Ship Dossier // Lakon Spaceways

Type-7 TransporterMultipurpose

Series Ships Updated 2026-07-01
Briefing

A cheap large hold that dabbles — not a real all-rounder

Under 17M credits buys a big rank-free hold and ten optional internals, so the Type-7 can haul, dabble in mining and mount enough guns to run from trouble. But it is a freighter first: four small self-defence hardpoints, a large pad that bars outposts, a slow heavy hull and a short jump cap every job but hauling. The medium Type-8 holds more and lands more flexibly. As a do-everything hull its case is thin.

Type-7 Transporter
Type-7 Transporter · Lakon Spaceways
44/100
~310 t
Max cargo
4S
Hardpoints
4
Utility mounts
~16.8M Cr
Hull price
Large
Pad required
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Type-7 Transporter is a dedicated large-pad freighter pressed into the multipurpose role. Its strengths are real but narrow: ten optional internals topping out at three size-6 slots, ~310 tonnes of cargo capacity, and a rank-free hull under 17M credits. That breadth lets one Type-7 re-role between hauling, budget laser mining and light errand-running by swapping optionals — a genuine, if limited, generalist on a shoestring.

What holds it back is everything a good all-rounder needs beyond a big hold. It carries only four small weapon hardpoints — self-defence, not firepower — behind a weak class-4 distributor; the large pad bars outposts and small stations; the hull is slow at 180/300 m/s; and a class-5 FSD dragging a heavy freighter gives only a short jump. It cannot fight, cannot explore far, and awkwardly the medium-pad Type-8 out-holds it while landing more flexibly. The Type-7's multipurpose case is honest but slim: a cheap defended hauler that dabbles, not a hull that does every job well.

Where this hull shines

Budget defended hauling with a side of light mining: a cheap, rank-free large hold for a commander who mostly trades but wants one hull that can also flee pirates and dabble in ore.

02

Key Stats & What Makes It Versatile

Max cargo
~310 t
Top speed / boost
180 / 300 m/s
Hardpoints
4S (self-defence)
Utility mounts
4
Optional internals
6·6·6·5·5·5·3·3·2·1
Core sizes
PP5 · TH5 · FSD5 · LS4 · PD4 · SS3 · FT5
Laden jump
Short (class-5 FSD)
Pad
Large
Rank
None

Four things define what the Type-7 brings to the multipurpose role — and what it doesn't:

The ceiling, stated honestly

The Type-7 dabbles across roles but masters none but hauling: it can't fight (4 small mounts, weak distributor), can't explore (short jump), and the medium Type-8 holds more while landing more flexibly. A true generalist wants medium mounts, a longer jump and better access — the Python, Asp Explorer and even the medium Type-8 all beat it as all-rounders.

03

Why This Rating

Scorecard

Deep, cheap, rank-free internals are its whole case; four small self-defence guns, a short class-5 jump, a slow large-pad hull and the medium Type-8 out-holding it drop it near the bottom of the multipurpose field.

The 44/100 headline is a verdict against the multipurpose role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Breadth of internals21/30
Ten optional internals (6·6·6·5·5·5·3·3·2·1) and ~310 t max cargo give real room to re-role between hauling, mining and errands — its strongest axis — but it caps at size-6 and holds less than the medium Type-8 (~406 t) and the large all-rounders.
Firepower4/20
Only four small weapon hardpoints with no medium or large mount, fed by a weak class-4 distributor — strictly self-defence guns to discourage a lone pirate, among the weakest weapon fits in the role and below even the Type-8's 1M·5S.
Jump range6/20
A class-5 FSD dragging a 350 t freighter gives only a short laden jump (~30 LY engineered, far less loaded) — usable for travel but well short of the Asp Explorer (~62) or Krait Phantom (~75); it rules out exploration.
Flexibility & re-fit cost8/15
No rank or permit and the cheapest large hull (~16.8M Cr) make re-roling easy on the wallet, but a large pad bars outposts, and small-only mounts plus a short jump mean it can never become a warship or explorer — less flexible than the medium Type-8.
Survivability & handling5/15
A 6C bi-weave with two boosters and a cell bank tanks a lone attacker while it flees, but a slow 180/300 m/s (~335 boost engineered) ponderous hull with no military slot leans on escape, not toughness — adequate, not strong.
Weighted total44/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Every table rates ships for multipurpose specifically, split by landing-pad class. The Max cargo column is maximum cargo tonnage — a proxy for internal room; the rating is the same 1–100 suitability verdict used across the site.

Same class — large multipurpose ships

Other classes — the medium all-rounders

Other classes — the small all-rounders

05

Cost & Access

Hull
~16.8M Cr
A-rated
~24M Cr
Engineered
~33M Cr
Pad
Large
Rank
None
Permit
None

At ~16.8M Cr the Type-7 is the cheapest large-pad hull with no rank gate, and an all-round fit keeps the total near 33M Cr. That price is its whole argument as a multipurpose ship.

But weigh it honestly against the medium Type-8, which holds more, lands more flexibly and jumps further for a little more money — and against the Asp Explorer, a cheap medium that genuinely does every job.

Cheap, but out-classed

Around 33M Cr all-in buys a defended budget hauler that dabbles — but the medium Type-8 out-holds it and the Asp Explorer is the better all-rounder for the money.

06

3-State Loadout

A defended budget hauler that jumps and re-roles by the optionals. Initial is the cheapest buy-only suite with one gun and a basic shield; A-rated is the all-round baseline — four small guns, a bi-weave, a fuel scoop and a big hold; Engineered targets the ship's reach, escape speed and shield so it survives the pirates that hunt laden freighters. Re-role by swapping the optional internals: all cargo racks for trading, a passenger cabin for tourists, or mining tools plus a refinery for ore.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Small 11G Multi-Cannon (Gimballed)1G Multi-Cannon (Gimballed)G5 Overcharged + Corrosive ShellGimballed small multi-cannon for self-defence; Overcharged with the one Corrosive Shell strips resistance off whatever is chasing you.
Small 21G Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderSecond small multi-cannon; Overcharged plus Auto Loader keeps it firing without reloads.
Small 31G Pulse Laser (Gimballed)G5 Efficient + Phasing SequenceGimballed pulse laser for shield-stripping; Efficient keeps heat and power low on a weak class-4 distributor.
Small 41G Pulse Laser (Gimballed)G5 Efficient + Phasing SequenceSecond Efficient pulse rounds out the four-gun self-defence battery.
Utility Mounts
Utility 10A Shield BoosterG5 Heavy Duty + Super CapacitorsOne shield booster is the cheapest large gain to the bi-weave; Heavy Duty multiplies its raw MJ.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy Duty booster — the cheapest way to lift the shield you flee behind.
Utility 30I Chaff LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils the gimballed fire of a pursuing pirate.
Utility 40I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight + Deep PlatingLightweight bulkhead trims hull mass to protect the modest laden jump; Deep Plating adds a little raw hardness for the dash back to supercruise.
Power Plant5E Power Plant5A Power PlantG5 Overcharged + Thermal SpreadOvercharged adds headroom for the guns, shield and utilities together; Thermal Spread bleeds the extra heat.
Thrusters5E Thrusters5A ThrustersG5 Dirty Drive Tuning + Drag DrivesA-rated plus Dirty Drives give the burst speed to break interdiction when laden — the point of a fleeing hauler.
Frame Shift Drive5E Frame Shift Drive5A Frame Shift DriveG5 Increased Range + Mass ManagerIncreased Range first — reach quieter, distant markets and hotspots; Mass Manager extends the laden jump further.
Life Support4E Life Support4D Life SupportG5 Lightweight (no experimental effect)D-rate to save mass, Lightweight trims more; life support has no experimental effect.
Power Distributor4E Power Distributor4A Power DistributorG5 Charge Enhanced + Super ConduitsA-rated for sustained weapon and boost power on a weak class-4 unit; Charge Enhanced plus Super Conduits feeds the guns and the escape boost.
Sensors3E Sensors3D SensorsG5 Lightweight (no experimental effect)Drop to D and go Lightweight; a hauler needs no sensor range, so save the mass.
Fuel Tank5C Fuel Tank5C Fuel Tank(No blueprint available)Stock C tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 66E Shield Generator6C Bi-Weave Shield GeneratorG5 Reinforced + Fast ChargeBi-weave regenerates fast under fire; Reinforced maximises MJ and Fast Charge speeds the recharge for escape.
Size 66E Cargo Rack6E Cargo Rack(No blueprint available)Optional — adds cargo space; swap for a cabin or mining rack to re-role. Cargo racks aren't engineerable.
Size 66E Cargo Rack6E Cargo Rack(No blueprint available)Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable.
Size 55E Cargo Rack(No blueprint available)Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable.
Size 55A Fuel Scoop(No blueprint available)Fuel scoop for long legs to distant markets; fuel scoops cannot be engineered.
Size 55C Shield Cell Bank(No blueprint available)Optional / low-priority — a shield cell bank for burst healing; swap for more cargo on a pure freighter run.
Size 33D Hull ReinforcementG5 Heavy Duty + Deep PlatingHull reinforcement is the cheapest large multiplier on effective armour; Heavy Duty plus Deep Plating stack it.
Size 33E Cargo Rack(No blueprint available)Optional — adds cargo space; worth it for dedicated haulers. Cargo racks aren't engineerable.
Size 22D Module Reinforcement(No blueprint available)Module Reinforcement spreads penetrating-hit damage across internals; not engineerable.
Size 11I Detailed Surface Scanner1I Detailed Surface Scanner(No blueprint available)Optional / low-priority — Detailed Surface Scanner maps planets for exploration income on the side.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Re-role by the optionals

Cores stay fixed; the optional internals define the job. Fill the size-6 and size-5 slots with cargo racks to run a ~310 t freighter, drop in a class-6 cabin for passengers, or a mining laser plus refinery and collector controllers for ore. Its four small hardpoints are self-defence only — this hull flees, it does not trade blows.

07

Initial Loadout — Buy-Only Plan

Buy the hull (~16.8M Cr) and fit the cheapest suite that can still travel, haul and defend itself: one gimballed small Multi-Cannon, a basic 6E Shield Generator, two 6E cargo racks and a 1I Detailed Surface Scanner. Core internals stay stock E, and the hull keeps its free Lightweight Alloy bulkhead — no armour spend on a ship that runs rather than fights.

Everything else is left empty buy-only — the other three small guns, all four utility mounts (shield boosters, chaff and heat sink), the fuel scoop and the bi-weave. They come with the A-rated suite.

From there, A-rate the FSD and Power Distributor first for reach and sustained boost/gun power, then fill the remaining optionals to suit the job — cargo racks to trade, a cabin for passengers, or mining tools for ore.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a budget all-rounder:

Leave the Lightweight Alloy bulkhead stock — a Military-grade hull adds dead mass and costs laden jump range for no real survivability gain on a ship that flees rather than trades blows.

Re-role by the optionals

Cores stay fixed; the optionals define the job. Cargo racks for trading, a class-6 cabin for passengers, or a mining laser plus refinery and collector controllers for ore — one hull, several jobs.

09

Engineering Plan

Engineering targets the Type-7's weak axes — reach, escape speed and shield. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

ModuleBlueprintExperimentalEngineer
Frame Shift Drive (5)Increased Range (G5)Mass ManagerFelicity Farseer
Thrusters (5)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Power Plant (5)Overcharged (G5)Thermal SpreadHera Tani
Power Distributor (4)Charge Enhanced (G5)Super ConduitsThe Dweller
Multi-CannonsOvercharged (G5)Corrosive Shell (one) / Auto Loader (rest)Tod McQuinn
Pulse LasersEfficient (G5)Phasing SequenceBroo Tarquin
Bi-Weave Shield (6)Reinforced (G5)Fast ChargeLei Cheung
Shield BoostersHeavy Duty (G5)Super CapacitorsDidi Vatermann
Hull Reinforcement (3)Heavy Duty (G5)Deep PlatingSelene Jean
BulkheadsLightweight (G5)Deep PlatingSelene Jean
Life Support / SensorsLightweight (G5)Etienne Dorn

Engineered, the Type-7 hauls a useful hold with a ~30 LY laden jump and a shield tough enough to survive the run to supercruise, cheaply. The bulkhead is engineered Lightweight (G5) with Deep Plating: it trims hull mass to protect the jump and ~335 m/s boost while adding a little raw hardness for the escape. It still can't fight and the medium Type-8 out-holds it, so its all-round niche stays narrow: a cheap defended hauler that dabbles.

11

Key Activities & Where To Do Them

Getting started
  • Budget bulk hauling. A cheap ~310 t hold for trade-run and mission cargo, rank-free.
  • Defended freight. Four small guns and a bi-weave discourage a lone pirate on a laden run.
  • Light laser mining. Swap in a mining laser, refinery and collectors for a side income.
Advanced
  • Re-role to trading. The same hull is a budget large freighter — it has a trading manual too.
  • Re-role to mining. A cheap large-pad volume miner for distant, quiet rings — see its mining manual.
  • Carrier logistics. Bulk supply runs and tritium hauling where a big cheap hold matters more than speed.
Generic example sites

It works best where a big cheap hold is the point and combat is optional — trade lanes, mission-board hauling and quiet mining rings within its short jump, staging from large-pad stations.

12

Field Notes — What Else To Know

Verdict

The Type-7 Transporter is a cheap defended hauler pressed into the all-rounder role: a big rank-free hold under 17M credits that can flee trouble and dabble in mining. But four small guns, a short jump, a slow large-pad hull and a medium Type-8 that out-holds it keep it near the bottom of the multipurpose field — buy it for the cheap hold, not to do everything.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, preloaded for this ship.coriolis.io/outfit/type_7_transporter
EDSYAlternative outfitting planner used to cross-check module sizing and jump range.edsy.org
Elite Dangerous (official)Frontier's official Type-7 Transporter ship page — manufacturer specs, feature overview, and the ship render used on this page.elitedangerous.com/.../type-7-transporter
EDCD coriolis-dataShip slot layout, module variants, and engineering blueprint data.coriolis-data/ships/type_7_transport.json
Inara — Type-7 TransporterShip specification, base stats, and shipyard pricing for this hull.inara.cz/elite/ship/40
ED Wiki — Type-7 TransporterHull role, manufacturer background, and hardpoint / internal layout.elite-dangerous.fandom.com/wiki/Type-7_Transporter