad resupply at nearly any station/carrier and no rank gate, but ~85M Cr all-in is steeper than a cheaper Asp or Phantom that jump far further — value only holds if the hull is already owned. |
| Weighted total | 75/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for exploration specifically. The role column is the maximum engineered jump range in light-years — the headline number for deep-space travel.
| Ship | Class | Max jump (LY) | Pros & cons vs Python | Rating |
|---|---|---|---|---|
| Python this | Medium | ~45 | — this hull (baseline) | 75 |
| Krait Mk II | Medium | ~58 | Better range; SLF bay; similar capacityLess internal redundancy | 80 |
| Asp Explorer | Medium | ~62 | Far better range; cheaper; great viewLess capacity and toughness | 86 |
| Krait Phantom | Medium | ~75 | Far greater range; lighter; cheaperLess firepower if re-roling | 93 |
| Mandalay | Medium | ~85 | Best-in-class range; modern; lightLess cargo and combat capability | 96 |
Every other medium explorer out-ranges the Python, and the gap is large — the Phantom and Mandalay jump 30–40 LY further from lighter hulls. The Python's deeper internals and toughness barely offset that for pure exploration. Among mediums it's the heavy generalist, not the traveller.
| Ship | Class | Max jump (LY) | Pros & cons vs Python | Rating |
|---|---|---|---|---|
| Anaconda | Large | ~78 | Far greater range and capacityLarge pad; far pricier; ponderous | 94 |
| Diamondback Explorer | Small | ~68 | Far better range; tiny price; lands anywhereA fraction of the capacity | 88 |
| Dolphin | Small | ~50 | Better range; cheap; cool-runningFar less capacity and firepower | 80 |
| Diamondback Scout | Small | ~55 | Better range; cheap; agileFar less capacity | 74 |
| Imperial Courier | Small | ~50 | Better range; fast; cheapTiny internals; Imperial rank | 73 |
The capital Anaconda out-ranges and out-carries it; the small explorers out-jump it from a fraction of the price and land anywhere. The Python's only edge over the small hulls is sheer carrying capacity and redundancy — useful for long, equipped stays, but not enough to lift it above the dedicated designs for travel.
At ~55.3M Cr the Python is a mid-tier purchase with no rank gate. A full exploration fit brings the all-in figure to around 85M Cr — more than a dedicated medium explorer like the Asp or Phantom that would also go further.
The cost only makes sense if the Python is already your ship. Its versatility spreads the investment: the same engineered hull is your warship, trader and miner, and re-roling it to explore costs only a set of swap modules rather than a whole new ship.
Around 85M Cr all-in — only worth it if you already own a Python. Buying one purely to explore is poor value; a cheaper Asp Explorer or Krait Phantom jumps far further for less.
An equipped expedition fit that trades outright range for deep self-sufficiency. Initial is buy-only — the hull stripped to a maxed FSD and the biggest scoop; A-Rated is the expedition baseline; Engineered claws every light-year out of a heavy 350-tonne frame while carrying full kit and redundancy. Hardpoints run clean — no weapons fitted.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Utility Mounts | ||||
| Utility 1 | 0I Heat Sink Launcher | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Utility 2 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Utility 3 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | One booster props up the light landing shield; Heavy Duty adds raw MJ for hard touchdowns. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 7E Power Plant | 7D Power Plant | G5 Low Emissions + Thermal Spread | D-rate for low mass; Low Emissions cuts heat and signature so the ship stays cool while scooping. |
| Thrusters | 6E Thrusters | 6D Thrusters | G5 Clean Drive Tuning + Thermal Spread | D-rate to save weight; Clean Drive Tuning keeps the heavy hull cool and reasonably nimble. |
| Frame Shift Drive | 5E Frame Shift Drive | 5A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rate then Increased Range + Mass Manager — the single biggest lever on a short-ranged hull. |
| Life Support | 4E Life Support | 4D Life Support | G5 Lightweight (no experimental effect) | D-rate and Lightweight to shed mass; life support takes no experimental effect. |
| Power Distributor | 7E Power Distributor | 7D Power Distributor | G3 Engine Focused + Stripped Down | D-rate; Engine Focused feeds boost for planet approaches and Stripped Down trims the mass. |
| Sensors | 6E Sensors | 6D Sensors | G5 Lightweight (no experimental effect) | D-rate and Lightweight; exploration needs no sensor range, so save the tonnes. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | Stock C-rated tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 6 | 6E Fuel Scoop | 6A Fuel Scoop | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the scoop; scoop rate is unchanged. Refuels from stars. |
| Size 6 | — | 5H Guardian FSD Booster | (No blueprint available) | Guardian FSD Booster maxes at size 5, so it under-fills this size-6 slot; still the largest flat range bonus there is. |
| Size 6 | — | 2G Planetary Vehicle Hangar | (No blueprint available) | Multi-SRV hangar for surface science and exobiology; hangars carry no blueprint. |
| Size 5 | — | 5A AFMU | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights. |
| Size 5 | — | 5C Bi-Weave Shield Generator | G5 Enhanced Low Power + Stripped Down | Light Bi-Weave for landings and the odd scrape; Enhanced Low Power + Stripped Down keep its mass and draw minimal. |
| Size 4 | — | 4B AFMU | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights. |
| Size 3 | — | 3B Repair Limpet Controller | (No blueprint available) | Repair Limpet Controller fixes hull damage the AFMU cannot; controllers carry no blueprint. |
| Size 3 | — | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Size 2 | — | 2C Fuel Tank | (No blueprint available) | Extra fuel stretches range between scoopable stars on sparse routes; tank capacity is fixed. |
| Size 1 | — | 1E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The Python carries a class-6 scoop, a multi-SRV bay, two AFMUs, a scanner, a landing shield and spare fuel all at once — deep self-sufficiency for long stays. The trade is range: even fully optimised it tops out near ~45 LY, so plan more jumps per leg.
Buy the hull and strip the weapons — the hardpoints stay clean. The buy-only fit adds just the class-6 fuel scoop and a single heat-sink launcher; refuelling and a heat dump are the only outfitting at purchase.
Bulkheads stay stock Lightweight Alloy — the lightest armour the hull ships with and exactly what an explorer wants; there's nothing to buy there and nothing to upsize later. The cores stay stock E-rate, and every optional internal is left empty — no Guardian FSD booster, SRV bay, AFMUs, landing shield, surface scanner, spare fuel or cargo yet.
That keeps the hull flyable and self-refuelling for the lowest spend; range, redundancy and survey kit all come with the A-rate pass that follows.
A-rating priority for the Python as an explorer:
A-rate the FSD and class-6 scoop, D-rate the cores to shed weight, add the Guardian booster, then fill the deep internals with redundancy, a landing shield and comfort — the Python has the space; what it lacks is reach. Size kit to what the role uses (one SRV bay, not four) so the room doesn't cost you light-years.
The standard exploration engineering pattern, focused on clawing range out of a heavy hull. Felicity Farseer (maxed) carries the FSD; Professor Palin handles the thrusters. Pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (5) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Thrusters (6) | Clean Drive Tuning (G5) | Thermal Spread | Professor Palin |
| Power Plant (7) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Life Support (4) | Lightweight (G5) | — | Etienne Dorn |
| Sensors (6) | Lightweight (G5) | — | Lei Cheung |
| Power Distributor (7) | Engine Focused (G3) | Stripped Down | The Dweller |
| Shield Generator (5) | Enhanced Low Power (G5) | Stripped Down | Lei Cheung |
| Shield Booster | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Moderate — the standard exploration blueprints plus a Guardian-site run for the FSD booster. With a complete inventory this is spend, not farm. Even fully engineered the hull's weight keeps the range modest. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Max jump (LY) | ~24 | ~33 | ~45 |
| Module capacity | deep | deep | deep |
| Redundancy | none | good | good |
| Speed (boost) | 300 m/s | 300 m/s | ~340 m/s |
| Pad access | medium | medium | medium |
Engineered, the Python jumps ~45 LY while carrying a full, redundant expedition — a single-bay SRV hangar, twin AFMUs, scanner and landing shield — on a medium pad, and the same hull re-roles to fighting, hauling or mining. Right-sizing the hangar to one SRV bay keeps dead weight off without losing surface access; even so the range stays modest, and that's the ceiling. For self-sufficient regional exploration in a ship you already own it's a solid choice, which is exactly what its 75 reflects.
Best for targets within a few dozen jumps of the bubble, or anywhere a carrier carries the long leg. For a pure long-haul to the core or rim, a longer-ranged hull will get there in far fewer hops.
The Python explores capably — deep internals, full redundancy and medium-pad resupply — but its ~45 LY engineered range trails every dedicated explorer badly, and a heavy hull caps the ceiling. It rates 75: a fine choice if you already own one and want to take it out self-sufficiently, but a poor one to buy purely for the black. A Phantom, Mandalay or even a cheap Asp goes much further for less. Versatile explorer, not a specialist.
Figures on this page are verified against the sources below.