E:D Black Box
The Python explores respectably and carries everything an expedition needs: deep internals for the biggest scoop it can take, multiple AFMUs, a big SRV bay and comforts, all on a medium pad that lands almost anywhere for resupply. But its ~45 LY engineered range trails the dedicated explorers badly, and a heavy 350-tonne hull caps the ceiling. A fine explorer if you already own one; not the ship you buy to go far.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Python is best known as a medium do-everything hull, and exploration is one of the things it does. Strip the guns, fit a maxed FSD and a class-6 scoop, and it carries a full expedition with redundancy to spare: multiple AFMUs, a big SRV bay, a scanner and comforts, all behind a medium pad that resupplies at the vast majority of stations — a flexibility the large-pad capitals can't match.
What holds it back is range. A heavy 350-tonne hull on a class-5 FSD jumps only ~45 LY engineered — far short of the dedicated explorers, several of which clear 70–85 LY from cheaper, lighter frames. The Python explores comfortably and self-sufficiently; it just doesn't go far per jump. It earns its rating as a versatile hull that can explore well, not as a ship you'd choose to reach the rim quickly.
Self-sufficient regional exploration from a medium pad: equipped exobiology and survey runs, carrier-based forays where range matters less, and any commander who already flies a Python and wants to take it out to the black without buying a second ship.
Three things make the Python a workable explorer — and one keeps it mid-table:
Range is the limiter. At ~45 LY the Python needs many more jumps than a Mandalay (~85), Anaconda (~78) or Krait Phantom (~75) to cover the same distance, and a heavy hull means more time scooping. It carries everything beautifully; it just doesn't travel far per hop. For pure range from a medium pad, a Phantom or Mandalay is the smarter buy.
Role-leading internals, a Class 6 scoop and medium-pad versatility carry it, but a ~45 LY engineered range from a heavy 350 t hull caps it at 75.
The 75/100 headline is a verdict against the exploration role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Engineered jump range | 18/35 | ~45 LY engineered on a class-5 FSD dragging a heavy 350 t hull trails every dedicated explorer badly — Krait Phantom ~75, Mandalay ~85, Anaconda ~78, even Asp Explorer ~62. The single heaviest-weighted factor and this hull's clear limiter. |
| Heat profile | 11/15 | Low Emissions G5 power plant and Clean Drive Tuning thrusters keep signature and heat down, but the 350 t mass forces longer dwell on each star, so scooping exposure runs higher than the light specialists. |
| Fuel tank & reach | 10/10 | Carries the largest scoop it can take — a Class 6 fuel scoop for fast refuels — plus a 5C tank and a spare 2C tank in the deep internals to stretch reach across sparse, thinly-scoopable routes. |
| Canopy & visibility | 8/10 | Faulcon DeLacy canopy gives a serviceable forward view but is more framed and enclosed than the Asp Explorer or Diamondback greenhouse cockpits prized for survey spotting; mid-field for visibility. |
| Internals | 20/20 | Ten optionals (6·6·6·5·5·4·3·3·2·1) swallow a Class 6 scoop, two AFMUs (5A+4B), a multi-SRV bay, surface scanner, landing shield and spare fuel at once — deepest, most redundant medium-class explorer fit there is. |
| Comfort & cost | 8/10 | Two crew seats, medium-pad resupply at nearly any station/carrier and no rank gate, but ~85M Cr all-in is steeper than a cheaper Asp or Phantom that jump far further — value only holds if the hull is already owned. |
| Weighted total | 75/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Every table rates ships for exploration specifically, split by landing-pad class. The Optional cap. column is total optional-internal capacity — room for scanners, AFMU and fuel; the rating is the same 1–100 suitability verdict used across the site.
| Ship | Class | Optional cap. | Pros & cons | Rating |
|---|---|---|---|---|
| Mandalay | Medium | ~154 t | Higher-rated; jump range; heatInternals | 96 |
| Krait Phantom | Medium | ~190 t | Higher-rated; internals; heatComfort/value | 93 |
| Asp Explorer | Medium | ~130 t | Higher-rated; canopy; internalsJump range | 86 |
| Krait Mk II | Medium | ~230 t | Higher-rated; internals; comfort/valueHeat | 80 |
| Python this | Medium | ~294 t | — this hull (baseline) | 75 |
| Asp Scout | Medium | ~74 t | Comfort/value; heatLower-rated; jump range | 70 |
| Type-6 Transporter | Medium | ~114 t | Comfort/value; internalsLower-rated; jump range | 68 |
| Corsair | Medium | ~318 t | Comfort/value; internalsLower-rated; jump range | 58 |
| Type-11 Prospector | Medium | ~288 t | Fuel reach; internalsLower-rated; jump range | 55 |
9 medium-pad exploration hulls carry a rating, led by Mandalay (96). Every same-pad rival lands where this one does — the direct field to shop.
| Ship | Class | Optional cap. | Pros & cons | Rating |
|---|---|---|---|---|
| Anaconda | Large | ~470 t | Higher-rated; fuel reach; internalsCanopy | 94 |
| Caspian Explorer | Large | ~434 t | Higher-rated; fuel reach; canopyComfort/value | 94 |
| Imperial Clipper | Large | ~250 t | Internals; comfort/valueLower-rated; jump range | 63 |
| Orca | Large | ~194 t | Canopy; fuel reachLower-rated; jump range | 63 |
| Beluga Liner | Large | ~370 t | Internals; fuel reachLower-rated; jump range | 58 |
The large-pad exploration field (5 rated), led by Anaconda (94) — bigger pads and bankrolls. They out-muscle this hull on the numbers, but sit a pad class away.
| Ship | Class | Optional cap. | Pros & cons | Rating |
|---|---|---|---|---|
| Diamondback Explorer | Small | ~60 t | Higher-rated; heat; comfort/valueInternals | 88 |
| Dolphin | Small | ~88 t | Higher-rated; heat; comfort/valueJump range | 80 |
| Diamondback Scout | Small | ~32 t | Heat; comfort/valueLower-rated; internals | 74 |
| Imperial Courier | Small | ~34 t | Jump range; canopyLower-rated; internals | 73 |
| Cobra Mk V | Small | ~110 t | Internals; comfort/valueLower-rated; jump range | 72 |
| Cobra Mk III | Small | ~64 t | Canopy; internalsLower-rated; heat | 71 |
| Hauler | Small | ~26 t | Comfort/value; jump rangeLower-rated; internals | 62 |
| Adder | Small | ~30 t | Comfort/value; fuel reachLower-rated; internals | 60 |
| Kestrel Mk II | Small | ~70 t | Fuel reach; canopyLower-rated; comfort/value | 50 |
The small-pad exploration field (9 rated), led by Diamondback Explorer (88) — cheaper hulls and tighter pads. They undercut this hull on the numbers, but sit a pad class away.
At ~55.3M Cr the Python is a mid-tier purchase with no rank gate. A full exploration fit brings the all-in figure to around 85M Cr — more than a dedicated medium explorer like the Asp or Phantom that would also go further.
The cost only makes sense if the Python is already your ship. Its versatility spreads the investment: the same engineered hull is your warship, trader and miner, and re-roling it to explore costs only a set of swap modules rather than a whole new ship.
Around 85M Cr all-in — only worth it if you already own a Python. Buying one purely to explore is poor value; a cheaper Asp Explorer or Krait Phantom jumps far further for less.
An equipped expedition fit that trades outright range for deep self-sufficiency. Initial is buy-only — the hull stripped to a maxed FSD and the biggest scoop; A-Rated is the expedition baseline; Engineered claws every light-year out of a heavy 350-tonne frame while carrying full kit and redundancy. Hardpoints run clean — no weapons fitted.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Utility Mounts | ||||
| Utility 1 | 0I Heat Sink Launcher | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Utility 2 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Utility 3 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | One booster props up the light landing shield; Heavy Duty adds raw MJ for hard touchdowns. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 7E Power Plant | 7D Power Plant | G5 Low Emissions + Thermal Spread | D-rate for low mass; Low Emissions cuts heat and signature so the ship stays cool while scooping. |
| Thrusters | 6E Thrusters | 6D Thrusters | G5 Clean Drive Tuning + Thermal Spread | D-rate to save weight; Clean Drive Tuning keeps the heavy hull cool and reasonably nimble. |
| Frame Shift Drive | 5E Frame Shift Drive | 5A Frame Shift Drive | G5 Increased Range + Mass Manager | A-rate then Increased Range + Mass Manager — the single biggest lever on a short-ranged hull. |
| Life Support | 4E Life Support | 4D Life Support | G5 Lightweight (no experimental effect) | D-rate and Lightweight to shed mass; life support takes no experimental effect. |
| Power Distributor | 7E Power Distributor | 7D Power Distributor | G3 Engine Focused + Stripped Down | D-rate; Engine Focused feeds boost for planet approaches and Stripped Down trims the mass. |
| Sensors | 6E Sensors | 6D Sensors | G5 Lightweight (no experimental effect) | D-rate and Lightweight; exploration needs no sensor range, so save the tonnes. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | Stock C-rated tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 6 | 6E Fuel Scoop | 6A Fuel Scoop | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the scoop; scoop rate is unchanged. Refuels from stars. |
| Size 6 | — | 5H Guardian FSD Booster | (No blueprint available) | Guardian FSD Booster maxes at size 5, so it under-fills this size-6 slot; still the largest flat range bonus there is. |
| Size 6 | — | 2G Planetary Vehicle Hangar | (No blueprint available) | Multi-SRV hangar for surface science and exobiology; hangars carry no blueprint. |
| Size 5 | — | 5A AFMU | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights. |
| Size 5 | — | 5C Bi-Weave Shield Generator | G5 Enhanced Low Power + Stripped Down | Light Bi-Weave for landings and the odd scrape; Enhanced Low Power + Stripped Down keep its mass and draw minimal. |
| Size 4 | — | 4B AFMU | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the AFMU. Repairs modules between fights. |
| Size 3 | — | 3B Repair Limpet Controller | (No blueprint available) | Repair Limpet Controller fixes hull damage the AFMU cannot; controllers carry no blueprint. |
| Size 3 | — | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Size 2 | — | 2C Fuel Tank | (No blueprint available) | Extra fuel stretches range between scoopable stars on sparse routes; tank capacity is fixed. |
| Size 1 | — | 1E Cargo Rack | (No blueprint available) | Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The Python carries a class-6 scoop, a multi-SRV bay, two AFMUs, a scanner, a landing shield and spare fuel all at once — deep self-sufficiency for long stays. The trade is range: even fully optimised it tops out near ~45 LY, so plan more jumps per leg.
Buy the hull and strip the weapons — the hardpoints stay clean. The buy-only fit adds just the class-6 fuel scoop and a single heat-sink launcher; refuelling and a heat dump are the only outfitting at purchase.
Bulkheads stay stock Lightweight Alloy — the lightest armour the hull ships with and exactly what an explorer wants; there's nothing to buy there and nothing to upsize later. The cores stay stock E-rate, and every optional internal is left empty — no Guardian FSD booster, SRV bay, AFMUs, landing shield, surface scanner, spare fuel or cargo yet.
That keeps the hull flyable and self-refuelling for the lowest spend; range, redundancy and survey kit all come with the A-rate pass that follows.
A-rating priority for the Python as an explorer:
A-rate the FSD and class-6 scoop, D-rate the cores to shed weight, add the Guardian booster, then fill the deep internals with redundancy, a landing shield and comfort — the Python has the space; what it lacks is reach. Size kit to what the role uses (one SRV bay, not four) so the room doesn't cost you light-years.
The standard exploration engineering pattern, focused on clawing range out of a heavy hull. Felicity Farseer (maxed) carries the FSD; Professor Palin handles the thrusters. Pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Frame Shift Drive (5) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Thrusters (6) | Clean Drive Tuning (G5) | Thermal Spread | Professor Palin |
| Power Plant (7) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Life Support (4) | Lightweight (G5) | — | Etienne Dorn |
| Sensors (6) | Lightweight (G5) | — | Lei Cheung |
| Power Distributor (7) | Engine Focused (G3) | Stripped Down | The Dweller |
| Shield Generator (5) | Enhanced Low Power (G5) | Stripped Down | Lei Cheung |
| Shield Booster | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Moderate — the standard exploration blueprints plus a Guardian-site run for the FSD booster. With a complete inventory this is spend, not farm. Even fully engineered the hull's weight keeps the range modest. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Max jump (LY) | ~24 | ~33 | ~45 |
| Module capacity | deep | deep | deep |
| Redundancy | none | good | good |
| Speed (boost) | 300 m/s | 300 m/s | ~340 m/s |
| Pad access | medium | medium | medium |
Engineered, the Python jumps ~45 LY while carrying a full, redundant expedition — a single-bay SRV hangar, twin AFMUs, scanner and landing shield — on a medium pad, and the same hull re-roles to fighting, hauling or mining. Right-sizing the hangar to one SRV bay keeps dead weight off without losing surface access; even so the range stays modest, and that's the ceiling. For self-sufficient regional exploration in a ship you already own it's a solid choice, which is exactly what its 75 reflects.
Best for targets within a few dozen jumps of the bubble, or anywhere a carrier carries the long leg. For a pure long-haul to the core or rim, a longer-ranged hull will get there in far fewer hops.
The Python explores capably — deep internals, full redundancy and medium-pad resupply — but its ~45 LY engineered range trails every dedicated explorer badly, and a heavy hull caps the ceiling. It rates 75: a fine choice if you already own one and want to take it out self-sufficiently, but a poor one to buy purely for the black. A Phantom, Mandalay or even a cheap Asp goes much further for less. Versatile explorer, not a specialist.
Figures on this page are verified against the sources below.