E:D Black Box
A capable, defensible miner with the largest ore hold in the game — you can crack rocks for hours and never fill it. But that vast capacity is overkill for a single session, the hull is slow and large-pad-bound, and it costs a fortune. The dedicated Type-11, the Cutter and even the nimbler Python mine more efficiently per trip; the Panther earns its place as a marathon platform, not the all-round pick.
This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.
The Panther Clipper Mk II is the game's largest freighter, and that hull translates directly into mining: thirteen optional internals — two of them class 8 — mean an ore hold no other ship can match, with room left over for a full refinery, prospector and a deep bank of collector controllers. Its two large and four medium hardpoints mount every mining tool at once, six utilities carry a pulse wave analyser and a real shield-booster suite, and its tough frame shrugs off the pirates that prey on laden miners. As a self-defending mining platform it is genuinely capable.
The catch is that mining rarely rewards that much hold. A single ring session — even a long core-mining run — seldom fills a thousand tonnes, so most of the Panther's signature advantage sits empty. Meanwhile it's slow, ungainly to reposition between rocks, large-pad-bound, and one of the most expensive hulls in the game. The dedicated Type-11 Prospector, the Imperial Cutter and the medium Python all mine more efficiently for the credits. The Panther's mining case is the marathon: filling a fleet carrier with tritium or ore over hours without ever docking to dump.
Marathon mining: long unattended tritium or laser-mining sessions feeding a fleet carrier, where the goal is to crack rocks for hours and never run out of hold — defensibly, on hostile routes a flimsier miner couldn't survive.
Four things make the Panther a viable miner:
That vast hold is the problem as much as the draw: a single session rarely fills it, so the advantage mostly sits empty while you carry the weight, the cost and the large-pad limit. The Panther is slow, ungainly to reposition in a ring, and at ~287M Cr it's far pricier than any dedicated miner. For efficient mining per trip or per credit, the Type-11, the Cutter or the Python win — the Panther only pulls ahead on marathon, never-dock-to-dump sessions.
It leads on the largest ore hold in the game (~1,048 t) and decisive self-defence, but is held back by large-pad-only access and a ~287M-Cr price that overkills any single mining session.
The 77/100 headline is a verdict against the mining role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.
| Role factor | Score | Why this score |
|---|---|---|
| Effective ore capacity | 34/35 | Largest hold in the game: thirteen optional internals including two class-8 give ~1,048 t max cargo and ~700-900 t practical ore, beating every rival (Cutter ~794 t, Type-9 ~790 t). The capacity ceiling is role-leading. |
| Tool & slot fit | 22/25 | 2L + 4M + 4S hardpoints mount lasers, seismic launcher, sub-surface missile and abrasion blaster at once and still leave mounts for guns; 6 utilities carry a pulse wave analyser plus boosters, and deep racks hold a full refinery, prospector and multiple collector controllers. |
| Survivability | 12/15 | Tough purpose-built frame, ~350 MJ base shield rising to ~1,300 MJ engineered behind a 7C bi-weave and three Heavy-Duty boosters across 6 utilities — the hardest miner to gank even laden, and gun mounts end interdictions outright. |
| Pad class & access | 7/15 | Large-pad-bound with no outpost access, so it reaches far fewer ring-adjacent stations than the medium Python or Type-8; offset only by needing no rank or permit, unlike the Cutter. |
| Cost & specialisation | 2/10 | At ~287M Cr hull and ~330M+ all-in it is one of the priciest ships in the game and no dedicated miner — the bottomless hold rarely fills in one session, so a Type-11, Type-9 or Python mines effectively for a fraction of the cost. |
| Weighted total | 77/100 | Matches the headline suitability rating for this ship in this role. |
Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.
Both tables rate ships for mining specifically. The role column is the maximum cargo capacity in tonnes — though practical ore capacity is lower once the mining suite (refinery, limpet controllers) is fitted.
| Ship | Class | Max cargo (t) | Pros & cons vs Panther Clipper Mk II | Rating |
|---|---|---|---|---|
| Panther Clipper Mk II this | Large | ~1048 | — this hull (baseline) | 77 |
| Type-11 Prospector | Large | ~288 | Dedicated miner; exclusive Mk II mining modules; efficientFar smaller hold; less self-defence | 95 |
| Imperial Cutter | Large | ~794 | Huge hold; strong shields; fastImperial Duke rank; costlier still | 92 |
| Type-9 Heavy | Large | ~790 | Big hold; far cheaperFlimsy; can't fight pirates | 90 |
| Anaconda | Large | ~470 | Big hold; also a warship; cheaperSmaller hold; less defensible as a hauler | 86 |
| Type-7 Transporter | Large | ~310 | Cheap; nimble for a large hullSmaller hold; can't fight | 78 |
Among large-pad miners the Panther holds the most ore by a wide margin — but everything above it on the ladder mines more efficiently. The Type-11 is the dedicated specialist, the Cutter and Type-9 deliver similar capacity for less weight or less cost, and the Anaconda doubles as a warship. The Panther's hold is unmatched; its rating reflects that the rest of the package lags the field.
| Ship | Class | Max cargo (t) | Pros & cons vs Panther Clipper Mk II | Rating |
|---|---|---|---|---|
| Imperial Cutter | Large | ~794 | Huge hold, shields, speedImperial rank; large pad too | 92 |
| Python | Medium | ~294 | Medium pad; nimble; self-defending; cheaperFar smaller hold | 90 |
| Krait Mk II | Medium | ~230 | Medium pad; SLF; combat-capableFar smaller hold | 84 |
| Type-8 Transporter | Medium | ~406 | Medium pad; cheap; good holdSmaller hold; weaker defence | 84 |
The medium miners reach far more rings via outposts, reposition faster between rocks and cost a fraction as much — for most commanders they are the smarter mining buy. The Panther only justifies its size when the session is long enough that running out of hold would otherwise stop you. That is a narrow niche, and the rating shows it.
At ~287M Cr the Panther is one of the most expensive ships in the game and far pricier than any dedicated miner — though it needs no rank or permit. A mining fit adds the suite (lasers, seismic launcher, refinery, limpet controllers, a defensive shield), bringing the all-in figure past 330M Cr.
For mining that price is hard to justify on tonnage alone: a Type-11, a Type-9 or a Python mines effectively for a fraction of the cost. The Panther pays back only if you already own one for hauling and want a single hull that also mines marathon sessions, or if filling a carrier without ever docking to dump is genuinely your workflow.
Past 330M Cr all-in for a miner whose advantage — bottomless hold — rarely gets used in one session. Buy it to haul; mine with it only because you already have it, or because your sessions are long enough to need the hold.
A complete mining fit for laser and core work that keeps guns and a strong shield for self-defence. Initial is buy-only; A-rated is the mining baseline; Engineered focuses on mobility, defence and heat — the mining tools themselves are not meaningfully engineered. The vast remaining internals fill with ore racks.
| Slot | Initial · buy-only | A-Rated · no eng | Engineered | Notes |
|---|---|---|---|---|
| Hardpoints | ||||
| Large 1 | 2D Mining Laser (Fixed) | 2D Mining Laser (Fixed) | (No blueprint available) | Primary mining laser for surface laser mining; mining tools are left stock — engineering them adds little. |
| Large 2 | — | 3C Multi-Cannon (Gimballed) | G5 Overcharged + Corrosive Shell | Gimballed large multi-cannon for pirate defence; Overcharged + Corrosive Shell ends the occasional fight fast. |
| Medium 1 | — | 2B Seismic Charge Launcher (Fixed) | (No blueprint available) | Seismic Charge Launcher cracks deep-core asteroids; left stock. |
| Medium 2 | — | 2B Sub Surface Displacement Missile (Fixed) | (No blueprint available) | Sub-surface Displacement Missile digs out sub-surface deposits; left stock. |
| Medium 3 | — | 1D Abrasion Blaster (Fixed) | (No blueprint available) | Abrasion Blaster knocks surface deposits off rocks; left stock. |
| Medium 4 | — | 2F Multi-Cannon (Gimballed) | G5 Overcharged + Auto Loader | Second multi-cannon for self-defence; Overcharged + Auto Loader keeps it firing. |
| Small 1 | — | 1D Mining Laser (Fixed) | (No blueprint available) | |
| Small 2 | — | 1D Mining Laser (Fixed) | (No blueprint available) | |
| Utility Mounts | ||||
| Utility 1 | — | 0C Pulse Wave Analyser | (No blueprint available) | Pulse Wave Analyser lights up mineral-rich rocks across the ring; scanners carry no blueprint. |
| Utility 2 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Heavy-Duty shield booster — the cheapest large boost to the defensive bi-weave. |
| Utility 3 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Second Heavy-Duty booster stacks more raw shield MJ. |
| Utility 4 | — | 0A Shield Booster | G5 Heavy Duty + Super Capacitors | Third Heavy-Duty booster rounds out the shield against interdictors. |
| Utility 5 | — | 0I Heat Sink Launcher | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets. |
| Utility 6 | — | 0I Point Defence | G1 Ammo Capacity (no experimental effect) | Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes. |
| Core Internals | ||||
| Bulkheads | Lightweight Alloy | Lightweight Alloy | G5 Lightweight (no experimental effect) | |
| Power Plant | 8E Power Plant | 8A Power Plant | G5 Low Emissions + Thermal Spread | 8A plant runs lasers, refinery and shield; Low Emissions + Thermal Spread keep heat down over long sessions. |
| Thrusters | 8E Thrusters | 8A Thrusters | G5 Dirty Drive Tuning + Drag Drives | 8A thrusters + Dirty Drives move the heavy hull between rings and out of interdictions. |
| Frame Shift Drive | 7E Frame Shift Drive | 7A Frame Shift Drive | G5 Increased Range + Mass Manager | 7A drive; Increased Range + Mass Manager claw back jump range on the loaded hull. |
| Life Support | 5E Life Support | 5D Life Support | G5 Lightweight (no experimental effect) | D-rate and Lightweight to save mass; life support has no experimental effect. |
| Power Distributor | 7E Power Distributor | 7A Power Distributor | G3 Engine Focused + Stripped Down | 7A distributor; Engine Focused fattens the ENG pool to boost the heavy hull around the ring. |
| Sensors | 5E Sensors | 5D Sensors | G5 Lightweight (no experimental effect) | D-rate and Lightweight — mining needs no sensor range, so save the mass. |
| Fuel Tank | 7C Fuel Tank | 7C Fuel Tank | (No blueprint available) | Stock 7C tank; fuel capacity is fixed and cannot be engineered. |
| Optional Internals | ||||
| Size 8 | 8E Cargo Rack | 8E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 8 | 8E Cargo Rack | 8E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 7 | 7E Cargo Rack | 7E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 7 | — | 7C Bi-Weave Shield Generator | G5 Reinforced + Fast Charge | Bi-weave shield for self-defence; Reinforced + Fast Charge survives and recovers from interdictions (Resistance Augmented is a booster blueprint, not a generator one). |
| Size 6 | — | 4A Refinery | G5 Shielded (no experimental effect) | Optional / low-priority — Shielded hardens the refinery. Processes mined fragments. |
| Size 6 | — | 6E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 6 | — | 5A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Size 5 | — | 5A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Size 5 | — | 5E Cargo Rack | G5 Expanded Capacity (no experimental effect) | Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo. |
| Size 4 | — | 3A Prospector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys prospector limpets. |
| Size 2 | — | 1I Detailed Surface Scanner | G5 Expanded Probe Scanning Radius (no experimental effect) | Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data. |
| Size 1 | — | 1A Collector Limpet Controller | G5 Lightweight (no experimental effect) | Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets. |
| Open in planner / Export | ||||
| Open in Coriolis | open | open | open | One-click open at coriolis.io. |
| Open in EDSY | open | open | open | One-click open at edsy.org. |
| Copy SLEF | Copies the raw Ship Loadout Export Format for that state. | |||
A complete miner: lasers and a seismic launcher for both styles, a Pulse Wave Analyser to find rocks, a deep refinery, prospector and multiple multi-collector controllers to work fast, and guns plus a heavy shield so the pirate who interdicts you fails. Everything else — including both class-8 slots — is ore. You will run out of rocks long before you run out of hold.
Buy the hull on its stock Lightweight Alloy — no bulkhead spend on day one — and fit a single mining laser; buy-only, the 2D Mining Laser is the only hardpoint mounted. The rest of the suite (the seismic launcher, sub-surface missile, abrasion blaster, the pair of small-mount 1D lasers, refinery and limpet controllers) waits for the A-rated pass.
Keep both large mounts — one for the laser, one for a gun — and a class-7 slot for a strong bi-weave shield; with six utilities you can defend a fortune in ore.
Fill the remaining internals, including both class-8 slots, with ore racks; A-rate the plant and distributor to run the whole suite.
A-rating priority for a marathon miner:
Lasers, a full collector swarm and guns all draw heavily — A-rate the distributor and plant first so the whole suite runs without browning out, then add the shield. The 8A plant has the headroom to drive a credible laser array (a 2D plus two 1D heads, ~1.5 MW total) alongside the core-charge gear, so the Panther actually mines both styles — lasers and cores — not just cores.
Mining engineering is light and focuses on the ship, not the tools — the mining hardware itself isn't meaningfully engineered. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.
| Module | Blueprint | Experimental | Engineer |
|---|---|---|---|
| Power Distributor (7) | Engine Focused (G3) | — | The Dweller |
| Power Plant (8) | Low Emissions (G5) | Thermal Spread | Hera Tani |
| Bi-Weave Shield (7) | Reinforced (G5) | Fast Charge | Lei Cheung |
| Thrusters (8) | Dirty Drive Tuning (G5) | Drag Drives | Professor Palin / Mel Brandon |
| Frame Shift Drive (7) | Increased Range (G5) | Mass Manager | Felicity Farseer |
| Shield Boosters | Heavy Duty (G5) | Super Capacitors | Didi Vatermann |
| Multi-Cannons | Overcharged (G5) | Corrosive Shell (one) / Auto Loader (rest) | Tod McQuinn |
| Bulkheads | Lightweight (G5) | — | Selene Jean |
Moderate — the ship's mobility and defence blueprints on large modules; the mining tools are left stock, so there's no weapon-style grind. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.
Approximate progression across the three states (figures are representative, not exact rolls):
| Stat | Initial | A-rated | Engineered |
|---|---|---|---|
| Ore per trip (t) | ~500 | ~750 | ~900+ |
| Survives pirates | yes | yes | decisively |
| Shield (MJ) | none | ~650 | ~1,300+ |
| Laser heads | 1 | 3 | 3 |
| Pad access | large | large | large |
Engineered, the Panther mines behind a 1,300 MJ shield, cracks cores with seismics and rakes ore with a three-laser array, and guns into a hold no session can fill — it works dangerous rings and destroys the pirates that come for the haul. Its engineered Lightweight hull and a Stripped Down distributor trim mass to claw jump range back on the loaded ~1,200 t airframe. But the advantage is endurance, not efficiency: it carries more than you can usually mine, stays slow and large-pad-bound, and costs far more than the miners that out-pace it per trip.
Any pristine metallic or icy ring suits it — but it earns its size on the longest sessions. Pair it with a fleet carrier parked at the ring so you mine, refine and offload without ever flying back to a station.
The Panther Clipper Mk II is a capable, decisively defensible miner with a hold no other ship can match — you crack rocks for hours and never run out of room. But that vast capacity is overkill for a single session, the hull is slow, large-pad-bound and hugely expensive, and the dedicated Type-11, the Cutter and the nimbler Python all mine more efficiently for far less. It rates 77: a genuine marathon platform for carrier-feeding tritium runs, not the all-round mining pick. Buy it to haul; mine with it because you already own one.
Figures on this page are verified against the sources below.