Ship Dossier // Lakon Spaceways

KeelbackTrading

Series Ships Updated 2026-06-25
Briefing

The budget hauler that fights back

The Keelback gives up cargo versus the cheaper Type-6 in exchange for one thing no rival at this price offers: a ship-launched fighter bay. Deploy an SLF to defend your hold against pirates rather than fleeing. If the fighter doesn't appeal, a plain freighter hauls more for less money.

Keelback
Keelback · Lakon Spaceways
52/100
~98 t
Max cargo
303 m/s
Boost speed
3
Utility mounts
~2.95M Cr
Hull price
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Keelback is Lakon's combat-capable take on the Type-6: a cheap medium freighter that gives up a little cargo in exchange for a ship-launched fighter bay and a tougher hull. That fighter is the whole point — a cheap hauler that, when a pirate interdicts, can launch an SLF (or have a crewmate fly it) to fight back, rather than simply running or dying.

Its cargo is genuinely modest — around 98 tonnes, actually less than the cheaper Type-6, since slots go to the fighter bay and defences. So as a pure hauler it's poor value. But for a budget trader who'd rather deploy a fighter than flee, or who wants a cheap ship that can dabble in light combat and mining too, the Keelback's defensive trick gives it a niche the plain freighters can't match.

Where this hull shines

Defended budget trading: cheap hauling through pirate-prone space with an SLF for protection, mixed trade-and-light-combat play, and a versatile cheap hull that hauls, fights a little, or mines.

02

Key Stats & What Makes It Haul

Max cargo
~98 t
Top speed / boost
202 / 303 m/s
Utility mounts
3
Hull mass
180 t
Fighter bay
Yes (SLF for defence)
Optional internals
5·5·4·3·2·2·1
Pad
Medium (most stations)
Rank
None
Permit
None

Four things define the Keelback as a trader:

The ceiling, stated honestly

Its cargo is small — less than the cheaper Type-6 — because slots go to the fighter bay and defences, so as a pure hauler it's poor value. It's slow, and the fighter needs crew or NPC piloting to use well. The Keelback only makes sense if you specifically want a cheap hauler with an SLF; for tonnage-per-credit, the Type-6 or Type-8 win easily.

03

Why This Rating

Scorecard

A medium-pad hull made survivable for trading by a unique cheap fighter bay, but capped by ~98t cargo — the smallest of the medium traders, below even the Type-6.

The 52/100 headline is a verdict against the trading role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Maximum cargo10/35
Engineered cargo is ~98t, the least of any medium trader and below the cheaper Type-6 (~110t), since slots go to the class-5 fighter hangar, bi-weave and defences; Type-8 (~406t) and Python (~294t) more than triple it.
Pad class & market reach13/20
Medium pad lands at most stations including outposts, ample market reach with no rank or permit gate; no access to large-pad-only trade hubs but no station is locked out.
Laden jump range8/15
Laden jump runs ~24 LY A-rated and ~30 LY engineered (G5 Increased Range + Mass Manager on the 4A FSD) against 180t hull mass — workable mid-field range, well short of a Krait Phantom but adequate for budget loops.
Survivability15/20
Its trading standout: a class-5 SLF bay plus a 3C bi-weave (Reinforced + Hi-Cap), Heavy-Duty shield booster and a 2A shield cell bank on a hull tougher than the Type-6 — it can fight a pirate off rather than flee.
Speed & cost6/10
Cheap at ~2.95M Cr hull / ~12M all-in with no rank gate, but slow — 202 m/s cruise, 303 boost (~340 engineered) — leaving it the slowest-and-cheapest tradeoff among medium traders.
Weighted total52/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for trading specifically. The role column is the maximum cargo capacity in tonnes — the headline number for bulk hauling.

Same class — medium-pad traders

ShipClassMax cargo (t)Pros & cons vs KeelbackRating
Type-8 TransporterMedium~406Far more cargo; tougher; fasterNo fighter bay; pricier76
PythonMedium~294More cargo; fights without an SLFPricier72
Type-6 TransporterMedium~110More cargo; cheaperNo fighter bay; can't fight65
Krait Mk IIMedium~190More cargo; SLF; combat-capablePricier64
Krait PhantomMedium~220More cargo; great rangeNo fighter bay; pricier62
Keelback thisMedium~98— this hull (baseline)52

The Keelback carries the least of the medium traders, but it's the cheapest with a fighter bay. The Type-6 hauls more for less, and the Python fights better — so the Keelback only wins if you specifically want a budget hauler that can deploy an SLF. A niche pick.

Other classes — the alternatives

ShipClassMax cargo (t)Pros & cons vs KeelbackRating
Type-7 TransporterLarge~310Far more cargoLarge pad; no fighter; pricier78
PythonMedium~294More cargo; fights decisively itselfPricier72
Type-6 TransporterMedium~110More cargo; far cheaperCan't defend itself65
Krait Mk IIMedium~190More cargo plus an SLF and big gunsFar pricier64
Cobra Mk IIISmall~64Faster; lands anywhere; versatileLess cargo; no fighter48

If you want a hauler with a fighter, the pricier Krait Mk II does it far better with more cargo and real guns. The Keelback's only edge is doing it cheaply. For most budget traders, a Type-6 (more cargo) or a Python (fights itself) is the smarter buy — the Keelback is for the SLF novelty on a budget.

05

Cost & Access

Hull
~2.95M Cr
A-rated trader
~6M Cr
Engineered
~12M Cr
Pad
Medium
Rank
None
Permit
None

At ~2.95M Cr the Keelback is cheap, with no rank gate, though a fighter bay plus a hangar and SLF add to the fit. The all-in cost lands around 12M Cr with a defended, fighter-equipped build.

It's a niche-and-novelty pick. For pure cargo the cheaper Type-6 carries more; for fighting, the Python is better. The Keelback makes sense only if the cheap fighter bay specifically appeals.

Cheap fighter bay, little else

Around 12M Cr for a budget hauler that can launch an SLF — a fun, niche trick, but the Type-6 hauls more and the Python fights better.

06

3-State Loadout

A defended budget trade fit built around the fighter bay. Initial is buy-only; A-rated is the trade baseline; Engineered balances modest cargo, a shield and the SLF.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Medium 12F Multi-Cannon (Gimballed)G5 Overcharged + Corrosive ShellA single gimballed multi-cannon is token self-defence; Overcharged & Corrosive Shell let the mothership chip in while the SLF does the work.
Utility Mounts
Utility 10A Shield BoosterG5 Heavy Duty + Super CapacitorsHeavy-Duty shield booster multiplies the small bi-weave's raw MJ — the cheapest survivability gain on the hull.
Utility 20I Point DefenceG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes.
Utility 30I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight + Deep Plating
Power Plant4E Power Plant4A Power PlantG5 Low Emissions + Thermal Spread4A plant runs the hangar, shield and modules; Low Emissions plus Thermal Spread keep heat and signature low.
Thrusters4E Thrusters4A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated thrusters move the laden hull; Dirty Drives plus Drag Drives add the speed to reposition or run.
Frame Shift Drive4E Frame Shift Drive4A Frame Shift DriveG5 Increased Range + Mass ManagerA-rated FSD for laden range; Increased Range plus Mass Manager stretch the jump on a heavy little freighter.
Life Support1E Life Support1D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass; Lightweight trims more — life support needs no rating for a hauler and has no experimental.
Power Distributor3E Power Distributor3A Power DistributorG5 Engine Focused (no experimental effect)A-rated so boost and the hangar stay fed; Engine Focused recharges the ENG capacitor faster for escapes.
Sensors2E Sensors2D SensorsG5 Lightweight (no experimental effect)D-rate and go Lightweight; a trader needs no sensor range, so save the mass.
Fuel Tank4C Fuel Tank4C Fuel Tank(No blueprint available)Stock C-rated tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 55E Cargo Rack5D Fighter Hangar(No blueprint available)The class-5 fighter hangar — the Keelback's whole reason to exist; SLF bays carry no blueprint.
Size 55E Cargo Rack5E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 44E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 33C Bi-Weave Shield GeneratorG5 Reinforced + Hi-CapBi-weave regenerates fast under fire; Reinforced plus Hi-Cap maximise its MJ so it outlasts a pirate.
Size 22E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 22A Shield Cell BankG4 Specialised + Flow ControlOptional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies.
Size 11I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
The fighter is the point

A class-5 fighter hangar is the Keelback's reason to exist — deploy an SLF (yourself, a crewmate or an NPC) to fight off pirates while the freighter survives. The cargo it costs you is the price of that defence; if you don't want the fighter, buy a Type-6 instead.

07

Initial Loadout — Buy-Only Plan

Buy the hull (~2.95M Cr) stock: E-rated core internals across the board, the free Lightweight Alloy bulkheads, and two class-5 cargo racks filling the largest optional slots. That is the whole buy-only state.

Every other slot starts empty — no hardpoint, no utility mounts, no shield, and crucially no fighter bay yet. The 5D fighter hangar, a 3C bi-weave shield and a gimballed multi-cannon all arrive at the A-rated stage.

This bare chassis hauls a little but can't defend itself; the fighter bay and shield are the first upgrades that make the Keelback worth choosing over a plain Type-6.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a defended budget hauler. Bulkheads stay stock Lightweight Alloy — a freighter guards its jump range, not its plating, so the hull mass stays low:

Power the fighter

The fighter bay is power-hungry — A-rate the plant so you can run the hangar, a shield and the SLF together when a pirate strikes. The cell bank and the heat-sink launcher cover the SCB's heat-and-power spike on this low-signature hull.

09

Engineering Plan

A defended trade engineering pattern. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Power Plant (4)Low Emissions (G5)Thermal SpreadHera Tani
Frame Shift Drive (4)Increased Range (G5)Mass ManagerFelicity Farseer
Thrusters (4)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Bi-Weave Shield (3)Reinforced (G5)Hi-CapLei Cheung
Multi-Cannon (2)Overcharged (G5)Corrosive ShellTod McQuinn
Shield Booster (0)Heavy Duty (G5)Super CapacitorsDidi Vatermann
BulkheadsLightweight (G5)Deep PlatingSelene Jean

Recommended order

Material intensity (qualitative)

Light — trade and a little combat engineering on modest modules. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Max cargo (t)~64~90~98
Armour (HP)~270~270~700
Self-defencenoneSLFSLF + guns
Laden jump (LY)~16~24~30
Speed (boost)303 m/s303 m/s~340 m/s
Cargo-per-creditpoorpoorpoor

Engineered, the Keelback hauls a modest ~98t, launches a fighter to defend it, and rides on a Heavy-Duty Lightweight hull that roughly 2.5×s its armour to ~700 HP without costing jump range — a cheap hauler that needn't flee. Its cargo-per-credit is still poor; the SLF is the entire reason to choose it over a plain, roomier freighter.

11

Key Activities & Where To Do Them

Getting started
  • Defended budget runs. Haul through pirate-prone space with an SLF to fight back.
  • Mixed trade-and-light-combat. Deploy the fighter for bounties or defence between deliveries.
  • Mission cargo with protection. Run delivery missions safely on a budget.
Advanced
  • Crewed hauling. A friend or NPC flies the SLF while you fly the freighter — cheap teamwork.
  • Versatile budget hull. The same cheap ship hauls, fights a little, or mines.
  • Learning SLF tactics. An affordable way to learn fighter-bay operation.
Generic example routes

Any budget loop through risky space suits a fighter-defended Keelback. From your home base it's a cheap way to haul with a measure of self-defence.

12

Field Notes — What Else To Know

Verdict

The Keelback is the freighter that fights back: a cheap medium hauler with a ship-launched fighter bay, unique at its price. Its hold is small — smaller than the cheaper Type-6 — so as a pure trader it's poor value. But for a budget hauler that can deploy a fighter rather than flee, and dabble in combat or mining besides, the Keelback's one trick gives it a charm and a niche all its own.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/keelback
Elite Dangerous (official)Frontier's official Keelback ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../keelback
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/keelback.json
Inara — KeelbackPer-ship page: base stats, price, and outfitting reference for the Keelback.inara.cz/elite/ship/33
Fandom wikiKeelback hull profile, cargo capacity, hardpoints, and role notes.fandom.com/wiki/Keelback