Ship Dossier // Zorgon Peterson

Panther Clipper Mk IIMining

Series Ships Updated 2026-06-25
Briefing

The miner that never runs out of hold

A capable, defensible miner with the largest ore hold in the game — you can crack rocks for hours and never fill it. But that vast capacity is overkill for a single session, the hull is slow and large-pad-bound, and it costs a fortune. The dedicated Type-11, the Cutter and even the nimbler Python mine more efficiently per trip; the Panther earns its place as a marathon platform, not the all-round pick.

Panther Clipper Mk II
Panther Clipper Mk II · Zorgon Peterson
77/100
~1,000+ t
Max ore hold
2L · 4M · 4S
Hardpoints
Large
Pad class
~287M Cr
Hull price
Rating methodology

This ship's 1–100 suitability rating reflects its fully-engineered fit for this role, scored against every ship in the role. See how ships are rated.

01

Role & Overview

The Panther Clipper Mk II is the game's largest freighter, and that hull translates directly into mining: thirteen optional internals — two of them class 8 — mean an ore hold no other ship can match, with room left over for a full refinery, prospector and a deep bank of collector controllers. Its two large and four medium hardpoints mount every mining tool at once, six utilities carry a pulse wave analyser and a real shield-booster suite, and its tough frame shrugs off the pirates that prey on laden miners. As a self-defending mining platform it is genuinely capable.

The catch is that mining rarely rewards that much hold. A single ring session — even a long core-mining run — seldom fills a thousand tonnes, so most of the Panther's signature advantage sits empty. Meanwhile it's slow, ungainly to reposition between rocks, large-pad-bound, and one of the most expensive hulls in the game. The dedicated Type-11 Prospector, the Imperial Cutter and the medium Python all mine more efficiently for the credits. The Panther's mining case is the marathon: filling a fleet carrier with tritium or ore over hours without ever docking to dump.

Where this hull shines

Marathon mining: long unattended tritium or laser-mining sessions feeding a fleet carrier, where the goal is to crack rocks for hours and never run out of hold — defensibly, on hostile routes a flimsier miner couldn't survive.

02

Key Stats & What Makes It Mine

Ore hold (practical)
~700–900 t
Max cargo
~1,048 t
Hardpoints
2L · 4M · 4S (tools + guns)
Utility mounts
6
Base shield
~350 MJ (base)
Optional internals
8·8·7·7·6·6·6·5·5·4·2·1
Pad
Large (no outposts)
Self-defence
High (6 utils, tough frame)
Rank
None
Permit
None

Four things make the Panther a viable miner:

The ceiling, stated honestly

That vast hold is the problem as much as the draw: a single session rarely fills it, so the advantage mostly sits empty while you carry the weight, the cost and the large-pad limit. The Panther is slow, ungainly to reposition in a ring, and at ~287M Cr it's far pricier than any dedicated miner. For efficient mining per trip or per credit, the Type-11, the Cutter or the Python win — the Panther only pulls ahead on marathon, never-dock-to-dump sessions.

03

Why This Rating

Scorecard

It leads on the largest ore hold in the game (~1,048 t) and decisive self-defence, but is held back by large-pad-only access and a ~287M-Cr price that overkills any single mining session.

The 77/100 headline is a verdict against the mining role's priority-ordered factors. Each factor carries a weight (its share of 100); this hull earns part of each based on how it performs against the whole field. The points sum to the rating.

Role factorScoreWhy this score
Effective ore capacity34/35
Largest hold in the game: thirteen optional internals including two class-8 give ~1,048 t max cargo and ~700-900 t practical ore, beating every rival (Cutter ~794 t, Type-9 ~790 t). The capacity ceiling is role-leading.
Tool & slot fit22/25
2L + 4M + 4S hardpoints mount lasers, seismic launcher, sub-surface missile and abrasion blaster at once and still leave mounts for guns; 6 utilities carry a pulse wave analyser plus boosters, and deep racks hold a full refinery, prospector and multiple collector controllers.
Survivability12/15
Tough purpose-built frame, ~350 MJ base shield rising to ~1,300 MJ engineered behind a 7C bi-weave and three Heavy-Duty boosters across 6 utilities — the hardest miner to gank even laden, and gun mounts end interdictions outright.
Pad class & access7/15
Large-pad-bound with no outpost access, so it reaches far fewer ring-adjacent stations than the medium Python or Type-8; offset only by needing no rank or permit, unlike the Cutter.
Cost & specialisation2/10
At ~287M Cr hull and ~330M+ all-in it is one of the priciest ships in the game and no dedicated miner — the bottomless hold rarely fills in one session, so a Type-11, Type-9 or Python mines effectively for a fraction of the cost.
Weighted total77/100
Matches the headline suitability rating for this ship in this role.
How to read it

Weights are an editorial decomposition of the role's stated priority order — not an in-game formula. Bar length shows how fully each factor is earned; the longest factors carried the score, the shortest are where it gave points away. See how ships are rated.

04

How It Compares

Both tables rate ships for mining specifically. The role column is the maximum cargo capacity in tonnes — though practical ore capacity is lower once the mining suite (refinery, limpet controllers) is fitted.

Same class — large-pad miners

ShipClassMax cargo (t)Pros & cons vs Panther Clipper Mk IIRating
Panther Clipper Mk II thisLarge~1048— this hull (baseline)77
Type-11 ProspectorLarge~288Dedicated miner; exclusive Mk II mining modules; efficientFar smaller hold; less self-defence95
Imperial CutterLarge~794Huge hold; strong shields; fastImperial Duke rank; costlier still92
Type-9 HeavyLarge~790Big hold; far cheaperFlimsy; can't fight pirates90
AnacondaLarge~470Big hold; also a warship; cheaperSmaller hold; less defensible as a hauler86
Type-7 TransporterLarge~310Cheap; nimble for a large hullSmaller hold; can't fight78

Among large-pad miners the Panther holds the most ore by a wide margin — but everything above it on the ladder mines more efficiently. The Type-11 is the dedicated specialist, the Cutter and Type-9 deliver similar capacity for less weight or less cost, and the Anaconda doubles as a warship. The Panther's hold is unmatched; its rating reflects that the rest of the package lags the field.

Other classes — the dedicated and medium miners

ShipClassMax cargo (t)Pros & cons vs Panther Clipper Mk IIRating
Imperial CutterLarge~794Huge hold, shields, speedImperial rank; large pad too92
PythonMedium~294Medium pad; nimble; self-defending; cheaperFar smaller hold90
Krait Mk IIMedium~230Medium pad; SLF; combat-capableFar smaller hold84
Type-8 TransporterMedium~406Medium pad; cheap; good holdSmaller hold; weaker defence84

The medium miners reach far more rings via outposts, reposition faster between rocks and cost a fraction as much — for most commanders they are the smarter mining buy. The Panther only justifies its size when the session is long enough that running out of hold would otherwise stop you. That is a narrow niche, and the rating shows it.

05

Cost & Access

Hull
~287M Cr
A-rated miner
~310M Cr
Engineered
~330M+ Cr
Pad
Large
Rank
None
Permit
None

At ~287M Cr the Panther is one of the most expensive ships in the game and far pricier than any dedicated miner — though it needs no rank or permit. A mining fit adds the suite (lasers, seismic launcher, refinery, limpet controllers, a defensive shield), bringing the all-in figure past 330M Cr.

For mining that price is hard to justify on tonnage alone: a Type-11, a Type-9 or a Python mines effectively for a fraction of the cost. The Panther pays back only if you already own one for hauling and want a single hull that also mines marathon sessions, or if filling a carrier without ever docking to dump is genuinely your workflow.

A luxury mining platform

Past 330M Cr all-in for a miner whose advantage — bottomless hold — rarely gets used in one session. Buy it to haul; mine with it only because you already have it, or because your sessions are long enough to need the hold.

06

3-State Loadout

A complete mining fit for laser and core work that keeps guns and a strong shield for self-defence. Initial is buy-only; A-rated is the mining baseline; Engineered focuses on mobility, defence and heat — the mining tools themselves are not meaningfully engineered. The vast remaining internals fill with ore racks.

SlotInitial · buy-onlyA-Rated · no engEngineeredNotes
Hardpoints
Large 12D Mining Laser (Fixed)2D Mining Laser (Fixed)(No blueprint available)Primary mining laser for surface laser mining; mining tools are left stock — engineering them adds little.
Large 23C Multi-Cannon (Gimballed)G5 Overcharged + Corrosive ShellGimballed large multi-cannon for pirate defence; Overcharged + Corrosive Shell ends the occasional fight fast.
Medium 12B Seismic Charge Launcher (Fixed)(No blueprint available)Seismic Charge Launcher cracks deep-core asteroids; left stock.
Medium 22B Sub Surface Displacement Missile (Fixed)(No blueprint available)Sub-surface Displacement Missile digs out sub-surface deposits; left stock.
Medium 31D Abrasion Blaster (Fixed)(No blueprint available)Abrasion Blaster knocks surface deposits off rocks; left stock.
Medium 42F Multi-Cannon (Gimballed)G5 Overcharged + Auto LoaderSecond multi-cannon for self-defence; Overcharged + Auto Loader keeps it firing.
Small 11D Mining Laser (Fixed)(No blueprint available)
Small 21D Mining Laser (Fixed)(No blueprint available)
Utility Mounts
Utility 10C Pulse Wave Analyser(No blueprint available)Pulse Wave Analyser lights up mineral-rich rocks across the ring; scanners carry no blueprint.
Utility 20A Shield BoosterG5 Heavy Duty + Super CapacitorsHeavy-Duty shield booster — the cheapest large boost to the defensive bi-weave.
Utility 30A Shield BoosterG5 Heavy Duty + Super CapacitorsSecond Heavy-Duty booster stacks more raw shield MJ.
Utility 40A Shield BoosterG5 Heavy Duty + Super CapacitorsThird Heavy-Duty booster rounds out the shield against interdictors.
Utility 50I Heat Sink LauncherG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds heat-sink charges. Dumps heat for silent running and Thermal-Vent resets.
Utility 60I Point DefenceG1 Ammo Capacity (no experimental effect)Optional / low-priority — Ammo Capacity adds rounds. Point Defence shoots down incoming missiles and torpedoes.
Core Internals
BulkheadsLightweight AlloyLightweight AlloyG5 Lightweight (no experimental effect)
Power Plant8E Power Plant8A Power PlantG5 Low Emissions + Thermal Spread8A plant runs lasers, refinery and shield; Low Emissions + Thermal Spread keep heat down over long sessions.
Thrusters8E Thrusters8A ThrustersG5 Dirty Drive Tuning + Drag Drives8A thrusters + Dirty Drives move the heavy hull between rings and out of interdictions.
Frame Shift Drive7E Frame Shift Drive7A Frame Shift DriveG5 Increased Range + Mass Manager7A drive; Increased Range + Mass Manager claw back jump range on the loaded hull.
Life Support5E Life Support5D Life SupportG5 Lightweight (no experimental effect)D-rate and Lightweight to save mass; life support has no experimental effect.
Power Distributor7E Power Distributor7A Power DistributorG3 Engine Focused + Stripped Down7A distributor; Engine Focused fattens the ENG pool to boost the heavy hull around the ring.
Sensors5E Sensors5D SensorsG5 Lightweight (no experimental effect)D-rate and Lightweight — mining needs no sensor range, so save the mass.
Fuel Tank7C Fuel Tank7C Fuel Tank(No blueprint available)Stock 7C tank; fuel capacity is fixed and cannot be engineered.
Optional Internals
Size 88E Cargo Rack8E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 88E Cargo Rack8E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 77E Cargo Rack7E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 77C Bi-Weave Shield GeneratorG5 Reinforced + Fast ChargeBi-weave shield for self-defence; Reinforced + Fast Charge survives and recovers from interdictions (Resistance Augmented is a booster blueprint, not a generator one).
Size 64A RefineryG5 Shielded (no experimental effect)Optional / low-priority — Shielded hardens the refinery. Processes mined fragments.
Size 66E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 65A Collector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets.
Size 55A Collector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets.
Size 55E Cargo RackG5 Expanded Capacity (no experimental effect)Optional — Expanded Capacity adds cargo space; worth it for dedicated haulers. Holds cargo.
Size 43A Prospector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys prospector limpets.
Size 21I Detailed Surface ScannerG5 Expanded Probe Scanning Radius (no experimental effect)Optional / low-priority — Expanded Probe Scanning widens probe coverage. Maps planets for exploration data.
Size 11A Collector Limpet ControllerG5 Lightweight (no experimental effect)Optional / low-priority — Lightweight trims the controller's mass. Deploys collector limpets.
Open in planner / Export
Open in CoriolisopenopenopenOne-click open at coriolis.io.
Open in EDSYopenopenopenOne-click open at edsy.org.
Copy SLEFCopies the raw Ship Loadout Export Format for that state.
Tools, limpets, defence — then ore, ore, ore

A complete miner: lasers and a seismic launcher for both styles, a Pulse Wave Analyser to find rocks, a deep refinery, prospector and multiple multi-collector controllers to work fast, and guns plus a heavy shield so the pirate who interdicts you fails. Everything else — including both class-8 slots — is ore. You will run out of rocks long before you run out of hold.

07

Initial Loadout — Buy-Only Plan

Buy the hull on its stock Lightweight Alloy — no bulkhead spend on day one — and fit a single mining laser; buy-only, the 2D Mining Laser is the only hardpoint mounted. The rest of the suite (the seismic launcher, sub-surface missile, abrasion blaster, the pair of small-mount 1D lasers, refinery and limpet controllers) waits for the A-rated pass.

Keep both large mounts — one for the laser, one for a gun — and a class-7 slot for a strong bi-weave shield; with six utilities you can defend a fortune in ore.

Fill the remaining internals, including both class-8 slots, with ore racks; A-rate the plant and distributor to run the whole suite.

08

A-Rated Loadout — Upgrade Plan

A-rating priority for a marathon miner:

Power runs the mining loop

Lasers, a full collector swarm and guns all draw heavily — A-rate the distributor and plant first so the whole suite runs without browning out, then add the shield. The 8A plant has the headroom to drive a credible laser array (a 2D plus two 1D heads, ~1.5 MW total) alongside the core-charge gear, so the Panther actually mines both styles — lasers and cores — not just cores.

09

Engineering Plan

Mining engineering is light and focuses on the ship, not the tools — the mining hardware itself isn't meaningfully engineered. Felicity Farseer (maxed) carries the FSD; pin blueprints for remote G1→G5 application.

ModuleBlueprintExperimentalEngineer
Power Distributor (7)Engine Focused (G3)The Dweller
Power Plant (8)Low Emissions (G5)Thermal SpreadHera Tani
Bi-Weave Shield (7)Reinforced (G5)Fast ChargeLei Cheung
Thrusters (8)Dirty Drive Tuning (G5)Drag DrivesProfessor Palin / Mel Brandon
Frame Shift Drive (7)Increased Range (G5)Mass ManagerFelicity Farseer
Shield BoostersHeavy Duty (G5)Super CapacitorsDidi Vatermann
Multi-CannonsOvercharged (G5)Corrosive Shell (one) / Auto Loader (rest)Tod McQuinn
BulkheadsLightweight (G5)Selene Jean

Recommended order

Material intensity (qualitative)

Moderate — the ship's mobility and defence blueprints on large modules; the mining tools are left stock, so there's no weapon-style grind. With a complete inventory this is spend, not farm. Ask for exact per-blueprint counts if needed.

10

Key Stat Upgrades

Approximate progression across the three states (figures are representative, not exact rolls):

StatInitialA-ratedEngineered
Ore per trip (t)~500~750~900+
Survives piratesyesyesdecisively
Shield (MJ)none~650~1,300+
Laser heads133
Pad accesslargelargelarge

Engineered, the Panther mines behind a 1,300 MJ shield, cracks cores with seismics and rakes ore with a three-laser array, and guns into a hold no session can fill — it works dangerous rings and destroys the pirates that come for the haul. Its engineered Lightweight hull and a Stripped Down distributor trim mass to claw jump range back on the loaded ~1,200 t airframe. But the advantage is endurance, not efficiency: it carries more than you can usually mine, stays slow and large-pad-bound, and costs far more than the miners that out-pace it per trip.

11

Key Activities & Where To Do Them

Getting started
  • Marathon laser mining. Work platinum, tritium or painite hotspots for hours without ever filling the hold.
  • Core mining in pirate rings. Crack high-value cores (void opals, low-temperature diamonds) and shrug off the attention.
  • Mixed mine-and-defend. Mine until interdicted, then turn and destroy the pirate with the gun mounts.
Advanced
  • Tritium mining for carriers. The signature use — fill a fleet carrier's fuel in the fewest sessions, never docking to dump.
  • Solo deep-ring expeditions. Its self-defence and endurance mean no escort and no early return needed.
  • Re-role on demand. The same hull is the game's top freighter when you're not mining.
Generic example sites

Any pristine metallic or icy ring suits it — but it earns its size on the longest sessions. Pair it with a fleet carrier parked at the ring so you mine, refine and offload without ever flying back to a station.

12

Field Notes — What Else To Know

Verdict

The Panther Clipper Mk II is a capable, decisively defensible miner with a hold no other ship can match — you crack rocks for hours and never run out of room. But that vast capacity is overkill for a single session, the hull is slow, large-pad-bound and hugely expensive, and the dedicated Type-11, the Cutter and the nimbler Python all mine more efficiently for far less. It rates 77: a genuine marathon platform for carrier-feeding tritium runs, not the all-round mining pick. Buy it to haul; mine with it because you already own one.

13

Sources

Figures on this page are verified against the sources below.

CoriolisInteractive outfitting & build planner, used to validate the mining loadout, ore-rack capacity and power budget.coriolis.io/outfit/panthermkii
Elite Dangerous (official)Frontier's official Panther Clipper Mk II ship page — manufacturer specs, hull figures, and the ship render used on this page.elitedangerous.com/.../panther-clipper-mk-ii
EDCD coriolis-dataHardpoint sizes, optional-internal slot layout and engineering blueprint data behind the mining fit.coriolis-data/ships/panther_clipper.json
Inara — Panther Clipper Mk IIShip-specific stats, internal capacity for ore racks, and shipyard pricing.inara.cz/elite/ship/85
Fandom — Panther Clipper Mk IILore, freighter role and the hull's spec reference informing its mining suitability.fandom.com/wiki/Panther_Clipper_Mk_II