E:D Black Box
The Diamondback Explorer is best known as a deep-space scout, yet it fights better than its size suggests: a low heat signature, decent agility and a roomy utility/optional layout let it run a tough, hard-to-overheat little gunship. It only carries three mounts (one Large, two Medium) and a light hull, so it can't trade blows with dedicated combat ships — but for cheap low-to-mid threat work from any pad, it punches above its price.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Diamondback Explorer is Lakon's compact long-range scout, but the same traits that make it a good explorer — light mass, a cool-running plant and tidy handling — also make it a surprisingly serviceable budget combat ship. One Large and two Medium hardpoints give it a real main gun plus a pair of support weapons, four utility mounts carry a full defensive suite, and eight optional internals (two class-4) leave room for a proper shield, cells and hull reinforcement.
Its standout combat asset is heat. The DBE barely warms up, which lets it run beams and pulse lasers hard, silent-run to break missile locks, and shrug off the thermal weapons that punish hotter hulls. The catch is scale: with no huge hardpoint, no military slots and only 150 base armour, it can't sustain a fight against a dedicated warship. It's a cheap, cool, nimble skirmisher — not a frontline brawler.
Low-to-mid threat combat on a budget: low/medium conflict zones, low/high RES bounty hunting, pirate-massacre missions against small and medium targets, and any combat that needs small-pad access. A second career for a ship most commanders already own.
Four things make the Diamondback Explorer fight above its weight:
It has no huge hardpoint, no military slots, a class-4 power plant and distributor, and only 150 base armour — so against dedicated combat ships its DPS and survivability run out fast. Rated 65, it's a competent budget skirmisher that out-fights the small-pad fighters around it, not a hull that contests high-intensity zones. For that, step up to a Vulture, Chieftain or Krait.
A genuine 1L+2M battery and standout cool-running agility lift it clear of small-pad fighters, but no huge mount, no military slots and 150 base armour cap it as a budget skirmisher.
The 65/100 headline is a verdict against the combat role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Hardpoints | 18/30 | One Large plus two Medium mounts give a real main gun the Vipers, Diamondback Scout and Cobra (all 2M+2S) lack, but with no huge hardpoint it trails every dedicated combat hull (Fer-de-Lance 1H 4M, Krait Mk II 3L 2M). |
| Power distributor | 6/10 | Only a class-4 power distributor feeds both weapon fire and boost on a power-tight hull; adequate for a Large multi-cannon and two supports but well short of the class-6/7 distributors driving heavier combat ships. |
| Shield | 10/15 | 150 MJ base shield is thin, but two class-4 optionals carry a 4C bi-weave plus cell banks, reaching ~550 MJ engineered with four utility mounts for shield boosters — solid for a small hull yet below the dedicated brawlers. |
| Armour & internals | 8/15 | 150 base armour (hardness 42), 260 t hull and zero military slots leave a fragile frame; the eight optionals (4·4·3·3·2·2·1·1) allow stacked Heavy-Duty HRPs to reach ~700 effective, but it still can't soak sustained fire from a warship. |
| Agility | 15/20 | 260/340 m/s with tidy, light-mass handling and a very cool plant lets it hold the Large mount on target, silent-run to break locks and dictate range — its strongest combat trait among budget hulls. |
| Utility & flexibility | 8/10 | Four utility mounts carry a full defensive suite (boosters, chaff, heat sink), the low heat signature enables thermal-vent and silent-run play, and small-pad access means it rearms at any outpost — flexible for a cheap hull under 2M Cr. |
| Weighted total | 65/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for the combat role specifically. The role column is the hardpoint loadout — the raw weapon mounts behind the damage.
| Ship | Class | Hardpoints | Pros & cons vs Diamondback Explorer | Rating |
|---|---|---|---|---|
| Imperial Courier | Small | 3M | Superb shields; very fast; three matched mediumsImperial rank; thinner hull | 70 |
| Viper Mk IV | Small | 2M 2S | Tougher hull; four mountsNo Large mount; hotter; slower | 66 |
| Diamondback Explorer this | Small | 1L 2M | — this hull (baseline) | 65 |
| Viper Mk III | Small | 2M 2S | Fast interceptor; cheapNo Large mount; fragile; hotter | 63 |
| Diamondback Scout | Small | 2M 2S | Even cooler-running; cheaperNo Large mount; less firepower and tank | 60 |
| Cobra Mk III | Small | 2M 2S | Versatile; roomy; cargoNo Large mount; hotter; less combat-focused | 58 |
Among small-pad combat ships the DBE sits mid-pack: the Imperial Courier out-shields it and the Viper Mk IV is tougher, but the DBE's Large mount and cool plant put it clear of the Vipers, the Scout and the Cobra. It's the cool, cheap pick when you want a real main gun on a small pad.
| Ship | Class | Hardpoints | Pros & cons vs Diamondback Explorer | Rating |
|---|---|---|---|---|
| Fer-de-Lance | Medium | 1H 4M | Huge mount; elite agility; far more firepower and tankPricier; medium pad; thirsty distributor | 93 |
| Krait Mk II | Medium | 3L 2M | Five mounts; SLF bay; far tougherPricier; medium pad; hotter | 90 |
| Federal Assault Ship | Medium | 2L 1M 2S | Heavy armour; five mounts; great agilityFederal rank; medium pad; pricier | 84 |
| Vulture | Medium | 2L | Two Large mounts; brutal agility and tank for its sizePower-starved; medium pad; pricier | 80 |
The dedicated combat hulls bring huge or paired Large mounts, military slots and far deeper tanks — everything the DBE lacks. The trade is cost, pad size and (often) a rank grind. The Diamondback Explorer's pitch is not matching them; it's delivering honest combat capability for a fraction of the price, from any pad, on a ship you likely already own.
At ~1.64M Cr the DBE is one of the cheapest hulls that can field a Large mount, and a complete A-rated combat fit stays around 7M Cr — engineered, roughly 13M. No rank, no permit, and it lands at any outpost, so the only barrier to a combat DBE is a few engineer unlocks.
That makes it an ideal first combat ship and a low-stakes platform for learning conflict zones, RES hunting and pip management before sinking credits into a dedicated warship.
For under 2M Cr the DBE carries a real main gun and a full defensive suite — an unmatched price of entry to capable combat, with no rank or permit gate.
A cool-running budget combat fit: a Large multi-cannon main gun, two support lasers, a full booster suite and a shield/cell/hull tank in the optionals. Initial is buy-only; A-rated is the combat-ready baseline; Engineered applies a heat-light combat pattern.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Hardpoints | ||||
| Large 1 | 3C Multi-Cannon (Gimballed) | 3C Multi-Cannon (Gimballed) | G5 Overcharged + Corrosive Shell | Primary Large mount; an Overcharged multi-cannon with the single Corrosive Shell is the ship's real damage and strips armour resistance for the whole battery. |
| Medium 1 | 2F Pulse Laser (Gimballed) | 2D Beam Laser (Gimballed) | G5 Efficient + Thermal Vent | Buy a cheap pulse, swap to a Thermal-Vent beam once A-rated — it vents heat so the already-cool hull runs colder still. |
| Medium 2 | 2F Multi-Cannon (Gimballed) | 2F Multi-Cannon (Gimballed) | G5 Overcharged + Auto Loader | Support multi-cannon; Overcharged with Auto Loader keeps its DPS uninterrupted. |
| Utility Mounts | ||||
| Utility 1 | 0A Shield Booster | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | First Heavy-Duty shield booster — the cheapest large gain in shield strength on a light hull. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster deepens the bi-weave before utilities turn to defence. |
| Utility 3 | — | 0I Chaff Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds chaff salvos. Chaff spoils gimballed and turreted fire. |
| Utility 4 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Military Grade Composite | G5 Heavy Duty + Deep Plating | |
| Power Plant | 4E Power Plant | 4A Power Plant | G5 Overcharged + Thermal Spread | A-rate for gun, shield and booster headroom; Overcharged adds power and Thermal Spread keeps the cool hull cool. |
| Thrusters | 4E Thrusters | 4A Thrusters | G5 Dirty Drive Tuning + Drag Drives | A-rated + Dirty Drives preserve the agility that holds the Large mount on target and dictates range. |
| Frame Shift Drive | 5E Frame Shift Drive | 5A Frame Shift Drive | G3 Increased Range + Mass Manager | A-rated to move between fights; only G3 range — combat doesn't need a jump monster. |
| Life Support | 3E Life Support | 3D Life Support | G5 Lightweight (no experimental effect) | D-rate to save mass, Lightweight trims more; life support has no experimental effect. |
| Power Distributor | 4E Power Distributor | 4A Power Distributor | G5 Charge Enhanced + Super Conduits | A-rate this FIRST — the class-4 distributor feeds both weapon fire and boost on a power-tight hull. |
| Sensors | 3E Sensors | 3D Sensors | G5 Lightweight (no experimental effect) | Drop to D and go Lightweight; combat needs no sensor range, so save the mass. |
| Fuel Tank | 5C Fuel Tank | 5C Fuel Tank | (No blueprint available) | Stock C tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 4 | 4E Shield Generator | 4C Bi-Weave Shield Generator | G5 Reinforced + Hi-Cap | Bi-weave regenerates fast under fire; Reinforced maximises its MJ and Hi-Cap adds more — the first tank layer on thin armour. |
| Size 4 | 4E Cargo Rack | 4A Shield Cell Bank | G4 Specialised (no experimental effect) | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies. |
| Size 3 | — | 3D Hull Reinforcement | G5 Heavy Duty + Deep Plating | Heavy-Duty hull reinforcement is the cheapest large multiplier on the DBE's light effective armour. |
| Size 3 | — | 3A Shield Cell Bank | G4 Specialised (no experimental effect) | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies. |
| Size 2 | — | 2D Hull Reinforcement | G5 Heavy Duty + Deep Plating | More Heavy-Duty hull where the slot allows; armour stacks linearly. |
| Size 2 | — | 2D Module Reinforcement | (No blueprint available) | Module Reinforcement spreads penetrating-hit damage across the cores; not engineerable. |
| Size 1 | — | 1D Hull Reinforcement | G5 Heavy Duty + Deep Plating | Last Heavy-Duty HRP tops off the armour layer in the smallest slot. |
| Size 1 | — | 1A Shield Cell Bank | G4 Specialised (no experimental effect) | Optional / low-priority — Specialised cuts the cell bank's heat and power spike. Burst shield healing for emergencies. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
The DBE's combat identity is heat. Pair a Large overcharged multi-cannon (one Corrosive) with thermal-vent beams and the ship stays cold enough to fire continuously and silent-run when pressed. Build the optionals as a layered shield-plus-hull tank to make up for the light base armour.
Buy the hull and fit a Large multi-cannon plus two support weapons — a real main gun first.
Add a class-4 shield generator and a single shield booster; out of the box the DBE tanks through shields, riding the stock Lightweight Alloy hull rather than armour.
Keep weapons gimballed and lean on the naturally cool plant to fire without overheating from the start — the spare utility mounts, Military-Grade Composite bulkheads, hull reinforcement and a heat-sink launcher all come with the A-rated pass.
A-rating priority for a budget combat fit:
On a hull this light, the distributor (to keep guns firing and boost ready) and the shield stack (to soak the damage) matter most — the Military-Grade bulkhead and reinforcements are a backstop, not the primary tank. A-rate the cores before touching weapons.
The house combat pattern, kept heat-light to play to the hull's strength. Pin blueprints for remote G1→G5 application; visit in person for experimentals.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Power Plant (4) | Overcharged (G5) | Thermal Spread | Hera Tani |
| Thrusters (4) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin |
| Multi-Cannons | Overcharged (G5) | Corrosive Shell (Large) / Auto Loader (Medium) | Tod McQuinn |
| Beam Laser | Efficient (G5) | Thermal Vent | Broo Tarquin |
| Power Distributor (4) | Charge Enhanced (G5) | Super Conduits | The Dweller |
| Shield Generator (4) | Reinforced (G5) | Hi-Cap | Lei Cheung |
| Bulkheads | Heavy Duty (G5) | Deep Plating | Selene Jean |
| Hull Reinforcement | Heavy Duty (G5) | Deep Plating | Selene Jean |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
Moderate — G5 on class-4 cores, three weapons and a modest defensive suite; far lighter than a large warship's spend. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts to verify reserves before committing.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Top speed (boost) | 340 m/s | 340 m/s | ~400 m/s |
| Shield (MJ) | ~180 | ~260 | ~550+ |
| Armour (eff.) | 150 (Lightweight) | ~250 (Mil-Grade) | ~700+ |
| Sustained DPS | modest | solid (Large MC) | good for class |
| Heat under fire | very low | very low | very low |
Engineered, the DBE becomes a genuinely tough little skirmisher: a ~550 MJ shield layered over a Heavy-Duty Military-Grade hull and reinforcement, a Large overcharged main gun and an almost unflappable heat profile. It still lacks the firepower and tank to contest a high-intensity zone — the honest ceiling behind its 65 — but for the credits, no small-pad combat ship gives more.
The Diamondback Explorer is a better combat ship than its reputation suggests: cool-running, agile and able to mount a real Large gun with a full defensive suite for under 2M Cr. The 65 rating is honest — no huge hardpoint, no military slots and only 150 base armour keep it out of high-intensity work — but it out-fights the small-pad skirmishers around it and makes an excellent cheap, no-rank first combat ship. Buy it to learn the trade; graduate to a warship when its ceiling starts to bite.
Figures on this page are verified against the sources below.